As she's more cautious now, she could probably be more ready next time it happened. Amelia continued hunting after the ghost, and the chill disappeared. The movements became a little bit more unsure, yet still the ghost lured Amelia somewhere. Coming close again, the ghost led her into one of the classrooms... and something just pushed down a whole section of books stacked onto a table at her. Of course, assuming Amelia was alright after that, there was nothing there to have pushed the books if she or her Pokémon looked in the direction. Yet, there was as if there was the faintest of sounds... and then something tried to trip her again. She may be more ready this time. The ghost, as she could feel it, was on the other side of the wall outside, hiding right by the window, it was not the ghost that was trying to trip her. Failing, the tripper let go, and then there was no trace of it... was there? Litwick's still feeding off slight life-force from something.
Oh, the ghost moved constantly. In fact, it seemed to become aware of her location, and made efforts to keep Amelia at a certain distance. It also appeared to be aware she wasn’t very familiar with the building, repeatedly placing itself in places where she’d have to try to go through walls in order to get to it. It seemed to enjoy playing this little game of chase with her.
Then the temperature decreased again as she got closer. The ghost was not running anymore. It was immediately on the other side of a wall, and there was a chill going through the air, Litwick’s flame burned just a little bit brighter…
And then something grabbed Amelia’s foot and tried to trip her.
Whatever it was that grabbed her foot, it was both not giving off any ghostly energy, and it was also invisible to her eyes. But something had definitely grabbed her, and it wasn’t there anymore… was it?
How would Amelia respond to this? It’s still a bit chilly here.
1. Pokémon School Park. There’s a small park of grass in here. What kind of Pokémon might be in it? 2. Talk. Plenty of students and teachers. This is a wellspring of knowledge, someone must know something. 3. Challenge. Work your way up the leaderboard! Specify the level of opponent. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Study. You want to know something? Feel free to learn about it here! 6.1. Pokémon Habitats. Learn where you might find a specific kind of Pokémon! 6.2. Isson Geography. Learn more about the different places in Isson! 6.3. Names to Remember. Learn about Gym Leaders, Elite Four, or the like! 6.4. Local Legends. Learn about different tales from around Isson! 6.5. Pokémon Breeding. That’s also a subject. 6.6. Battling Basics. You likely know them already. 6.7. Specify. Tell what you want to learn and we’ll see if we have a course! 7. Amelia Specific: Investigate the any of the seven mysteries…?
1. A chilling hunter that attacks students who wanders the school at night! The temperature will decrease before the strikes! Students have reported being poked and startled and sometimes frozen by some invisible being, be careful!
2. An eerie cry sometimes fills the halls at night. It’s usually from the science room. It’s a shivering cry that echoes down your very bones… and those who goes to examine it are found knocked out on the floor the day after! Spooky!
3. The basement is occasionally spontaneously filled with smoke! People just go down there to grab something, when all of a sudden it’s all smokey and they have to run and fire alarms ring! Extremely suspicious!
4. A beautiful figure has occasionally been sighted in the window of the teacher’s lounge! No, not THAT beautiful figure, an unknown one! They say it has dark hair, white clothing and an indiscernible face… but upon examining the room, it’s empty!? Is this… a ghost!?
5. They say on certain nights, and only on certain nights, something comes out to play on the school roof. What could it be? What is the requirements for their appearance? What are they? All those who have seen them are entranced. What could it mean?
6. Someone reported that they opened the D-classroom door at night, and there was a dark hole in reality, just hanging there. Scared, he ran. Ever since then, that classroom has been locked at night. Why is that? Is something going on…?
7.
8. Familiar Faces: Daisy. Yeah, she’s still in front of you.
Connected areas: Pureplain City. All around, of course.
‘That’s ab-about it, yeah,’ Connor said. ‘Very well! T-take care!’ he then called after her as Claire left in all haste.
Route 13 up first, huh.
Claire cycled her way straight out of Worldedge City and towards the Route directly west of the city! She cycled on a decently regular road, seeing some lightning strike in the distance, and the route itself seemed bright in the day and so. If there had been a night in Worldedge, then it was day again now-!
Or was it?
Everything suddenly got all dark.
She’d just suddenly entered night.
Was this because some unnaturally powerful being that was capable of instantly turning everything into night had come to mess with her?
Nope. It’s just how it is on…
Route 13
No cat people, sorry.
Route 13 is the route between Worldedge City and Bigfjord City, it is known as the route on which it is always night. Why, exactly, is it always night? The reason escapes proper explanation, but it is as if the very energy of the sun is being sucked away when it enters this area. Instead there are dark clouds, which all habitually strike at the Power Station located in the north-east of the route. The result is that this grassy plain of otherwise unremarkable characteristics is masked by a constant shroud of darkness that is never going away, and it is charged with the electricity of the many wind turbines spread across the route as well as the Power Station itself.
The route has numerous darkness-dwelling birds, Hoothoot and Murkrow being the most common. There’s also Bunnelbys and Meowths, stalking around. However, inspired by the electricity around, some electric Pokémon have been drawn to these plains, even during the night, like Electrike and Shinx. As mentioned, the Power Station lies mildly ominously to the north-east, lightning strikes blasting it through the darkness with unnerving frequency, but in the south on a cliff lifted by the beginning of Mt. Strength also carries the Private Palace, owned by perhaps the richest man in Isson. If you’d have a reason not to just be dismissed immediately, that’d be where to go.
So, Claire’s going to train, is she? Well. Okay, then.
Pokédex Entry #163 – Hoothoot, the Owl Pokémon. It always stands on one leg, and changes leg so fast it’s rarely seen. It’s big, red eyes see clearly in the dark. They have an internal organ that keeps track of the planet’s rotation, allowing them to perfectly tell time. By giving them instructions, people have long been using them as alarm clocks before clocks existed.
Pokédex Entry #198 – Murkrow, the Darkness Pokémon. Commonly found near forests when it’s dark, they’re feared as alleged bearer of ill fortune upon those who see it. If spotted, it will attempt to lure the chaser onto mountain trials or forests where they’d get lost. It shows strong interest in anything that sparkles, and will attempt stealing it.
Pokédex Entry #52 – Meowth, the Scratch Cat Pokémon. During the night Meowth are known to sneak around stealthily in search of prey and shiny objects which it adores with a passion. During the day, Meowth is known to laze around all day. In the dark, its eyes glow.
Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.
Pokédex Entry #309 – Electrike, the Lightning Pokémon. It runs faster than the human eye can follow. When running, the friction is converted into electricity, which is then stored in its fur. This electricity stimulates its muscles and can also be unleashed in violent discharges. It gives off sparks when a storm is approaching.
Pokédex Entry #403 – Shinx, the Flash Pokémon. When its muscles extend or contract, it generates electricity. When it senses danger, a Shinx will let the electricity run through it, causing it to glow. If threatened, it uses its muscles to flash a bright light to blind the predator while it flees.
Ralia’s on high enough level for now, thank you very much. Gained some experience, but not enough to level.
Laurel’s Rock/Ground type worked excellently against the birds, normal types and electric types of the route, even though he didn’t have a rock or ground-type move to attack with. He could train well here.
Laurel grew to Level 13!
Lure had more problems, on account of being flying against birds and electric types.
Lure grew to Level 16!
Zeal, likewise, had some trouble with the local birds on account of his new Fighting-type. Still, there were plenty of Normal-types here, too, and it’s not like he was weak to electric!
Zeal grew to Level 16! Zeal learned Fury Swipes!
and a good way to 17.
Pip also needed to avoid the birds, but electric enemies couldn’t get off effective attacks against her. Some experience can be gained here!
Pip grew to Level 15!
So, do I call this one Bronzor or Tez? Still, Tez did fine. Birds can’t poke holes in him and normal types ran into similar problems. Experience gained.
Bronzor grew to Level 16!
… And that’s about that, there, right?
Moving south.
Route 10
Route 10 is a route dedicated to the sustenance of the largest city in Isson, as well as in large part the other nearby larger cities. Throughout the route, depths of wet farmland stretch under an uncertain sky, where crops grow with unprecedented strength, supported by the might of Pokémon. The air is moist, the plants grow well, and the farmers walk around under the influence of Psychic powers. The roads in Route 10 lead in all directions, the Crossing over the waters beside Worldedge City to the Northern Landmass, through the Mountain Valley to Stillwood Village, or simply west or south to reach the farther areas.
The Pokémon walking about the fields are Drowzees, yet the air has quite a few birds. There are Spearows and Taillows gliding about feasting on the bugs these farmlands naturally attract. Digletts are used to tilt the earth to create the optimal environment for farming, Bronzongs float about causing the occasional shower of water, with Bronzors being trained to eventually evolve and join their number. Here and there walks a happy Mr. Mime or a Mime Jr., the older ones creating shields around the crops and the younger ones trying to mimic them and failing. It's quite clear from the mystical air that this is very much considered quite close to Worldedge City still.
There were a bunch of farmers in the fields as well, looking over the Pokémon and the potential threats.
Route 8
To the west, there’s the massive mountain chain that links Mt. Chill and Mt. Strength. To the east, the ground makes a sudden nosedive down a couple of cliffs leading to the waters of Route 16 and/or 17. The area between is a flat, windy grassland, with plenty of bugs and plenty of birds preying on the bugs. Route 8 is a slightly leaning route that starts at the top of a hill by Freecape Town and ends up at the bottom Route 6, but it’s decently hilly on the way as well. The route is most well known for its birds, with Taillows, Staryus and Fletchlings flying about the place and Doduo’s running, but it’s also a place inhabited by curious mammals like Sentret and Bidoof. That, and bunches of Bird Tamers from Freecape Town!
On the west side of the route is the Tunnel. A dark cave that leads straight through the mountain to Cooldome City, a place where the toughest of trainers gather to battle it out in the Battle Dome. It is said that trainers who cannot overcome either the Tunnel or the Frozen Cave have no place in Cooldom City. On a lighter note, on top of one of these hills stands the Hall of Celebration, a place mostly known for the de-facto go-to place for marriages in Isson, both for people AND for Pokémon that like one another very much. Aside from getting married, it is also a place for bonding with your Pokémon and becoming closer than ever, the place holding a certain sway over potential evolutions that rely on friendship… but that aside!
Cycling through Route 8, Claire found herself on a slope downwards! However, she also stopped to challenge an eager young Lass.
‘I just got through the Tunnel by the skin of my teeth and caught a new ice-type Pokémon! Wanna see!?’ the lass told, eagerly.
Lass Diana would like to fight!
Pokédex Entry #582 – Vanillite, the Fresh Snow Pokémon. Born from icicles bathed in morning sunlight, they can use their cold breath to create snow crystals and make it lightly snow around them. They’re pleasantly cool to be around, so they’re commonly kept around indoors when it’s hot to keep it cool.
Icy Wind go-to best move. Has Uproar and Astonish if otherwise needed. Snow Cloak would raise evasion in a hailstorm.
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
Will start with Sand Attack. Mud-Slap is a ground-type move. Also knows Scratch and Astonish. Sand Veil would up evasion in a sandstorm.
Pokédex Entry #296 – Makuhita, the Guts Pokémon. Its body has a specific makeup that gains energy from being hit. Each time it’s struck down, it rises using the energy from the hit and stores some of the energy for eventual evolution. It loves to toughen its body above all else, happily undertaking harsh training.
Will start with Fake Out, then Force Palm is the strongest it has. Also knows Tackle if it somehow is more effective than Force Palm. Guts Pokémon has Guts, ups attack if status conditioned.
Then, as she cycled down… Claire might suddenly realize she was being raced. On her left and right, two Bird Tamers both riding Doduos chased after her, each as eager to defeat her. Regardless of how that ended, they’d afterwards smirk at her together. They were going to take her on at the same time!
‘You didn’t think you could ride through Route 8…’
‘ … without contending with the local Bird Tamers, did you!? ’
Bird Tamers Emmie and Darius would like to battle!
Pokédex Entry #84 – Doduo, the Twin Bird Pokémon. While having identical brains, the two heads have different identities. They take turns sleeping, communicate seemingly telepathically and cooperate to their goals. Better at running than flying, it’s found racing grassy plains with powerful strides up to 60 mph.
