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3 mos ago
Current Just your average D&D nerd.
5 likes
1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
3 likes
5 yrs ago
And I'm back!
1 like
5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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@Guardian Angel Haruki If you're still looking, I would be interested in throwing my hat in the ring.

I know it's been a while, but hopefully you remember me fondly from our briefly shared past.
I am quite curious why there’s so much aversion to the updated rules. Nothing drastic changed, it’s mainly making definitions and descriptions more clear. Not trying to change y’all’s mind about playing, just trying to understand a mindset I keep coming across online but not with in-person players.


I'm certain there are plenty of players who have moral or otherwise personal objections to the system. I would be lying if I said I didn't have a few of those, myself.

That said, even if those issues did not exist, the issues I have with the mechanics alone would be sufficient to convince me not to change to 5.5 D&D.

For me, the changes they made for 2025 fall into two camps; The changes I don't like, and the few changes that could have easily been an errata.
For example; I was never a big fan of the inspiration mechanic. It felt too arbitrary. In 5.0 D&D, you could basically ignore it, because it was barely mentioned. 5.5e makes it basically a mandatory part of the game, with feats and racial abilities that reference it. They also did not make it less arbitrary.
I do not like the addition of the special abilities for weapons; They generally don't seem to add enough to justify making combat go even slower.
I'm not against the idea of players getting a free feat at first level, but instead of just making that an optional rule - maybe including a list of suggested feats to choose from - they chose to tie them to the character's backstory. Instead of just fixing the background features mechanic, they tossed it out the window and made character backgrounds even less unique.

Be sure, this list in not exhaustive.

If these were just individual mechanics I didn't care for in an otherwise good, but unique, edition of Dungeons and Dragons I would consider trying it out. However, they're not; They're changes I don't care for to a version of the game I already liked. There's no incentive for me to invest time and money into learning 5.5e, because it's not different enough to justify making the change, with the little that is different being almost exclusively things I don't like.
@CajunRobinHood Well, I'll have to bow out, then. I A.) don't have access to the rules for D&D 5.5 and B.) purposefully don't have access because I don't like the changes they made to the system from original 5e.

Best of luck, and let me know if you decide to go with a different edition.
Presuming it's a 2014 5e campaign - or 3/3.5 - I would be interested.
Revision bump
@WhoamiI appreciate the offer, but I'm more interested in discussing this 1x1 RP. If you're interested in discussing the details of the plot then send me a PM and we can start working out details.
@Whoami That is an option! I'm actually in favor of using the rules to frame our characters, but I'm not requiring it.

The only edition I've had experience playing is 5th, so those would be the rules I'm familiar with. I've actually got links to an online copy of the book, as well as PDFs for most of the expanded material for 5th.




Alright! Time for some specifics.
I've been away from the guild for a while, but I'm back to hopefully scratch an itch.

The Setting: This plot is based in the Shadowrun universe. Popular as both a videogame and TTRPG setting, this version takes place in the 6th world in the year 2075.
It's a world of both high magic and advanced technology. The setting itself is named after criminals and focuses on their adventures in a dystopian future ruled by greedy global corporations that have replaced legitimate governments.

The Story: This particular story will start with our characters working together on a run to steal some data. Somewhere along the lines, though, things will get more complicated and we'll be forced to make a run for it. The powers that be are going to be intent to get back what we took, and they'll be throwing threats at us each of us will need the other's help to overcome.

Mature: Shadowrun isn't about heroes. Runners are criminals, pure and simple. Violence, drugs, sex and worse are a part of that world, and frankly, a runner who doesn't have some kind of vice sticks out like a sore thumb. Runners aren't necessarily bad people, but saints they are not.

META: I'm pretty reasonable when it comes to things like post length and frequency. As long as you're willing to work with me, I'll return the favor. My main concern is good chemistry, and a willingness to be open and direct with each other.

In Conclusion! If this sounds like your kind of party, send me a message and we can talk it out.
I've run V5 on here before. It didn't go well. Had a player who didn't work out, and from there was left with people with dramatically different ideas about what they wanted from the game.

While I'd be interested in joining if you decide to run something, I will say this; Make sure to have a dedicated session zero equivalent. V5 isn't like D&D where most people play it generally the same. Each table is quite different, and it means different players bring dramatically different expectations to the game based off their background.
@Guardian Angel Haruki Gonna have to step out of this. My work has me on mandatory overtime for the foreseeable future, and I'm not going to have time to post here. Sorry.
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