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2 mos ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

Bio

Most Recent Posts

Madison Cole (Madi)



Appearance:
Madi has a young appearance considering she's in her early 20's with an appreciation for heavy, hard wearing clothing, the type that a factory worker would wear. She wears a large pair of boots that make a thumping sound when she walks; whether it's due to their size or if she's doing it on purpose is something that nobody really knows.

Personality:
Madi can come across as a fairly loud and an occasionally egotistical individual, often attempting to try and outshine those around her in one way or another. Deep down though she has fair bit of trust in her comrades, but at the same time a lack of trust for people in general.

On the battlefield Madi can be found with loud music playing within the cockpit of her NC and during a fight she will sometimes go a bit overboard, becoming too enthusiastic and emptying her ammo reserves long before her comrades. This attitude towards combat is what earned her the Code-Name of Mad-e.

Background:
Madi was born above ground in a small community but was left abandoned when her entire settlement was wiped out. She was only a small girl at the time and was discovered by a small group from the colony of Smith's Rest as she wandered the empty wasteland, sad and alone. They decided to take her back and placed her under the care of an engineer known as Duncan Brown. There she grew up for the next 17 years and learnt how to operate and use the different types of machinery that Duncan worked on.

Tactical Preferences/Skills:
Madison likes to focus on Long and Mid-Range combat, using the long range abilities of her NC only as a means to get in closer for some serious action. Her crazed attitude towards fighting can often lead to her pushing her NC to near breaking point.

#92278f


Mad-e



Body Plan
The Mad-e is a 50 tonne humanoid mech with a set of attachment ports on the back that can be fitted with a quad set of VTOL engines (As seen on this image). For the time being it is a ground unit as the flight engines are currently being worked on in order to take the weight and strains that the Mad-e endures.

Type/Quality
Mad-e is, for the most part, a mid-range assault NC. It's main role is to clear out as much of the enemy forces it can while staying out of the way of the short range attackers.

It has heavy armour plating that helps protect the unit but this mostly a collection of metal plating that has been found around the colony and welded to the NC. Due to this fact many of the sheets that cover important componentry have weak points, cracks and ingrained rust that cannot be seen easily until the unit is out on the battlefield and in the thick of it. Adding to that, and thanks mostly to Madison's recklessness, the Mad-e's weapons will occasionally overheat and jam, leaving her vulnerable to counter attacks.

Equipment
- A quad set of VTOL engines that allow long distance flight and when overcharged, will allow a quick back dodge. (Currently being worked on)
- A smoke launcher that will disperse a cloud of roughly 100m diameter around the NC.
- A night vision and IR camera to help assist during smoky and dark situations.
- The targeting system uses line of sight to locate and identify the enemy. Madi then has to select each target and aim at them manually in order to take them down. (This also means that she will have to rely on her comrades for spotting any ambush attacks)

Armaments
- The main cannon on the shoulder can fire mortar warheads that explode mid air and rain down with individual grenades. The reload time on this cannon isn't very quick and the NC only has the storage for a few warheads.
- The right arm is equipped with a rotary gatling gun
- The left arm is equipped with slug cannon that will fire heavier rounds. It is a much slower weapon but packs a lot of punch.

General Description/Notes:
Until the VTOL system is complete, the Mad-e needs to be airlifted by another NC or aerial units to it's desired location.


Duncan Brown


Appearance:
Duncan is a slender male in his mid to late 30s. He's often wearing ragged, torn clothes that are usually covered in grease and dirt.

Personality:
Duncan is a quiet man who is very reassuring and intelligent. He likes to view things from a far and will attempt to cool down any disagreements that happen around his vicinity. To add to this he is very caring, positive and easily approachable.

Background:
Duncan grew up in Smith's Rest and found a passion for engineering at a young age. He took to the toolbox like a duck to water and for over 25 years has been someone that can be relied on for repairing any of the equipment that has broken down in the area.

Back in his early 20's he was asked to take care of Madison and happily did so. He taught her a lot about the colony and what it meant to live within Smith's Rest. Nowadays he is her lead mechanic on her NC and is quite often repairing the machine that she so happily damages.