They start with double Doduo, and they start with double Growl to reduce attack! After that, Emmie prefers Peck, while Darius prefers Fury Attack! Mostly towards the same Pokémon! Emmie’s Doduo has Tangled Feet, raising evasion if it gets confused, while Darius has Run Away, which it isn’t going to!
Pokédex Entry #333 – Swablu, the Cotton Bird Pokémon. Swablu has light and fluffy wings that are like cottony clouds. This Pokémon is not frightened of people. It lands on the heads of people and sits there like a cotton-fluff hat. As it cannot relax in dirty places it will clean any dirt it finds with its wings and then clean them in a stream.
Emmie’s second Pokémon! She will use either Peck or Disarming Voice, whichever is the most effective! If in a pinch, she knows Sing, too! Natural Cure will not become relevant.
Pokédex Entry #661 – Fletchling, the Tiny Robin Pokémon. Its widely praised for having a beautiful chirp which it uses to communicate, it’s a merciless creature that claws and pecks at those who enter its territory. When captured, though, it becomes friendly and easy to train. When excited or agitated it doubles in temperature, so surprise-poking it is a good way to get your fingers burned.
Darius’ second Pokémon! Will start with Agility, making it super-fast, and then Peck for the life of it! Big Pecks prevents lowering its Defense!
Then, as Claire was approaching Route 6… a young man stepped forward, grinning with a Pokéball floating about him. He was going to challenge her, regardless if she wanted him to or not.
‘Hahahaha…’ said a boy with a mildly sinister smile. ‘My Abra just evolved from training on Route 6. His might will be tested on you! … After my other Pokémon have softened you up a bit!’
Psychic Hughes would like to battle!
Pokédex Entry #436 – Bronzor, the Bronze Pokémon. They were found in ancient tombs, and implements shaped like them are too. Ancient people seem to believe the pattern on their back had mysterious powers. They are closely related to mirrors in ancient writing, yet no surface of it is properly reflective. X-raying it, there’s nothing inside.
Bronzor will attempt Hypnosis, and then Confuse Ray, and THEN Confusion! Also has Tackle if enemy resists Psychic! Levitate makes it immune to Ground-type!
Pokédex Entry #577 – Solosis, the Cell Pokémon. Their bodies are surrounded by a special liquid that protects them from any environment, no matter how dirty. When among its own kind it communicates telepathically, and should it be endangered it drives attackers away using strong psychic attacks.
Solosis will use Reflect, and then Rollout! … Or Psywave if Rollout is somehow ineffective! Magic Guard defends from any non-direct-attack damage!
Pokédex Entry #64 – Kadabra, the Psi Pokémon. It emits special alpha waves from its body that can cause headaches from just being close to one. It has a peculiar attribute that while using its powers, machines around it are caused to malfunction in odd ways, like clocks going backwards. The spoon amplifies its power, if it is dropped Kadabra can only use around half its power.
Teleport and Confusion! … Is literally the only moves it knows, so it’s gonna spam them! Inner Focus prevents flinching!
Stuck here until done with battles. And here’s in case she wants to stay, hah.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are people around, travellers going along Route 10 towards Freecape or Raremine, or just the farmers exists too. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Hall of Celebration. Famous spot for bonding, between people, Pokémon or between both. Also famous marriage spot.
Connected areas: Route 10. The psychic farmlands await north before reaching Worldedge City. Route 6. The vast plains of wilderness await south before reaching Raremine Town. Freecape Town. The hanging town of birds and nobles, it’s also home to the Freecape Ferrymen. Tunnel. A hole in the mountain. Those unable to overcome it are unworthy of reaching Cooldome City.
Skylar called back Smiley, and started shaking him to wake up, but unfortunately Smiley stayed exceedingly asleep for now. Meanwhile, Celebrity jumped in and took that U-Turn! Fairy-type resisted the Bug-type attack, but after that Butterfree went back to her Pokéball. Lorette smiled a bit at Celebrity.
‘Something that doesn’t have wings of some sort, huh,’ Lorette commented, before throwing out her next Pokémon. The counterpart of the previous being, a huge, buzzing bee with two giant lances for stingers took form…!
Pokédex Entry #15 – Beedrill, the Poison Bee Pokémon. Extremely territorial, should someone intrude on their grounds they attack in furious swarms. They fly at high speed and attack with their venomous stingers. A poisoned prey is then taken back to the nest to feed on.
‘Alright, Beedrill! That one’s Fairy, so Poison Sting!’ Lorette commanded, and Beedrill surged forward at full speed at Celebrity!
‘The challenge now is to take care of something fast with high attack, heh,’ Lorette added on the end.
Straight forward it was! Dei shot the fireball straight forward (diagonally?) to illuminate the path, and they rushed to get through the forest…! … Which turned out to be the wrong way, because a mere just ten meters forward they almost ran into the resting place of an Arbok. Said Arbok had clearly been woken up by the fireball that flew over it, and the cobra Pokémon raised itself high and pointed the “face” upon its body towards Eryn and co, and it was decently creepy indeed when it was in motion. Regardless, an Arbok had fixed its sight on them, and if Kylie threw a Fairy Wind… well, it did next to nothing.
Arbok hissed and slithered forward towards them.
There’s still the flute in the background, and the moon gazing down on them, and Sableye eyes from around here.
1. Establish Presence. You can't achieve your goal without a base. Increase your staying power, be it by making allies, increasing public opinion, successfully keeping yourself entirely hidden or by making yourself stronger by any means. 2. Disrupt Enemies. There are far too many possible threats to the plan milling about. Keep them distracted, fighting one another, thinking you're not a threat, or otherwise simply utterly destroying them, leaving nothing behind. 3. Contribute to the Empire. Give what you do not need so girls in other worlds can do their job easier. This involves sacrificing captured monsters, magic items and magical girls to Asengav, opening a special portal and see Asengav's tentacles dragging it into the void...
Name: Mariette Pedersen
Name (Before Magical Girl): Lina Herring
Age (Magical Girl): 15
Age (Before Magical Girl): 4 (Horror doesn’t care.)
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. There is a reason behind this.
Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose.
Specialization: Oddball: Portals. Mariette is a master of using portals. She’s immensely powerful with them, too. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. With as high magical power as she has, she can create her portals anywhere within her sight, but she has much greater fine-control of their movement the closer they were created to her. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals.
With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative pocket-dimensions. She has no desire to leave this world behind, however. Also, if others flees through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals.
Second Specialization: Light. Mariette uses Light-magic to supplement her otherwise lacking offensive ability with something a bit more direct. She likes the speed and range of light-blasts, and the fact it flies straight without error allows her to open multiple portals precisely ahead of the blast to direct exactly where she wants the blast to go, making one shot of light feel like a hailstorm. It felt like a suitable offensive power for a high-magic girl like Mariette to bring down her enemies. Besides… the ability to cast spells to see through deception, detecting and dispelling illusions plus becoming aware if someone lies to her is more than welcome. Combines well with Eli’s Third Eye ability to detect if such means are being used to begin with.
Weapon: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps creating portals around the area, and Mariette channels her magic through it.
Power: Tentacles. These are sentient tentacles sprouting from anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat. Herself, she has no ability in the close.
Perks: Gifted - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this. Interdimensional Home - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place. Blood Magic - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly. Overcity Shift - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so. Interdimensional Tourist - It’s Joe. Joe’s an average man with normal job, a stressful life and a licence as an interdimensional tourist. He helps Mariette and the twins out with food and give them a place to stay, for now. He just felt sad for Mariette once, and now he has three girls living off of him… Huh.
(now Emergency, +2 Combat Perks) Hammerspace Handbag - Which actually is a portal of hers. She just reaches into the portal, and she has everything she needs there. Good to have. Allies - Along with her transformation, Asengav saw fit to provide Mariette with two allies that should come in handy. A set of two twinned-souls monster-girls. However, one has died, leaving only Eli. (Now Gold coin for extra +2 Perks) Awareness - You’d think a girl with one eye would see worse, wouldn’t you? Wrong. There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. Even when ambushed she seems to be able to block the attacks. Absolute Direction - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. … REALLY useful for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things.
Patron: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it.
Patron Benefits: Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions. Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could. Minions - They’re shaped like men and look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal. Retrieval - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for. Mystic Might - Asengav has provided Mariette with a bit of extra magical might, and... Mana Font - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit.
Patron Drawbacks: Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you. Mind-Bent - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and pain. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality. Insomnia - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it. Bane - Something as simple as a lit wax candle. A lit candle symbolises the hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively burn her skin up close. But, they must be kind of small. People holding wax candles will be unaffected by her portals. Also, broken mirrors. A broken mirror repels Mariette’s portal-sense that keeps track of the positions of her existing portals, where it feels like needles having been inserted into her painfully when she gets close to them. She cannot keep active portals going around them, as they pierce her with pain from proximity. Health Sapping - So much power is poured into Mariette, with the tentacles, minions, and so, that her movements and physical efforts are somewhat blocked.
Fighting Style: First things first. That eye-patch? That’s to ensure her enemies don’t realize her right eye is constantly looking through numerous portals. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. … Someone with the Third Eye likely would, though.
Mariette does not fight in close combat. She keeps enemies at range by relocating herself with portals or placing minions/allies in the way. From there, she can support allies and hamper enemies in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions, like when she fires her Light-attacks.
For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense.
For pure offense, she has her Light-magic. It’s decently straight-forward, she holds a weapon forward and blasts a destructive beam of light, which pass through multiple portals Mariette has strewn across the battlefield before properly hitting the target. When all else fails, she likes to stand on a portal to fall through in case an attack heads for her. She likes to team up with Eli to make her shoot into the skies through her portals or send her into combat supported by portals. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics.
Personality: Mariette carries herself like an extremely calm older girl, her expression remaining neutral and her force remaining intentful. She’s determined to achieve her goals, and may come across as rather arrogant. She’s playful around official matters but merciless in action. She often acts in a creepy way that seems to tell that not everything is all there. However, that isn’t all there is to her. She finds any small animals or stuffed such animal mind-bogglingly adorable. She wants to try every new experience she can notice, from singing to roller-coasters to arcade machines, wearing accessories and going to school, such. She rarely has the money to try anything, however. But, so it is.
Also, good luck trying to scare her. She’s been in contact with Asengav so often, she won’t even react to what the regular public might think is scary or repulsing. Like someone’s sudden death, or so.
History: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her.
An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes.
Lunacy of Love: In the previous season, Mariette got into a deal with Justine von Visceral to kidnap girls for her in exchange for assistance with her own goals. Mariette knew that Justine would eventually be an enemy, so she warned Lily Hanson and Alexander Shields in hope they’d prepare. In the deal with Justine, Mariette obtained firepower, but in the heat of the exchange, Justine’s sister Caroline attacked and killed her servant Deni when the slime-girl tried to protect her mistress. After that, Justine declared Mariette to have outlived her usefulness by blowing up her interdimensional apartment, and their battle started. Mariette flew to Alicia of Beacon and proposed a deal.
Mariette ferried the good guys into the Overcity to challenge Justine. She and Eli got into a battle with Caroline, managing to defeat her by the edge of their teeth, though in the midst of sacrificing her she was kidnapped by another being. Mariette then went into the dungeon and “rescued” the magical girls she had kidnapped for Justine, the mentally drained girls believing her. She then walked in on Justine’s treasury, emptying it into a portal before moving on. She spied Justine’s defeat, but was then taken back to the Interdimensional Apartment to see it had been renovated with a whole gothic mansion. Asengav was pleased with Mariette, and she was now informed the time was approaching for the next step…
Beyond the Looking Glass: Mariette got teamed up with her companions to prepare Penrose for the master plan. She made friends with Amaryllis, I think. Made a deal with Shion that was only seen behind the scenes. Came to the beach dimension with everyone else, was lost on what to do. Absolutely did not use the Platinum Coin on-screen, she did something that looked a lot like using the Platinum Coin on-screen, I’m still the Co-GM of last season, you can’t take this from me. … But, in the end, her group did a whole lot of nothing and probably won’t be relevant this season. Still unsure what I’ll have her do now. Oh, well.
Incantation: In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.
Additional Info: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance.
Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do.
