NuttsnBolts is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
Avatar of NuttsnBolts

Status

Recent Statuses

1 mo ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

Bio

Most Recent Posts

Locked considering this is kinda gone nowhere with the posts that got hidden
Moved to Roleplay Discussions as this is neither an Article or a Guide to help improve roleplayer's ability to write or GM. It is an opinion piece.

On that note, just remember to be civil guys. Challenge the opinion, not the person.
@Holiday removed
Removed@Nallore


Smith's Rest | Transit Station
January 16th, 2677

With the new recruit's arrival the tram journey had finally stopped, destination: Smith's Rest. Tahlia peered out the window towards her new place of work, finishing her soothing cigarette which she had purely lit out of frustration, knowing with a degree of certainty she would be entering into a land of hungry dogs and military nobodies. A weird sensation of deja vu from a decade long forgotten, stepping into what would be the lower ranks once again to receive orders and follow commands; the song may have changed but the dance was still the same.

Attack…

Shoot…

Kill…

One-two-three. One-two-three…

For an NC pilot the dance would never change.

It was a hard lesson for the former Red Star to understand at first, one that was forced onto her from the day she was admitted into the NC program. An endless cycle of vigorous training schedules which would leave her bruised and battered, followed up by a series of long sessions where she was plugged into a Neural Core for hours upon end. Red Star only demanded the best out of their pilots and sifting through the weak at a young age was one way they guaranteed their quality. If you broke, you were dismissed — to place it kindly; however if you survived you would just become another cog in the machine.

This is one reason why Tahlia held back as she let the others disembark the tram the instance it arrived at Smith's Rest. She wanted to assess them in the same way her previous corporation assessed her and her comrades, and by doing so a couple of the pilots had already took her notice before the two European youngsters who decided to create an unnecessary ruckus. One of which held a real yankee accent, commenting on the possible idea that they were about to start an army.

"Someone didn't do their research before applying," responding coldly as she dropped her duffle next to the feet of the scrapper, "Yer feral bush-pig wouldn't be signing off an app form with Commander, ey?"

Tahlia let out a cocky chuckle whilst a fresh ciggy entered her lips, muttering to the man as the flame flickered before her face — purely for the fact that he never made a peep during their trip and hadn't annoyed her. "Fucken imagine that. You call out to all these pilots from across the lake and you pull a swifty. Deadset I'd be pissed!"
Old username and nickname is Nutter.
I'm also mechanically minded and love tinkering with gadgets and machinery.
It's also a play on the term nuts and bolts.
In ... 7 yrs ago Forum: Suggestions/Problems
You might wanna reread the guide as you'll have to talk to Mahz in order to get it changed back.


Smith's Rest | Orientation Room
January 16th, 2677

There was a frozen silence in the air when the electronic commands of the new leader distorted their way through the ceiling speakers. A digital reverberation indicating there was most likely a wiring problem within this one particular room; an estimation which would eventually reveal how some moisture had crept its way through the walls and iced over an electrical terminal — if such a thing could ever be proven. The exact location of such a minor breach would be anyone's guess, but the irritation it caused every time an announcement was made only last a mere minute. It was to be expected given the state that New Anchorage had been left in.

Understaffed, underfunded; Under Continual Construction should have just been printed onto a sign and placed permanently on the front door for the world to see. The current crew was trying their hardest to make a difference to the place but every step taken forward only revealed more work that had to be done. If the word really got out about the real state of the base the major corporations would never even have a second thought in showing interest in the newly growing operation.

However the game had changed wHen the decision was made to obtain a new set of recruits.

"Duncan!"

A bellowing voice overshadowed the volume of the busted speaker as the doors to the orientation room retracted open with a hydraulic hiss, the cooked smell of coffee beans wafting out as an indication of where the lone male had been apparently hiding.

He had been caught, right in the middle of the act, sneaking another cup, midway through pouring of all things. The sudden summons of his name cause his body to clench up, splashing some of the contents onto his already soiled shirt. He groaned, not for the fact that his adopted daughter was the one who caused this travesty, but knowing how half of a good brew was on his clothing rather than in his belly.

"What's up short stuff?" Duncan replied disoriented and distracted with the task of now trying to find a napkin from within the cupboards, one which would hopefully soak up some of this unfortunate spill.

"What does Graham mean we gotta look busy? That dude hasn't allowed me to do anything and he goes on with stupid stuff like 'You're grounded until further notice'. Like, I'm not twelve, but his double standards are ridiculous…"

Duncan glanced at Madison to see her best childish impression of some smug politician; complete with a voice and pose to suit. "It's all good Mads, I wouldn't worry about it. He's just trying to make a first impression for the newcomers... but you are the only one who busted their NC to a point where you had to be carried back. So of course he's gonna be hard on you."

"But — that's not my fault!"

"Mhmm… and this new coffee stain here isn't my fault either but I'm the one cleaning it up."

He dabbed his shirt, noticing the stalemate expression on her face as it screwed up with complete displeasure, an expression of knowing she couldn't win. There was no point arguing with him now and Duncan knew she would eventually come around, given some time.

