Avatar of lydyn
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    1. lydyn 12 yrs ago

Status

Recent Statuses

11 yrs ago
Current I just realized my name is uncaptialized from before we moved. Apparently instead of being an important person, I am now just a random NPC... *sad panda*
3 likes
11 yrs ago
I should clarify my previous status - my 1x1 interest check has new fancy graphics. :p
11 yrs ago
Updated my interest check with new fancy graphics~ <3
11 yrs ago
Been a while, but let's see what trouble I can stir up on RP Guild. ^.^

Bio

"Keep love in your heart. A life without it is like a sunless garden when the flowers are dead." -Oscar Wilde

Onwards to a new bio!~

So, the types of role-plays I enjoy most? Romance first, adventure second and if you can mix the two together - you're my hero, forevers. I also love fantasy, enjoy sci-fi, interested in steampunk, and can usually find my way around 'slice of life' types.

About me? Very, very simple ... and pay attention; I am a lesbian, girly-girl, nerdy gamer. However you feel about that, that's who and what I am. So in turn, my personas (or characters) are also lesbians, more feminine / submissive, and if in modern or sci-fi RPs, usually a gamer of some sort. \(^.^)/ Also, I love and adores kittes. <3 So sometimes I like to play cat girls, but worry not for I consider myself someone who skirts around causal to advanced. Character development is my world, yo.

Also you might hear me talk about my wife from time to time, but I'm also polyamorous, so there's that as well. In short I don't judge and I'm open to friendly chats, RP offers (if I have room) and otherwise any other questions or comments. <3

RP Guild Family
Wholockgal - My wife! Who is a huge Dr. Who & Sherlock fangirl.
Nallore - Invited me to an awesome RP and became my friend. <3 (Always asks me what I want to talk about. xD)
Caits - My unofficial sister. She doesn't know yet, unless she reads this. =3
Soufflegirl123 - Lover of Dr. Who and always says hi to me whenever I join chat. ^.^

Most Recent Posts

--Snip--


A couple things, though I do really like the character. I know you made this after the change, and for that I personally apologize, but his flaws are all personality flaws. He'll need some combat flaws according to the new CS. The other small thing is... demons don't exist as far as anyone is aware of and magical beasts are rare to very rare, so a crusade to kill a bunch of them doesn't make much sense.
Important Note: I need to change the CS a tad bit. I am splitting the flaws section into combat flaws and personality flaws. For the ruling of having half as many flaws as strengths will apply to combat flaws only. Personality flaws will be dealt with differently and instead, you must have two or more - this can be social issues, fears, hangups, anger issues, etc, etc. Sorry for the inconvience!~ I have to change my own, haha.


--Snip--


Mylisant Feyla - This is actually done really well. She may be a thief, but you can clearly see her being the hero type. You also took the emotional tragedy I had set up and did you're own. Awesome. The only things I'd like to see fixed mainly are - she's allowed to have a little more skill if you want. However I think you missed the point of abilities. They aren't taught skills or anything, they are Deep Magic abilities, things your character can do because of the gift that are beyond human. Right now it just reads as awesome skills. :p

Also Blacksmithing & Aezilia flaws aren't really anything the enemy can use to specifically take an advantage of her, so I'd like to see more flaws for a combat situation. Ugh, now I need to add another section for combat flaws & personality flaws, roflmao... my bad.

Ybella - You're lucky I'm so nice. ^.^ I originally had no deserts at all in my setting, but I didn't like the idea of making you rework your WHOLE CSs just because of this. So I added a desert island that is south of the main land and also added it to the player's manual for anyone else to read. :) I'll add this kingdom to the characters tab.

--Snip--


Chase - I'll have to look at the kingdom later, because your character kind of concerns me... mostly because it feels as if you pretty much read Cerylia and copy/pasted her into male form. =X Even his skills and legendary abilities are practically the same. >.>

To sum up, Bryn blindly follows every whim of his masters, be it to poison a pregnant princess or to abduct a duke's favorite hunting dog. Yet, deep down, he has started to slowly question his existence, what he is, what he is supposed to be and what he would like to be.