For her services last season, Mariette has received a Platinum Coin. She has yet to decide what to do with it.
Magical Coins: A lot. She looted Justine von Visceral’s magical treasury. Ask the GMs. 1 Ruby Coin?
Received from lich fight, supposedly: 1 gold, 4 silver, 6 bronze. Received after rave event: 1 gold, 2 silver. Purchased Super Map for Eli: -2 gold, -2 silver
Total: 4 Silver, 6 Bronze, 1 Ruby.
Name: Eli.
Name (Before Magical Girls): Elizabeth Walton
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Underdeveloped/Skimpy She’s an amorphous harpy. She’s small and slim, except for all the slime she has a body one would expect at that age. She finds pleasure in ornaments, wearing them in hair and clothing. Her body is largely composed of black jelly, her arms are typically shaped like wings, her eyes looking very creepy and unnatural. … It should also be noted that the jelly is partly see-through and skin-tight, so one can kinda see the shape of her gelatinous body through, which is why it qualifies as skimpy.
When untransformed, Eli wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. She looks considerably normal for their age.
Specialization: Reinforcement and Darkness.
Reinforcement means Eli can block attacks with barriers, enhance the items or bodies of others as well as heal wounds. She can remove curses and other negative energies, and in addition her disguised human form is a bit tough and her words of encouragement have an intoxicating effect.
Darkness means the Eli can shield herself from detection as she uses her wings to glide through the night. She can see in the dark, and make herself temporarily intangible as well as warp herself short distances between shadows. She can also place minor curses and negative effects on areas and people.
Weapon: Melee/Ranged. That is, Eli doesn’t actually carry weapons. However, she can combine her magic with her amorphous body to suddenly form swords, pikes, axes, sharp feathers, guns and similar things, the ranged weapons powered by her own magic to fire. These weapons are not powerful, but the weapons she can produce this way can be really adaptable to what is needed at that moment, and can emerge from any part of her body.
Power: Third Eye. Eli has a special sight called the Third Eye, allowing her to see the flow of magic, straight through illusions and see traces of past magic having been used in areas. Eli was originally created by the Twin Soul power of her sister.
Perks: Dual Weapon - Eli have mastered the art of making ranged weapons out of her amorphous body as well as firing these with her mana as ammunition. Wings - She’s a fluid harpy. Somehow. Eli can’t actually fly as well as birds, but she sure can climb, jump and glide around. Martial Training - Eli’s accomplished in a very wide variety of weapons to go with her ability to form weapons on the go. She’s also quite tactically gifted and could handle commanding armies. Flexibility - Eli’s fluid and adaptable, amorphous. While she normally looks like she’s supported by bones, she can suddenly curve in impossible ways when the current amount of flexibility just didn’t cut it. Super Map - A map that shows surrounding areas, features and topography, as well as the positions of allies and enemies, changing as the situation changes. Can be used in the Overcity, with unpredictable and confusing results. Cannot detect portals, gateways in and out of the Overcity, or other kinds of warp-points.
Monster Girls: To summarize, Eli’s an amorphous harpy that have wings instead of arms, yet is much more a slime-creature than a harpy. She makes use of this every way she can. Nonstandard Limbs - Her limbs are slimy harpy things. Though, given that her wings are slime, they can still hold things. Devourers - There’s a certain hunger within Eli, which could make her attack humans if not properly fed with meat. Mariette ensures to always keep a significant amount of meat in her Hammerspace Handbag just in case. Amorphous Body - She’s a liquid harpy. Eli’s form is difficult to injure, her fluids can make her bodies contort when it doesn’t feel like looking like it does, and so on. There’s a ton of consequences. Second Specialization - Aside from natural Reinforcement, Asengav gave Eli and her sister the gift of Darkness to add to their magical arsenals. The two were very efficient spies, because of this.
Patron: Asengav, Horror.
Patron Benefits: Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions. Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could. Takes One To Know One - There are two parts of Asengav’s power. The portals and the darkness. Eli is literally dripping with the darkness to her cores, and this has consequences. She feels the same energy if exposed to it in others. This allows Eli to see through the disguises of monsters and detect Horror champions should they touch or meet eye-to-eye. If they have a bane, she also gets a rough idea of what it might be. A better idea the longer she looks them in the eyes. Retrieval - As with Mariette, should Eli end up in mortal danger and Asengav has the time to spare, her Patron might reach out through a portal and save her. Might. It’s a multidimensional being with plenty of other things on its mind. Saving underlings is significantly less important than saving champions. If she’s lucky, with other words. Magical Overload - Eli’s an amorphous harpies.
Patron Drawbacks: Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you. Insomnia - With a horror as their patron, the monster girl doesn’t have an easy time falling asleep. Something’s always clawing at her mind, whispering horrendous nothings, giving her terrible dreams when she does fall asleep. Eli does rarely ever want to go to sleep, staying up playing games or stalking targets outside instead, and this is a large part of that. But eventually, she has to… Mind-Bent - Eli is as mind-manipulated as Mariette. She thinks she’s following Mariette out of her own free will, but she’s really not. Her mind has a compulsion to follow Asengav and her current leader, Mariette, and although Eli can disagree with commands she can never even consider going against the cause. Any notion of such will send a pang of pain through her head, punishing her for even thinking the thought. Should she ever fall out of favour with their horror overlord, Eli will find herself a quivering wreck huddling forever in fear unless someone bends her mind back. Bane - While Mariette is affected by both lit wax candles and cracked mirrors, Eli is more or less immune to the cracked mirrors. This is because she has no portal or dimension-travelling abilities of her own, which the cracked mirror bane is linked to. However, a lit wax candle is the bane of the darkness of Asengav, which Eli is the personification of. The slightest light of such a candle or the smell of wax in her noses will cause burning pain, forcing Eli to flee. Being locked inside a room with lit wax candles will burn her alive and cause her amorphous body to melt. A much more extreme reaction than that which Mariette experiences. Monstrous Form - Eli’s an amorphous harpy.
Fighting Style: As stated before, Eli’s an amorphous harpy. Compared to other magical girls, Eli isn’t very powerful, but she’s got considerable adaptability. Her wings and her fluid body allows her to swirl around, and her ability to form hard melee blades or ranged weapons that can shoot out of her body can very easily take an enemy by surprise. Being fluid, Eli’s difficult to hurt and is quite flexible. She dances on the battlefield and take out enemies one at a time.
Eli doesn’t necessarily belong on the battlefield alone, though. With Darkness magic, she makes sneaky attacks that the enemy don’t see coming as she’s hidden herself, and with Reinforcement she can power herself up to match stronger enemies or heal damage. She removes curses from herself with Reinforcement and then puts curses on her enemies with Darkness up close. But, the typical magical girl should be able to fight her off, she’s not that strong.
When she REALLY become deadly is when she’s matched up with Mariette, with portals on her side. Then Eli can dive through portals, shoot through portals or be defended by portals, greatly amplifying her effectiveness. Yupp.
Personality: Eli’s a naturally shy person, although she has lately been getting a bit more confident. She used to only be able to speak confidently in the word-games she played with her sister, but ever since the climactic battle with Caroline Eli’s found a source of confidence within her, a desire that allows her to act to accomplish Mariette’s goals. She can even be a touch playful, but otherwise she’s as serious as they come, if a bit more whimsical and likely to get scared than her mistress. However, regardless of how at peace she is with having defeated Caroline for Deni, Eli will forever mourn her departed sister.
History: Something went very wrong when Denise Walton was born. Because, somehow, she was born with two consciousnesses in her mind, which switched often. To make things easier, the other personality was called Elizabeth. They were two personalities in one body. Not unheard of, but they were constantly messing up for one another as one was shier than the other. The years went by, and there didn’t seem to be any way to solve this. The two girls in the same body felt panicked, and prayed to the heavens out of stress that something would come and solve their predicament. Unfortunately, something heard them.
Asengav approached them, feeling that the two personalities had been caused by a considerable base of mana. He offered them a way out, and they agreed. Deni and Eli were then formed, split in two and given half the age of each, and they’ve been trained to follow Asengav’s commands and then follow Mariette on her mission. So they did, until the day Deni was slain by Caroline von Visceral. Now Eli alone, who originally didn’t even have a body of her own, follows Mariette to accomplish the goals. She’s fairly lonely.
Incantation: Love and passion, squander my life, make me fight for meaningless ambitions! Eli! Here I go!
Additional Info: Eli can sometimes be seen in arcades owning the heck out of anyone challenging her or her high-score, and she’s totally calm and cool about it, too. She privately wants to make it big as a competitive gamer or an author. She’ll then remember that Deni used to always happily remind her that becoming famous in their condition would be a terrible idea. Eli then gets depressed.
Eli has received a Platinum Coin for her services last season. She thinks of what it can do and clutches it close at all times…
Type: Horror
Name: Unpronounceable, but we call him Asengav.
Personality: Asengav’s a perfectionist horror. It has a master-plan in place, and it will follow it to the letter. As for the rest… who really knows. He’s very calm for a monstrosity that can drive you insane with his mere presence. When he peeks at the world, he often does so through mirrors. They somehow work well with his dimensional magic. So if you glimpse something that really, REALLY shouldn’t be there in the mirror, but look again and it isn’t there… it is quite possible Asengav might have been watching you.
History: For all we know, this horror simply was. One might claim it was somehow formed when countless dark sorcerers from a hundred billion realities committed the same atrocious dark ritual in the same location in many universes, sending all the magical energy spiraling into one location in the multiverse and bringing a horrific entity to life… but that’d just be theorizing, because nobody knows. What we do know, is that its name is unpronounceable. We know it can travel through dimensions at will, and is investing into monsters and girls in many, many different alternate versions of the same reality, influencing each in a tiny way to tip them all away from one another and then watch to see what happens.
As for what he wants with this reality… … … … … Who really knows…?
Resources: An important thing to note about Asengav is that he has invested in many different dimensions, throughout multiple different possible realities. While in the world which Mariette wanders she and her two allies were his only agents, across the multiverse he has many, many more monsters and minions doing his work.
And, um. Asengav does have coins, but you’re expected to work for him because you’ll die if you don’t. You know the skill, Absolute Direction? Yeah. Asengav… has that. Across multiverses. You do not escape Asengav if he has decided to hunt you. And, honestly, he can do much worse things than simply kill you. Muuuuuuuch worse.
One thing he does provide is giant mirrors for the sake of some of the rituals that he wants his followers to conduct for him. They greatly amplify his power, after all.
Additional Info: On the banes. These two are composed of two different parts. One is the portal magic, the other is the darkness magic. They have two different banes. The portal magic’s bane is a cracked mirror, with such a nearby the portals won’t form properly and send pain through any user of such magic, including Asengav himself. Then, there’s the darkness magic which he uses to slide about undetected and murder those he needs to. The bane of that is a lit wax candle, which banishes Asengav’s darkness. However, it should be noted that the other kind of magic can be used in the other’s bane. Portals can be formed around candles, darkness can be used around cracked mirrors. Though, those with candles will be unaffected by portals, due to it partially taking them into the Asengav’s dimension, where he doesn’t want them, ever.
Mariette has both Darkness and Portal magic within her. She uses Darkness when commanding minions, having excellent awareness and her tentacles of sheer darkness. This means she’s affected by both Asengav’s banes. Eli is touched by Asengav’s darkness to the very core, much more deeply than Mariette, but doesn’t have any portals in her. This means a lit candle will affect her way worse than it will Mariette, to the point that long enough exposure will cause her to melt and dissipate. She is, however, completely unaffected by cracked mirrors, something Mariette is way worse affected by.
Recruited through Emergency.
Rolls 19. 15 years old. Rolls 12. Average body. +1 AGI. Rolls 20. Oddball. Eventually decided on +2 MAG, +1 LCK. Rolls 15. Mystic. +1 MAG. Rolls 14. Elaborate. +1 MAG. Rolls 20. Tentacles. Wooh.
Combat Perks. Rolls 5. Gifted. +1 to an Oddball stat. MAG! Rolls 9. Blood Magic. +1 VIT
Support Perks. Rolls 5. Interdimensional Home. It was about here that I decided to make her speciality portals, and made it MAG and LCK because all the MAG I got earlier from Mystic and Elaborate. Rolls 5. Hah. 14, Overcity Shift.
