Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

@drewccapp You can do eeet!
In Lantern 9 yrs ago Forum: Casual Roleplay
@c3p-0h Aw damn those are awesome! :D
In Lantern 9 yrs ago Forum: Casual Roleplay
@c3p-0h The not-earthquaking mountain is where The Roost is -- all the other PCs have actually just left there, haha. This is the village/outpost where the gryphon riders are based, so there's some extra technology and sigilwork they're using to keep the mountain stable. I totally trust your judgment, so however you feel most comfortable moving forward, go for it. :D

Woohoo rune designs! Sure I'll take a whack at it. Should probably design them for all the elements at this point!
In Lantern 9 yrs ago Forum: Casual Roleplay
“Calm down, I’m not going to hurt you,” she began, smiling warmly to show that she didn’t want any trouble, “But do you promise you’ll call off the trees?”


The masked child nodded feverishly, desperate to agree to anything so long as this strange lady with the glowing Lantern would be appeased. "Yes! They're called off now! Now just --"

The ground under them shifted and trembled; Palla yelped in surprise as the walls of Naia's new house trembled with it, and she knelt on the ground to avoid being thrown down against her will. "Are you doing this?!" she called over the thunderous rumble beneath their feet.

"This isn't me I swear!" the child shouted, clinging to the quaking ground on all fours.

Once Naia had removed the house from around them, they would see that the trees were swinging unnaturally, thrashing to and fro as the ground shifted and rumbled at their roots.

"What's happening!" the child demanded, and he raised his hands to try and soothe the trees -- but his power wasn't enough to stop them from flinging their branches. He backed up and gripped Naia's arm, hoping for her protection from the earthquake, which he'd never experienced before. He happened to look up through the branches, and he squeaked and pointed up at the silhouette of the mountains in the distance.

The biggest Mountain of the island was collapsing. From this angle they couldn't see much of what was happening, exactly -- all they knew was that the Mountain was crumbling, and the island shook with the powerful thunder of cracking stone.

A gryphon soared overhead, flapping toward the outpost that Palla and Naia had just run away from. Another gryphon flew past, soaring in the same direction. "Naia! The only safe place I know is back the way we came, but I don't know if that person's still after you! I could call my gryphon, we'll fly!"

No sooner had she spoken, the roaring, rushing sound of water filled their ears -- like whitewater rapids, coming closer. In the distance, speeding toward them, a wave of water crashed through the trees, racing toward them on its way toward the Mountain.

The child stammered. "U-uh . . . call that gryphon?"

Palla whistled high and sharp with two fingers to her mouth -- but there was no way the gryphon would reach them before the water got them first.
In Lantern 9 yrs ago Forum: Casual Roleplay
@Momolinia32 Woohooooo welcome back! :D I'll get ya a reply asap!
In Lantern 9 yrs ago Forum: Casual Roleplay
@Birds and Bear I don't mean to have left you a bit behind, but I'll post for ya as soon as you do. :D

If it's not too late, you might want to incorporate current events into your post as well. Take a look at the second half of my post here to get an idea of what's probably going on around you now.
In Lantern 9 yrs ago Forum: Casual Roleplay
"I am here. Let Peck go home with his people and we can be alone as you requested. He has no need to die today; none of them do. You can wait for their proper time. Is there any need to force it?"


"Peck!" one of the riders shouted from behind, alarmed at their comrade's pale face and frightened eyes. The rider began to rush forward, but shouted in surprise when a horror of ghostly hands broke out of the ground and wrapped cold fingers around the riders' ankles. Lightning shocked and flashed while the riders hacked at the spirits with their enchanted swords; the cavern brightened with electric light, but the spirits' grip held tight.

I don't need their deaths, the Lord of Shadow's hissing voice echoed all around, over the beating of the dark-dripping heart. And they are no threat to me. I asked you to come alone in order to minimize the casualties you leave in your wake, Lady of Light.

More translucent spirits climbed out of the ground, shifting and off-balance, and wrapped their hands and arms around each of the riders' throats.

I've noticed your sign of protection on this young fool, but for these soldiers of yours there is no --

One of the riders roared in defiance, and he flashed with warm sunlight borne from Anise's light. The shade holding him disappeared, and the hands around his ankles slunk back into the ground. The other riders followed his lead, they concentrated on the light and drew it out; one by one they flashed like beacons and were released from the shadow-minions' hold, illuminated by their own willpower.

The Lord of Shadow's voice chuckled appreciatively, a rumbling echo. Peck stared with pleading eyes at Anise and shook his head, silently urging her to leave as quickly as possible, but unable to speak and warn her of the coming disaster.

The blue egg presented Anise with new knowledge: Anise knew that the heart and the petrified bones before her had belonged to the Dragon -- the mountain itself was the tomb of the Dragon's titan body. The liquid darkness pumped through the Dragon's abandoned heart, forcing it to beat again with a new kind of life. She knew, just as the Dragon realized it, that this had been what the Lord of Shadow had wanted all along.

