Avatar of Mangrale

Status

Recent Statuses

3 days ago
Current DinoBlade is seriously making me imagine an even more hardcore version of Dinotopia, and it's getting distracting.
1 like
4 mos ago
It is with my fondest resolution to have an impact on as many lives as possible in mind that I say "BREATHE MANUALLY NOW!" Okay thanks. Now back to writing things only I can enjoy.
2 likes
5 mos ago
I get the impression that it's best to put as much info into the interest check as possible, just so players know what they're getting themselves into as soon as possible.
5 likes
6 mos ago
Woouldn't you know that work picks up just when things are getting good. But I'm nothing if not stubborn when it comes to my crazy ideas.
1 like
7 mos ago
Yes but that which doesn't drown you can make for an unforgettable Summer (or Autumn, whatever).

Bio

Welcome


WIP

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Greetings visitor! I hope you're having a good day! Whether you've seen me around the guild or not, I should admit that it's only been within year-6 of my time on this site that I've bothered to start work on this here "bio". I feel like I should apologize for not making it a higher priority much sooner, but lately I've adopted that "better late than never" mindset when it comes to introductions, and besides, I doubt there was much to tell in my early years anyway. I'm pretty much an amateur writer who got my start as a minor tag-along player in a fandom AU campaign ran by a small, close-nit remnant of a community formerly in association with a notable strategy-gaming youtuber. I'm being vague for brevity's sake. In the end, I value my first exposure to roleplaying as a personal learning experience more than anything, as I'm definitely the kind of person that sequesters themselves in any given community they find themselves in and RPG is certainly no exception.

That pretty much explains what I've been up to for the last several or so years, with only occasional public posts from me, as private 1x1 roleplays are easily where the lion's share of my attention goes to. Details regarding my particular interests and even approach as a prospective partner can be found in the interest check I update very rarely, but if you'd like to have a link to it or want to work with me in a similar capacity, then PMs are the best way to reach me. As for what you can expect in very broad terms, I'll say that I'm a 90s kid who'd grown up on Nintendo and Cartoon Network where, thanks to Toonami, I've developed an appreciation for the Japanese style of animation, a style that commonly influences my own creative endeavors to this day. That is in no way to say that I'm an avid watcher of anime and the like (I have my tastes and while that does sometimes coincide with what's current, it usually doesn't), just that I gravitate toward the ludicrous, extraordinary concepts and settings they commonly facilitate. That style aligns with what excites me creatively. That's the long and short of it. Exceptions do exist of course.
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Most Recent Posts

Alright so I've decided to take this IC in a different direction, something experimental. Take a look at my character selection why don't ya? Might update in the future.

Also, it might interest some to know that while not mentioned in the main post, I sorta have some interest in a few fandom RPs, perhaps some DBZ/S, MHA, or even Starbound (mostly OC stuff, though I do actually have some ideas beyond just characters). Message me if interested.
Greetings and thank you for stopping by.


This is essentially a wanted ad associated for numerous random interests of mine.

Please PM me if interested
║Preface║

I've had a handful of ideas in mind over the years, some actually further along in development as I've been slowly building them up over time. So slow in fact, that it's only occasionally that I'll bring one out, opening them up to anyone willing to give them a shot with me. The idea is for them to be introduced one at a time, and depending on how things work out, I may introduce a new project I'd like anyone to consider or simply promote one that I already submitted. Each and every project will have its own post devoted to it, including anything I believe to be important to consider before you contact me in hopes of a collab.

With that in mind, make sure to check my latest "bump" which will at the very least point you to the appropriate interest check.