Human Weapon - Since the day he could stand on his feet, his masters have done their best to strip him of every single sign of his humanity, of every single emotion and of any thoughts of his own. He is a machine bred and raised in order to do all those things god-fearing men cannot, hollow, unaware of the beauty of life simply because he was never given the smallest chance to. Truly a weapon which looks like a human.


So... he sounds cool, certainly... and I hate to do this, because I can tell you've done work on this character but the above alone makes it very iffy for him to be a part of a heroic company, don't you think? He may have a human side to him, but he blindly follows orders? Doesn't have any humanity left? Sounds more like an NPC the group would run into than a member. Also, not having humanity isn't exactly a flaw, because how does the enemy expose that into an advantage? If he were made more moral or human, I guess in some way, it'd be much better. ^.^

Personality: Tobias is without question a loner, and has some definite issues working with others. His reliance on plans and preparation has given him a sort of control-freak obsessive compulsive problem, where he'll kinda lose it if everything isn't just so or he feels like someone else is messing up. He has a soldier's wit, but he can't really express positive emotion very well and has general problems connecting with other people. He means well, and a lot of what he does is to make the world safer for other people, so he tends to express himself through actions rather than words.

No Social Skills: Tobias is really bad at dealing with people. He's a terrible liar, a godawful charmer, and is generally just not good at winning people over. He doesn't play well with others and can never find the right words to say even when he genuinely intends to be nice to people (which is... infrequent).
No Magic: As below, he has no affinity with Weave Magic whatsoever.

For a full day he fought the monster...


Just a few concerns here and there, but before doing that - this is actually a very well thought out character. ^.^ The part that concerns me first was his personality. I think it's fine to have some social awkwardness, I mean after all Cerylia isn't letting anyone that close for a while (maybe), but you took it a step further. It makes me cautious to whether he can actually work inside a group at all at this point.

Second was the flaws. The first one listed is the same concern as above - if he can't work well with others, how can we expect him to group up with everyone and go on this adventure? I almost see him as just leaving the group and having his own private adventure, away from this RP... which I don't want to see. The second one really isn't a flaw, because no enemy could realistically take advantage of it. There are thousands of people who don't know magic (since it takes study, which I should note, but thought it was obvious haha) so it's not exactly a specific flaw that a character has... someone without combat knowledge in a fight can be taken specific advantage of by getting in their face with a mace - see? There's no real downfall to not knowing magic.

The last minor nick pick is, it's unlikely a fight would last a full day, let alone both parties having the endurance to fight for so long. ^.^ Otherwise, I really do like the character. He seems much more like a jack of trades wilderness person than a ranger, so that's cool.

--Snip--


He looks pretty cool... and you've put some thought into it. Just make sure he doesn't seem to be this cold killing machine (which I saw his personality) but at the same time, try and explain how he got into the business of killing and doesn't like killing. Seems a bit of an oxymoron, so I'd be cautious here. ^.^

If it pleases, I promised I'd keep an eye out on this and I have something in mind that will be more unique.


Sounds great Pirouette!~

@Midori - I look forward to that character being done!~
May I just take this time to express my interest, as well as kudos to you for thinking of such an elaborate, detailed, and immersive piece of work? Honestly, it's got a Game of Thrones/A Song of Ice and Fire feel to it, and I absolutely love it. Just one question though: must our character have magical powers?

Edit: Also, under Abilities, Deep Magic is mentioned. But what if our character has not undergone hardship severe enough to earn augmentation? Should we leave this section empty, or fill it in still, in the case our character later acquires Deep Magic? Thanks!


This... is not something I accounted for, hahah. I don't want to right-out deny this concept, but the thought never even occurred to me! I mean, it's totally possible since there are thousands, millions of people in Iliviace that don't have Deep Magic... however for reasons I won't delve into right now, this character wouldn't have shadows trying to get his/her attention. So that means that unless they happen to literally stumble onto the group, they might be on their own for a bit before the group can make it to whatever location your character is at.

If you're okay with that and okay with me helping you by trying to make it easy for me to interact with you separately or whatever, then I'm game for trying the idea. ^.^

@lydyn Are the gods going to have any like symbols or crest?


