Avatar of MelonHead
  • Last Seen: 1 yr ago
  • Joined: 12 yrs ago
  • Posts: 4353 (0.96 / day)
  • VMs: 1
  • Username history
    1. MelonHead 12 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

Mostly given up on this post by post business

Most Recent Posts

This time skip isn't going to work unless everyone's time sensitive events are finished first, you're probably talking closer to a month or two months IRL time to finish Pax and the Gene-Co Virusy Natural Selection Arc.
What all do I need to change


Less change, more add, first are you playing as Dante from the DMC universe? Not sure if LeeRoy is allowing un-original characters, but you can probably create a character using the canon with similar skills/weapons. Regardless, presuming this was an original character.

Name: Dante (Fine)
Age: 17 (Fine)
Appearance out of armor: (Devil may cry Dante) (Provide a picture or a written description.)
Appearance in armor: (my avatar but smaller) (Provide a description of the armour's capabilities, it it similar to steel plate or does it have supernatural resistance, if so what sort of damage can you expect it to repel?)
Bio unknown: (Some characters need a Bio to work with, but having a hidden backstory is usually fine for Arena.)
Weapons two revolvers: (Six shot? Are they magical in any way? Etc)
A steampunk scythe: (Needs a better description. An ordinary scythe is literally useless as a weapon, is it a weaponized scythe? How sharp is it? What can it realistically cut.)
Power polarization: (What does this mean? What is its limitations as a power, what are its strengths, etc.)
Special ethereal chains: (Why are they special?)

Like I said, check the link for an indepth look into what is expected of an Arena sheet. You have the basics set, but some things missing are physical attributes (at the moment your character would default with average human strength, speed, etc, which is clearly not what you're going for) and skills.
Also I'm just going to start providing unofficial and completely unasked for advice on every character entered to save LeeRoy some time, as he's busy at the moment.


Good character, Titan Force could use a little more precise figures though so your opponent has some sort of idea of exactly how 'Superhuman' he gets. I'd recommend either statistics or just a X5/X10 or however powerful you want him to be.

The only problem with this character is that it's very strangely balanced. Without using Titan Force it comes in around low/mid powered ranges in terms of durability, but his magical powers are very strong, the plasma sword for example is essentially making a lightsaber at whim, which would kill characters like mine instantly on contact. Basically despite how he's set up he's a bit of a glass-cannon, his damage potential is high but his durability is very low, which means in a fight with a more balanced higher tier character you're at a severe disadvantage unless you start no-selling (avoiding everything) your opponent's attacks.

Still, I'm sure you're aware of the disadvantage, but if you wanted to avoid it I'd recommend either re balancing him so his damage potential is either reduced somewhat so he falls back into mid-tier or create contingencies for fighting opponents with high damage, because as it stands despite all his abilities an opponent with an anti-material rifle (which is probably around mid-tier) could put a round through his chest and kill him instantly.
Gigue wouldn't've actually drawn it until he was on his feet, as his initial attempt at a stab was interrupted.


The stab was interrupted, but I highly doubt the knife draw was. Remember Sigurd threw Gigue off him after a slight delay, and I even had Sigurd moving his head to further avoid the knife in my post. Unless Gigue was waiting until he was basically already punching Sigurd to draw his knife he would have had to reveal it before he was thrown off/jumped off.
Name Dante
Age 17
Appearance out of armor (Devil may cry Dante)
Appearance in armor (my avatar but smaller)
Bio unknown
Weapons two revolvers
A steampunk scythe
Power polarization
Special ethereal chains.


I feel safe in speaking for LeeRoy when I say this is going to need some work, Arena CS's tend to require a bit more detail than you may be used to, unless you want to enter the character at the highest possible tier, because as it stands his power set is way too broad and general.

Check Here for some examples of Arena character sheets.
@Melonhead: Before I forget, here's the information that Lehk might've picked up despite any level he enters into the CDC.



Bloody hell, Lekh's been busy. I can probably work with this, I was thinking he could infiltrate as a security guard or a janitor, always around but never really seen.

As to all the other drama, well, dramatic.
Accepted Stray

@Melonhead Exellent post IC! I allready feel partial to Erik. I promise it has nothing to do with having my Irl name and pretty much phsysical description...


Haha, at least he'll have someone rooting for him.
Could I get a more detailed explanation on how 'prepped attacks' function in RP combat?@MelonHead@Skallagrim


1. Any attack can be prepped, it requires you to mention your character 'preparing' an action in the previous post, though this usually refers to a magical spell, there's no reason why one couldn't take time with a shot, or pull the pin of a grenade, or a similar act to show that prior thought went into a future attack.

2. It should be visible, both in an OOC and an IC sense, to your opponent.

3. It comes with the price of either a lack of concentration or a pre-emptive warning to your opponent to dodge, simple attacks may be launched at the same time, but you certainly couldn't unleash complex magic or prep another ability simultaneously.

4. Being hit removes the most recent prep.

5. A prepped attack supercedes an unprepped defense, so upon landing it causes some damage, which increases depending on the number of prep turns that went into an attack.

6. Only one attack can be prepped at a time.

7. Defenses may be prepped in the same fashion.

There's probably more, but those are some of the fundamentals in regards to preps. Many of these things are flexible and may be changed to suit different contexts.
<Snipped quote by MelonHead>

You are actually going to be surprised then when I release the outline from what we talked about. Lekh won't be a fighting contribution but his ability to become what I understand to be a power damper will (that's how I understood it in his CS) even the playing field a bit more than you might realize and even prevent Rach from escaping should the cowl's plan go well.


He's not really a power dampener, more of a disorientater, though the end result is ultimately the same anyway. I look forward to seeing what's going down.
© 2007-2026
BBCode Cheatsheet