Avatar of Mangrale

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Recent Statuses

1 mo ago
Current Something tells me that Discord is not a very secure source for posted images (even less than imgbb, if you can believe it).
2 likes
3 mos ago
DinoBlade is seriously making me imagine an even more hardcore version of Dinotopia, and it's getting distracting.
1 like
7 mos ago
It is with my fondest resolution to have an impact on as many lives as possible in mind that I say "BREATHE MANUALLY NOW!" Okay thanks. Now back to writing things only I can enjoy.
2 likes
8 mos ago
I get the impression that it's best to put as much info into the interest check as possible, just so players know what they're getting themselves into as soon as possible.
5 likes
8 mos ago
Woouldn't you know that work picks up just when things are getting good. But I'm nothing if not stubborn when it comes to my crazy ideas.
1 like

Bio

Welcome


WIP

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Greetings visitor! I hope you're having a good day! Whether you've seen me around the guild or not, I should admit that it's only been within year-6 of my time on this site that I've bothered to start work on this here "bio". I feel like I should apologize for not making it a higher priority much sooner, but lately I've adopted that "better late than never" mindset when it comes to introductions, and besides, I doubt there was much to tell in my early years anyway. I'm pretty much an amateur writer who got my start as a minor tag-along player in a fandom AU campaign ran by a small, close-nit remnant of a community formerly in association with a notable strategy-gaming youtuber. I'm being vague for brevity's sake. In the end, I value my first exposure to roleplaying as a personal learning experience more than anything, as I'm definitely the kind of person that sequesters themselves in any given community they find themselves in and RPG is certainly no exception.

That pretty much explains what I've been up to for the last several or so years, with only occasional public posts from me, as private 1x1 roleplays are easily where the lion's share of my attention goes to. Details regarding my particular interests and even approach as a prospective partner can be found in the interest check I update very rarely, but if you'd like to have a link to it or want to work with me in a similar capacity, then PMs are the best way to reach me. As for what you can expect in very broad terms, I'll say that I'm a 90s kid who'd grown up on Nintendo and Cartoon Network where, thanks to Toonami, I've developed an appreciation for the Japanese style of animation, a style that commonly influences my own creative endeavors to this day. That is in no way to say that I'm an avid watcher of anime and the like (I have my tastes and while that does sometimes coincide with what's current, it usually doesn't), just that I gravitate toward the ludicrous, extraordinary concepts and settings they commonly facilitate. That style aligns with what excites me creatively. That's the long and short of it. Exceptions do exist of course.
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Most Recent Posts

Hello again everyone. Some more work was done on the calendar. I did replace the old version but then I immediately decided to post the WIP here anyway. Like I mentioned, every number has been colored to align to their respective season. It does look a bit unsightly that three of the seasonal transitions occur in the middle of months, but ultimately the best I could manage might be to try and make it as easy to read as I can.



I'd like to have special events occur at the start of seasons, but now I'm not sure if they'll be festivals like what I have for New Year's Day (each calendar icon will have abbrev. text to them), though they'll at least be related thematically. At any rate, I'll get to deciding for the four of them next. Now to make up for the shame of using emojis, I wanted to fiddle with some well made sprites for my own devices. Here's an empty bottle , and here's a potion , for a craftable basis for unique strategies. That's all I have to present for now. See you next time.
@RoadkilBanana
Hello there. Thanks for the interest. This bloated vanity project of mine is still trudging along towards a ready state where everything I have will be listed out and updated. For now though, I can point you to the two main posts having to do with fusion. As part of the hard mechanics, check out the last section of the first post under "Fusion Basics". It's based off of the fan-game Infinite Fusion, if you ever heard of that one. The section might be due for a little update soon, but generally that's what it'll look like.

And for what initiates fusions in the RP, check out this post having to do with a certain class of special items in the game called Coalescite. I hope that helped a little. Basically you can either make a fusion who acts just like any other pokémon (and stays like that permanently), or your pokémon can become part of a fusion later that's literally a two in one (with the help of said special items). I like to think that presents a good deal of freedom for what kind of character you might want to make. Let me know if you have any other questions.