║Prerequisites and Expectations║

  • Age Restriction
    It certainly won't hurt your chances if you're 18 years or older. I generally keep things fairly mild, but not being restricted in what I can write is always a preference. If you are in fact a minor, then you should say as much when contacting me.
  • Partner Predisposition
    Even in cases where I'm taking the lead in world-building and steering the plot, I expect my partner to be ready to speak their mind, not simply either accepting or shooting down my ideas, but to communicate on behalf of what they want from the RP. I may also ask you outright what your thoughts are, so be ready for that.
  • Pairing and Romance
    My preference is MxF when it comes to anything involving romance, but I'm capable of playing either role and even multiple side characters. Additionally, while I'm not opposed to romance coming into play in RPs where courtship isn't necessarily the focus, it should be implemented naturally into the story.
  • Maturity and Subject Matter
    Violence, language and some suggestive themes are among what's permissible for the most part on a basic level, and can vary in drgree depending on setting and plot. But I personally won't push for overtly erotic material. If it ever comes down to it, "Fading to Black" is my first choice, especially keeping in mind the point below.
  • Average Response Rate
    I'm capable of writing at least around 2-3 paragraphs every week (Approx. 1K - 2K chars per post). Output may vary at times, but that's the benchmark you should feel comfortable falling back on.
  • Faceclaims and Images
    Most of the ideas on this thread are typically going to involve at least character pics of the anime/manga style, and I always make sure to mention as much among the RP tags within each header. I may have a few ideas that lend themselves better to other styles, but they may yet be few and far between.
  • RP Channel Preferences
    I'm most comfortable writing on this site, as I'm quite familiar with at least the rudimentary-level BBcode options available and take to them often. Most of my 1x1 RPs thus far have been through PMs, but I'm open to a public thread if you prefer. I do have discord, though I'm decidedly less familiar with writing there.
  • Stance on Ghosting
    Admitting disinterest or loss of circumstance to continue can be difficult at times, so I'm attempting a new practice wherein essentially after 28 days without a response from you, the RP will close indefinitely. A heads up well beforehand will be appreciated of course.


Thank you for coming this far.
Update 5 - Project Stratus (Part 1) [November / 2019]
It's a Fantasy Life Simulator in the Sky and Whatnot


Projected Project Tags
CasualLarge GroupFantasyMedievalSlice of LifeAnime/Manga

Conception
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Okay so it's entirely possible that the tags Steampunk and Post-Apocalyptic may also be applicable in the future, but for now I'll wait until I have a better grasp on the lore involved. For now though, I can say that this comparatively casual venture takes a great deal of influence from things like Rune Factory and Final Fantasy Crystal Chronicles, a premise centered around a (hopeful) balance between adventure and the days in between. And since that isn't quite enough for me, the bulk of events will be set within a vast ocean of clouds, in a vein not too dissimilar to Skies of Arcadia.

Discussion
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And actually... that's pretty much where this project stands as of now. You see, what the RP will for the most part be centered around, in true life simulator fashion, is the settlement where everyone lives. And that's part of what I really wanted to get feedback on, particularly from anyone whom a group RP like this might appeal to. Really it's conceivable for all players to take up residence on something similar to that flying city pictured above, perhaps as the center of a journey that runs the course of the entire RP. A mildly unique concept in theory, but if that's the case, then I feel that there should be a concerted effort to map out as much of the ship while at the same time offset how potentially limiting the immediate backdrop might be.

Or it could happen that despite how viable a scenario like that is, what most potential players would prefer is a town or village situated on a floating island of some kind. I'm open to suggestions one way or another, very much because I currently can't decide either way. I would also like to mention that picking one choice doesn't necessarily prevent the other from occurring in some manner during the RP itself. And so, since this is what the rest of what's to come of this project hinges on, I decided to open the floor if anyone felt strongly in either direction. I suppose this isn't the only avenue through which I'll ask for anyone's imput on this idea, but it's the first if nothing else. Thank you to anyone curious enough to read this as always.
[Editing Area]


Project Gemini

Working Title: Code Aether







Aether Online



Developer - Frozenith Interactive Publisher - Parallax Systems
Release Date - xxxx






This is a WIP testing thread. Private use only.


This is for the side of project development I don't mind being open.

There isn't really a whole lot to say about this thread. Attempts will be made to introduce, update and organize as many viable projects as I can, probably as far as the varying levels of preliminary information involved with each. With that in mind, while I'm not at all opposed to anyone wishing to speak with me over something within this thread, I would ask that they do so through PMs or even my discussion thread as they're probably the best ways of reaching me. Good day.
Update 4 - Project Gemini (Part 1) [October / 2019]
Of the Virtual Frontier in a Futuristic Reality


Projected Project Tags
AdvancedLarge GroupFantasyAnime/MangaSci-FiFuture

Conception
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If I were to try and explain the premise as briefly as possible in this first sentence (to either turn off or grab the attention of readers as quickly as possible), then I'd say that this project can be likened to properties like .Hack, SAO and RP1, a not so distant or far flung future featuring a great deal of virtual reality, but this time with an emphasis on events occurring both within the virtual world(s) and the real one. Another way to look at it is that this is a glorified SAO AU, blown to rather ridiculous proportions. In saying this, I'm of course partly referring to the infamous "death game" trope that commonly underscores most works attempting to capture that same tense atmosphere.

