Temperament: Well-trained raptors are hardly aggressive, but are rather difficult to break.
Size: About the size of a horse.
Color: Usually earth-colored, but may have bright-colored markings as seen on the pictures.
Raptors are one of the more common military mounts due to their decent size. Strider-class raptors are known for their speed and maneuverability, while Juggernaut-class raptors are known for their strength. Both, however, deliver fearsome bites. Female raptors bear smaller horns.
Size: Slightly smaller than a dragon; about half the length of a school bus and roughly the same size.
Color: Ranges from whites to browns to blacks.
Sometimes called feathered wyverns, eyries are one of the rarer mounts of the Opleini army. Eyries roughly resemble large owls or crows/ravens. They are more agile in the air than the rest of the winged mounts, maybe even dragons themselves.
Size: About half the length of a school bus and roughly the same size.
Color: Can vary widely due to the several different combinations of big cat and bird.
One of the most noble creatures, gryphons are widely revered for their loyalty and dedication. Once they bond with their owners, they will protect them to the death. Gryphons' appearances can vary greatly due to different fusions of feline and avian. Due to their high demand back in Oplein, not many members of the invasive force ride upon gryphons. They are as mobile in the air as they are on the ground.
Color: Golds to oranges; may be highlighted with colorful hues due to the presence of scales.
The stockier counterpart of the gryphon, chimeras are not known for their speed and mobility, but for their brute force. Chimeras are never given to basic soldiers but to highly experienced riders that can handle a fiery beast such as this one.
Color: The most common is white, rare is black, and almost nonexistent is gray or silver.
One of, if not, the most common mount of the Opleini invasive force besides horses. Pegasi and alicorns are very intelligent, maneuverable in the skies, and easy to tame. However, they are easily injured, especially by dragons or even more common creatures like wolves or mountain lions.
Color: Varies greatly; most common is greens, browns, and black.
One of the more common mounts of Oplein's invasive force. These beasts are known for their agility in the air, but are also known for climbing. Surprisingly, wyverns are able to traverse most terrains, including waterbeds. Contrary to popular belief, wyverns cannot breathe fire, but deliver dangerous bites.
Appearance: Standing at 5'10, Garrett has a somewhat menacing appearance. Whether it's his devious expression or the way that he holds himself, he usually finds a way to intimidate people. His black hair is cropped just above his ears, yet it's either matted or blown back by the wind, as if he's too lazy to style it. His eyes are a orange-ish hue of brown which are known to shine brightly once they catch light. Garrett bears somewhat of an athletic figure, as he usually rides his bike to and from work.
True Appearance: In his true form, Garrett is cloaked in dark cloth and various pieces of armor, so much that it reveals his identity. His new getup isn't as bulky looking as Zed's however; it's enough to protect him, but not enough to weigh him down. He wields the same blades and throwing stars as his favorite champion in his true form.
Contempt for the Weak (Passive)- Garrett's bloodlust drives him to fight even harder when his enemies are heavily wounded.
Razor Shuriken- With a fluid movement, Garrett throws his spinning blades forth, dealing heavy damage depending on how far away the enemy is.
Living Shadow- Garrett can produce and use his shadows to attack or gain higher mobility. He is able to use this in his regular form.
Shadow Slash- Garrett spins his blades, dealing damage to those in his proximity.
Death Mark- Becomes untargetable for a split second and blinks behind the enemy as he summons several shadows. Garrett then marks them for death, and both his shadows and himself deal heavy damage to his foe. This ability can only be used in his true form.
Personality: This young fellow isn't really the social butterfly; he spends much of his time hiding in his apartment and playing video games. Garrett doesn't really talk to anyone unless he absolutely feels like it or is forced into it. Cynical and sarcastic, he believes that he is the best at what he does and that his whole team should praise him when they win a game. When he loses, he blames everyone else. In other words, he is not known for taking responsibility for his follies.
Garrett is the exact opposite of a team player-- he prefers to do things on his own rather than working together with a group. This impacts both his lifestyle and his in game actions; he is the perfect definition of an assassin, roaming around and punishing those who have strayed too far from their team. A somewhat toxic and salty person and player, Garrett is also known for being somewhat of a drunk. He spends much of his alone time drinking any type of alcoholic beverage, as long as he gets that "satisfying" buzzed feeling he adores so much.