Notes:
Coffee Addict

#00a651
Lol whoops. Ill fix that, and I'll add in those suggestions too. Figured that if you spotted something I missed you'd let me know. :)

Yeah bit tired today and sitting in front of a laptop trying to think up character sheets does leave you exhausted. I do all my character sheets in notepad so if you look at the raw version of the post, that'll shoe you how I look at it. xD

@ADParis oh I'm quite happy if they did know each other. Would help reduce that, "do we know each other?" trope that often occurs in new rps.

EDIT : Fixed. Made it so the NC has armour that's full of heavy rust and cracks and some of those plates cover important components and mechanisms.
Madison Cole (Madi)



Appearance:
Madi has a young appearance considering she's in her early 20's with an appreciation for heavy, hard wearing clothing, the type that a factory worker would wear. She wears a large pair of boots that make a thumping sound when she walks, whether it's due to their size or if she's doing it on purpose is something that nobody really knows.

Personality:
Madi can come across as a fairly loud and an occasionally egotistical individual, often attempting to trying to outshine those around her in one way or another. Deep down though she has fair bit of trust in her comrades, but at the same time a lack of trust for people in general.

On the battlefield Madi can be found with loud music playing within the cockpit of her NC and during a fight she will sometimes go a bit overboard, becoming too enthusiastic and emptying her ammo reserves long before her comrades. This attitude towards combat is what earned her the Code-Name of Mad-e.

Background:
Madi was born above ground in a small community but was left abandoned when her entire settlement was wiped out. She was only a small girl at the time and was discovered by a small group from the colony of Smith's Rest as she wandered the empty wasteland, sad and alone. They decided to take her back and placed her under the care of an engineer known as Duncan Brown. There she grew up for the next 17 years and learnt how to operate and use the different types of machinery that Duncan worked on.

Tactical Preferences/Skills:
Madison likes to focus on Long and Mid-Range combat, using the long range abilities of her NC only as a means to get in closer for some serious action. Her crazed attitude towards fighting can often lead to her pushing her NC to near breaking point.


Mad-e



Body Plan
The Mad-e is a 50 tonne humanoid mech with a set of attachment ports on the back that can be fitted with a quad set of VTOL engines (As seen on this image). For the time being it is a ground unit as the flight engines are currently being worked on in order to take the weight and strains that the Mad-e endures.

Type/Quality
Mad-e is, for the most part, a mid-range assault NC. It's main role is to clear out as much of the enemy forces it can while staying out of the way of the short range attackers.

It has heavy armour plating that helps protect the unit but this mostly a collection of metal plating that has been found around the colony and welded to the NC. Due to this fact many of the sheets that cover important componentry have weak points, cracks and ingrained rust that cannot be seen easily until the unit is out on the battlefield and in the thick of it. Adding to that, and thanks mostly to Madison's recklessness, the Mad-e's weapons will occasionally overheat and jam, leaving her vulnerable to counter attacks.

Equipment
- A quad set of VTOL engines that allow long distance flight and when overcharged, will allow a quick back dodge. (Currently being worked on)
- A smoke launcher that will disperse a cloud of roughly 100m diameter around the NC.
- A night vision and IR camera to help assist during smoky and dark situations.
- The targeting system uses line of sight to locate and identify the enemy. Madi then has to select each target and aim at them manually in order to take them down. (This also means that she will have to rely on her comrades for spotting any ambush attacks)

Armaments
- The main cannon on the shoulder can fire mortar warheads that explode mid air and rain down with individual grenades. The reload time on this cannon isn't very quick and the NC only has the storage for a few warheads.
- The right arm is equipped with a rotary gatling gun
- The left arm is equipped with slug cannon that will fire heavier rounds. It is a much slower weapon but packs a lot of punch.

General Description/Notes:
Until the VTOL system is complete, the Mad-e needs to be airlifted by another NC or aerial units to it's desired location.


Duncan Brown


Appearance:
Duncan is a slender male in his mid to late 30s. He's often wearing ragged, torn clothes that are usually covered in grease and dirt.

Personality:
Duncan is a quiet man who is very reassuring and intelligent. He likes to view things from a far and will attempt to cool down any disagreements that happen around his vicinity. To add to this he is very caring, positive and easily approachable.