Other Perk. Support Table. Rolls 5. Whelp. 1, Interdimensional Tourist.
10. Hammerspace Handbag - Picked with Emergency. 14. Allies - Picked with Emergency 19. Awareness - Picked with Gold 10. Absolute Direction - Picked with Gold
Rolls 18. Horror. Oh, dear. Benefits: Minions - Free Reasonable - Switched to from Marked, Free Retrieval - Extra Creeping Doom - Bought with Bane Mana Font - Bought with Mind-Bend Mystic Might (+1 MAG) - Bought with Health Sapping
Drawbacks: Quick-Tempered - Mandatory Insomnia - Mandatory Bane - Bought with Creeping Doom Mind-Bent - Bought with Mana Font Health Sapping (-1 AGI, -1 VIT) - Bought with Mystic Might
10 points to spread with 3 silvers and 4 bronze. Invest them all in MAG.
STR: 4. AGI: 4. VIT: 4. MAG: 20. LCK: 5
Now, I have an ally. Let’s roll for her.
Monster Girl Rolls 1. 7 years old. Rolls 4. Underdeveloped. +1 MAG. Rolls 5. Reinforcement. +1 STR, +1 AGI, +1 MAG, +1 LCK. +1 VIT out of costume. Rolls 3. Melee. +1 STR, +1 VIT. Rolls 3. Skimpy. +1 AGI. Rolls 6. Twinned Souls. -1 all stats, but there’s two of them. Need to roll weapon, costume and power for second girl.
Three combat perks. Rolls 1. Dual Weapon. +1 new weapon stat. … Ranged, +1 AGI. Rolls 17. Wings. Rolls 2. Martial Training. +1 STR. 6. Flexibility. +1 AGI. Gotten with Amorphous Body.
Rolls 20. Ebon Mint. … Rolls 17, Beacon. Decided that they’ll likely just get the same patron as the original character.
Monster girls. Body Mutation: Nonstandard Limbs. They’re harpies, since I rolled wings. Mind Mutation: Devourers. Eat some meat or eat men. Body Mutation: Amorphous Body. +2 VIT, Flexibility. They’re liquid harpies! Second Specialization: Rolls 10. Darkness. +2 MAG, +1 VIT. (gosh, Asengav would have become so different if they hadn’t rolled Darkness… XD)
Later decided they’d have their own drawbacks/benefits.
Benefits: Creeping Doom - Switched to from Minions, Free Reasonable - Switched to from Marked, Free Retrieval - Extra Takes One To Know One - Bought with Bane Genki Girl (only for Deni) - Bought with Mind-Bent (for both)
Drawbacks: Quick-Tempered - Mandatory Insomnia - Mandatory Bane - Bought with Takes One to Know One Mind-Bent (for both) - Bought with Genki Girl (only for Deni)
Because allied monster girls, no coins to spend on them.
Name: Deni. Denise Walton.
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Girl
Gender (Before Magical Girl): Girl
Appearance: Deni’s a seven year old little girl, currently when transformed gets a flowing blue and white outfit reminiscent of that which is archetypical of the samurai to wear, though Deni’s more of a tiny ronin. She wears sandals on her feet and has tied her long black hair back into a ponytail. She retains her orange eyes, and carries at her side a long blade with purple handle and a blue sheath.
Untransformed, well.
She’s the same as she was before. Black hair, tiny body, likes little dresses and running barefoot. Regains her normal blue eyes despite them being perpetually orange since becoming a Magical Girl.
Specialization: Reinforcement. Deni’s naturally a Reinforcement specialist, capable of boosting the performance of herself and others around her. She can also form small barriers to block what she cannot dodge, heal small wounds and slowly cleanse an area of curses or negative energies. That’s what she does.
Weapon: Melee. The sword, formed from who knows what, is a long straight blade which is constantly reinforced by Deni’s reinforcement specialization and will match enemies with considerable sharpness. Thanks to Martial Training, Deni wields it with magnificent skill, too.
Power: Twin Soul. Eli still exists out there, that magic has still been taken out of Deni’s soul, somewhat weakening her. She doesn’t see this as a weakness, however. No way that she’d see Eli as a weakness. With her recklessness, she has put her sister through such terrible things. She’s got to find her and comfort her…!
Perks: Martial Training: Her one advantage over others is that her mind is filled with the proper usage of the sword she carries, and advanced techniques to stay alive on a battlefield. Flexibility: One way or another, bending out of the way as if she was still made out of jelly still comes naturally to Deni~ Fated: Deni didn’t survive for nothing. She wasn’t revived for nothing. Something’s looking out for her, almost like the universe itself didn’t want her to stay dead. Get out of Jail: Deni’s days of having her hands tied are DONE. She found a shortcut in Reinforcement magic that actually allows her to teleport, but only if she’s backed into a corner. Big Damn Heroes: Her token still lies with her sister. She can feel it. It’s her connection. If Eli’s ever in danger, Deni will sense it.
Patron: Solo
Patron Benefits: Free Agent: Deni’s free! She can work for whoever she wants! Genki Girl: Deni’s always been an inexhaustible girl, she basically cannot get tired.
Patron Drawbacks: Alone: Having lost her backer, Deni has nobody but herself to rely on now.
Fighting Style: Deni’s not the strongest, not the most agile, not the toughest, and certainly not the most magically powerful. What she does have, however, is skill. Like the little ronin she has somehow become, Deni does her best to use her Martial Training and Flexibility to their best to dodge and attack back, using simple but effective skill and a really, really sharp blade to determine the winner of her battles. Deni will be more skilled than any girl or boy that has no form of Training perk dedicated to their ability in combat, even if they can be far faster and stronger than her. This skill is what she’ll be relying on.
That said, thanks to Reinforcement magic, Deni’s physical performance is often higher than her stats would imply, and if she gets wounded she can but take a pause and heal herself. She can block attacks with barriers if she realizes she cannot dodge, and that’s just another bit to add to the skill she hopes to outperform the enemy with. Creating small barriers in mid-air for her to use as platforms helps her maneuverability, using the bare minimum of mana to overcome her opponent. That said, she’ll often be fighting as the underdog, and as such will avoid fighting those way stronger than her and seek out circumstances where she might be the most effective.
Personality: Deni’s an excited person who wants to head out and do things. She’s mischievous, playful and all-around happy. She likes to tease and look good, and there’s a certain style to her current appearance that she really likes. However, now, after dying and being separated from Asengav, she has a mission. She has to make sure nothing horrible happens to her sister, who’s in a far, FAR worse position right now! The determination burns within her! Let’s see what could happen!
History: Denise Walton was born with two personalities within her, the other being named Elizabeth for simplicity. They enjoyed one another but struggled to live in the same body. They prayed that something would separate them… and Asengav answered, splitting them up while also making them monster-girls fighting under his command. They had no idea their minds were being bent to follow his orders as they headed off with Mariette as her underlings. So it continued… until Deni was consumed by Caroline von Visceral, drained from reality and abandoned by Asengav.
Not wanting his essence consumed by the blood-soaked Father, Asengav disconnected himself from the doomed Magical Girl. … Except, after he pulled away, an unknown Platinum Coin was spent, one Asengav had not given. A similar one had been given to Eli, and if spent, Asengav would regain control of Deni. However, that was not the coin that was spent. Instead, the coin was one (accidentally) given by the caring Puchuu Kousai, the refreshing power enough to restore the young girl back to her original, intended shape. While very surprised at first, Deni was quick to adapt to her new form and embark, intending to reclaim her sister, one way or another.
So, technically, Deni had a backer for a moment, that being Kousai the Puchuu. Except, Kousai doesn’t even know it, and as such Deni went straight to becoming a Solo girl right after receiving the coin. Yupp.
Incantation:Harmony and courage, take a stand, support me as I head to where my life gains meaning! Deni! Here I go!
Coins and Items: Infiltrator - A device that detects and lets you infiltrate Interdimensional Homes when close to the entrance.
Currently owes Veronica 9 silvers. 2 silvers obtained from hunting goblins.
Additional Info: Deni likes to visit parks and school playgrounds to play with the children around there because it’s fun, enjoying perplexing teachers as she’s not one of theirs.
Deni still possesses the ability to change her body-shape at will from that time when she made a wish to the Djinn sisters. She’s not able to fight when in a different shape, this change is purely for the sake of style and appearance, though she can make herself look like an adult or a stranger to avoid people looking for her. She has to be transformed for it to work. In order to fight, she has to revert to her base appearance, though she could possibly use it for ambushing or so. She likes being adult occasionally, so it’s mostly for that.
Origin: SMUG
Age: 7 Underdeveloped: +1 Mag. Specialization: Reinforcement. +1 Str, +1 Agi, +1 Mag, +1 Lck, +1 Vit out of costume. Weapon: Melee. +1 Str, +1 Vit. Costume: Flowing. +1 Str. Power: Twin Soul. (-1 to all stats) Perks: Martial Training: +1 Str. Flexibility: +1 Agi. Fated: +1 Lck. Get out of Jail Big Damn Hero
2 silver and 3 bronze coins = 7 points. … 2 on Agi, 3 on Vit, 2 on Mag.
Str: 7 Agi: 7 Vit: 7 Mag: 7 Lck: 5
Other agents of Asengav. Remains existing because they were created while I was Co-GM, but as a Co-GM turned player I need to follow a unique version of the "only 3 combat NPCs" called "can only use 3 at a time". Hah.
Called from across Asengav's interdimensional empire to support Mariette on her quest. Their failure would not be taken lightly.
The spokeswoman of Asengav. A monster-girl with an elfin appearance, who is fiercely loyal to Asengav and jealous of the power he’s granted Mariette. A denizen of the Overcity, she has amassed a vast array of contacts over her immortal life.
Stats: STR: Not her thing AGI: Exceptional VIT: Decent MAG: Excellent LCK: Average
Freya Cameron
Age: 16 Specialization: Beast & Stone Weapon: Claws of the Were-Lamia (Fists) Power: Barrage Patron: Asengav
A monster girl from a world torn by a war for survival. While a level-headed and competent commander of Asengav, she is unfortunately plagued by an overpowering desire for the flesh of mortals. A chief physical enforcer for when the time of battle comes.
Age: 11. It should however be noted that her transformed form looks adult. She’s a tree with tree-manipulation powers, she’s not bound to one single appearance. Specialization: Wood Weapon: Her own body. (Fists) Power: Regeneration Patron: Asengav
A tree-monster bereft of what once made her human. Wordlessly and apathetically she lives, seeking to take control of whatever vegetation is around. In battle she roots herself in place, manipulating the terrain to her advantage. Her wood-body makes her very hard to hurt.
Strangely, animals seem to like her and settle down near or on her, and she cares for them in turn.
An energetic and bright girl that feels out-of-place among the minions of the Horror. She does her best to support those she feels needs it, which at the moment is Taihei, the Artificer. However, she has a specific duty that Asengav has prepared for her.
A pessimistic monster-girl within the ranks of Asengav’s troops. Above all, she is a creator of magical items and crafts, which can be very useful. However, her soul is constantly plagued by an infectious horrendous bad luck, causing misery to those around her.
One of Asengav’s primary monster-hunters. A cool-headed girl who is confident in her abilities. With her ice she constantly forms great icy beasts to do battle with her, leaving the battlefield and her enemies frozen in her wake.
One of Asengav’s primary monster-hunters. A hot-headed girl who hides her pessimism under a love for combat. Has had little contact with other humans throughout the years, and is rather excited at this chance to meet other Magical Girls.
Stats: STR: Exceptional AGI: Considerable VIT: Impressive MAG: No Slouch, Either LCK: Basic
An empath under the command of a horror able to traverse worlds. A sneaky woman who wants to enjoy life by acting how she never could. She can head back to a world filled with whatever emotions she needs, making her exceptionally dangerous and versatile.
Wouldn’t really go back to her disguised self when injured. Her spider-self IS her real self, if anything she’d go back to being a spider if hurt in her disguised self.
