Name: Deni and Eli. Real names, Denise and Elizabeth Walton.
Age (Magical Girl): 11
Age (Before Magical Girl): 15
Gender: Girls
Gender (Before Magical Girl): Girls
Appearance: Deni and Eli are a pair of underdeveloped 11 year old little girls. Currently when transformed Deni gets a flowing blue and white outfit reminiscent of that which is archetypical of the samurai to wear, albeit it ends short and shows her thighs over her high, black, uh, long-shoes? Eli meanwhile gets a long red skirt topped by pink fabric of typical Japanese inspiration. Tell them otherwise apart by their eye-colours, Deni is orange, while Eli's are green. Both wield katanas in their respective theme-colour sheet, Deni's is blue, Eli's is red.
When untransformed, Deni still likes to wear little dresses and make herself look pretty. Eli, on the other hand, wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. Neither has horns or anything monster-like which it looks like in the below image. They look considerably normal for their age.
Eli to the left, Deni to the right.
Specialization: Air and Reinforcement. With their new form came an affiliation for the element of Air. They're not very powerful, but can shoot average blasts of wind, adjust their own movements and still modestly glide as they once could when they had wings. They might figure out more uses as we go along.
They're experienced Reinforcement specialists, capable of boosting the performance of themselves and others. They can also form small barriers to block what they cannot dodge, heal small wounds and slowly cleanse an area of curses or negative energies.
Weapon: Melee/Mystic. The swords, formed from who knows what, are a pair of katanas that are sisters much like their wielders. Not only are they powered by the reinforcement specialization and will match enemies with considerable sharpness, but double as a pair of wands, strengthening their magical abilities when the two are together. Thanks to Martial Training, Deni and Eli wields them with magnificent skill, too.
Power: Twin Soul and Third Eye. Deni's power is what lets them exist like this instead of as the split personality they once was. Once a day, Deni can clue Eli in on her exact location. Eli, meanwhile, is gifted with a Third Eye, allowing her to see magic, determine specializations and unearth magical secrets, given time.
Perks: Dual Weapon: Their swords double as wands. Flexibility: One way or another, bending out of the way as if they were still made out of jelly still comes naturally to the two~ Martial Training: Their minds are filled with the proper usage of the swords they carry, along with advanced techniques to stay alive on a battlefield. Get out of Jail: Deni and Eli's days of having their hands tied are DONE. They've found a shortcut in Reinforcement magic that actually allows them to teleport, but only if they're backed into a corner. Big Damn Heroes: They have two tokens which they can leave with one person and one place. If the person/place is in danger, they'll be notified in time to get there. Super Map: A perk Mariette bought for Eli because the portal girl herself was full on perks. It allows Eli to see the layout and where allies and enemies are, including names. It's fooled by the simplest of enchantments, however.
Patron: Solo
Patron Benefits: Free Agent: They're free! Genki Girl: Deni’s always been an inexhaustible girl, she basically cannot get tired.
Patron Drawbacks: Alone: Having lost their backer, it's kind of hard for them to get support.
Fighting Style: Together, always. With tiny stats Deni and Eli team up against the world, counting on each other to overcome a foe. With Reinforcement they can heal wounds, boost themselves, block small attacks and run in mid-air. With Air they can redirect themselves or enemy attacks, startle foes with wind-blasts and can sense disturbances in the air. This, while trusting their Martial Training to keep them one step ahead of their foes, as far as it can carry them. Skill is one of their best attributes.
Personality: Deni’s an excited person who wants to head out and do things. She’s mischievous, playful and all-around happy. She likes to tease and look good, and there’s a certain style to her current appearance that she really likes. Eli is a calmer, shy and naturally analytic person, although she can be a lot more confident alongside her sister. She can be a touch playful, but she’s determined to achieve her goals, if a bit more likely to get scared than her sister.