Background:
Duncan grew up in Smith's Rest and found a passion for engineering at a young age. He took to the toolbox like a duck to water and for over 25 years has been someone that can be relied on for repairing any of the equipment that has broken down in the area.

Back in his early 20's he was asked to take care of Madison and happily did so. He taught her a lot about the colony and what it meant to live within Smith's Rest. Nowadays he is her lead mechanic on her NC and is quite often repairing the machine that she so happily damages.
Will it be for very long?
Out of all the people that you know in one environment, eg: school, work, etc, only a handful would fall into the category of non average body structure. One or two chubby people, a few short, a few tall, but that would still leave at least 75% that would fall under the average body design. So in reality if you we're to describe them you would have to be very precise and it would probably be a little too excessive.

Same goes for RP. Most people are assumed to be of an average body structure and only when you describe it would people notice the difference. So until then I assume that it's not listed simply because there is no apparent need to.
@Weird Tales @Mr Allen J @Strawberry425
I'm a heterosexual male, however I play a fair few female characters. I do this because I find it more fun than trying to be that typical butch male character. Something I do however is make all my female characters lesbian, but I never really announce it.

Why? Well because it's a good way to fuck around with other players.

One example of this was an rp that I had with a few friends and one guy in particular think he's gods gift and always makes these over sexualised characters. So he created a female character and made her as slutty as could be and tried to hit on various males... So me with my character decide to go up to him and I hit on him instead.

Man, the drama I created in the OOC was fucken hilarious! He was actually uncomfortable with it and when I threatened to have my male character hit on his male character in another role play he pretty much broke down and cried.
Talking to LGH and possibly entering this. Ill be drafting a character sheet soon and hopefully it'll be alright.

I like the idea, but gonna admit that my mech knowledge is pretty limited. Outside transformers and some gundam series I saw when I was about 10, I haven't really followed much in the robotic scene. I did watch Code Geass and Pacific Rim recently so hopefully that'll help. :)

Anyways, I'll see how I go. Ain't gonna ditch an RP mid run (only did that once due to GM troubles and difference in views)
@Strawberry425 I can completely understand where you are coming from as the High Casual/Low Advance 'categories' help to create a grey area that really isn't needed and it does become difficult to weed out what is a true Casual or Advance roleplay. In comparison Free is very different to both Casual and Advanced as it has very little placed in it's structure and design along with speed posting and often 'Jump In' style of RPs (I could never see a 'Jump In' Advance working out well).

I think what makes this difficult is that people are trying to categorise a style of writing into a black and white scenario. It's like categorising music as Rock, or Electronica, but then when you get down to the nitty gritty there's sub genres and fusion genres which will mix various elements together thus making Industrial Rock, Jungle (Drum and Bass) and even Funk (A mixture with Soul, Jazz, and R&B).

What I do notice is that many Casual RPs should probably be moved towards the Advanced forum based on the general depth and length of the posts but people are too afraid to make their threads there as the Casual area has the most user activity out of the three tiers (12/34/9 viewers in Free/Casual/Advance). Adding to that, Advance does come across as an area that has no limitations to depth and length with some High Casual users possibly feeling afraid of accidentally getting into an RP that is beyond their capabilities or required to read posts that stretch on for several paragraphs.

No I don't think you're being bitchy. You're just being honest and it is a frustration that is perfectly understandable. There should be a bit more of a break between the two categories for people to understand the difference and this is one of the few communities that organises it's RPs this way rather than the typical "Fantasy, Sci-Fi, School" type of organisation which in my opinion is worse as both hinders creativity and confuses people about their skill level.



Branching off from this. I wondered if a thread check could work where after 10 or 15 IC posts if the character count is above a certain number (let's say 5,000, ie approx 900 words, for argument sake) it could suggest to the GM that the RP be migrated from the Casual to Advance where they check 'ok' to move it or 'no' to discard the message. It could be used as a bit of a teaching tool to help show the difference is requirement while also helping to populate the Advance section a bit more.
So here's something I noticed...

People that create an interest check, seem legitimately interested in starting and generating a lil community... and then they stop reply to their own threads.

Positive side is that at least this time I didn't enter an OOC and make a character only to find the GM disappeared.
Might be Interested.

Out of curiosity have you got a story that we will follow or will we be in a sandbox style rp?
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