But part of the reason I mentioned RP1 up there is that while the "death game" does occur as lore within the story, this project isn't a true isekai storyline as the players' characters themselves aren't necessarily trapped within the virtual world. Actually, the absurd and dire event stands as a historical catalyst that alters the course of history and society at large, the world left reeling from the stark tragedy, especially years later when I intend the events of the RP to pick up at.

As I'd like to make clear by now, this RP will ideally have multiple backdrops, all existing concurrently and all accessible to the players at or near the start of the game. The real world, as I'll be referring to it, consists of the technologically advanced metropolis that the players reside within; everyone may very well have to be resigned to play students should I decide that everyone being equal footing in for the best. True to the fantasy tag I listed, the primary virtual realm will follow in the classic stead of a fantasy-oriented MMORPG. Should I be successful in implementing the more gamey mechanics into this RP, then they will likely facilitate interactions in at least this aspect of the campaign. Aside from these, a lesser but still notable third of the game will involve an in-universe version of a socially driven virtual application. Think VR-Chat but futuristic and a widespread forum for public dialogue.

If handled correctly, the idea is for these divisions of the RP to almost be as worlds in their own right, the role they play in the story being vital of course, but I want the content within them (especially the first two I mentioned) to be such that not only is there enough material to allow players to occasionally step off the main path of the story, but also to present the proper amount of narrative and material incentive for them to do so. At the same time, over the course of the main story, I want there to be choices made by the players that lead to consequences across the other realities, if possible culminating in an appropriate conclusion reaped by those still around to see it.
Features
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In-Game Time Progression
You may already have an idea of what this will entail, possibly having even experienced a similar mechanic in the past. Basically how it'll work is that, with exception to longer, drawn out occasions like dungeon running and certain events, days in-game may correspond to a week for us in real time. The intention is to help ensure a steady rate of progression while also allowing for periods of downtime for players to explore the world and roleplay their characters on their own.

RPG Mechanics
What I want is for the "Character Information" sheet that I presented months previously to be refined and adapted to an acceptable format wherein all relevant player information for interacting with the RPG side of things (at the very least) to be recorded. Classes, skills, abilities and equipment are among the items I wish to cover, this all as likely to be attributed to the virtual world, though I am open to the possibility of stats applying to IRL characters as well.

Turn-Based Battles
Honestly, the way I see this is more of a very hopeful pipe dream, yes maybe even more so than everything else I've mentioned already. Once I had found that Discord can facilitate virtual dice rolling, my mind immediately jumped to what was likely one the intentions behind it: turn-based battles involving the entire party as one cohesive team (preferably). It might be asking too much for every single mob encounter to be done in this style, but the dream is to do these impactful strategic encounters fairly frequently and smoothly.

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There is of course plenty more to be said and elaborated upon, but so long as I'm not a total flake and just very very slow, then everything that needs to be considered absolutely will in due time. That said, if anyone wants to bring up something, like any pertinent questions perhaps, then that's only something I can encourage at this point. Anyway, I better leave it as that for now. Big thanks to anyone who read all the way to the end here. Will post again eventually, or maybe sooner if anyone cares. Have a nice day.
Update 3 - GM Wanted (1st Edition)
The Plan-B For Certain Ideas I Can't Follow Through On

This is something that I'll probably only bring up once in a while, as the focus of this whole thread really should be on my main bloated vanity projects (as awful as that sounds), the kind that I'll spearhead myself and not what I'd just as soon pass off on others. Well, I say "pass off", but really it's not like I'll continue to draw attention to each edition if no one is ultimately interested in taking what I present and running with it.

For every project that I'm invested toward building from start to finish, there are a some that, despite all being possibly worthy of someone's attention (one imagines), just don't rank too highly on my to do list. After a bit of thought on the matter, I've decided to at least make the basic premises available for anyone to see, the idea being for those of like-interest coming forth to either express their availability for the position of GM or even just their interest in the project being made.