"C'mon," he chirped as he walked by, running his hands through her long hair to mess with her mini tantrum. "Don't you wanna see who's arriving?"

It was Duncan's way of telling her what she should be doing without ever actually instructing her with what he wanted from her. Reluctantly, she agreed, and followed him out into the hallway.




In Transit | Old Harbor-Smith's Rest Tramway
January 16th, 2677

The tram ride into Smith's Rest was an absolute marvel to behold; the finest of zero-point-five star travel for what appeared to be a bunch of shit-kickers looking for a lucky break. A literal zero expenses spared experience complete with the fresh fragrant aromatherapy of regurgitated vomit and a rattle that was surely rusty metal grinding together within the walls. If this was any indication to what Tahlia would be walking into, she knew that it would turn into one hell of an excursion trip.

She could see the snow through the grime covered window, feel the cold creeping in through the thin glass, and reluctantly pulled her cold body out of her chair for a good old stretch. Even that little moment of feeling the blood rush through the body couldn't be enjoyed fully with the abrupt interruption of noisy rock music blaring out for no more than an eternity.

"Ah, for fucks sake!" Stopping mid way through standing up to cuss at yet another part of this trip which had tested Tahlia's patience. "You know what, fuck ya."

The irritated woman waved her hands dismissively at the unfolding events before an unconscious reaction to reach into her jacket's inner pocket and extract out a scrappy pack of cigarettes. If she couldn't have her nose or her hearing she could at least enjoy the taste of tobacco, and it was now her time to subtly piss off the other passengers.

"Ya got fucken Chucky Chunder here stinking up the joint, and I have to hear that shit?"

The cigarette was being lit as she spoke, choosing to disengage from the group and keep to herself as she stepped over towards the filthy window for a change in view. The former Red Star leader planted her forearm on the dirt smeared glass, resting her forehead on that same forearm and stared out vacantly into the winter white. She could see they were close to their final destination, with civilisation gradually littering the landscape at a growing pace.





Duncan T. Brown| M | 43 | Nevada

Personal Dossier

Appearance
Duncan is a tall, slender male with a rugged, ungroomed appearance. His face is angular and defined, bordered with a chinstrap beard that is lightly trimmed into shape, backed by a head of hair that is rarely cut above his shoulders. Occasionally it will be tied back out of the way so that it doesn't bother him but as of late he has been letting it loose.

While Duncan does like to keep his clothes tidy and clean, the line of work that he specialises in often throws that desire out of the window. It's not unusual to see the man wearing an article of clothing that's torn, covered in grease, or stained with a coffee mark. Due to this he chooses to wear attire that's more natural in colour in an attempt to hide these fabric blemishes.

Personality
Duncan is one cool cat. He's the type of person that will rarely get angered, a man who act as a mediator between disputing parties, and has a way with words that can calm even the most upset of individuals. He has excelled in these skills with many thanks to Madison's involvement in his life as she was one loose cannon who he needed to find a way to defuse on quite the regular basis.

The man is also a bit of a comedian, and an intelligent individual on top of that. He won't hesitate in throwing out a line that may embarrass a fellow worker, or start up a joyful bit of banter. The more people that can laugh in the workplace, the happier he is, and he knows that his input has helped bring many together as good friends.

The unfortunate part about Duncan is that he has always been a bit of a loner ranger. Many of his relationships with other significant others have fallen through, leaving Madison as the only female who has stayed with him for more than a six months period. Occasionally she will joke with the man about who his next squeeze may be, unaware that his care and love for her is a trait that he doesn't know how to apply effectively to another woman.

Background
Duncan was born within the heart of Denver-Vegas, a clever and calm child who fell in love with the NC world, all the while allowing a growing passion for collecting and trading to brew and mature. Being from a mechanically minded family and figuring that he could turn his handy skills into a small business, Duncan became quite efficient at repairing and repurposing any damaged equipment in order to trade off and sell to whoever was willing to pay his price.

His introduction to Madison would come several years later during a trade deal for an NC core where he so happened to obtain a little bit more than he bargained for; an NC which was once piloted by the pink haired girl's father and a preliminary test result which showed she would be a compatible candidate.

From that day on he took young Madison under her wing, raising her as both a de-facto daughter and close friend. They moved around for several years before eventually landing in Smith's Rest, a settlement that seemed less treacherous than the megacities they once resided in.

Skills
Gearhead: If a doctor is a trained professional on a human anatomy, than Duncan is a that but on a mechanical level. His toolbox is deeper than an arms reach and his knowledge and problem solving skills are second to none, making him the go-to man for when something goes wrong with your artillery shooting coffee maker.

Vocabulary over Violence: With the world as violent and dangerous as it is there are still a few people out there who prefer to settle disputes with a correct choice of soothing words. Duncan is one of those peacemakers and you will often see him with other pilots and workers, enquiring as to what's causing them distress.

