Tithe is generally organized into fourteen different regions, or “nations”. These are Talbor, Nepharie, Jikari, Ostraca, Dorakis, Concordius, the Southern Isles, Robore, Ignion, Sylvestre, the Minotaur States, Haderlock, the Frozen Wastes, and the Icemen States. The Northern Islands also exist, though these are generally considered part of the Frozen Wastes.
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Southern Tithe Talbor Talbor is a cloudy, mountainous nation. It is the northernmost nation in Southern Tithe, bordering Ignion to the north, Nepharie to the west, and Concordius to the south. Known for its excellent military, Talbor is a warlike nation, often skirmishing with nearby nations for territory until recently. They contain the best cavalry unit in Tithe; the Knights of the Ram. Talbor is split into five shires, each with a thane. The king is the thane of one of the nations, and so receives two votes in meeting on laws for the nation. At present, King Victor of Draco is the king. He is an unpopular king, one who has a very low approval rating with other countries and whose vicious attacks on Valkyrie islands have made him appear to be a warmonger.
More on Talbor Nepharie The largest nation in Tithe, Nepharie is a long nation with three very distinct climates: North Nepharie, South Nepharie, and Central Nepharie. It is a vast empire, containing nearly a quarter of the citizens of Tithe within its borders. It contains the Council of Sorcerers, a group of wizards who protect the Wells of Tithe, as well as the Order of Mordane, a group of magical knights who protect the world from powerful wizards. Southern Nepharie is currently in the process of having a technological renaissance, using the discovery of Ignion gunpowder to bring about a new age of warfare. It is a monarchy, with an emperor ruling over the kingdom.
More on Nepharie Jikari The homeland of the orcs, Jikari is a warm, dry savannah filled with all assortment of vicious magical beasts. It is a harsh landscape which only the orcs have been able to tame over the millennia. It is a home to many monster-hunters because of this, many of which travel to the Lonesome Valley to the north to fight the dragons and bellows (gargoyle-shaped creatures who fire concussive shockwaves from their mouths) of Tithe. It is administrated by a council of chieftains who meet to make decisions in the capital of Marisson. Jikari contains the strongest navy in Tithe, as well as a powerful army, though they are currently at peace.
More on Jikari Dorakis (created by SepticGentleman)
A vast, unconquerable desert, Dorakis is home to some of the most terrifying monsters in Tithe. Its insectoid creatures have a strange case of gigantism, causing mile-long centipedes, spiders the size of SUVs, and mountain-sized beetles to be a regular occurrence there. Its primary sentient inhabitants are the Dorak, a race of mole-men who are just crazy enough to tame the ridiculous creatures that inhabit their desert.
More on Dorakis Concordius Also known as “The Living Forest”, Concordius is the homeland of the Fairfolk and home to a variety of strange creatures seen nowhere else in Tithe. It gets its nickname from the trees there, which occasionally move themselves around to other locations. This makes travelling through Concordius a pain, as the road you went down this morning might not be there tonight. Nearly the entire nation is covered in thick temperate rainforests, with canopies so thick that little light reaches the ground. It is the location of the Well of Origin, a well of Ma’el’s blood which is controlled by the Concordian Servants, a religious organization which rules the nation.
More on Concordius Ostraca A land far west, Ostraca is a humid, jungle-infested land which is separated from the rest of Tithe by a fifty-foot wall of enchanted stone. It is an economic powerhouse of Tithe, a land containing many rare resources which make a pretty penny at market. It is controlled by an emperor, like Nepharie, as well as a board of advisors which inform the emperor’s opinion on issues. Passage into and out of Ostraca is possible, though there are tolls for entering and leaving the country. It is home to the infamous Ostracan Eternals, gnomish warrior-mages who ride golems into battle and are experts at martial arts.
More on Ostraca The Southern Isles To the southest of Jikari stretches the Southern Isles, an archipelago of roughly seventeen islands which are controlled by Jikari, Nepharie, and Talbor. The Southern Islands are a very laid-back place, home mostly to traders and fruit farmers who enjoy its pleasant, tropical atmosphere. It contains many massive trading hubs, and so is known to be a home for some of Tithe’s nastiest pirates. The pleasant, warm waters there are home to many strange ocean creatures, such as water horses (loch ness monster type things), hippocampi, warm-water whales, and krakens, massive octopus-like creatures which occasionally pull small trading ships into ocean crevices.
More on the Southern Isles Northern Tithe Robore North of Nepharie is Robore, a fantastical place where things tend to stop making sense. Robore has several underground wells, and this has caused certain areas of it to be incredibly warped from the rest of reality, existing almost as Wonderland-like fantasy realms. The middle of Robore is surrounded by a thick ring of trees (this is where the nation gets its name) through which no one can pass. The only way in or out of Robore is a winding path called the Starlight Path, which is guarded by the ancient sage Ravencloak. The land inside is governed by a council of Satyr sages who protect the environment there from threats, but make no actual laws. Robore contains the Poor of Clarity, the second-largest well in Tithe.