Not officially, but feel free to make symbols if you'd like. I'd imagine most symbols or crests following the gods are similar (like Gaia would often have nature-focused ones, etc).

I will be releasing the CS if I can, but before that, for the 'other' section, I have put "Relationships with other Kingdoms", I hope thats alright. If the Kingdom sheet conflicts, then do tell me, so I can adjust in accordance xD


That is perfectly fine!~

Whoa. Props GM, this has gotta be the most detailed and thought-out world i've ever seen.


Awwww.... thank you!~ Originally, I didn't plan on making so much detail, but then people started asking questions... so I hung my head, sighed, and figured I might as well - haha~

Ack. Everyone else has WiP CS's up. *panics*


No hurries. ^.^

3 Archers, 3 Assassins, A royal alchemist and a knight walk into a bar...

Great looking characters so far guys!


So this is definitely something worth addressing (I haven't looked, so I dunno if this is true). The thing is, I would rather NOT this be the case... I'm sure they're all wonderful characters, but I'd rather diversity in the group because for one - I'd like some group tactics, forcing them to work together. For example, Cerylia is terrible at close range, despite she can handle herself (somewhat)... so having a sword-buddy next to her would be using great teamwork, letting her snipe off distance enemies while the swordsman fights anyone charging the two.

Beyond that, I'd imagine most people to be more familiar with some sort of melee combat, as it's a bit easier to learn and master. It makes more sense that swordsmen would outnumber any amount of archers... and as I've already said, assassins? Those are already on thin ice so to speak since I know most have expressed wanting darker characters that are okay with cold murder, etc (which honestly seems odd, when I expressed not wanting evil characters, haha).

Now I'll apologize ahead of time if I jumped the gun and @Inertia was just kidding around. :p I just hurried a bit to post all my replies so I have time to look over all the writing that are the CSs and wanted to nip this in the bud in case it really is happening. ^.^ Anyways, now I'm going to go back and read some of the CSs!~ <3
@lydyn Are you okay with the legend being nowhere close to the truth? I mean, after all, it is a legend and stories will always be twisted and changed


That what it was intended for!~ In Cerylia's legend... there is no way she is a ghost and certainly no way she can honestly survey the entire eastern forest, but myths still persist about her regardless. ^.^
@lydyn I think I'm just about finished with my Kingdom if you'd like to take a look now, although actually I think I'll make it a bit easier to read with some color coding and better spacing.


Cool! Great job~ ^.^ I added it to the characters tab under Accepted Characters.

Edit: Finally finished my character!~ Go ahead and have a look for an example, if you want. ^.^
@urukhai & Everyone else,

I'll need to add this, so my bad, but certain monsters don't exist as far as we know. Wyrms, Drakes, or Dragons are one of them. They can exist as legends and myths about someone, but they haven't appeared yet (if they will at all). I'll put a brief list of beasts that appear in Iliviace for everyone. ^.^ However, looks like good starts! I have a lot of reading to do, haha~
is it alright if I post a WIP, I promise to finish it up right quick, I just dont want to lose any progress.


Of course it's okay!~ (Just not in characters tab until approved. :p)
@lydyn Can I ask how you get the faded borders on your pics? It's really nice.


Ah! I use a photoshop-like program called GIMP. I just use the square selection tool with feather edges and then the delete button, hehe. Thanks though!~ <3

Edit: Also added a couple FAQs.


Age: 23
Gender: Female
Sexual Orientation: Demisexual / Homosexual
Role in Society: Commoner
Occupation: Eastern Woods Ranger

Legend
There are many more myths than legends that surround the 'Ranger Lord.' Said to have taken up the eastern forests as a home, she is often regarded as a phantom, a ghost, or the very spirit of the woods. Actual logging of it's trees have slowed down since the spread of her presence, because many people tend to believe that if you take more than you need from the forest, an arrow will suddenly materialize and kill you.

