Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Status

Recent Statuses

1 yr ago
Ok, I made a major change to the database (but I'm not done). Please hop on discord if you find errors doing something!
18 likes
1 yr ago
I'm making some upgrades to the guild database. Sorry for any errors!
21 likes
3 yrs ago
I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
7 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
8 yrs ago
Investigating the catastrophic performance issues.
1 like

Bio

Some favorite links I find while scrolling around.

BBCode

- @Roach: Advanced BBCode Hacks (Part 2, Part 1)
- @Exit: C O N C E P T S   ᵇʸ ᴱˣᴵᵗ – Amazing experiments in BBCode design.
Articles

- @BangoSkank: RPing Ain't Always Easy : A Collaborative Guide to the Stuff that Makes This Hobby Less Fun Sometimes And How to Make It More Betterer
Bios I love

- @Roach
- @Exit

Most Recent Posts

@ShadoWolf Can you link to the specific post you want deleted?
In Mahz's Dev Journal 10 yrs ago Forum: News
Yeah, thanks. Havin some issues.

Edit: Still making a lot of changes, so we'll be experiencing hang-ups from time to time. They're just temporary.
In Mahz's Dev Journal 10 yrs ago Forum: News
@Ellri I just pushed up a random guess of an update. Is it any better when typing?

Gonna take down the blue "you might experience site breakage" alert box since I haven't seen any errors in the logs since my last post.

Update: Mods should now be able to /mute and /unmute users in chat.
In Mahz's Dev Journal 10 yrs ago Forum: News
Seems I've fixed all the main code paths and I'll remove the blue alert box when nobody runs into an error page for a while.

Took me half the day to migrate to the new templating system, but I'm glad I did it. Old, rotting code is one of the main reasons why features become harder and harder to implement over time, so by reanimating a few corpses I'll make future work easier.

We tested the android thingy. Still slow.

typing one letter at a time on a 62-character line meant that 13 or so of them were left untyped by the time we stopped entering letters.

secondary tests put the rate at about 2/3rds completed after typing end.


Thanks. Yeah, that's unsettling. Has it always been like this or is this a recent regression?

Looking at it right now. Could use an obvious break for once.

Edit: Every time the textarea changes, it grabs the content, counts it, searches for the counter-box, and updates the count.

It's not efficient, but I'd be surprised if that's causing such immense delay. Playing with a just-in-case fix by running the code as few times as possible.
In Mahz's Dev Journal 10 yrs ago Forum: News
Migrating the templating system right now to a better and faster one.

Really hard to test without real data, so I just pushed my progress live, hence the big blue alert box up top. I'll debug issues on the production server.

For example, the user profile page doesn't work. #fixing #fixed

My process is to keep clicking around to find and fix breakage.

If you find any "INTERNAL ERROR" pages, lemme know.
Welcome, Samson!

Where's your other pair?
In Test 10 yrs ago Forum: Test Forum
test
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