Age: 16 Specialization: Reinforcement & Psychic Weapon: Dark Silk (Fists/Mystic) Power: Killing Blow - Overwrite. A blow directly to the mind. Patron: Asengav
A monster-girl employed by Asengav. With Reinforced web and Psychic abilities, she’s the one deployed when Asengav wants someone captured and information extracted. A playful spider, she’s an exceptionally competent kidnapper and mental manipulator. An important pawn for Asengav. Not to be lost in pointless skirmishes.
Stats: STR: Impressive. AGI: No Slouch VIT: Not here either MAG: Magnificent LCK: Not Bad, Actually
Jelena Dias
Age: 7 Specialization: Metal Weapon: Metal Gauntlets (Fists) Power: Third Eye Patron: Asengav
A limbless girl who compensates with metal limbs. Preferring to be transformed over all else, she seeks combat and peace of mind. With the ability to manipulate even her own limbs, she becomes a versatile combatant spreading her traps across the battlefield.
A playful monster-girl new to the world of humans. So many sights to see, opponents to face and friends to make. The most chaotic and unpredictable of the troops, Mayra will often just do what occurs to her whims rather than what she might have been ordered to.
Stats: STR: All AGI: Are VIT: Pretty MAG: Awesome LCK: With an exception
"Mission Control". A girl so hidden you forget what she looks like when you look away. She keeps out of sight, helped immensely by her many perks working to keep her hidden, you might have seen her without knowing it. She gathers info for the team, keeps them updated, and is always just a phone-call away...
Appearance: A young 12 year old girl, with shoulder-length blonde hair, red eyes, white stockings. She wears a little blue/white dress that counts as elaborate, showing off her sides and shoulders a bit. On her body she wears small skull accessories, in her hair and a bigger one at her hip. A halo floats over her head, manifested along with her spirit powers, and behind her a couple wings have manifested. She’s an angel-monster girl, somehow, and her mind is suitably warped.
Specialization: Oddball: Magical Coins - Olivia is an expert at researching, breaking down and developing magical coins. She can apply her magic to generate new effects, understand existing ones and reconstruct it according to her will. Her work takes time to do and won’t work as smoothly unless she has the inherent power of magical coins to work with, but nevertheless she’s able to create entirely new coins with new effects the more she works. Out of costume, she’s never going to run out of spare change. & Spirit - Specifically, the power over five specific really powerful spirits. Fighting Styles describe it in detail.
Weapon: Mystic Menus - When Olivia works, menus manifest in front of her. Using them she can see what sort of effect anything she does has, it gives her status-updates and also allows her to select what to do next. Reading her Fighting Style should clarify a bit, but she also gets a crafting menu that remembers all she’s tried to do in the past when working on coins.
Power: Third Eye - It helps Olivia identify the magic she’s working with, having the sight.
Perks: Gifted - It wouldn’t make sense unless Olivia was good at what she does. Enhanced Sustenance - So Olivia can work all night if so needed. Training - Olivia knows everything about the development of magical coins. Get Out Of Jail - If she’s ever kidnapped, Olivia will slip out of the kidnapper’s grasp. Hammerspace Handbag - So she can store her things/coins somewhere. Wings - Earned from Wings Monster Girl thing.
Monster Girl: Devourer - Olivia will occasionally need to devour some flesh. Mariette provides it to her. Weakness: - Light. To ensure that Mariette can always subdue her. Second Specialization - Spirit. She can command souls to help her work. Wings - Just a couple wings. For appearances sake.
Patron: Asengav, Interdimensional Horror
Patron Benefits: Magical Overload - She became a monster girl. Supplier - In order to facilitate her work, Asengav provides her with money. Like all other Asengav girls, she has Creeping Doom, Reasonable, Retrieval and Mana Font.
Patron Drawbacks: Monstrous Form - She became a Monster Girl. Bane - Foreclosure notes. Notes of overdue bills. As a girl focused on wealth, her power doesn’t work well with proof of poverty. Like all other Asengav Girls, she has Quick-Tempered, Mind-Bent and Insomnia.
Fighting Style: A spectral unit of five characters appears before her. These are the archtypical five members of any team, the swords-wielding DPS, the magic-wielding DPS, the strong tank, the booster/healer and the quick thief/assassin-like character. Olivia controls them like she was playing an RPG, commanding the frontline fighters where to attack and the magic-wielders who to boost and heal, and all-in-all the five of them are much harder to destroy than regular spirits.
Olivia herself is exceedingly vulnerable, but count on these five protecting her at all costs, as far as Mag 20 will let them.
Personality: A girl made subservient, quiet and submissive, made to do nothing but focus on her work as a drone of Asengav’s production, not meant to rest or sleep for Enhanced Sustenance keeps her going. She’s a quiet girl that follows her orders, and that’s all Mariette needs her to be. She still has the material to become excited in there, it’s with honest curiosity that she continues her work on the coins, but otherwise she desires little else than to focus on her work. She’s an utter scaredy cat when it comes to actual danger.
History: Annie Marchand was a common Magical Girl, new and inexperienced, recruited by a distracted Puchuu in a small town. She’d grown up an orphan but gotten fake parents when she made her contract, and was defending her home with a Light-specialization. All-in-all, she was hopeful for her future as a Magical Girl. … Then Mariette kidnapped her out of nowhere, handed her over to Justine who brainwashed her, then Mariette took her back with some charismatic speech or something.
She was then embraced by Asengav, who properly mind-bent her. After that, Mariette required someone to make coins for her. As such, she ordered Annie to take a Red Coin, and to follow exceedingly strict orders for how to create herself afterwards. A new name was required in order to remove all attachment to her former identity as Annie Marchand… and as such, Olivia Giles was born.
Incantation:… She’s never untransformed, why would she need an incantation?
Additional Info: She is not ever meant to be in battle. Annie was a bit of an RPG nerd. She took a few artistic liberties with how her powers manifested, hence the RPG-like setup.
Smug. 14 years old Underdeveloped (+1 Mag) Oddball - Magical Coins (+2 Mag, +1 Vit) Mystic (+1 Mag) Elaborate (+1 Mag) Third Eye
Enhances Sustenance +1 Vit (so they can work all night) Gifted +1 Mag (good at coin development) Training +1 Vit (expert coin maker) Get Out Of Jail +1 Agi (so she can’t be kidnapped) Hammerspace Handbag +1 Lck (so she can carry what they made + supplies)
Extra Benefit +Magical Overload +Supplier
Removed Benefit -Minions (she doesn’t need them)
Monster Wings - Because the image has them. +1 Agi, then +1 Agi for the perk. Devourer - Need to eat stuff. Second Specialization - Spirit (+3 Mag). Also because of the image. Weakness. To keep her in check.
Age (Before Magical Girl): 4 (Horror doesn’t care.)
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. There is a reason behind this.
Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose.
Specialization: Oddball: Portals. Mariette is a master of using portals. She’s immensely powerful with them, too. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. With as high magical power as she has, she can create her portals anywhere within her sight, but she has much greater fine-control of their movement the closer they were created to her. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals.
With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative pocket-dimensions. She has no desire to leave this world behind, however. Also, if others flees through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals.
Weapon: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps creating portals around the area, and Mariette channels her magic through it.
Power: Tentacles. These are sentient tentacles sprouting from anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat. Herself, she has no ability in the close.
Perks: Gifted - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this. Interdimensional Home - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place. Blood Magic - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly. Overcity Shift - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so. Interdimensional Tourist - It’s Joe. Joe’s an average man with normal job, a stressful life and a licence as an interdimensional tourist. He helps Mariette and the twins out with food and give them a place to stay, for now. He just felt sad for Mariette once, and now he has three girls living off of him… Huh.
(now Emergency, +2 Combat Perks) Hammerspace Handbag - Which actually is a portal of hers. She just reaches into the portal, and she has everything she needs there. Good to have. Allies - Along with her transformation, Asengav saw fit to provide Mariette with two allies that should come in handy. A set of two twinned-souls monster-girls. However, one has died, leaving only Eli. (Now Gold coin for extra +2 Perks) Awareness - You’d think a girl with one eye would see worse, wouldn’t you? Wrong. There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. Even when ambushed she seems to be able to block the attacks. Absolute Direction - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. … REALLY useful for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things.
Patron: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it.
Patron Benefits: Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions. Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could. Minions - They’re shaped like men and look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal. Retrieval - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for. Mystic Might - Asengav has provided Mariette with a bit of extra magical might, and... Mana Font - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit.
Patron Drawbacks: Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you. Mind-Bent - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and pain. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality. Insomnia - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it. Bane - Something as simple as a lit wax candle. A lit candle symbolises the hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively burn her skin up close. But, they must be kind of small. People holding wax candles will be unaffected by her portals. Also, broken mirrors. A broken mirror repels Mariette’s portal-sense that keeps track of the positions of her existing portals, where it feels like needles having been inserted into her painfully when she gets close to them. She cannot keep active portals going around them, as they pierce her with pain from proximity. Health Sapping - So much power is poured into Mariette, with the tentacles, minions, and so, that her movements and physical efforts are somewhat blocked.
Fighting Style: First things first. That eye-patch? That’s to ensure her enemies don’t realize her right eye is constantly looking through numerous portals. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. … Someone with the Third Eye likely would, though.
Mariette does not fight in close combat. When she fights, she prefers to do so behind the minions of her patron. From there, she can support them in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions.
For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense.
She doesn’t really have much high-power attacks of her own, but her portals are there to ensure the enemy never get close. She likes to team up with Eli to make her shoot into the skies through her portals or send her into combat supported by portals. Mariette can easily change her own location as well by just walking through a portal herself. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics.
Personality: Mariette carries herself like an extremely calm older girl, her expression remaining neutral and her force remaining intentful. She’s determined to achieve her goals, and may come across as rather arrogant. She’s playful around official matters but merciless in action. She often acts in a creepy way that seems to tell that not everything is all there. However, that isn’t all there is to her. She finds any small animals or stuffed such animal mind-bogglingly adorable. She wants to try every new experience she can notice, from singing to roller-coasters to arcade machines, wearing accessories and going to school, such. She rarely has the money to try anything, however. But, so it is.
Also, good luck trying to scare her. She’s been in contact with Asengav so often, she won’t even react to what the regular public might think is scary or repulsing. Like someone’s sudden death, or so.
History: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her.
An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes.
Lunacy of Love: In the previous season, Mariette got into a deal with Justine von Visceral to kidnap girls for her in exchange for assistance with her own goals. Mariette knew that Justine would eventually be an enemy, so she warned Lily Hanson and Alexander Shields in hope they’d prepare. In the deal with Justine, Mariette obtained firepower, but in the heat of the exchange, Justine’s sister Caroline attacked and killed her servant Deni when the slime-girl tried to protect her mistress. After that, Justine declared Mariette to have outlived her usefulness by blowing up her interdimensional apartment, and their battle started. Mariette flew to Alicia of Beacon and proposed a deal.
Mariette ferried the good guys into the Overcity to challenge Justine. She and Eli got into a battle with Caroline, managing to defeat her by the edge of their teeth, though in the midst of sacrificing her she was kidnapped by another being. Mariette then went into the dungeon and “rescued” the magical girls she had kidnapped for Justine, the mentally drained girls believing her. She then walked in on Justine’s treasury, emptying it into a portal before moving on. She spied Justine’s defeat, but was then taken back to the Interdimensional Apartment to see it had been renovated with a whole gothic mansion. Asengav was pleased with Mariette, and she was now informed the time was approaching for the next step…
Beyond the Looking Glass: Mariette got teamed up with her companions to prepare Penrose for the master plan. She made friends with Amaryllis, I think. Made a deal with Shion that was only seen behind the scenes. Came to the beach dimension with everyone else, was lost on what to do. Absolutely did not use the Platinum Coin on-screen, she did something that looked a lot like using the Platinum Coin on-screen, I’m still the Co-GM of last season, you can’t take this from me. … But, in the end, her group did a whole lot of nothing and probably won’t be relevant this season. Still unsure what I’ll have her do now. Oh, well.
Incantation: In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.
Additional Info: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance.
Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do.
For her services last season, Mariette has received a Platinum Coin. She has yet to decide what to do with it.
Magical Coins: A lot. She looted Justine von Visceral’s magical treasury. Ask the GMs. 1 Platinum Coin she may or may not have already spent. 1 Ruby Coin?
Name: Eli.