Though she isn't a killer, the myths seem to stay strong regardless and even more are spread about those who've tried to challenge her domain. They say anyone foolish enough to charge in her direction or manage to put a shield up, can never manage to land a single blow, as blades and knives literally phase through her body. She is like a shadow among darkness and it doesn't seem like anyone can accurately describe her appearance. Some say that if you see something move along the tree lines in the eastern forest, she is watching you.

Personality: There a lot layers beneath the layers of Cerylia's personality. What's most obvious though is that she is a focused and self-driven individual. Often whatever goal that she has set up for herself, she easily finds the determination to pull through almost any challenge that presents itself. Beyond that, it is easy to see she is a kind and friendly soul, however cautious she may be of others. Though she is used to keeping alone most of the time, it doesn't bother her as much as some others, being an introvert in nature.

However it is a tad hard to get past her walls, even for trusted allies and friends, but if you manage you might find someone who is just as human as anyone else despite her confidence. She is lonely and depressed deep down and puts on masks of fake smiles. She also has trust issues despite the fact that her belief in love actually gives others a chance to prove her wrong - she just normally assumes she's right not to fully trust anyone.

Skills
Master Bowman: Having spent most of her life behind the drawstring of a bow, Cerylia has all but become a grandmaster of the bow. She's well talented enough to even use it within melee range, whether it's point blank shots or using the arrows as mini-daggers. She is easily one of the best in the land.
Master Tracker: A unique combination for rangers, this skill is a mixture of hunting and stealth in wilderness environments. Since she has been thrown into the druidic circle since a young age, she was able to grasp this well enough that by the time she reached an adult, she had become one of the most renown trackers in all of Iliviace.
Expert Herbalist: Not the same as alchemy, but Cerylia knows the wilds enough - even outside the forests - to be able to tell if something is healthy to eat, does nothing, is poison, or even magically charged for alchemy.
Acrobatics Expert: Having run through the wilds since she was young, it is easy for her to jump, spin, or otherwise continue her momentum as she chases prey or retreats. This also greatly increases her ability to dodge and avoid blows and projectiles.
Nature Affinity: This skill is to explain her ability to smell rain hours before it's coming, read birds patterns for season changes, calm deer to eat from her hand, or otherwise walk around wolf packs without being attacked.
Journeyman Cook: She knows enough to make a decent meal that tastes good, but nothing that you would remember the next day, but at least nothing you'd complain about for a week either. It's not fancy or amazing, but it fills the stomach.

Combat Flaws
Melee Prowess: Being a weakness, this pretty much means it isn't very refined and in fact still on an apprentice level. Just enough to survive a regular sword fight against a low-ranking militia. Beyond that though, if she were to find herself without a bow against a knight, she would be in danger.
Urban Environments: Pretty much anything outside of the natural world, she is at a distinct disadvantage. While she can still track, it's only half as good as it is in the wilds. The same goes her her nature affinity - while not unfamiliar with civilization, she doesn't understand the suitabilities of it all.

Personality Flaws
Fear of Being Alone: An ironic type of fear since she has spent most of her life in loneliness, but she is truly afraid that in the last of her days, in her deathbed - no one will be there to comfort her, that she would have lived her whole life completely alone.
Communication: At times, if things are confusing or not spelled out, it can be easy for Cerylia to assume things or get frustrated by the lack of understanding. She often employs exact wording to avoid this issue.
Trouble with Men: Though it didn't last the majority of her life, being abused by her father was a large portion of her childhood. On the good side, it developed fast and her father often did not show her much kindness so it didn't traumatize her as much as other victims. However she still feels 'touchy' and flinches away from any man's touch and generally has trouble trusting that others actually give a damn.

Magic Spells
Calm Animals: Typically only a Weave Magic available to druids and rangers, it helps calm down the base instincts of animals and feel more safe and calm around the user. Extreme hunger or rage can counter this though.
Trackless Step: A Weave Magic developed by rangers, when spoken, it can quickly cover up any and all signs of their path. This can only be used on their own tracks however and covers up to hundred feet.

