Howdy y'all.




◼ - - - - - - ◼ - - - - ◼ - - - - ◼ - - - - - ◼ - - - - - - ◼ - - - - - ◼ - - - - ◼ - - - - - - - - - - - - - ◼ - - - - - - ◼ | Players may take the role of any hero or villain from the DC and Marvel universes. Exceptions to this include characters which appeared due to crossovers with other franchises. Characters originally appearing in Manga or Anime are heavily discouraged because of their incompatibility with Western superhero comics. Other comic titles discouraged are those belonging to science fiction genres such as Godzilla, Power Rangers, Transformers, Star Trek, and Star Wars. We will judge all properties from outside of the Marvel and DC Universes on a case-by-case basis provided they fit the themes and tones of the game, but the above limitations are definitive. Team applications may be submitted by one person, or a group of players may collaborate on a Team of characters and have a designated player submit one sheet on their behalf. If applying as a 'Team Concept', a combination roster may be allowed at the scrutiny of the GM Team. Teams exempted from team applications include the Justice League and the Avengers. Not all teams are equal and the eligibility of each team application will be evaluated on a case-by-case basis. If a player applies as a team by themselves but are open to other players taking the reigns of specific characters or otherwise helping with their concept, they may indicate so on their sheet. In this case, perspective players will fall primarily under their purview, although the GM reserves the right to final say in all player acceptances. Should a solo player not want anyone else involved with their team, they have no obligation to entertain inquiries. In the event of competing applications, if both parties are amicable to it, one player may opt to have their interpretation be an alien imposter if both wish to be in the Prime Multiverse. The players need only declare this via PM, the imposter does not need to be identified publically in the OOC at the time of applying to encourage development in the In Character thread. Otherwise, multiverse concepts of the same character are both welcomed and encouraged, although over-saturation of a specific character or concept may result in some applications being rejected. If players choose to compete for a character, you have a twenty-four (24) hour window to state your intent to compete. The competing application(s) will then be given a seventy-two (72) hour deadline in which both players must submit their samples if they have not done so already. The GM Team will then judge the two competing applications. The winner will be selected by who the GMs believe portrays the character better and has a stronger concept. During this competition, the GMs may also vet a player's history to check for posting consistency or previous incidents of abrasive behaviours to better weigh their options. In terms of character creation, you are free to overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, the character should remain recognizable, though given the inspired source material, you may make any change necessary to tell your story. Every aspect of the character is malleable within the combined universe, this can even include sex and abilities if so desired. You will have more freedom with this in your multiverse than within the Prime Universe. Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. If you require a more immediate answer, don't hesitate to directly ask the GM Team or relevant player through tagging, PM or other methods. Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar are also expected but small mistakes here and there are understandable. Blatant offences will be called out. You are required to post at least once per character within a fourteen (14) day period. There will be a post-check-in, once per week performed by the GMs to ensure the IC is moving consistently. Extensions will be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. If you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM. This is a Character-Driven RP, and as such you are encouraged and expected to take charge of your character's subplots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your plots. However, we don't want you to lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun. If you join this RP, if you take the time to apply, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed-upon CS. I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. The tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group know as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y James Buchanan 'Bucky' Barnes _________________________________________________________ Professional Soldier | The Strategic Scientific Reserve _________________________________________________________ Multiverse 82225 | Open to Crossovers C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T WHAT IF BUCKY AND STEVE RECEIVED THE SUPER SOLDIER SERUM? This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |

C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Carter Hall/Katar Hol Koriand'r Rocket Groot Korg Cosmo Yondu _________________________________________________________ Various | Guardians of the Gakaxy _________________________________________________________ Multiverse 668 - Prime | Open C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | W H A T I F...? W H A T I F...? ...CARTER HALL FOUNDED THE GUARDIANS OF THE GALAXY? Katar and Shayera Hol were a pair of alien law enforcement known on their homeworld of Thangar as 'Wingmen'. Thangar was the Capital of the Thanagarian Empire, the successor to the Polaran Empire which had previously ruled the Polaris System. In the spirit of their predecessors, the Thanagarians had become an expansionist race that plundered other worlds and stripped them of their resources and treasures to fund their ever-expanding fleet. Numerous members of their conquered worlds were taken as slaves and used to further the goals of the Thanagarians. As Wingmen, Katar and Shayera were responsible for ensuring the general populace's obedience to the Empire and among their duties was prisoner transportation. It was this duty they were carrying out when the pair's patrol craft was pulled through a wormhole before crashlanding on Earth nearly five thousand years ago. Surviving the crash, Katar and Shayera found themselves on an unfamiliar world in a foreign system. Seeking out a settlement, the pair found their way to Memphis. The Egyptians were astonished by the pair of Thanagarians and immediately became enamoured with their visitors due to the resemblance of their armour to the god, Horus. Welcomed with open arms, the pair were worshipped as gods by the people who believed that Horus had blessed them with his children. However, one of the high priests, Hath-Set, grew envious of the attention and worship the pair received. Craving it all for himself, Hath-Set began to covet Shayera as well, stalking the woman until he began to obsess over her. However, when the high priest finally confessed his feelings to Shayera, she spurned his affections choosing to remain loyal to Katar. In vengeance, Hath-Set planned to murder the two aliens exposing them as flesh and blood instead of the gods the people believed them to be. Poisoning their drinks to weaken the pair of Thanagarians, Hath-Set had their unconscious bodies moved to his sacred chamber where he planned to carry out their murder as a sacrifice to his god. Using a knife made from the heart of a meteor, the blade cursed Katar and Shayera to forever be reincarnated, only to fall in love all over again. Then, at the point when their love for each other was greatest, the hourglass would turn, and they would both die before their time. Since that first death, Katar and Shayera have lived hundreds of lives, each different from the last and plagued with the memories of those who came before. Each life followed the same template, the pair would grow up, start their lives and eventually find the other, fall in love and then watch the other die. Often, Katar would die first, sacrificing himself for Shayera. The other times they would die together. However, no matter the lifetime the pair were forced to endure one tragic end after another. <Bridging Paragraph> On an archeological dig, Dr. Carter Hall recovers the buried Wingman ship that his original incarnation crash-landed on Earth thousands of years prior. Upon restoring power to the vessel, it begins to receive a distress signal from the reigning Princess of Thangar asking all active Wingmen to return home. With some help, from his friends, Carter ventures into the stars only to find himself once again shot down and captured on the planet Hny'xx, otherwise known as... Hope's End. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Given Middle Surname _________________________________________________________ Occupation | Affiliation(s) [If Applicable] _________________________________________________________ Multiverse | Open or Closed to Collaborators C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |




◼ - - - - - - - ◼ - - - - - - - - - ◼ - - - - - - - ◼ - - - - - - ◼ - - - - ◼ - - - ◼ - - - - - - - - - ◼ - - - - - - ◼ | All players will initially be allotted one Driving Character Concept, to begin with. However, players may have as many Roaming and Supporting Characters as they feel they can handle. These concepts may be any character from the Marvel or DC Universe. If applying as a 'Team Concept', a combination roster may be allowed at the scrutiny of the GM Team. Characters originally appearing in Manga or Anime are heavily discouraged because of their incompatibility with western superhero comics. Other comic titles discouraged are those belonging to science fiction genres such as Transformers, Star Trek, and Star Wars. We will judge all properties from outside of the Marvel and DC Universes on a case-by-case basis provided they fit the themes and tones of the game, but the above limitations are definitive. We will grant a second Driving Character to players at the end of their first season within the game, provided they meet the following criteria. We will grant secondary concepts to players who remained consistent throughout the season, posting regularly of their own accord. The player should not be abrasive towards either the GMs or the other players, instead, inspiring the community and helping the game flourish. To summarize, players need to meet three criteria:
Players can compete for characters if an application for your desired character is posted ahead of yours and has not yet been accepted. To compete for a character, you have a twenty-four (24) hour window to state your intent to compete. The competing application(s) will then be given a seventy-two (72) hour deadline in which both players must submit their samples if they have not done so already. The GM Team will then judge the two competing applications. The winner will be selected by who the GMs believe portrays the character better and has a stronger concept. During this competition, the GMs may also vet a player's history to check for posting consistency or previous incidents of abrasive behaviours to better weigh their options. In terms of character creation, you are free to overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, there is one major limitation, the heart and soul of the character must stay intact. The character should not be changed so much that they're unrecognizable. This means that Batman can't be a cold-blooded killer any more than Spider-Man can be a rich, well-off playboy. Every aspect of the character that isn't a key to their major identity is malleable, this can even include sex and abilities if so desired. Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon. If you require a more immediate answer, don't hesitate to directly ask the GM Team or relevant player through tagging, PM or other methods. Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar are also expected but small mistakes here and there are understandable. Blatant offences will be called out. You are required to post at least once per character within a fourteen (14) day period. There will be a post-check-in, once per week performed by the GMs in order to ensure the IC is moving consistently. Extensions will be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. In the event that you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM. This is a Character-Driven RP, and as such you are encouraged and expected to take charge of your character's subplots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However, we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun. If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed-upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. The tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can. |