(P.S. - Items like those crystals have additional descriptive text to each of them once you move your mouse cursor over them. Sorry if you already knew that. Just wanted to be sure.)
Hello again. I believe I've found a calendar setup that covers just about everything I want it to and that's also pretty easy to read. Kinda made up a name for this thing at the last minute but who knows if I ever come across something better than "Revival Age" Calendar. Also this is indeed the first time I've tried out tables within tables so it certainly isn't as clean as I want, but I'm willing to overlook it all if the players are.

It's still a WIP because I still intend to work on it, particularly when it comes to addressing seasons and events. When I next get the chance, I'll likely try and color every numbered day in one of four colors tied to their respective season. The first day of each season will probably have a special event tied to it (like a festival or the like).



Off the top of my head for now, I wanted to divide the thirteen months into as few sub-hiders as possible for our convenience while also keeping a sensible number per hider. Nevertheless, I'm sorry if this setup doesn't read that well on your device. In the full game, active in-game days during the RP will see their "cells" set to "active" so as to be easily spotted. The sub-hider(s) containing active days can also receive a temporary marker so you know generally where to look.

Not bad for a first time, I'd say. Seems like there's more going for this calendar idea than against it so I'm good to continue developing it. This was something I might have thought of now and again, but never had the excuse to try out before now. I'll come back with an update to this soon. See you then.
@Bacon
Hello there! Welcome to the site and thanks for the interest. To be honest, I've never actually been in a PMD RP either, so this is all new to me. The earlier entries (Up to Explorers of Sky) are what I'm drawing the most inspiration from in terms of finer details like items and so forth. But this project for the most part should wind up being its own thing, so hopefully no one will need that much experience in order to get into it.

That said, there's plenty of things I'll be going for in this RP that will put off plenty of people (such as fusions like this guy), so I probably won't be the one to go to for that pure and simple PMD experience. I can't guarantee that this will click with you when all's said and done, but I can guarantee that it will be finished and open someday.

Would be cool if I see you again when that happens, but in the meantime, don't be afraid to check out another of the site's other RPs to join. A good deal of them would be happy to have you. And if you have any questions about how to navigate this place or whatever, feel free to ask around and someone will surely get you sorted. I hope you enjoy your time here.
Alright so, first off, time was at a premium for a while here. Some things you can't help, you know. Unfortunately what I did spend an inordinate amount of time on was a reevaluation of the in-game calendar. I know I said I didn't see the point in tampering with it further, but I couldn't help but fixate on it as of late and so wound up wanting for better than a season paired with a dreadfully basic day counter.

So it started with wanting to change the name of every day in the week, but I soon came to realize that not only were my attempts at substitutes terrible enough for me to give up, but that said attempts would have been pointless in the end anyway. So much of our lives are tied to the days of the week that it'll likely end up being far too annoying for players to make "new" associations just for this RP.

Month names were what I ultimately took a stab at, but before I tell you them, I'll need to give you some background. The rudimentary idea of a single annual day separated from the more evenly divisible 364 days of the year was actually something I lifted from a concept I came across some time ago: the International Fixed Calendar. With just one standalone day and an extra month, I got myself complete uniformity across all months and years (standard leap year terms may apply).

The biggest drawback for me however was that 13 months cannot be spread across four seasons evenly (no matter how hard you try). Now, can even that bit of annoyance be overlooked in the end? I don't know. Maybe? I'll have to consider how I feel about it some more before I rewrite anything I have on the calendar section. For now though, I could list out the month names I've settled on.

1. Nokta 4. Nenoh 7. Reor 10. Lalao 13. Mikkatia
2. Irvesi 5. Onshin 8. Vanou 11. Ragal
3. Ojoth 6. Uishi 9. Solka 12. Depala

I'm sure you'll get the trick I used right away. The point is to get across that this is indeed its own world with its own cultures, as it really didn't sit right with me to stick with RL months. It really came down to preference, but I also understand if anyone feels names like these don't fit that well with what you expect from PMD. Suggestions are always welcome, but I thought I might as well put it out there.

