Avatar of Lucius Cypher

Status

Recent Statuses

4 yrs ago
Current Ethical? No. Illegal? Also no.
2 likes
4 yrs ago
Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4 likes
6 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
6 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
6 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

@Guy0fV4lor

Next time try to give me an actual number that's linked, like this: 10. just slightly easier. In any case nah, Dormic seems pretty honest. You think he's one of those "glass half-full" type of guys so at the very least he looks on the bright side of things.
Long have these young travelers walked to reach the very frontier into an unknown but beautiful land. Pass verdant mountains and unspoiled wilderness, through budding villages and bubbling creeks, until at last the newcomers were greeted by the mighty wooden palisade of the Frontier Town. There two guardsmen halted the travelers until a young man who looked like a scholarly sort arrived. “Greetings, welcome to the Frontier Town. My name is Dormic.” This young man would help the newcomers familiarize themselves to the town, and even those who were merely travelers were welcomed to enjoy what pleasantries the town had to offer.

Traveler and adventurers immediately set off towards the inn to rest and plan their next move while those who wished to seek residence in the town were encouraged to come with the scribe to the Townhall. As they walked they would get a good glimpse of the goings on in town; children with thick leather bound books and stationary were being marched over to a large school building by young adults, men and women alike were working at various smithies and smelters to work raw ore, and the everyday man and woman simply going about their business, many appeared to be healthy, some even fat; this place seemed to eat well.

Soon the travelers would come across a large band of armed men and women who didn’t seem to pay them any mind. Their weapons and armor seem uniform enough; they looked like the guards up from. Another group walked pass carrying two large deer, sending the corpse to a butcher so it can be skinned and carved. And at last, the people would arrive to the town hall. It appeared that there was some construction going on with a group of men digging and hole and a few others reading over a sheet of paper with an ornate blue vase on it. One of the men looking over the sheets was an orcish man in full plate armor. He seemed ragged as if he just returned from a fight.

Once the group arrived to the town hall, where they were directed to a large orientation room. More scribes arrived to help each traveler fill out a simple questionnaire; names, where they came from, their skills, and what they hope to find here in the Frontier Town. The scribes didn’t seem to be too interested in conversation, though they noted down everything said with a smile.

”First and foremost, I would like to formally welcome you to the Frontier Town. Though we’ve only settled in these lands for three years, we’ve accomplished much in such a short time thanks to the community and skills of our people. As you may have noticed, this town isn’t just humans; we have many races from all over the world here to cooperate and help the Frontier Town prosper. We do not discriminate here; if you are skillful and honest you can achieve anything here.” Dormic seemed genuine, though whether or not that was because he was a good liar or just naive was yet to be seen. He nodded towards the scribes who started passing out scrolls.

What you’re about to receive right now is a map of our town. Though we’re a small town, this should help you find your way around if you need something. Major locations are the Town Hall, which of course you could find easily enough. Next there’s Maeda’s School if you wish to learn something new. And of course, the Drunken Dragon inn. A fine establishment for drinks, food, and rooms. Speaking of which,” Dormic clapped his hands and the scribes handed out some sandalwood tags. ”These are room vouchers for the Drunken Dragon. Just hand them off to the barkeep or his helpers and they’re good for three nights. Hopefully by then you’d find yourself a steady job to pay for your room or even buy a house or a plot of land.”

”I should also mention that in about two weeks, the Frontier Town will be holding it’s Harvest Festival. A yearly celebration of the town’s humble beginnings and harvest time of course. There will be feasting and merriment, but also various activities, games, and even a tournament where wonderful prizes could be won. Anyone in town was welcomed to join. If you’d like to have some money before the festival comes up so you can enjoy and buy some gifts, the mines could always use more workers if you’re strong. Barthen’s Bartered Goods also could use additional clerks and movers. The Temple of Torag was accepting acolytes, as well as the church of Pharasma. Now if that’s all, you’re free to go. I’ll be around town if you have any questions.”

