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6 yrs ago
I am still on RPG, so do feel free to message me. Just don't have the time or energy to actually join any RP's right now. Focusing on a LOT of other projects, including getting into Audio Drama.
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7 yrs ago
Computer is back, yay. I can post again :)
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7 yrs ago
Computer is getting some much needed maintenance. Will be slow posting for the next week or 2.
8 yrs ago
Sorry for disappearing for 2 months. Life kinda went to shit and RPG was pushed to the back of my mind.
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9 yrs ago
Computer is broke AGAIN. Dog jumped on me when I had a glass of water in my hand, but some of it leaked in. Posts are going to be slow for the next week.
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182


praise teh emperah! Though I am leaning a bit Xeno Filth just because the Orks,Tau and especially the Dark Eldar can get really scared, especially the DE once they know that Slannesh is involved.


Orks, yes, but not the Nobz. Boyz and Grotz are only fearless when they are in great numbers or with a Nob, because the Waaagh! field convinces them that they are invincible. Nobz generate their own Waaagh! field. This is because they are the biggest 'n da strongest, and all of the Ork Boyz in the universe believe them to be big and fearless, meaning that they are so. But, get Grotz and Boyz alone and they will run away like a bitch.

But, yeah, I can see a Tau being the "Quiet religious one that goes insane" of the group. And Dark Eldar need the pain and suffering of slaves around them in order to keep Slaanesh from eating their souls, so being caught alone, and surrounded by Slaaneshi worshipers, I can see one going absolutely nuts with fear.
Uh, Matt small problem. Blade was born in 1928, making him 2 years younger than spiderwoman.


yeah, but she spent 60 of those years in stasis-regeneration pod.
I suppsoe I could actually work the history around a bit actually. It's fine, keep yours as it is.


Thanks.
@Mr_pink Oh... Sorry, Pink. I have actually been making that CS for a while, and didn't notice your cs until after posting it.

Do you mind them knowing each other?


Name: Jessica Drew
Codename: Spider-Woman
Age: 88 (Physically 25)
Gender: Female
Power(s):

Superhuman Strength: Spider-Woman's muscular density and strength have been extraordinarily enhanced and enable her to lift about 7 tons.
Superhuman Speed: Spider-Woman is capable of running and moving at speeds much greater than even the finest human athlete.
Superhuman Stamina: Spider-Woman's musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human. She can exert herself at peak capacity for several hours before fatigue begins to impair her.
Superhuman Durability: Spider-Woman's body is somewhat tougher and more resistant to injury than an ordinary human's, although she is far from invulnerable. She is capable of withstanding impact forces that would severely injure or kill an ordinary human with only mild to moderate discomfort.
Superhuman Agility: Spider-Woman's agility, balance, and bodily coordination are enhanced to levels beyond the human body's natural limits.
Superhuman Reflexes: Spider-Woman's natural reaction time and reflexes are enhanced to levels beyond the human body's natural limits.
Superhuman Flexibility: Spider-Woman's body is extraordinarily limber and her tendons and connective tissues are twice as flexible as the average human being's, despite the augmented musculature and its enhanced strength.
Superhuman Senses: Her sense of smell, hearing and sight are far superior to most natural creatures
Wall-Crawling: Spider-Woman's limbs can adhere to surfaces via electrostatic attraction. Spider-Woman can hold and carry a considerable amount of extra weight while sticking to walls without falling off; it's safe to assume that the weight she can carry is dozens of times her own, and the limits of how long she can do this before fatigue sets in are still unknown.
Venom Blasts: Her body possesses an inordinate amount of bio-electricity that she has learned to channel and discharge through her hands, in controlled bursts of what she calls "Venom Blasts". These energy projections vary in power; they mostly affect the nervous system in humans. Spider-Woman can regulate them from as simple as a Stun-gun to as powerful lightning bolt.
Pheromone Secretion: Her metabolism generates certain types of pheromones that can create fear, elicit attraction and/or repulsion on others, depending on unknown factors which might include gender and mood.

Skills:
Vampire Hunting: After having hunted them for years, she has become apt at tracking, identifying and killing them.
Trained Swordsman: Trained by Blade. Not quite as good as he is, but still skilled.
Skilled Marksman: Trained by Blade. Not quite as good as he is, but still skilled.
Master Martial Artist: Trained by Blade. Not quite as good as he is, but still skilled.