And as a way of a bonus, here's a shield for similar items in your inventories. Took longer than the sword sprite, but in the end, I'm happy that it communicates what I want. See you guys later.
@Elite Minor
Appreciate the possible interest. In the future, just about every update I've made will be put together in a single list for quick reference. At around that time, I'll bump this IC again to see if anyone wants in after they know what they'd be getting themselves into.
Hello again. This is a smaller update coming at you sooner because I wanted to throw some ideas around for implementing individual character inventories. To sum up, as I have it now, every player character will be able to carry a limited number of items wherever they go (I currently got it as 5 unstackable slots for simplicity's sake), along with an additional slot specifically for equipment (your gameplay-functional garments or accessories). Clothing items worn purely for show will likely be covered in the "appearance" part of the CS and perhaps there'll also be a count for the money PCs carry with them.

I'm leaning towards the floor being open for players to propose their own ideas for new equipment and items, even for their pokémon at the start of the story, though they will have to be treated and balanced accordingly. For instance, there can certainly be equipment like bags and such that could give you more item slots, but any of them accessible at the start will only get you 1 additional slot.

Now then, true to my word, I wanted to give some novice sprite work a try for a class of item that doesn't exist for the PMD games already, in this case: weapons. I hold no delusions of the quality, but even this piece , such as it is, feels like beginner's luck. I don't think I can justify branching off into different types of weapon sprites like spears and so on, but a real artist is more than welcome to try. No, at best I might just pass off some recolors to represent different grades/varieties of weapons. Now and again I'll try at more sprites for things, but for now, I'm happy to say that I won't be relying on emojis just yet. Thanks for catching up on this vanity project of mine and I'll see you next time.
Okay so this one requires some explaining. After looking at the barracks in the last post, I decided soon after that I wanted to make it into it's own separate location. From what I understand, garrisons indeed encompass barracks and more, but they're typically a part of bases and such. Could be getting something wrong in there, but there's still time to change things around if need be. Course, if everything's square I will go back an replace the barracks in the fort with something else.



The inclusion of weapons and armor in a PMD story is not one that I take lightly, especially because any item/class of item that doesn't already come with a sprite may very well wind up having it made by me (or maybe I could resort to emojis if I'm just that terrible at it). All the same, I shouldn't assume that I can't still stray further from what made PMD unique from other RPG settings, even after all the other things I'm going for. But unfortunately for you guys, I'm still into this. See you all later for the next update.
Hello again. Sorry about the delay. With this I should be ready to continue further into the mountains for the next one. It is likely to belong to the alliance and whatnot, but I'm debating whether it should feature an adventurer's guild or not. One should exist in the mountains sure, but as for exactly where it should be, I don't quite know yet.



It's become apparent that, if the factions are to come to the fore, even as far as possible backgrounds for PCs, then I really should go back and elaborate on them some more, their structure and operation for a start. The friendlier guys should go first, as players might want to look to them first if anything to tie into their backstories. The Burrowers, Hollowers and Crossbones might have to wait until further into the story as more is learned about them. I'll make a personal outline for them for sure, but I likely won't write it all down like the others until later on. But for now, it's on to the next set of locations. See you then.
Alrighty! Took longer than I wanted it to but I pride myself in delivering eventually above all else. Here is the second POI in the gulf. Some rewrites have occurred, and keep in mind that some edits and even new featured locations can be added over time. The idea with this one is that getting a port up and running, although ultimately rather successful, wasn't altogether straighforward. Also, there's very much that idea that, the closer to the wilds a place is, the more strange things can occur.



I may be moving on to the mountain range after this, likely Fort Harmony and what you can find in there. As you can imagine, the most notable and well known places are likely to come first, leaving a good deal of other places to be revealed over time. I'm also looking into the 'mons you're apt to find in each spot (like the lighthouse keeper for example). At this stage, it's hard to determine how much of a presence they'll have in the RP, but at the very least I can see a descent share of jobs/quests coming from them. I'll get back to you all when I can. Take care.
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