1 - Gods
The general theory that there exists two classes of gods is widely accepted by everyone. There are the Young Gods and the Elder Gods. The Young Gods tend to rule over more concrete aspects of the world, such as fire, wind, and plants. On the other hand, the Elder Gods rule over more abstract elements such as fate, revenge, or justice. In total, there are 9 gods. Though people worship and praise them, it is also widely accepted that these deities do not need worship to exist and therefore religion is far more relaxed and taken on a more personal level. Normally, if one can follow their dogma, it is acceptable to gain access to being a member of a clergy - which in this setting is more about fellowship and promoting their god than trying to convert followers and hold sermons.
1.2 - Young Gods
Yumar - Goddess of AirYumar is seen as a laid back, gentle type of deity. She tends to believe in freedom and avoiding conflict, though her wrath can be fierce at times, she is generally a more forgiving and understanding being. She is often the patron of hunters, explorers, plainsmen, and those who believe in freedom above all else.
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Dogma: Be understanding of one another and even if you disagree, give them the space to make their own choice in life. Freedom is the great gift to mortals and sometimes what may not be right for ourselves, may be perfect for another. Never let tyranny reign nor complete control over others for at times we need leaders but without freedom, we are all but puppets.
Frin - God of FireSeen as one of the more evilly-inclined deities, Frin often has a hot-blooded temper that can be easy to rile into a fury. He believes in confidence and standing up for yourself, no matter what you decide to do in life. Often times, he is the patron of bloodlust warriors, men with power addictions, and sometimes guards and those in the military.
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Dogma: Always be confident! Those without confidence are cowards and deserve to be walked on and over, because if you don't stand up for yourself and your beliefs, then you can't expect anyone else to either. Don't let anyone stand in your way - eyes always set on the goal at hand!
Wyrim - God of WaterLikely the most gentle deity of the Young Gods. He believes in aiding your fellow man, sacrificing time, coin, or items to make a better world for everyone. Though not to be confused with disowning everything, as he recognizes the need to take care of one's self. He is the patron of sailors, healers, and anyone who tends to have kind and gentle souls.
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Dogma: See a man suffering? Begging for coin? Perhaps a woman crying in the meadow? Then it is your obligation to try your best to assist them. Don't be a fool though - buy the man food instead of giving coin, for he may spend it on ale. Comfort the woman, but realize you are a stranger. Be wise and be giving in your choices, and surely I will be there to help you.
Gaia - Goddess of PlantsGaia is both a kind and wrathful deity, giving aid to those who respect nature and dealing punishment to those who dare hurt the wilderness. She is one of the more focused deities with her sights less on civilization and more on the plants, the animals, and those who protect nature. She is the patron to druids, rangers, alchemists and farmers.
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Dogma: Man's world will see to itself, for kingdoms always rise and they always fall. The wilderness though is the world and so long as it survives, so does nature. Respect it, take only what you need, and protect it against those who'd reap her resources beyond their means.
Munti - God of EarthMunti is a stoic, slow-moving, and thoughtful god. His rule is over the earth and it's minerals and believes in the spirit of shaping those minerals and earth to inspire others to greatness. He is mostly the patron of blacksmiths, artists, and miners.
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Dogma: Do not hide away precious stones and metals, but instead display them proudly. Shape them, form them into inspirations for your fellow man. Let your actions speak for you and always strive for the ideal of perfection. These are gifts - do not waste them.
Tina - Goddess of MagicA rather bold deity, she is the only one to indirectly challenge one of the Elder Gods by the creation of Weave Magic. She believes that everyone should have some measure of control on outside forces, or in other words, have the ability to forge their own luck. She is mostly the patrons of the Magi.
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Dogma: Do not solely rely on others or even the Gods to save you from whatever situation you're in. Instead, forge your own luck, take my magic in hand and shift the fates around you by your will alone. I will not help those who do not first attempt to help themselves.
1.3 - Elder Gods
Jergal - God of FateOne of the most mysterious deities, is never-the-less perhaps the most famous. Not much is known about his personality besides that he preaches resolve and believes in determination. He is not the patron of many, but some individuals practice communing with him in hopes to gain divine visions of possible futures. Those who've been granted the Deep Magic may also turn to worship him.
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Dogma: There are many fates for many people and most will not escape the path set before them. However, if you can prove to me you are worthy, that you hold an absolute resolve in your heart, then you have earned my gifts - one that empowers you and gives you the means to not only walk whatever path you want, but to affect the fate of others.
Silv - Goddess of RevengeSilv is seen as one of the most evilly-inclined deities by preaching revenge is not only a natural feeling, but one that should be pursued actively. She is a bitter, grudge-holding goddess that often has a sharp and harsh tongue. She is the patron of those who have been wronged and wish to take matters into their own hands.
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Dogma: An eye for an eye. If he took your wife, then you take his. If he took your son and doesn't have one his own, then take his sister or brother. Teach others that crossing your path is not wise. Look out for you and your own and if attacked, attack back!
Analil - Goddess of JusticeSeen as one of the most holy deities, Analil is a wise, patient, and compassionate deity. She preaches in justice, redemption, and seeking out good whenever able. She is often the patron of guards, knights, and anyone willing to redeem evil.
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Dogma: Seek out goodness in everyone, for even the most tainted person is not without warmth. Beware though, for even the best people, also cannot live without at least one evil thought. Everyone has the capability to be good, but actions must not be met without consequence, so justice should be served for crimes against others. Be fair, be wise, and be forgiving.