History: Denise Walton was born with two personalities within her, the other being named Elizabeth for simplicity. They enjoyed one another but struggled to live in the same body. They prayed that something would separate them… and Asengav answered, splitting them up while also making them monster-girls fighting under his command. They had no idea their minds were being bent to follow his orders as they headed off with Mariette as her underlings. So it continued… until Deni was consumed by Caroline von Visceral, drained from reality and abandoned by Asengav. Not wanting his essence consumed by the blood-soaked Father, Asengav disconnected himself from the doomed Magical Girl.
… Except, after he pulled away, an unknown Platinum Coin was spent, one Asengav had not given. The coin was one (accidentally) given by the caring Puchuu Kousai, the refreshing power enough to restore the young girl back to her original, intended shape. While very surprised at first, Deni was quick to adapt to her new form and embarked on a quest, one of collecting allies and gathering supplies, until the battle at Mariette's mansion where she finally managed to save Eli from Asengav's clutches.
Incantation: Deni: Harmony and courage, take a stand, support me as I head to where my life gains meaning! Deni! Here I go! Eli: Kindness and discipline, light my way, hold me as I fight to where our love will blossom! Eli! Here I go! Both: Harmony and Courage, Kindness and Discipline, Take a Stand, Light my Way, Support me as I Head, Hold Me as I Fight, To Where My Life Gains Meaning, To Where Our Love Will Blossom! Deni and Eli! Here we go!
Coins and Items: Infiltrator - A device that detects and lets you infiltrate Interdimensional Homes when close to the entrance. Deni currently owes Veronica 9 silvers. 2 silvers obtained from hunting goblins.
Additional Info: Deni still possesses the ability to change her body-shape at will from that time when she made a wish to the Djinn sisters. She’s not able to fight when in a different shape, this change is purely for the sake of style and appearance, though she can make herself look like an adult or a stranger to avoid people looking for her. She has to be transformed for it to work. In order to fight, she has to revert to her base appearance, though she could possibly use it for ambushing or so. She likes being an adult occasionally, so it’s mostly for that.
I rolled again for Red Coin, and get to pick if I switch or not.
Age 7 or 11. Chose 11. Underdeveloped or Average body. Stick with under. Air or Reinforcement. Sure. Air. Melee or Ranged. Melee gives more stats. Skimpy or Flowing or Elaborate. Flowing, for both. Twin Soul or Tentacles, Duplication or Third Eye. Twin Soul and Third eye.
I could pick if I wanted Deni’s perk, Eli’s perk or newly rolled perk.
Perk 1: Martial Training, Dual Weapon or Gifted. Picked Dual Weapon. Perk 2: Flexibility, Wings or Hammerspace Handbag. Picked Flexibility. Perk 3: Fated, Martial Training or Big Backpack. Picked Martial Training. Perk 4: Get Out of Jail, Flexibility, Fated. Picked Get Out of Jail. Perk 5: Big Damn Hero, Sorcery or Familiar. Picked Big Damn Hero.
Perk 6: Super Map. Eli has it since before.
Okay. 3 in all stats, because twins (4-1). Str: 3+1(melee)+1(martial)=5 Agi: 3+4(air)+1(flexibility)=8 Vit: 3+1(melee)=4 Mag: 3+1(under)+1(dual)+1(hero)=6 Lck: 3+1(jail)+1(map)=5
2 silvers, 3 bronze total coins, because smug.
1 silver each to raise Vit to 6. 1 bronze each to lift Str to 6. Last bronze to Deni’s luck stat to match Eli’s +1 luck for Super Map, because identical stats give me life.
Then, Platinum and Ruby Coin used to give both Reinforcement. -2 Lck, -2 Agi to both. Reinforcement: +1 Str, +1 Agi, +1 Mag, +1 Lck
@Joshua Tamashii appropriate music Amelia got some odd looks from the gathered humans as she pondered the matter. Finally, she asked a pretty simple question to Leila, who…
utterly froze up.
‘Uh. I mean. Er. Mud Bomb. Muddy Water. Aqua Tail. And, uh…’ Leila said, visibly sweating.
