NuttsnBolts is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
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1 mo ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

Bio

Most Recent Posts

In Mahz's Dev Journal 9 yrs ago Forum: News
<Snipped quote by NuttsnBolts>

Well, you have a point there. I assume the RPs that have been ridiculously long running (or just really unlucky) deserve more than five banned users.


After a while and if you need to temporary ban someone else beyond your 5, you can always remove one of the banned members that has left you alone for a while. By that point they've probably vented enough or moved on to other projects. If there is ever a point where you feel that what you are doing is yielding no results then you are free to contact one of the moderators for advice and assistance.

Edit: Checking, I believe a mod can go beyond 5, so yes. If you have persistent problems, we are able to assist.
In Mahz's Dev Journal 9 yrs ago Forum: News
Having it at 5 also poses the question to the GM, "does this person need to be banned from my roleplay?" It is not really a tool that should be used a a blocking feature for people you dislike nor want to ignore, but it's a tool for when you believe that your roleplay is at a risk of being derailed by some unruly contributors.




"I need to go pee pee, commander!"







NAME
Duncan T. Brown

ALIAS
Dee
Travis (Mostly by people outside New Anchorage)

GENDER
Male

D - O - B
October 29, 2634 (43)

ORIGIN
Texas before moving to Smith's Rest at a young age.






PERSONALITY & MOTIVATIONS
Duncan is one cool cat. He's the type of person that will rarely get angered, act as a mediator between disputing parties, and has a way with words that can calm even the most upset of individuals. He has excelled in these skills profusely thanks to Madison's involvement within his life. She was one loose cannon and he needed to find a way to defuse the child/teen whenever she went on one of her wild outbursts.

The man is also a bit of a comedian, and an intelligent individual on top of that. He won't hesitate in throwing out a line that may embarrass a fellow worker, or start up a joyful bit of banter. The more people that can laugh in the workplace, the happier he is, and he knows that his input has helped bring many together as good friends.

The unfortunate part about Duncan is that he has always been a bit of a loner ranger. Many of his relationships with other significant others have fallen through, leaving Madison as the only female who has stayed with him for more than a six months period. Occasionally she will joke with the man about who his next squeeze may be, unaware that his care and love for her is a trait that he doesn't know how to apply effectively to another woman.

PERSONAL HISTORY
Born in the heart of Denver-Vegas in a family that was quite mechanically minded, Duncan, at a very young age, took to the toolbox like a duck towards water. For the young boy the idea of building machines and robots was a dream that he would never let go no matter what challenges he faced, no matter who stood in his path. The events going on in the rest of the world didn't bother him and for the first decade of his life he enjoyed his new found utopia.

During 2647 things changed when Red Star decided to invade the Denver-Vegas occupied land, causing the Brown family to flee to a safer location. They moved north eventually landing in the small but quaintly named town of Smith's Rest, to which they happily set up their new business in repairs and engineering with Duncan as their main worker. Child labour? There was no such thing when the teen was actively going around and helping out his fellow settlers, fixing transport vehicles, medical equipment, and even the occasional NC. It was during his early twenties that he happened to get in contact with a friend back home that was selling a busted up old NC from the Andreas Dispute War and the current Elysian War.

Duncan waisted no time and travelled south, risking the dangers of entering into a war zone simply for an NC that he could work on and call his own. Well as the story goes... he got more than he bargained for.

The man returned to Smith's rest with an NC and a stray child that he picked up along the way. He didn't have the heart to leave her, didn't trust anyone not to sell her off, and was devastated to hear that she witnessed her own parent's death. From that day on he took young Madison under her wing, raising her as both a de-facto daughter and close friend.

His last sighting in New Anchorage was the day that he left and told the pilots that he had failed her. Many took it as a sign that he was abandoning the injured girl when she needed him most. Nineteen years together and Duncan simply ups and leave? Please... Ain't nobody knows what's best for Madison than the man who helped her become a pilot in the first place.

INFLUENCE & RELATIONS






APPEARANCE
Duncan is a tall, slender male with a rugged, ungroomed appearance. His face is angular and defined, bordered with a chinstrap beard that is lightly trimmed into shape, backed by a head of hair that is rarely cut above his shoulders. Most of the time it will be tied back out of the way so that it doesn't bother him during his work, except during periods of relaxation.

While Duncan does like to keep his clothes tidy and clean, the line of work that he specialises in often throws that desire out of the window. It's not unusual to see the man wearing an article of clothing that's torn, covered in grease, or stained with a coffee mark. Due to this he chooses to wear attire that's more natural in colour in an attempt to hide these fabric blemishes.

TRAITS
  • Gearhead - If a doctor is a trained professional on a human anatomy, than Duncan is a that but on a mechanical level. His toolbox is deeper than an arms reach and his knowledge and problem solving skills are second to none, making him the go-to man for when something goes wrong with your artillery shooting coffee maker.

  • Vocabulary over Violence - With the world as violent and dangerous as it is there are still a few people out there who prefer to settle disputes with a correct choice of soothing words. Duncan is one of those peacemakers and you will often see him with other pilots and workers, enquiring as to what's causing them distress.

  • Red Eyes for Red Star - The one corporation that Duncan has a dislike for is the Asian company of Red Star. The Andreas Dispute War between Red Star and Denver-Vegas was what drove his family to flee, what ruined his home town, and what hurt those closest to him. He doesn't trust their corporation, their shady ways, and—least of all—their pilots.

  • Five Cups a Day, Minimum - Some people smoke while others get on the booze, Duncan however is a coffee addict. There is not one day that goes by without the man sipping a cup of the muddy, brown elixir; caring not whether it is a long black, a cappuccino or even a watered down lungo. His interesting addiction has presented itself with an unusual side effect, allowing everyone to know when he is nearby simply from the warm aromas that waft through the facility. This makes it utterly impossible for the man to sneak around or catch anyone by surprise.

INVENTORY
Duncan has a set of tools and toolboxes that he uses on a daily basis. At minimum he always has a spanner and screwdriver in his pants side pocket.
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