FTL-Gland: Their vessels are grown with a special gland that allows them to compress and stretch the very fabric of space. Whereas most ships use a special device to do this, the bioships can do this psionically.
Controlled Hallucinations: By utilizing a gland similar to the FTL-gland, the psionics can create pretty much anything for a person, and they won't be able to tell the difference. (Think Holodecks from Star Trek)
Matter-Teleporter: Matter Teleporters allow them to be broken down at the atomic level and transported over great distances, before being reassembled. These pieces can pass through anything, but strong energy fields.
Bio-electric Energy Field Glands: They have managed to develop Bio-Electric energy fields for some of their biggest creations. These fields are able to deflect energy beams, as well as solid objects. These are also the same energy fields that they use as weapons aboard their bioships.
Portable Psionic Interface: Small worm-like creatures. They wriggle into the ears of other races, and are able to grant them access to the hives Psionic communications. Unintentionally, it also allows those who have it in their ear to understand almost any form of communication given to them. (Think of it as a
Babel-fish)
Fighter Spores: Giant pulsating sacks that are all over the hulls of their bioships. When they fall under attack, the sacks break, ejecting
Biofighters Although not very powerful alone, they can easily swarm enemy vessels. They are equipped with pulse-bio-plasma guns, as well as a hunger for metal. They will sometimes clamp onto a larger vessel and start eating it.
Bioneural interface: Their vessels are entirely biological. Although an Empress or Hatcher Queen may control them with nothing but her mind, lower members of the hive need Bioneural interfaces, allowing them access to control of the ships. These take the form of pools of slime, which they place their hands inside of. This links them to the ship. These are mainly used by Thoughtwalkers