Name (Before Magical Girls): Elizabeth Walton
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Underdeveloped/Skimpy She’s an amorphous harpy. She’s small and slim, except for all the slime she has a body one would expect at that age. She finds pleasure in ornaments, wearing them in hair and clothing. Her body is largely composed of black jelly, her arms are typically shaped like wings, her eyes looking very creepy and unnatural. … It should also be noted that the jelly is partly see-through and skin-tight, so one can kinda see the shape of her gelatinous body through, which is why it qualifies as skimpy.
When untransformed, Eli wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. She looks considerably normal for their age.
Specialization: Reinforcement and Darkness.
Reinforcement means Eli can block attacks with barriers, enhance the items or bodies of others as well as heal wounds. She can remove curses and other negative energies, and in addition her disguised human form is a bit tough and her words of encouragement have an intoxicating effect.
Darkness means the Eli can shield herself from detection as she uses her wings to glide through the night. She can see in the dark, and make herself temporarily intangible as well as warp herself short distances between shadows. She can also place minor curses and negative effects on areas and people.
Weapon: Melee/Ranged. That is, Eli doesn’t actually carry weapons. However, she can combine her magic with her amorphous body to suddenly form swords, pikes, axes, sharp feathers, guns and similar things, the ranged weapons powered by her own magic to fire. These weapons are not powerful, but the weapons she can produce this way can be really adaptable to what is needed at that moment, and can emerge from any part of her body.
Power: Third Eye. Eli has a special sight called the Third Eye, allowing her to see the flow of magic, straight through illusions and see traces of past magic having been used in areas. Eli was originally created by the Twin Soul power of her sister.
Perks: Dual Weapon - Eli have mastered the art of making ranged weapons out of her amorphous body as well as firing these with her mana as ammunition. Wings - She’s a fluid harpy. Somehow. Eli can’t actually fly as well as birds, but she sure can climb, jump and glide around. Martial Training - Eli’s accomplished in a very wide variety of weapons to go with her ability to form weapons on the go. She’s also quite tactically gifted and could handle commanding armies. Flexibility - Eli’s fluid and adaptable, amorphous. While she normally looks like she’s supported by bones, she can suddenly curve in impossible ways when the current amount of flexibility just didn’t cut it.
Monster Girls: To summarize, Eli’s an amorphous harpy that have wings instead of arms, yet is much more a slime-creature than a harpy. She makes use of this every way she can. Nonstandard Limbs - Her limbs are slimy harpy things. Though, given that her wings are slime, they can still hold things. Devourers - There’s a certain hunger within Eli, which could make her attack humans if not properly fed with meat. Mariette ensures to always keep a significant amount of meat in her Hammerspace Handbag just in case. Amorphous Body - She’s a liquid harpy. Eli’s form is difficult to injure, her fluids can make her bodies contort when it doesn’t feel like looking like it does, and so on. There’s a ton of consequences. Second Specialization - Aside from natural Reinforcement, Asengav gave Eli and her sister the gift of Darkness to add to their magical arsenals. The two were very efficient spies, because of this.
Patron: Asengav, Horror.
Patron Benefits: Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions. Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could. Takes One To Know One - There are two parts of Asengav’s power. The portals and the darkness. Eli is literally dripping with the darkness to her cores, and this has consequences. She feels the same energy if exposed to it in others. This allows Eli to see through the disguises of monsters and detect Horror champions should they touch or meet eye-to-eye. If they have a bane, she also gets a rough idea of what it might be. A better idea the longer she looks them in the eyes. Retrieval - As with Mariette, should Eli end up in mortal danger and Asengav has the time to spare, her Patron might reach out through a portal and save her. Might. It’s a multidimensional being with plenty of other things on its mind. Saving underlings is significantly less important than saving champions. If she’s lucky, with other words. Magical Overload - Eli’s an amorphous harpies.
Patron Drawbacks: Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you. Insomnia - With a horror as their patron, the monster girl doesn’t have an easy time falling asleep. Something’s always clawing at her mind, whispering horrendous nothings, giving her terrible dreams when she does fall asleep. Eli does rarely ever want to go to sleep, staying up playing games or stalking targets outside instead, and this is a large part of that. But eventually, she has to… Mind-Bent - Eli is as mind-manipulated as Mariette. She thinks she’s following Mariette out of her own free will, but she’s really not. Her mind has a compulsion to follow Asengav and her current leader, Mariette, and although Eli can disagree with commands she can never even consider going against the cause. Any notion of such will send a pang of pain through her head, punishing her for even thinking the thought. Should she ever fall out of favour with their horror overlord, Eli will find herself a quivering wreck huddling forever in fear unless someone bends her mind back. Bane - While Mariette is affected by both lit wax candles and cracked mirrors, Eli is more or less immune to the cracked mirrors. This is because she has no portal or dimension-travelling abilities of her own, which the cracked mirror bane is linked to. However, a lit wax candle is the bane of the darkness of Asengav, which Eli is the personification of. The slightest light of such a candle or the smell of wax in her noses will cause burning pain, forcing Eli to flee. Being locked inside a room with lit wax candles will burn her alive and cause her amorphous body to melt. A much more extreme reaction than that which Mariette experiences. Monstrous Form - Eli’s an amorphous harpy.
Fighting Style: As stated before, Eli’s an amorphous harpy. Compared to other magical girls, Eli isn’t very powerful, but she’s got considerable adaptability. Her wings and her fluid body allows her to swirl around, and her ability to form hard melee blades or ranged weapons that can shoot out of her body can very easily take an enemy by surprise. Being fluid, Eli’s difficult to hurt and is quite flexible. She dances on the battlefield and take out enemies one at a time.
Eli doesn’t necessarily belong on the battlefield alone, though. With Darkness magic, she makes sneaky attacks that the enemy don’t see coming as she’s hidden herself, and with Reinforcement she can power herself up to match stronger enemies or heal damage. She removes curses from herself with Reinforcement and then puts curses on her enemies with Darkness up close. But, the typical magical girl should be able to fight her off, she’s not that strong.
When she REALLY become deadly is when she’s matched up with Mariette, with portals on her side. Then Eli can dive through portals, shoot through portals or be defended by portals, greatly amplifying her effectiveness. Yupp.
Personality: Eli’s a naturally shy person, although she has lately been getting a bit more confident. She used to only be able to speak confidently in the word-games she played with her sister, but ever since the climactic battle with Caroline Eli’s found a source of confidence within her, a desire that allows her to act to accomplish Mariette’s goals. She can even be a touch playful, but otherwise she’s as serious as they come, if a bit more whimsical and likely to get scared than her mistress. However, regardless of how at peace she is with having defeated Caroline for Deni, Eli will forever mourn her departed sister.
History: Something went very wrong when Denise Walton was born. Because, somehow, she was born with two consciousnesses in her mind, which switched often. To make things easier, the other personality was called Elizabeth. They were two personalities in one body. Not unheard of, but they were constantly messing up for one another as one was shier than the other. The years went by, and there didn’t seem to be any way to solve this. The two girls in the same body felt panicked, and prayed to the heavens out of stress that something would come and solve their predicament. Unfortunately, something heard them.
Asengav approached them, feeling that the two personalities had been caused by a considerable base of mana. He offered them a way out, and they agreed. Deni and Eli were then formed, split in two and given half the age of each, and they’ve been trained to follow Asengav’s commands and then follow Mariette on her mission. So they did, until the day Deni was slain by Caroline von Visceral. Now Eli alone, who originally didn’t even have a body of her own, follows Mariette to accomplish the goals. She’s fairly lonely.
Incantation: Love and passion, squander my life, make me fight for meaningless ambitions! Eli! Here I go!
Additional Info: Eli can sometimes be seen in arcades owning the heck out of anyone challenging her or her high-score, and she’s totally calm and cool about it, too. She privately wants to make it big as a competitive gamer or an author. She’ll then remember that Deni used to always happily remind her that becoming famous in their condition would be a terrible idea. Eli then gets depressed.
Eli has received a Platinum Coin for her services last season. She thinks of what it can do and clutches it close at all times…
Type: Horror
Name: Unpronounceable, but we call him Asengav.
Personality: Asengav’s a perfectionist horror. It has a master-plan in place, and it will follow it to the letter. As for the rest… who really knows. He’s very calm for a monstrosity that can drive you insane with his mere presence. When he peeks at the world, he often does so through mirrors. They somehow work well with his dimensional magic. So if you glimpse something that really, REALLY shouldn’t be there in the mirror, but look again and it isn’t there… it is quite possible Asengav might have been watching you.
History: For all we know, this horror simply was. One might claim it was somehow formed when countless dark sorcerers from a hundred billion realities committed the same atrocious dark ritual in the same location in many universes, sending all the magical energy spiraling into one location in the multiverse and bringing a horrific entity to life… but that’d just be theorizing, because nobody knows. What we do know, is that its name is unpronounceable. We know it can travel through dimensions at will, and is investing into monsters and girls in many, many different alternate versions of the same reality, influencing each in a tiny way to tip them all away from one another and then watch to see what happens.
As for what he wants with this reality… … … … … Who really knows…?
Resources: An important thing to note about Asengav is that he has invested in many different dimensions, throughout multiple different possible realities. While in the world which Mariette wanders she and her two allies were his only agents, across the multiverse he has many, many more monsters and minions doing his work.
And, um. Asengav does have coins, but you’re expected to work for him because you’ll die if you don’t. You know the skill, Absolute Direction? Yeah. Asengav… has that. Across multiverses. You do not escape Asengav if he has decided to hunt you. And, honestly, he can do much worse things than simply kill you. Muuuuuuuch worse.
One thing he does provide is giant mirrors for the sake of some of the rituals that he wants his followers to conduct for him. They greatly amplify his power, after all.
Additional Info: On the banes. These two are composed of two different parts. One is the portal magic, the other is the darkness magic. They have two different banes. The portal magic’s bane is a cracked mirror, with such a nearby the portals won’t form properly and send pain through any user of such magic, including Asengav himself. Then, there’s the darkness magic which he uses to slide about undetected and murder those he needs to. The bane of that is a lit wax candle, which banishes Asengav’s darkness. However, it should be noted that the other kind of magic can be used in the other’s bane. Portals can be formed around candles, darkness can be used around cracked mirrors. Though, those with candles will be unaffected by portals, due to it partially taking them into the Asengav’s dimension, where he doesn’t want them, ever.
Mariette has both Darkness and Portal magic within her. She uses Darkness when commanding minions, having excellent awareness and her tentacles of sheer darkness. This means she’s affected by both Asengav’s banes. Eli is touched by Asengav’s darkness to the very core, much more deeply than Mariette, but doesn’t have any portals in her. This means a lit candle will affect her way worse than it will Mariette, to the point that long enough exposure will cause her to melt and dissipate. She is, however, completely unaffected by cracked mirrors, something Mariette is way worse affected by.
Recruited through Emergency.
Rolls 19. 15 years old. Rolls 12. Average body. +1 AGI. Rolls 20. Oddball. Eventually decided on +2 MAG, +1 LCK. Rolls 15. Mystic. +1 MAG. Rolls 14. Elaborate. +1 MAG. Rolls 20. Tentacles. Wooh.
Combat Perks. Rolls 5. Gifted. +1 to an Oddball stat. MAG! Rolls 9. Blood Magic. +1 VIT
Support Perks. Rolls 5. Interdimensional Home. It was about here that I decided to make her speciality portals, and made it MAG and LCK because all the MAG I got earlier from Mystic and Elaborate. Rolls 5. Hah. 14, Overcity Shift.
Other Perk. Support Table. Rolls 5. Whelp. 1, Interdimensional Tourist.
10. Hammerspace Handbag - Picked with Emergency. 14. Allies - Picked with Emergency 19. Awareness - Picked with Gold 10. Absolute Direction - Picked with Gold
Rolls 18. Horror. Oh, dear. Benefits: Minions - Free Reasonable - Switched to from Marked, Free Retrieval - Extra Creeping Doom - Bought with Bane Mana Font - Bought with Mind-Bend Mystic Might (+1 MAG) - Bought with Health Sapping
Drawbacks: Quick-Tempered - Mandatory Insomnia - Mandatory Bane - Bought with Creeping Doom Mind-Bent - Bought with Mana Font Health Sapping (-1 AGI, -1 VIT) - Bought with Mystic Might
10 points to spread with 3 silvers and 4 bronze. Invest them all in MAG.