Red Eyes for Red Star: The one corporation that Duncan has a dislike for is the Asian company of Red Star. The Andreas Dispute War between Red Star and Denver-Vegas hit very close to home with family and friends perishing during the crossfire. He doesn't trust their corporation, their shady ways, and—least of all—their pilots.

Five Cups a Day, Minimum: Some people smoke while others get on the booze, Duncan however is a coffee addict. There is not one day that goes by without the man sipping a cup of the muddy, brown elixir; caring not whether it is a long black, a cappuccino or even a watered down lungo. His interesting addiction has presented itself with an unusual side effect, allowing everyone to know when he is nearby simply from the warm aromas that waft through the facility. This makes it utterly impossible for the man to sneak around or catch anyone by surprise.

Notes
Duncan has a professional background in Mechanics and Utility Trading. He has obtained several contacts over the years, and made several enemies, but his desision to join the New Anchorage team is in the hopes of making some lasting impact on the world.




Madison Cole | Mad-Cat | F | 19 | Smith's Rest
♫ ♫ ♫
Personal Dossier

Appearance
Madison is a young woman in her late teen's with a petite appearance of humble innocence and a deeply bottled attitude of something much more wilder, fiery and adventurous. Her distinct taste for oversized clothes, such as her favourite, fluffy hoodie and a pair of rugged boots — footwear that truly must be lined with lead soles — have most definitely been noticed throughout the settlement of Smith's Rest and the homebase of the NC crew. It is only after you hear the kid coming that you may spot a flash of her long pink hair flowing past.

Madi would never tell you but her little secret is that she is natural blonde, and while the colour of the dye may hide this obvious truth, the dipsy nature still occasionally shows itself.

Personality
Madison was once described in one simple, four letter word... Loud.

The young girl has a vibrant personality with a matching taste for music. Most of the time when she is in her NC the sounds of a hard hitting bassline can be heard from either her hanger or her personal quarters. It has been known to rub some of the personnel the wrong way with the occasional complaint about the time at which she wishes to turn up the volume.

This reckless attitude comes as a serious double edge sword since she lives off pure adrenaline. Madison has been known to run her ammo supplies completely dry, take on NCs far stronger than what she is trained for, and will even risk her own life in order to make a final blow.

However being loud doesn't mean that she is open as she will rarely talk about her past, leaving the discussion of her parents for Duncan to talk about.

Background
Madison was born in a small community but raised in a foster home when her entire settlement was wiped out by a raiding force. She was only a little girl at the time and her survival was made when a rescue teams eventually showed up, offering whatever help they could in such a lost situation. To this day she doesn't have any memories of her parents, or her younger life for that matter, but she admits that her best times in life began when she met Duncan.

With Duncan she grew up in the megacities, travelled to the outskirts, and eventually they found their way to a settlement by the name of Smith's Rest. It was a couple years later she would be accepted into the NC program, a dream she wanted for so long, and she became a part of the New Anchorage crew.

Tactical Preferences and Skills
Music Lover: Most of the people on base already know that Madison has an annoying love for music to the point where it can become distracting. What many of them don't know is that she is quite gifted when it comes to her own vocals and will sing to herself if she is alone and unable to hear a beat.

Nimble: This hyperactive girl has way too much energy to store up and not use. Unlike others that are skilled at fighting Madison's strength comes in her speed and agility, a trait that can be seen on the battlefield.

Bonkers!!!!: Probably less of a skill than anything else, but at her peak Madison is quite the insane individual. She has very little natural fear, and if something doesn't work... Just grab a bigger hammer!

Notes
With Madison spending more time within her NC she runs the very real risk that she will start to obtain a variety of side effects. It is unknown what they may be, but her last lot of health checks have noticed a fluctuations in both her hormonal stats and her reaction times. Nothing can be pinned down at this moment but the results have been monitored.
Neural Combatant

Codename
Mad-Cat

Type

Squad Role
Fast Assault

Description
The Mad-Cat is a relative small NC designed to operate as a fast incursion unit to try and break enemy formations and scout out ahead of the squad. Its sky blue design was chosen perfectly for the Alaskan winters, allowing the NC to blend into the surrounding landscape, minimising the potential dangers of being so close to the enemy.

Equipment & Armaments
Hydraulic Legs: A heavy emphasis in reducing weight within the unit's legs have allowed the NC to be used for more tactical and forceful advances. The hydraulic legs can be used in order to leap towards an opponent, drastically reducing the distance to meters.

Rendering Claws: Each arm has been equipped with a set of rendering claws. Rather than just being of a simple metal design these claws are edged with plasma jets, giving the appearance that the edge of the blades are on fire. Not only is this an advantage for tearing apart unlucky NC units but at night it can create an impressive light show.

Damage Awareness System: Due to how the NC will be more of an up close and personal unit, several safety measures have been put into place for the protection of the unit and pilot. The First is a Damage Awareness System which will take note of any components that aren't working correctly and will re-route power, plasma, and movement through various other pathways; essentially creating a unit that can take a variety of hits and yet still perform in battle.
© 2007-2026
BBCode Cheatsheet