Whether or not the newcomers did have any questions, there was plenty abuzz around town. The Black Mines were recently closed today; one of the miners stumbled onto some sort of hidden chamber while digging, filled with old skeletons and strange artifacts. Out of fear that they might have stumbled upon a crypt the mines have been sealed off so the garrison could gather an exploration team to ensure the place is of no threat to the town. Additionally, there has been a string of robberies recently. It hasn’t been anything too severe however; mostly just signs of forced entry, a bit of vandalism, and people’s food being stolen. Still people are on the lookout.

Sips recently opened up a job position for his tavern; he needs a courier who can go to the outlying villages to pick up crops and ingredients he needs to run the inn. He’s offering 2 gold coins per week, and would offer bonuses if they’re good. Additionally those who work for him get free food and room while employed. Barthen’s put up a bounty for medicinal herbs in the forest, paying 1 gold per pound of the stuff. The forest have been relatively safe since the Red Bear had moved in, keeping most predators out of the woods, though people could still be careful. Lastly, Maeda recently came into supply of some yew wands. She’s willing to teach the basics of magic to anyone who can pay for lessons, 5 GP a week. All of the money will go into funding the school to buy better books, writing supplies, and possibly hiring assistant teachers.
@Black Keys

Sure, just read my rules, do the character sheet, post up your CS here and I'll check it out.

@Guy0fV4lor@Zeroth@Rune_Alchemist@Searat

You guys are approved btw. I'll get an opening post up ASAP.
Pretty sure we haven’t? Or at least it never came up. I’m in the camp that diagonals are all 5 feet. Works for a hex grid and tbh what is a diagonal but your standard cardinal directions at an angle? I prefer to operate in a 3D space then a solely 2d one.
Pretty sure I’m 5e diagonals are just 5 feet. Or at least that’s how I’ve been told they work, as I remember how pleasant a surprise it was when I came from the Pathfinder system into 5e and learned diagonals no long take 10 feet of movement after the first diagonal.
@IRLCleric

Firstly, don't select all the options for your saving throws. As a Druid you only get Intelligence and Wisdom. Not sure what you did to the Constitution macro, it should be a +1 if you have 12, not a +0. Might wanna fix that for future reference. You need to specify what light Armor you have, if you have any, which through the druid item choices would just be leather. Your AC should be a 13 instead of a 15 unless you also have a shield, which you don't specify that you have in your inventory.

Lastly, the features and traits section is meant for your racial features as a half-elf, including your background feature, as well as your druid abilities such as what your circle is, how much wild shapes you have, etc. Fix those and I'll look at it again.
@IRLCleric

Bet you are. Got a character sheet for me?
@Gordian Nought I don't know what exactly your numbers are, but don't forget that Parum gave you Advantage, assuming you haven't used it already in any of your previous rolls.


The world of Gaia is a vast, ever growing world, where even after a hundred thousand years of living and intelligent live have thrived, there is still more to discover. A world full of magic and wonder that is still yet to be understood, where possibilities are endless for anyone with the determination to see their wishes fulfilled. Over the years many legends have risen and great nations have fallen, history have been made and monuments that have once stood the test of time have been destroyed. There is still so much about the past that people spend their entire lives barely knowing their own history, let alone knowing what their future has in store. And for some, simply surviving is all that is important to them.

You are a simple commoner in the Gaia Frontier. As new land is discovered, you have lived here for some time. Perhaps you were born here, perhaps you came here. You didn't have much before and you still don't have much now. But Frontier life, as dangerous as it is, is rife with opportunity to grow in wealth, experience, and power. A new Frontier Town have been developed, and while they haven't garnered enough attention or support to gain the interest of wealthy investors or adventurers, perhaps with your help you can revitalize the towns into something great. Or maybe you'll simply use the town as a homebase of sorts as you search through the ruins for any treasures that could bring you fame and fortune. Your fate is ultimately in your own hands.