STR: 4. AGI: 4. VIT: 4. MAG: 20. LCK: 5
Now, I have an ally. Let’s roll for her.
Monster Girl Rolls 1. 7 years old. Rolls 4. Underdeveloped. +1 MAG. Rolls 5. Reinforcement. +1 STR, +1 AGI, +1 MAG, +1 LCK. +1 VIT out of costume. Rolls 3. Melee. +1 STR, +1 VIT. Rolls 3. Skimpy. +1 AGI. Rolls 6. Twinned Souls. -1 all stats, but there’s two of them. Need to roll weapon, costume and power for second girl.
Three combat perks. Rolls 1. Dual Weapon. +1 new weapon stat. … Ranged, +1 AGI. Rolls 17. Wings. Rolls 2. Martial Training. +1 STR. 6. Flexibility. +1 AGI. Gotten with Amorphous Body.
Rolls 20. Ebon Mint. … Rolls 17, Beacon. Decided that they’ll likely just get the same patron as the original character.
Monster girls. Body Mutation: Nonstandard Limbs. They’re harpies, since I rolled wings. Mind Mutation: Devourers. Eat some meat or eat men. Body Mutation: Amorphous Body. +2 VIT, Flexibility. They’re liquid harpies! Second Specialization: Rolls 10. Darkness. +2 MAG, +1 VIT. (gosh, Asengav would have become so different if they hadn’t rolled Darkness… XD)
Later decided they’d have their own drawbacks/benefits.
Benefits: Creeping Doom - Switched to from Minions, Free Reasonable - Switched to from Marked, Free Retrieval - Extra Takes One To Know One - Bought with Bane Genki Girl (only for Deni) - Bought with Mind-Bent (for both)
Drawbacks: Quick-Tempered - Mandatory Insomnia - Mandatory Bane - Bought with Takes One to Know One Mind-Bent (for both) - Bought with Genki Girl (only for Deni)
Because allied monster girls, no coins to spend on them.
There. I'm not sure what to do with Mariette, but she won't be pulling out, at the very least. She can float about. That's about that. Have a nice day.
Wooper VS Gulpin! Braden couldn’t decide if Wooper looked like a Special Attacker or not, so Gulpin took a Super Effective Mud-Shot before being able to get off Amnesia! After that, it was a Sludge VS Mud-Shot battle, and, well, it was a clear case of Ground VS Poison, in which case Ground wins! Gulpin fainted after two more Mud Shots and Wooper took minimal damage! She wasn’t even hurt by the sandstorm!
Atlas VS Sandshrew next. Atlas Hardened, increasing his already formidable defense, while Sandshrew threw sand at him and reduced his already reduced vision trying to find the sand-veiled Pokémon in a sandstorm! Next turn, Sandshrew curled up with Defense Curl, while Atlas charged in for a Headbutt! … And he hit, slamming Sandshrew back! The annoyed Sandshrew went Rollout on him! … Which wasn’t very effective! Despite reduced vision, Atlas hit his second and fourth Headbutts, missing only the third! The Rollout grew stronger, though, the second blow resulting in a Critical Hit against Atlas, and building in power! Atlas won out, fainting Sandshrew eventually, but took around 40% damage from the increasing power of Rollout!
Pichu VS Taillow! Taillow was the faster Pokémon, flashing in with a Quick Attack and doing damage… but managed to immediately Paralyze himself by Static! Though, this would increase his power next turn by Guts…! … But Pichu responded with an instant Super Effective Thundershock back at the paralyzed bird! Critical Hit! Taillow fainted!
Pichu grew to Level 11!
Dawkin was victorious! Dawkin earned 267 P!
‘Gaaaaaaaaah! I’m eaten!’ Braden shouted as he spun around and ran off with his Pokémon…
Next opponent!
Wooper VS Drilbur! Now, Wooper’s pretty slow, so Drilbur went first! Ground does not resist Ground, so he went for Mud-Slap… which Wooper somehow dodged! Wooper replied with Water Gun, hitting for Super Effective damage! The confused Drilbur tried to Mud-Slap again, and hit this time, doing some damage and reducing Wooper’s Accuracy! … Wooper hit the next Water Gun anyway! Drilbur fainted!
Wooper grew to Level 14!
Atlas VS Cubchoo! Enemy looks dangerous! Cubchoo uses Play Nice! Atlas attack was reduced! … Still slammed into the ice-bear for super effective Metal Claw attack! Ice being ineffective, Cubchoo tries to Bide! … Way too late! Atlas Metal Claws down the last of Cubchoo’s health with ease!
Atlas grew to Level 14!
Tyrunt VS Heatmor! Heatmor happened to be Fraser’s strongest Pokémon, so he figured he could Incinerate through the hide of the rock-dragon… not realizing the dragon part of the rock! It took some exchanges of Tackle VS Incinerate before Fraser realized his attacks were doing nothing! He then switched to telling Heatmor to Lick instead, hoping to paralyze Tyrunt, except four Licks in nothing had happened! Heatmor being stronger Tyrunt had taken a bunch more damage, but Heatmor’s lack of Ghost-type meant his tackles still did more damage. A desperate Fraser now commanded Heatmor to just Tackle! And, even if Heatmor’s Tackles were stronger… Tyrunt had a lead now, and rock resisted Tackle as well! Eventually, Heatmor fell! Tyrunt took serious damage, but managed to take out the far more powerful Pokémon all by himself!
Tyrunt grew to Level 11! Tyurnt learned Stomp!
Dawkin was victorious! Dawkin earned 239 P!
‘Ough, that’s not cool…’ Fraser complained, but turned and made his way away after having returned back his Pokémon.
‘Ah…!’ a ninja boy sounded out, getting a happy smile from Dawkin’s confirmation he could follow along this time. ‘Yes! I will! Thank you, you're a bro!’ he said, hopefully not unintentionally triggering bad memories about taking care of smaller family-members in Dawkin.
‘Oh,’ Florrie sounded ‘Y-you did it. Well done,’ she said, and then it was time to head through the sandstorm.
With the aid of the Go-Goggles, it was easy to see through the sand, but perhaps more of a task to navigate. The Vivillon seemed to change direction at random, but always seemed sure of what direction to go. Now, Vivillon would be buffeted by the sandstorm, so the bug-type would need to be healed, but assuming they had the means to do so, eventually, they found the way.
The Go-Goggles showed that ahead, the sandstorm was clearing. Overall, it was decently simple to get through with the tools purchased. As such, they were now getting close enough that they could see into…
Mythic Oasis
As the sandstorm stills, you find the eye of the storm to be eerily calm. Before you, the sands splits open and leads down to the calmest spring of water imaginable. Luscious plants grow freely around the spring, water flows freely out of cracks in the rocks surrounding it, and live Pokémon stir in the waters as well as on top of it. There’s some unnatural effect going on, with water Pokémon able to swim deep under the surface, yet humans and ground-based Pokémon can walk in the spring like it was merely ankle-deep. Fairies and water-Pokémon and not-desert Pokémon inhabit these springs freely, frolicing and enjoying their time in the water. This truly is what one would imagine when the words that present the place is “Mythic Oasis”. Such a peaceful place.
… Or, so it would have been, if there wasn’t a dramatic battle of epic proportions taking place right now!
And worst of all, all of those who were battling before Dawkin were familiar to him…
The mighty form of Cresselia floated on the other side of the oasis, no doubt having used the hidden oasis as a place of refuge. Yet found she had been, by a man clad in black and his little sinister companion. She shot a beam at him, a powerful, moon-powered beam, yet seemingly a portal opened swallowing up the moonbeam which then flew straight back and struck the legendary Lunar Pokémon, which cried out in distress.
Watching the battle to the trainer’s immediate right, but not doing anything, was a giant staring blue metal bell. It was not partaking in the battle, yet there it floated, like extra insurance.
Pokédex Entry #488 – Cresselia, the Lunar Pokémon. A Legendary Pokémon. Shiny particles are released from her wings like a veil. Said to represent the crescent moon, she has the power to dispel nightmares and holding one of her feathers as you go to sleep is said to assure joyful dreams. A celebrated Pokémon, she is said to have spread her feathers at a time when Darkrai was causing nightmares throughout the land. While normally a very docile and friendly Pokémon, she becomes exceedingly hostile in the presence of Darkrai.
Pokédex Entry #720 – Hoopa, the Mischief Pokémon. A Mythical Pokémon. A powerful conqueror powered by avarice among Pokémon, it is held back by being confined in a smaller yet still powerful form. A thief and a troublemaker, it uses its loop able to warp space for mischief, transportation and passage through hyperspace. The size of what it can move is massive, legends speak of that it once stole a whole castle only to lay claim to the treasure within. A resident of hyperspace, it is normally never seen by humans and only a handful of sightings have ever been recorded.
Pokédex Entry #437 – Bronzong, the Bronze Bell Pokémon. It caused a buzz when it was first dug up at a construction site after 2000 years. Dug up from the ground, these Pokémon were in ancient times revered as a bringer of rain and plentiful harvest. It can summon rain clouds, allegedly by opening portals to another world, it is said.
‘What’s wrong? You’re going to get yourself all knackered if you keep shooting yourself,’ said the well-dressed man smirking towards the elegant but panicked legendary Pokémon. Cresselia turned and tried desperately to fly out of there… but flew into what appeared to be another portal that showed up in her way and came right back into the battle.
‘Space is our ally, you can’t do a bunk, I’m afraid,’ he continued, even as the Pokémon before him grinned and swung his golden rings.
Cresselia, disturbed, tried once again to shoot a blast of moonlight at her enemy, only for it to once again be caught in a golden ring and sent flying back at her. The trainer sighed and lifted a ready Ultra Ball.
‘Right, let’s finish this kerfuffle quickly, lest someone might come. Partner, Shadow Ball!’ the trainer commanded, and his grinning companion threw a dark ball of destructive energy, which rippled through the waters and then arced up towards its target. Cresselia panicked and dodged, but another portal formed, redirecting the shadow ball and making it crash into the back of the moon beast, Cresselia crying out in pain…
All Pokémon had dodged into bushes or dived deep underwater to escape the awesome might of the two legendary Pokémon clashing… except one.
Right there, floating on the surface of the rippling water.
Right in between Cresselia and her enemy.
A green little thing that neither side could see, in constant danger of being accidentally blasted by a legendary-tier projectile.
Faced with this rather perilous situation, Florrie will wide-eyedly hide, maybe along with Dawkin if he hid. Ninja Boy as well, because, like, nope, this is way out of their league. Nobody currently engaged in battle has currently seen them.
Smiley soared ahead, quickly approaching Butterfree for a Peck. However, he had some distance to cross, meaning that Butterfly was allowed the first move.
‘Butterfree, Sleep Powder!’ Lorette called… and while the usual strategy for sleep powder was to fly over the enemy and scatter it on them, Butterfree did something different. Smiley perhaps knew to stay away from Butterfree during the time where it was releasing the powder… but Butterfree braced her wings, and then spun! The butterfly spun and waved powerfully with her wings, sending a mild gust of wind forth at Smiley along with the Sleep Powder!
… And it hit! Taken by surprise by the wind along with the Sleep Powder, Smiley couldn’t avoid and inhaled some of the powder, slowly falling down and asleep before being able to Peck his opponent.
‘There, that done. Phew, he didn’t have Insomnia. I remembered Murkrows could have that ability first after I’d made the command,’ Lorette sighed out in relief as she said. ‘Unfortunately, Confusion isn’t going to be very effective against a Murkrow, so I guess it’s signature move time for me, huh?’ Lorette said, smiling to Skylar.
‘Butterfree, U-Turn!’ Lorette commanded, and Butterfree dive-bombed towards Smiley with a little Butterfree cry, and it was up to Skylar if he wanted to switch Pokémon or hope for Smiley’s reawakening.
Eryn and her Pokémon entered towards the cave, and found it to be quite dark. However, they did not have to walk far before they were greeted with… moonlight?