Equipment:
History: Born in England, Jessica Drew was the daughter of Jonathan Drew, a Brilliant Geneticist that worked on controversial studies of evolution, genetics and cell regeneration. When she was a year old, her parents moved to a small estate on the outskirts of Wundagore Mountain. Within weeks, her father found large amounts of uranium in their property, which gave them the financial resources to build a research facility that could further their research incalculably.

Life seemed perfect until little Jessica's 4th birthday, when she became ill, poisoned by the exposure to the Uranium that was so plentiful in their land. Her father, currently working on the regenerative and immunological properties of spider blood, seeing his little girl on her death bed, injected Jessica with an untested serum made with the blood of several endangered species of spiders, in the hopes of stopping the tissue damage and immunizing the girl from the Uranium's effects on her body.

He then sealed her in a genetic accelerator created by Herbert Wyndham (A fellow Scientist) to speed the process, but it worked at a very slow rate. forcing her to remain in stasis for decades, her aging greatly slowing. She awoke with no memories of her past, to a world in which both her parents had disappeared mysteriously, and possessing powers that made everyone around her scared and resentful. She spent a lot of time on the streets, but remained behind in the area, Jessica eventually found work as a barmaid in a nearby village. She also experienced her first romance, which ended when it turned out that he was a Vampire... Moments before she could be bitten, he had his arm cut off by a man known as Blade, a Vampire hunter that had been tracking him. He kidnapped her and ran, getting to a place he thought was safe, but her fear in the situation accidentally triggered a bioelectric blast that killed her former boyfriend, exploding him into dust. Whitnessed by a local law-man, she was accused of witchcraft and murder, Jessica fled from an enraged mob into the countryside, into the arms of Blade who took her back to his base.

Blade trained her in the ways of Vampire Hunting, martial arts, espionage, Her tactics integrated different methods utilized in Karate, Boxing, Capoeira, Judo and swordfighting. Over their many years working together, other powers seemed to make themselves known, such as her Wall-Crawling, Venom blasts and Super-Senses, Blade nicknaming her "Spider-Girl" After many years of fighting alongside him, they finally caught the attention of the Strategic Homeland Intervention, Enforcement and Logistics Division of the United States Military. The Vampires set a trap for Blade and Jessica to get them onto S.H.I.E.L.D.'s wanted list, by tricking them into killing a number of their familiars in full view of the public, using their super-powers. They were hounded, every corner seemed to have a S.H.I.E.L.D. agent around it, they split up to better hide. Unfortunately, this meant that they could no longer count on each other for assistance. Jessica was quickly captured and brought before Nick Fury, who gave her 3 options.

1) Go to a Maximum security prison for the rest of her natural life.
2) Give up Blade's location and help lure him into a trap.
3) Work for them as a spy.

Naturally, only one of those options allowed her to continue her work. She was told to take up a special code-name. Her partners nickname for her seemed appropriate. And so, Spider-Woman was born.
So kinda like kim jong un?

Fukken Xenos!

I personally want to see all of the major races. It would add to the PVP element and the question "Who can we trust?" which does wonders in RP's like this.
I'm starting to regret being an ass in the comments. To be perfectly honest, I was kinda looking forward to their being Marines in this. Could have been fun. To make the argument for them, just because they know no fear, doesn't mean they can't be killed. Strictly speaking, Inquisitors are supposed to be able to look at the most fowl abominations that ever crawled out of Nurgles asshole and say "Meh, Imperial Archives say that there are worse things out there." Hell, a Commissar showing his fear is punishable by death.

Remember, Courage isn't having no fear, it's doing what needs to be done, regardless. There is no better example than Caiaphas Cain, who pretty much spent his entire military career wanting to curl up into the fetal position and order his men to fetch his mother, but, at the same time, was the most highly decorated war hero in the Officio Perfectus' history.

Long Story short: I think all of these people, even Space Marines, do have fear, they are just trained not to let it show.

Plus, I'm pretty sure that there are people wanting to play things that aren't Inquisition based.
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