Rules:

1. Basic rule in any RP: My word is law. I have the final say, and if you disagree, you're free to leave. I will of course be willing to hear out your side of the argument but don't push it. I can only be so tolerant.
2. This is a 5e, Fifth Edition, Dice Rolling RP. I may or may not have maps up if I feel the need for it but in general things would take place in the theater of the mind. Stuff like range and movement speed is still important however, so keep that in mind if you think you can get away from something that moves faster than you. Also here's a link to the Guild's Dice rolling stuff. This is where all the rolling will happen for your characters, and I will be checking to make sure you aren't fudging your numbers. You'll get one warning. You don't get a second.
3. While combat is of course going to be something that you may eventually run into, tbh I won't include much combat at first, and even afterwards you'll only get into fights if you go looking for a fight. You certainly won't find much trouble if you just stand around the inn hoping for a drunkard to take a swing at you.
4. New characters start at Level 0: you have no specific class level, only what's available through your race and background. Backgrounds should be picked from the given list which I shall provide.
5. Those who wish to use different languages but don't know how to actually translate those languages into the written word, you can write your language between these symbols to represent your characters speaking different languages. Most languages have both spoken and written script, some even have a sign language (Such as thieves cant or drow elvish). More symbols added as different languages are considered.

6. More rules to be added as I see fit.




Character Creation


Let me start off by reminding you of Rule 4: new characters start at level 0. That means you have no class levels, no skills, no particular proficiency beyond your natural skills through your race and what you might have in your background. Yes, you're effectively peasants. So you may be wondering; how to you level up? The answer is simply enough: Gain the minimal amount of skills you would have obtained if you were a level 1 character of that class. Of course the complicated part is that this is no simple task; even a fighter has to learn and utilize every simple and martial weapon, and magic isn't any easier. Even a simple cantrip like a light spell would require practice and, most importantly, an education. Those who wish to try and "multiclass" by learning multiple different skills from different classes will find it even more difficult. You're basically going to be slowly progressing in two classes whereas others would be able to progress more quickly in a single class. Still, if that's what you want to do, you're free to do so. Just don't be surprised if you're still a level 0 Peasant who can barely use a first level spell and swing a warhammer, where you buddies can start raging and throwing around magic missiles.

Now then, onto other details: There isn't any particular restriction for races so long as they come from reliable sources, namely Core, Unearthed Arcana, and Xanathar's guide. If you want to use a homebrewed race you need to bring it up to me first, not only to ensure that it isn't overpowered but also to figure out how to incorporate such a race into the RP. If you want to play a race that would typically be hated or distrusted, don't be surprise if that does happen even if you yourself have done no wrong; don't be surprised if you're an orc and dwarves don't particularity like you.

Backgrounds should also be chosen from this page. I don't mind a bit of swapping so long as you inform me of it first, but try not to add more to your background to try and give yourself more of an advantage. Sure, you could be from a noble family or even a knight, no that doesn't mean suddenly you already have the effective martial training in swords and armor just because that's your background. Think of yourself less as a fully fledged knight and more of a squire.








Frontier Town




The new Frontier Town on the fridges of Gaia has only been active for three years. While prosperous so far, they haven't made much developments as far as infrastructure or discoveries. They don't even have a proper name yet, which most of the townsfolk don't feel that they should get until they find something notable about the town to name it after. Still they're a tough town that haven't gotten too much trouble so far, ripe with opportunity for those seeking adventure or just a new life. Notable structures and locations in the town include:

Town Hall - The main governing body of the town. It's also where anyone who is accused of a crime is taken to for trial, as well as one of the most fortified and sturdiest buildings in town. Should any disaster strike the townhall such as a violent storm or a raid, the townhall would be the safest place to be. There are stocks near the Townhall where petty criminals and troublemakers are locked into as a show of punishment for those who break laws and cause trouble in the town.

Temple of Crugh - A major church in the Frontier Town. Crugh is the god of the forge, stone, and crafts, and through his teachings the town has managed to survive multiple attacks from outside threats. The Church of Crugh is also where the town's major smithy is and they're the ones to develop most, if not all, of the militia's weapons and armor. Crugh is known to be a gruff and no-nonsense god and his clergy are much the same; they're strict and disciplined, taking it upon themselves to police the town and crack down on any troublemakers or criminals, though they don't have any authority to actually punish or enforce any laws. Mostly they just yell at naughty children and hold interventions for troubled youths. The bishop of this Temple is a dwarf named Tarkin Blacksteel, skilled cleric and smith.