Lore on Robore is WIP. Please PM me with any questions on it.
Ignion The Russia of Tithe, Ignion is the country that nobody can beat but everyone loves to hate. It is home to the cyclopes, a race of one-eyed highly-industrious creatures who are a few hundred years more advanced than the rest of Tithe. Ignion is a vast, treacherous desert mostly, covered in lava flows and ash fields from the nearby Mount Phoenix. Though it is somewhat northern, its southern regions reach the hottest temperatures in Tithe, ranging from 110-120 degrees F in summer. The Cyclopes mainly live underground in long, complex burrows that are connected by steam trains. Their capital, Citadel Daedal, sits on a massive lake of lava.
The lore page on Ignion is WIP. Please PM me with any questions on it.
The Minotaur Territory The minotaur states are a vast grassy plain covering a large portion of Northern Tithe. These plains are controlled by the minotaurs, creatures which are half man, half buffalo. The minotaurs recently won their new land from Haderlock and Ignion by uniting with the Dragonkin and Icemen, and have an alliance with both races. The territory is perfect for the herbivorous minotaurs, containing wide fields of grass and wild grains and sparse forests of fruit trees. The minotaurs live in nomadic tribes covering the states. They move from pasture to pasture like herds, grazing on the local herbiture.
The lore page on the Minotaur Territory is WIP. Please PM me with any questions about it.
Sylvestre A practical hell on Earth, Sylvestre is the place where all of the creepiest monsters of Tithe roam. It is primarily jungle and swampland, with vast forests of dead trees to the south, byproducts of a magical fire which raged across the land a century or so ago. Very few brave the untamed wilderness of Sylvestre. Most of them are either monster hunters hoping to discover some horrible creature, gorgon witches who wish to experiment on the monster hunters, or fugitives who have nowhere else to go. Few who walk into the chilly jungles of Sylvestre are ever seen again (how jungles can be cold is unknown to Tithean meteorologists. Seriously, they have no clue).
More on Sylvestre The Northlands Haderlock A cold and desolate place in the Northlands (the Northlands are considered to be Haderlock, the Icemen States, and the Frozen Wastes), Haderlock is the last bastion of civilization in the north. Forged in a frigid and harsh environment, the people of Haderlock are as tough as they come. They are a highly aggressive nation, constantly at war with the minotaurs to the south and the Icemen to the northwest. Their military is adept at taking down fortified structures, utilizing war dragons, cannons (a new discovery), and assassins known as the Shadow Corps to dismantle their enemies’ defenses.
More on Haderlock The Icemen States Defended for millennia by their namesake, the Icemen States reside on a cold, uninhabited plain of the Northlands. It snows there year-round, even in summer, and it never goes above freezing. It is inhabited by the icemen, a race of sentient ice sculptures. People of other races are not allowed in the Icemen States, though many warriors of Haderlock have fought there. The Icemen here live in peaceful societies, mostly free of crime and devoid of disease. They have a communist society, where everyone is given what they need to survive and the wealth is spread exactly evenly.
The Frozen Wastes No one is quite sure why the Frozen Wastes exist. Some say they are a byproduct of the divine war, a situation caused when Gallor’s sword scraped across the northlands, destroying everything in its path. Others say it’s the incarnation of Hell, a symbol from Ma’el to show the potential torture that one might find in the afterlife. Still others attribute it to the Starchildren which are mentioned in Icemen mythology, beings of divine power who bathed the northern part of the continent in flames. Nonetheless, the Frozen Wastes is an absolute hell. It is a barren, mountainous wasteland, unclaimed by any nation. Basically nothing lives in the Frozen Wastes except for the Dragonkin, who burrow themselves down in caves in the mountains. The Frozen Wastes are wracked by blizzards and thunderstorms constantly, and the wind that whips off of the permafrost can travel at nearly 150 mph over flat areas, blowing horses flat over. Not even the hardiest northern monsters live in the Wastes, for they know that death is soon to come there.
The Northern Islands These are usually considered part of the Frozen Wastes, but they have their own distinct features. The Northern Islands are a small group of islands directly north of the Northlands. They are the northernmost point of Tithe and, thusly, are the coldest. The seas here are in constant flux, and storms can tear ships to shreds with ease. The sea is quite rocky, so there are many shipwrecks jutting out from the ocean. The islands themselves are generally barren and deserted, though some of them have taken up populations of undead creatures. One such population, known as Deadtown, is an actual civilization of undead creatures. Though the seas force them to keep to themselves, the people of Deadtown are quite jovial and love meeting new faces. The town is run by a lich who allows the undead to act like the people they were when they were alive.