Short Biography: Not many know the history of Garrett Fisherman; some say that he's lived with his alcoholic father for all of his life. Others say that his mother used to live with them until she got tired of her husband's antics and simply left, fleeing all the way to France to elope with a long distance lover. Not having a feminine figure in his life has left Garrett cold and uncaring, much like his father. He was always known as a poor student, doodling on a test instead of answering questions or picking fights with both bully and "nerd" alike. He truly believed he was the top dog of the neighborhood, and still does.
Garrett discovered League of Legends during his freshman year of high school when one of his few friends was watching a stream on Twitch. He caught sight of the online multiplayer game and, having nothing better to do, simply joined. He immediately took interest in Zed, a highly mechanical champion that was high risk and high reward. He chose to play Zed for most of his normal games, tearing through his opponents whenever they were less skilled than he was.
League provided the young man with an escape from reality, that was, until his father became abusive. Sick and tired of his violent father, Garrett left home and began to rent an apartment not far from Darkwell City's center of commerce. Of course, having a new home meant that he had to work. The young man began to work as a waiter at the local diner, as it was closest to home and probably the simplest job that he could think of.
"You're just jealous that I'm so much better than you!"
Username: Ambra
Name: Aelia Stark
Age: 19
Gender: Female
Main: Ahri
Appearance: Aelia stands at 5'5 and bears long, brown hair that is streaked with slightly lighter hues. Her eyes are a pale green that are almost always shining, even in times of extreme stress. Other than that, she isn't really much to look at-- her figure is normal for someone her age, and her bust isn't really that large.
True Appearance: In this form, Aelia bears nine snow white tails that she claims to be a literal pain in the ass. Two dark brown pointed ears are set high upon her head. She really doesn't know how to control the ears or tails...
Essence Theft (Passive)- Aelia draws upon the health of her enemies to restore a slight amount of her own. Doesn't occur often.
Orb of Deception- An orb full of spirit essence that deals magic damage to the enemies she hits. This is only seen in her true form.
Foxfire- Three ominous and neon blue wisps of foxfire surround Aelia. When she moves towards enemies, the wisps target them and deal magic damage.
Charm- Aelia can make herself appear irresistible to both man and woman, leaving them vulnerable. This may also be used to convince someone to do something for her; in other words, it is something like charisma. She may be able to use this in her regular form.
Spirit Rush- In her true form, Aelia can dash several times, releasing three energy bolts that target nearby enemies. While she can dash more than three times, unlike in the game, each dash draws upon her prana.
Personality: A somewhat mellow person, Aelia tries her hardest to be social. She indulges in human interaction and always wishes to be surrounded by friends and acquaintances. One may even say that she is rather talkative-- a bit too talkative. She is the person who blabbers on and on in Allchat while forgetting to ward the brush that's closest to her as she facechecks it and runs into the whole enemy team, who was conveniently waiting for her.
Yet, she is a team player, one who doesn't want to break the rules or blame others no matter what happens. Even though she's clumsy, Aelia has a charm that's somewhat likeable. Clumsy, mischievous, and childish, she always tries to make her day merry and bright.
Unfortunately, she is not a very good shotcaller or planner, and so Aelia would prefer if someone else took the reigns instead of her.
Short Biography: The earliest thing Aelia can remember is when her mother and father moved to Darkwell with her. That was when she was approximately five years old-- she had been forced to bid farewell to her friends and teachers due to the fact that her father had received a rather tempting job offer from a company in the very town she lives in now. As time passed, she began to stay to herself. She read many books and took an interest in video gaming when she was ten, and has played many games such as Pokemon, Super Mario Bros, and more.
As she studied in high school, she soon began to get bored of console games. Aelia was introduced to League of Legends when she was a senior in school, and has loved it ever since. This computer game that she so loved opened her up to other types of computer games, such as Undertale and Counter-Strike, but mostly just sticks to playing League. She aspires to become a professional gamer even though it's rather unlikely that she'd ever be looked at by a team.