Church of Gaurot - A somewhat minor church in the Frontier Town. As prosperous as the town is, death is very much a common and everyday occurrence, and the Church of Gaurot has the duties to tend to those dead. Gaurot is the deity of death, spiritual energy, and rebirth, but NOT necromancy. Though the Temple of Crugh holds a considerable amount of the town's faithful, the Church of Gaurot actually does have trained priests who help maintain the church and provide holy services, as well as seek out any form of Necromancy to purge it with extreme prejudice. That being said they are only active against the threats that the town wants them to confront. They begrudgingly tolerate certain resident if only because they have good behavior. The preacher and captain of the paladins is black Dragonborn named Garath.

Maeda's Cottage - A school building where the children of the Frontier receive a common education. The teacher is an arachnae, a sort of spider centaur, named Maeda. She also teaches magic to those who can afford her lessons. She wishes she could give these lessons freely, but she needs the money in order to pay for materials and components needed to ensure her students get the education they need.

Garrison - A stone building near Townhall where the militia is stationed at. Most young men who don't work the mines or the fields are encouraged to join the militia to be able to defend themselves and the town. There are two captains at the Garrison; a man named Daeghun and a half-orc named Ork. Daeghun teachers various forms of archery, including the use of crossbows, slings, and even throwing axes, while Ork teaches melee combat and tactics. Daeghun also leads the hunting parties whenever the town needs meat or ingredients from the forest, and Ork is also oversees the construction and expansion of the town itself.

Barthen's Bartered Goods - The general store in the Frontier Town, as well as an aspiring Merchant's Guild. Barthen handles nearly all of the town's finances and ensures that their goods get the best deals, and that the town always gets what it needs. And to do that, Barthen isn't afraid to get his hands dirty too. While it's never confirmed, those who have shown a certain aptitude and willingness to get the job done may be able to learn certain skills and tricks that some would consider underhanded, but also specialized training to preform a variety of important tasks. In other words, Barthen also leads a Thieves Guild.

Black Mines - The Frontier Town's main money maker, the Black Mines is an mine rich in iron and coal. Most of the townsfolk can earn a decent living breaking rock. However, in a separate part of the mine is also a sealed off area where prisoners are kept. With less efficient tools under constant watch, prisoners in the Frontier Town are forced to live and mine in this sectioned off part of the mines in chain gangs until their sentence is up. It's a harsh punishment, but typically you'd only be in this prison if you really screw up. The overseer of the Black Mines is an orc named Nartur, who's more or less just the best miner in town. She typically leaves the actual administrative duties to her second, a Firbolg who calls himself Bookie. He's friends with Barthen.

The Drunken Dragon - Ye old pub. The Drunken Dragon is a popular tavern for the townsfolk, travelers, and guardsmen alike. It also has rooms for rent for travelers or those who don't have a home yet, and indeed it's seeking to expand into a boarding house. The Drunken Dragon ran by a halfling name Sips and an elf named Revas. Sips does the cooking and knows all the best drinks while Revas does housekeeping as well as serves a the bouncer; he's a skilled magical user and isn't afraid to use it.

Underhaven - What some people might call the ghetto and where all the unsavory elements of the Frontier Town live, but this is mostly all just rumors and lies spread by the leader of Underhaven: a Vampire by the name of Lucilia. In truth Underhaven is just that; a Haven underneath the Frontier Town, for folks who are rather unsavory but good natured. Vampires who don't want to prey on innocents, skinwalkers who just want to learn how to use their powers, even Undead who don't want to get smited for their undead nature. Underhaven itself is just an underground pub and inn for those of ill rispute, with a vast underground that is also home to drow, kobolds, goblins, and orcs who simply don't comfortable living in the sun. Granted it still has it's share of troubles too, as none of these races get along with each other, but Lucilia has brokered a form of peace with them and the people of the Frontier Town. Still, Underhaven is a dangerous place that is beyond the law of the the Frontier Town; whatever happens down there stays down there. Constantly expanding by the various factions who live there, who knows what sort of things they'll unearth.
Ah right, I forgot. Well she'll still have a place then, though we may start without her. Depends when I start really.
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