In looking over this particular passing fancy of mine, keep in mind that this is little more than a basic idea, leaving a great deal of room for whoever's taking the lead to develop the story and plot however they want. Included in my description are certain details and even pics to better get the idea across, but anyone willing to put the work in needn't feel forced to strictly operate under them.

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Thanks to anyone who read through the details up there (such as they are) for hearing me out. Future editions may well be more complex than this one, but they can wait for now. My next update will return to talking about my own personal ventures, so please look forward to finally finding out what this space is really meant for.
Update 2 - Advanced Game Mechanics (Part 2)
Prototype Character Sheet Template

What follows are at least some key sections of a possible player character sheet, namely the Profile, Statistics and Inventory of a typical PC. I pretty much just jotted down whatever came to mind as a starting off point, all the while attempting to make things as clear and easy to read as possible, but of course some possible clarifications do come to mind going into this.

Profile
Random selection of info that would generally apply to a fair amount of RPs and a few that I passivley thought might come into play depending on the setting and features at play. It's all interchangeable and depending on how I'm feeling, things like personality and biography (so long as the players themselves know what they're going for) might not even need to be plainly written down.

Statistics
First of all, things in small parentheses are just there to explain the values directly to their left. All stats are laid out in a hopefully intuitive manner. I though about using the table bbcode to make things look more appealing, but simpler is best I imagine. I haven't tried as many RPGs as I probably should, so I just thought of the basics. They will of course change depending on what the game calls for.

Inventory
This section will probably undergo the biggest change, primarily in regards the admittedly needless "mass" system. It will probably be removed completely in favor of a better way of keeping track of items. I was brainstorming different ideas for future projects at the time and it just sort of stuck around. Better solutions aren't that hard to come up with I figure, and future versions will definitely address them.

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Here is the template as it is now. Let me know what you guys think.

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Other sections for things like Passive Skills and Active Abilities are due to be worked on, but I just wanted to get the template out as it is now before moving ahead with a potentially deeply flawed format. I mean, it looks okay to me, but it pays to have more experienced sets of eyes on things like this. Let me know any of your relevant thoughts on this and I'll get to addressing them when I can.
Update 1 - Advanced Game Mechanics (Part 1)
Introduction to Structured Elements and Encounters

I should say first of all that it's unlikely that every RP that comes from me will be with this level of work behind it in mind. When I propose features like character statistics, equipment, skills, and abilities in conjunction with other quantifiable aspects of the game world, I do so in recognition that it's going to put off many potential players that would have gladly joined in otherwise. I know as well as anyone that free time is scarce and most people who have a choice will never willingly perform math.

Furthermore, I can imagine that the more game features are implemented into an RP, granted there's a suitable level of world building that goes with it, the less room that leaves for players to present unique ideas of their own to an extent. That would of course be a regrettable consequence if I should ultimately fail to allow for accommodation where others might have done so.

The topic of creative control is something that I've pondered over a lot in the past. It's hard for me to determine how other players approach an RP that interests them, but for me I can say that I've frequently been guilty of centering my potential involvement in a project primarily on the concepts I wanted to bring to the table. I believe I usually did a good job of keeping whatever I brought to the fore in line with the GM's requirements, but that desire to have something for myself in the face of everything else was a potent one.

And now in contemplating the possibility of making the cross to GMing, I'm mindful that like myself, there are many out there that at one point or another had ideas they've been fond of or imaginative foundations they've held onto that might have made for enjoyable campaigns. But in the end some hold back from inviting people in because on some level they rather not deal with relative strangers who may very well only see the project for what they can turn it into for themselves, and not for what they, the maker, intended.

It's a matter of communication and balance ultimately. I have to be clear on what I expect, and leave room for player expression where I can. I'm not saying that I'll be proficient at balancing these things right away, but I hope anyone that simply cannot work with the inner workings of some of my RPs will at least appreciate my attempt to make something that works instead of either dropping the project entirely or reserving it primarily for myself.

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Okay so this feels like more of a rambling preamble than a real first look into any solid features I have in mind but I'll make sure to have something tangible for you guys in the next update. This one here came late I admit, but the next one should come sooner... if I'm lucky.
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