Something dark skittered along the wall; the Lord of Shadow was not physically here at all, but only his voice spoke through the medium of a huge dark spider that clung to the rock.

Behind Anise, the riders advanced with weapons drawn to protect her, shimmering with light and strengthened with new trust in the Lady of Light. Electricity spiraled around them with the gleam of sunlight, ready to strike on her command.

Anise Sinclair, the Lord of Shadow's voice called out with glee. Allow me to introduce you to the Lady of Stone.

A shattering rumble like thunder rolled and shuddered all around them, trembling in their skulls and vibrating in their chests; an explosive, deafening CRASH announced that the cavern entrance had caved in behind them. There was no way out.

Dust and pebbles rained down on their heads before great boulders of broken stone dropped among the riders; they shouted and leaped away just before house-sized boulders smashed into the floor where they'd been standing, and more were raining down throughout the cavern. The walls cracked and split, the floor twisted, wide fissures gaped beneath their feet in the dark. The riders each called on Anise's light in order to see the stones before they hit, to see they weren't walking into a new fissure, and so Anise's own power was draining. Her human body wasn't enough to maintain that connection for much longer.

The water-rune on her hand began to glow and tingle.

Dark liquid dripped along the exposed petrified bones of the Dragon, while the wall that held it captive cracked and crumbled.

Finally, Peck broke out of his petrified state, and he wheezed a moment before he leaned forward on his knees, coughing. "It's a trap!" he croaked. Too late.


But then Nura took off, and Artemis was in the sky.


The Kith girl stared up at the retreating wings of the gryphon, and Artemis soaring off among the stars -- and she tilted her head with a ghost of a smile. The battle raged closer, and an explosion ripped a gash in the temple garden, raining dirt down on the girl where she stood. Pirates, draped in black, swarmed toward her, crackling with electric vengeance, certain that she was responsible for calling the attack on the city. And maybe she was. The girl curled her hands around the collar at her throat, and concentrated.

Up in the sky, Artemis' right hand began to shimmer; an elegant green rune appeared on her skin and glimmered like the rune of the Lord of Flame. Artemis would feel like there was energy being drained from her -- it was only enough to cause a perceptible dizziness, but definitely unnatural.

Back at the Temple, the Kith girl was growing horns, and her eyes glowed green with a concentrated effort. Rough barky vines broke out of her skin and curled around the collar, squeezing and pulling it til it collapsed and twisted apart. At this moment, the Pirates descended on her, their lightning-bolts flashing -- but the moment the electricity crashed into the rooftop, spraying splinters of tiles, the girl had gone.

A vine snaked down the side of the temple, and the Lord of the Wood stepped into the forest -- small, horned and glowing. The child no longer had a gender, or maybe was both.

Below Artemis, through the eyes of the rabbit mask, she could see that the shifting treetops began to shimmer and glow a dim green; the new light rippled out of the battle she left behind, flowing in waves toward the Mountain that rumbled and thundered and echoed in the distance. The rune on Artemis' right hand glowed a little brighter, and now her energy returned tenfold, as thanks from the Lord of the Wood. She knew, instinctively, that in combination of the rune and the mask the forest itself would bend to her will.

Pieces of the Mountain crumbled and broke away; fissures opened in the ground throughout the island, and everything shook. The shimmering trees swayed violently. The water in the Lake swirled and surged in great torrents toward the Mountain, flooding between the trees.

While Artemis soared safely in the air, she might witness the top of the Mountain crumble away, and a great bony wing emerge, shimmering with a black pulsing oil.

The only place that seemed unaffected by floods or earthquake was a second, smaller mountain on the west coast of the island. Several other gryphons and their riders sped past Artemis and Nura, not giving her more than a passing glance, flocking toward the outpost village atop that stationary mountain while, to the North, the greater Mountain was being ripped apart from within, filling the island with a deafening thunder of falling rock.
@DepressedSoviet Hey hi sure! Every group could use an older guy who knows what he's doing, haha. Maybe he was famous in his prime? He and the agency would have that in common!


Tin Dragon Detective Agency is accepting applications! Renowned for cracking the great Juniper Seed murder case, exposing the Order of the Laughing Sparrow for human trafficking, and for establishing trade relations with the United Treaties of Sharkwater, Tin Dragon pride ourselves on integrity, courage, wit, and curiosity. Applicants should be intelligent, headstrong, and willing to do what it takes to complete an assignment. Training will be provided; no experience necessary.


Tin Dragon

Tin Dragon, in the old days, was an alchemists' guild known for its adventurous members and historic discoveries of new plants, minerals, and mythical creatures. Eventually they expanded their specialization into trailblazing and field research, until the archaic pursuit of alchemy was all but forgotten. Members today wear a tin badge etched with an ouroboros to honor the agency's origin.