Abilities
Legendary Archery: Being her first and foremost mastered skill, it was easy to guess that this skill would be effected by Deep Magic.
-- Hawkeye: Drawing her bow causes her vision to magnify at will, zooming up to three times nomral vision. She can also passively see up to 8 times sharper than normal. This essentially allows her to distinguish features that are 20 feet away that others would have to be 2 feet away to make out.
-- Quick Draw: A unique pulse of magic fires off when she reaches for an arrow and draws her string back, causing her to draw and set the bow ready to aim twice as fast - which at her mastery level can be rather fatal for enemies.
Legendary Tracker: Being of the second skill mastered, Deep Magic has also settled into her ability to hunt and and meld into natural settings.
-- Eye's Veil: At will, the Deep Magic puts up a sort of perception filter. Even onlookers find themselves having a hard time concentrating on the exact location of Cerylia. Though she can be found with enough willpower (if in plain sight), but she seems blurry and out of focus. This is only half as effective in unnatural environments though.
-- Heightened Sense: As a tracker, one must be able to spot the unseen and hear the quiet steps of others. Deep Magic has seeped into her, enhancing her level of hearing and the ability to notice small, out of place details. Unlike Eye's Veil, this is not hindered by other environments.

Backstory
Cerylia did not have a normal childhood nor a happy one. Her mother had died at childbirth, leaving her father to raise her alone as they bounced from one kingdom to the next. Her father however was not a man meant to sire a child - he was a con man, trying to fool people out of coin for alchemy potions that were nothing but sweet water. What was worse is that he was also a drunken abuser. Every time he gained enough gold to spend a night at a tavern, he would always come back to sweet, young four year old Cerylia and throw a few blows her way. That's all she knew for most of her younger years until she finally grew tied of it at the age of nine, gathering all her courage and resolve and running away into the eastern forests.

Normally, she would've never survived, not that she cared - death seemed sweet compared to a life of physical torture. Instead of death though, she stumbled her way into a druidic grove, home to an ancient order of Gaia worshipers. Taking pity on her, they dressed and cared for her and gave her a place to call home and finally feel safe from the evils and abandonment of the world. Despite their good graces though, they saw her strength and decided - somewhat without any empathy - to throw her right into training. Cerylia never once felt loved or cared for by the group, but they did save her life and they were teaching her ways to survive on her own without depending on anyone but herself. Amazingly, against the emotional scarring of abandonment she continued to endure, she advanced through the training at a quick pace and took a particular favoring of the bow.

As she grew older and more skilled, she was allowed more and more freedom into the forests, allowed to track and hunt on her own. Before she gained the ability to make her own camps and essentially be independent of the circle, she would often find herself spending hours at creeks, waterfalls, and in trees, admiring the beauty and peace of the natural world. Some may call it a fluke, or an oddity, but somewhere among nature's embrace she found the belief of something greater - perhaps it was compassion, or the hope for love, or sympathy. No matter the case, she used this belief in trying to help people as much as keeping the balance of the wilds, mastering the ability to track and use her bow for these purposes specifically.

It had been an odd, emotionally traumatizing life into her early twenties. She had gone from abusive father, to emotionally cold druids, to isolation in the woods and yet somehow still found the unbelievable strength to fight for good, to show compassion and mercy for others, and wisdom to know when to end it. Most people may have become bitter, cold, unforgiving, untrusting, or completely detached. Though it was true she had become cautious, almost hopeless, even depressed, she kept clinging onto a sliver of hope that someday it would be all better - that she would finally find someone worth sharing her life with. This deeply hidden and powerful resolve to cling onto a tiny light in an ocean of darkness is what Jergal saw in her. This was the resolve, the determination against all odds in her life that drew his attention and in those later years of her life, she was gifted with his Deep Magic.
I'll get to writing soon. I had the idea in my head of a scholarly alchemist who dabbles in some weave magic as well given that it's so accesible. In the case of aquiring Deep Magic I thought she might have cured a deadly plague that ran through her local kingdom, which will likely be in the southern most region since it's more common for viral plagues to fester in warmer climates. I'm considering making her a minor noble or at the very least a courtier (appointed as a royal healer/alchemist maybe?) since curing a plague would be a great service.


That sounds pretty well thought out. ^.^ Looking forward to seeing it!~
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