A moon hangs high in the cave. It is a cave, correct? Regardless, a moon presented itself high above, shining down on a small grove of trees in the middle of the rocky cave. As strange as that sounded, the trees just kept on going, becoming a little underground forest, which the moon shone down on. Before the trees started, however, there was a sign right in front of them… and a bird which stood right on top of it.
Pokédex Entry #198 – Murkrow, the Darkness Pokémon. Commonly found near forests when it’s dark, they’re feared as alleged bearer of ill fortune upon those who see it. If spotted, it will attempt to lure the chaser onto mountain trials or forests where they’d get lost. It shows strong interest in anything that sparkles, and will attempt stealing it.
Murkrow turned and looked at Eryn for a second, and then, with a bird’s best impression of a smile, it spread its wings.
‘Mu-KROOOW…!’ it called out, probably audible to the entire cave. The signal was obvious. The trial had begun. Murkrow waved its wings and flew off among the trees…
The sound of a flute could be heard. It was a pretty flute, yet somehow there was something incredibly eerie about it, and even more so there was something even more chilling about the howl that could suddenly be heard from the far end of the cave, a more sinister sound difficult to find. While Eryn might maybe have a hard time placing the sounds, the Pokédex could easily recognize them.
Pokédex Entry #274 – Nuzleaf, the Wily Pokémon. It lives in densely overgrown forests, where it bores holes in large trees to live in. It pulls a lead from its head and makes a flute with. The flute, sometimes heard by forest-land travelers, have special powers that strike fear and uncertainty into people’s hearts. It dislikes having its long nose pinched.
Pokédex Entry #229 – Houndoom, the Dark Pokémon. The one with its horns raked sharply towards the back serves a leadership role. These Pokémon choose their leader by fighting amongst themselves. Their fiery breath is filled with toxins in that causes burns to hurt forever, supposedly. Their eerie howls have been likened to the call of the grim reaper and inspires fear in those that hears it.
… And then she identified something else. Something large and purple was resting by a tree over there, yet it was clearly not asleep. It had made no motion of recognizing that something had started, but there it lay anyway, large, and possibly threatening.
Pokédex Entry #24 – Arbok, the Snake Pokémon. It unnaturally transfixes prey using the face-like pattern on its belly, freezing them in fear. When frozen, it then constricts with a grip strong enough to flatten steel oil drums and poisons its prey. It has a vengeful nature, and rarely gives up chase once it has picked a prey.
And… eyes. There was eyes in the darkness. Looking at her from between the trees, were eyes, which should she meet them with her own it would certainly be a bit uncomfortable. The moon still hung above, lightly illuminating the underground woodland cave, yet it revealed nothing about those whose eyes she could see. Her Pokédex could, however, and in fact she’d already seen those kinds of eyes before.
Pokédex Entry #302 – Sableye, the Darkness Pokémon. They live quiet lives in dark caves where they dig for their favorite food, raw gems. These gems surface on their eyes as glittering jewels. They tend to be feared, for it is said that those who meet with these glittering eyes in a dark cave have their spirits stolen away.
The objective of the trial was to get through this forest, most assuredly, and quite a few Pokémon inhabited them. The sign before Eryn still stood, and it was a bit hard to read it with merely the moonlight, but the message when read was loud and clear.
”You walk upon the Trial of Fear.
Multiple Pokémon that are either known for or unnaturally causes fear are spread ahead. Some that could be fought, others that may be better avoided. How will you overcome the challenge?”
‘Fire. I need to end this quickly,’ Lorette said with a smile, and pointed forward. ‘Escavalier, Double-Edge!’
And Escavalier charged forward! Needing the time to arrive to Mac, Mac got off his Ember first. It hit the armoured bug straight on, doing heavy damage as Escavalier cried out on the way towards Mac… but he did not faint. Glaring angrily, Escavalier charged on, and unable to dodge Mac took the Double-Edge straight ahead, sending the chic flying straight back to Skylar. With Escavalier’s boosted strength, it was far, far too much! Mac fainted!
… But!
Escavalier, exceedingly hurt from Chic’s Ember, stumbling back from the impact of Double-Edge. He tried to stand strong… but ultimately he couldn’t, the knight toppling back from his damage. Escavalier was hurt from the recoil! Escavalier fainted!
Mac grew to Level 14! Mac learned Peck!
Lorette chuckled lightly, as she stood up on the other side of the stage. She returned Escavalier, smiling towards Skylar.
‘You took down my vanguard. Well done. That’s two Pokémon down each. For your third challenge…’ Lorette said, and then lobbed out another Pokéball. It crashed open and a purple creature flew up into the air, giving out a little cry as it extended white wings, staring forward at Skylar with two little red eyes…
Pokédex Entry #12 – Butterfree, the Butterfly Pokémon. It loves honey and can locate flower patches that have even the tiniest amount of pollen. Its wings are covered in a toxic rain-repellant dust, which allows it to fly even through rain. Should it be endangered, it will flap its wings at the offender, scattering the toxic dust.
‘… Overcome a distance-attacker! Let’s go, Butterfree!’ Lorette called, as Skylar’s third opponent floated in mid-air before him.
Klefki was more than happy to let Ralia hold onto its keys and fly around the room giving her a bit of a ride, eventually ending on Claire’s shoulder.
‘…’ Connor looked at Claire a bit, looking like he was considering what to say… ‘O-oh, okay then. It-it IS publicly available information, a-after all.’
He leaned back and sighed a little, letting his smile wane away a bit. The tone he then spoke with was calmer. Far calmer.
‘All I’m about t-to tell you… is a myth. The-there’s no evidence proving this to be true. R-regardless…’
‘Once upon a time, th-the Original One c-created two other Pokémon. O-one which would govern space, th-the other which governed time. Together, th-they brought forth the world as we know it. They made matter. A-afterwords, anoth- a trio was made, who would breathe spirit into the world. Th-this was the Lake Guardians, Mesprit, Uxie and Azelf. H-however, beyond blessing the world with emotion, knowledge and willpower, th-they have another extremely important task…’
‘The m-masters of time and space are vital… b-but also whimsical. They are living beings, w-with will and desires of their own. I-if any of them would decide to act out of line… the effects of the loss of time or space would be… n-nothing short of disastrous, wouldn’t you say?’ Connor smiled to Claire, though Ralia felt a certain amount of fear within him.
‘Th-therefore, the three of the Lake Guardians were gifted with the means to control the mighty beasts. W-with all three of their powers combined, they can calm down the fickle rulers of our very physics...’ Connor sighed out.
‘That’s why… th-they can never be meddled with. While, unlike the Pokémon of Creation, th-the Lake Guardians are sometimes seen by humans, we may never interact with them. F-for if even one of them is taken, they’ll lack the ability to calm either the master of Time and Space should one of them step out of line…’
‘A-and would all three of them be taken, along with their ability to control the beings that in turn controls the very essence of creation? W-well… that’s a nightmare of entirely different pr-proportions…’ Connor then shook his head, though.
‘But th-that’s just a myth. There’s no r-reason to believe the very f-fabric of existence is kept in check just be-because a Pokémon wills it to. B-besides, the Lake Guardians are V-VERY capable of defending themselves! Uxie c-can wipe the very identity of a-anyone who meets its eyes. With a mere touch, M-mesprit can leave an individual drained of all emotion. A-and Azelf…’ Connor shuddered.
‘Azelf can rid any who harms it of the willpower to do anything, leaving them a living being unable to ever move again, for they have no will to move. Th-those who would hunt them are risking everything. The duty of the Guardians, in addition to how dangerous th-they are when threatened, together make up the reason why it’s forbidden to even attempt to research them…’ Then, the researcher smiled at Claire again.
‘St-still,’ he smiled. ‘The universe as we know it h-has existed for millions of years. W-we have no reason to think it’d be in any danger a-anytime soon. You can c-continue your Pokémon journey in peace, a-and be proud that, even if you don’t remember it, y-you got to see one of the guardians of our universe up close. Th-that’s a rare honour. Congratulations.’ So Connor said, smiling. He was calming down, but Ralia could still feel the traces of fear from within him.
Lorette looked with a mildly unimpressed look as Escavalier charged ahead and was met with a Gust, which did not do all that much damage against the Defense-heavy steel armour of the bug-Pokémon.
‘Well, you live and you learn. Fell Stinger,’ Lorette commanded, and Escavalier rammed his lances at Paradise, doing the last pieces of damage against her causing the Tropius to topple over. Paradise fainted!
And because Fell Stinger caused an opponent to faint, Escavalier's Attack sharply rose! Escavalier's Attack, which is even higher than his defense, effectively doubled!
Approaching the seemingly random house in the middle of the route, Eryn found that there was a sign in front of it. A sign with a huge arrow pointing at the door. “Inviting Pokémon Trainers!”, it says. So, would she enter?
It’s a regular one-room house. There’s a bed in the corner. A couple of shelves here and there with personal belongings and books. The floor is square plates of smooth mineral, heated from below. There are windows to the outside, and in the back is a large, white stone wall placed against the mountain. There’s a refrigerator and cooking area, with oven and all the things. A wooden table stands in the middle, with numerous chairs. Around the place, on window-shelves, in the book-shelves, and on the walls, there are framed photographs, all of the same man. A older man, bald on top of his head with a band of hair still clinging to the sides of his head, looking jolly and posing with a younger, extremely exhilarated kid.
The place appears utterly normal… Except…
You’re being watched…
… And to anyone who’s at ground-level who’s conducting a search/looking around, ergo, Eri or Kylie, it’s pretty decently obvious that someone’s back is extruding slightly from under the bed in the corner. He’s somehow attached himself to the bottom of the bed, hanging so that on a cursory glance from a human it might appear that the space under the bed is empty. Except, yeah, nope.
What will Eryn and co do?
In case they just leave…
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. While not many, there are still trainers and explorers in the area, mostly trying to get to the next. 4. Talk. You could seek someone out to talk to them, if you want to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Random House. Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit?
Connected areas: Lakewatch Town. On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns. Stillwood Village. In the north lies the forest which hides the village, Mt. Strength lying behind it.. Route 6. Vast plains start in the south-east, this route leads towards Raremine Town. Frozen Cavern. After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City. Endless Forest. To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.
One of Eryn’s Pokémon pointed out the individual out, and Eryn ran over to ask if he was alright, but as soon as the first syllable in his direction was uttered...
‘Argh!’ the bed shouted out and the whole thing rocked to. He aimed an accusing voice at her, but it wasn’t hostile. ‘You noticed me hiding under the bed!? Grrh… You’re sharper than you look!’ With that, suddenly the whole bed launched upwards, tied to an axis it rotated and placed itself against the wall, revealing the bottom of it to appear as a perfectly normal book-shelf, complete with books! There was also rows after rows of empty water bottles and empty cans… and a young man attached to the book-shelf by some sort of rope! A brown-haired young man with red-rimmed glasses looked at Eryn with a confident smirk as the ropes loosened and he fell down to his feet before her. It was an older version of the exhilarated kid in the framed photographs.
‘Ta-ha, did I surprise you? I am the mighty Trial Master!’ He announced, proudly adjusting his clothing and glasses after the sudden movement.
‘You heard that right! I’m the one and only Trial Master! The grandson of the famous Trick Master of Hoenn! … That nobody on Isson has ever heard of, but that aside!’ … He shook his head a bit, then took several steps to stand in front of the rock wall of the back the room, and from there he spun to point at Eryn. ‘POKÉMON TRAINER! You’ve come here to accept my trial, have you not!? Rejoice, then, for my trials accept YOU! ’
‘Your task is simple! Use your Pokémon to reach the end of my trial, and claim the reward I hold! This will be unlike any trainer battle, for this is a challenging TRIAL! Seek to overcome it only if you’re confident in your abilities! My only rules is no teleportation or digging around the trial, you need to actually get through the room! So, I’ll see you on the other side, if you win! Tahahaha…!’
And then he pulled an Escape Rope out of nowhere, and it pulled him through nowhere and he was suddenly gone.
Behind him… the white stone wall behind him swung open, because it was apparently a huge double-door, showing the dark entrance into a very finely carved-out cavern, inviting inwards, and it was very dark. In the distance, inside the cave… was complete silence.
The challenge had been made. What would be Eryn’s reaction?