Concept

Character sheets will be filled out as applications for a position among the famous Tin Dragon Detectives, considered publicly to be the best in the field of crime-solving and trailblazing. The latest news, however, is a cryptic report of the deaths of several Tin Dragon agents, after which the help-wanted ad was published. Upon acceptance of their applications, characters will earn a percentage of client fees per completed assignment, which could range from finding missing fairies to catching serial-killers to discovering the lairs of dangerous monsters.

World




Comet-by-the-Sea: Home of most mechanical and architectural advancements, known for its astronomers, researchers, novelists, and its prosperous population of cats.

Woondaly: Named for the sound the local shorebirds make, a trading hub known for its bright colors, stage plays, experimental music and spicy cuisine.

Four Stones: Named for the four ancient boulders balanced impossibly at the town center, known for its fish, oysters, shipbuilders and weaponsmiths.

Timber Moren: A hunting and logging town known for its beer, wine, generous hospitality, silly holidays and bloody history.

The Howl: A high-security prison and asylum, rumored to be violently haunted.

The Repository: The Tin Dragon Detective Agency headquarters, which location is secret to all but its agents, built under an equally secret drop-gate in the northern hills. The ouroboros badges are the only gate keys.


Most of this continent is forested, rife with all manner of beasts and settlements and intelligent creatures. The wilderness harbors everything from sky-jellyfish to mountain-colossi, and is littered with the relics and ruins of a forgotten time.

Within the towns and cities there's a level of technology that resembles the real-world Renaissance: gears, clocks, architecture, etc. Each major location has been built around a drop-gate (noted on the map as a star-circle): ancient stone circles of unknown origin that will teleport someone to any other drop-gate when the corresponding key is inserted.

Other than the drop-gates and some unusual properties of plants and wildlife, magic is not usually readily available for human use. Some mechanical advancements have been able to incorporate certain rare stones as a power source, and certain plants are cultivated by healers and assassins for their remarkable effects, but there is no such thing as casting a spell or enchanting an object.

Character Applications

Characters may be human or any species of your choosing. Please keep the following stipulations in mind:

  • No magic except as a power source or as an herbal supplement, no matter your species.
  • I will ask you to tone down your species advantages if they could disrupt the balance of gameplay or if they don't fit in with what is possible in the world.
  • Characters with no advantages at all are awesome, too!
  • Keep in mind that absolutely everything except the character itself will be forfeit to the GM. Any species histories or hometown descriptions or family members or mentors are not your own. My suggestion is to keep these things vague, if they must be mentioned at all.
  • Under no circumstances should any secrets be kept from the GM at any time, for any reason. This includes mysterious things about your character that you haven't decided yet.


Please fill out the below application form in-character. Your character's job application is also your character sheet. If your character feels a desperate need to divulge more information than is asked for, they are free to attach a cover letter. Post completed applications in the OOC. Upon approval, you may copy/paste into the Characters tab.





Rules

Aside from the above character rules:

  • Control nothing but your character and your character alone. NPCs, environments, and especially plot are off-limits. Make no assumptions. Of course there are exceptions where it's a matter of common sense, but always ask in the OOC before posting.
  • Read everyone's posts, or at least skim them.
  • Remain courteous, kind, and family-friendly in the OOC at all times.
  • Any grievances or problems with me or with other players should be sent to my PM box to be handled privately -- and I do make every effort to help and change things where needed. Hostile comments in the OOC, against other players or against the GM, are not tolerated.
  • I reserve the right to kick any disruptive player according to my judgment. It happens rarely, but it happens.
  • If, during the application process or during gameplay, it's clear you're expecting a different sort of RP than the one I'm planning, I will let you know. I can't cater to everyone's preferences, and I don't want to waste your time.
  • During gameplay it may become necessary to rearrange the timelines of some posts, or ignore small parts of posts entirely, in order to ensure everything flows and makes sense in the grander scene. The chain of events will be outlined in the GM post -- it's very rare you will be asked to edit your posts for the sake of the timeline.


About the GM

Hi, I'm Mok, I'm a slow poster and I don't like sharing power. (MUAHAHAHA *cough*) When a new RP starts out, posts roll fast and hard and I'll tend to respond to groups of people at a time. As things slow down and the characters start developing, my mod posts will start to focus on each individual character. A posting speed goal might be once a week or after two people have posted, whichever comes later.

I am a reactionary poster: I require some action, some decision, some prompt from your character from which to launch my post. I will take what you do and run with it. Characters who simply react to what I type and add nothing are very difficult for me to moderate. Every little thing in every mod post -- especially in this RP about investigation -- is something that your character could focus on and move forward with. If at any time you feel I haven't given you enough to act on, let me know in the OOC. I'll work with you to add to the post. My job as GM is to give you a writing prompt. If you're not inspired to write, let me know what sort of thing inspires you.
What? A post 3 months later? What?!

Haha, here's a thing! If you're still working on a post, please do continue! :D
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