‘Waaaaaaaait,’ Eric suddenly remarked, raising an eyebrow at her. ‘When we had that practice battle before, didn’t you command it to use Ear-’
‘I’M SORRY!!!’ Leila called out, and was suddenly lying on the ground in front of Amelia. ‘I was- I wanted to complete my team, because I wanted to have a Vaporeon on my team, so I sent Barboach to cause that earthquake… which successfully distracted the Palpitoad…’ She then took a deep breath.
‘B-but I chickened out! Annica was right behind me, after all! If I went to pick it up, it’d be inevitable that at least one of the four of them saw! I didn’t even dare to look back at her a single time, just in case I looked suspicious! I swear, I didn’t actually steal it, I only, uh, I only plotted to do it! I’m so sorry…!’ she cried, on her knees and seemingly telling the truth.
Are there any new revelations to me made from this?
‘So, the three of us are friends. We came to Route 2 together.’ ‘We came across the Water Stone, but Palpitoad protected it.’ ‘I sent Barboach to cause an earthquake, but got too scared to take the stone!’ ‘I didn’t dare look back on Annica, in case I looked suspicious!’ ‘Any one of her multiple Pokémon could have been looking at me!’ ‘I later checked on the Palpitoad and the Water Stone, but both were gone.’
‘I went to set up camp for us for later, because we were going to spend time here.’ ‘I didn't do much else, just watched Leila nearby by the waterside.’ ‘There was this odd earthquake out at the water at one point, maybe a different Palpitoad?’ ‘Leila eventually left towards the site where we found the Water Stone and Palpitoad.’ ‘It was shortly after that Palpitoad started washing over the route with water.’ ‘Anyways, I don't particularly have a reason to want a Water Stone.’
‘Yeah, while those two were doing boring things, I went Pokémon hunting!’ ‘I was battling the wild Pokémon of Route 2 the entire time!’ ‘There was that weird earthquake at one time, and I saw Palpitoad depart to investigate.’ ‘So there was a time there when the Water Stone was unguarded.’ ‘… I was tempted. I would have wanted to gift Amy a Water Stone for her Staryu...’ ‘But I'm in no rush! I'll find her another one!’
Attorney's Badge. … This is a Sun Stone.
Earthquake Testimony. An earthquake happened that distracted Palpitoad. Would have been hard to miss.
Leila's Barboach. A healthy Barboach. Has inherited a bunch of moves from parents.
Leila's Belongings. Hiking equipment. A fishing rod. A ridiculous amount of peculiar rocks and stones. A diary with a ton of writing about wanting to compete in contests. There’s a Fire and Leaf Stone among them.
Annica's Murkrow. A healthy Murkrow. Looks pleased with itself.
Annica's Fletchling. A slightly damaged Fletchling. Looks a bit nervous.
Annica's Belongings. A couple Pokéballs and Potions. A phone. The wrapped-up-in-a-hurry remains of the tent they were going to camp in. A pair of tickets for a ferry from Pureplain City to Sunyshore City.
Eric's Surskit. A damaged Surskit. Still pretty peppy.
Eric's Ledyba. A damaged Ledyba. It's suffered a Burn.
Eric's Belongings. Bug catcher net and cage. Bunches of Pokéballs and Potions and Repells and anything else a good Pokémon Trainer needs. A photo of a young girl together with Annica.
Or she could leave.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some other travelers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Fishermen Huts. See what the fishermen over there's got going. 10. Current Event: Palpitoad Flooding. Random event.
Connected areas: Pureplain City. You can get back without complication. Infested Woods. You’re right next to it. Wet Caverns. May need to cross a bridge or two to get there.
Roxanne picked up and chucked a rock into Escavalier, the armoured bug recoiling by the impact! It didn’t do a lot of damage, due to Escavalier’s significant defense.
‘You can take that, right, Escavalier? Go! Twineedle!’ Lorette commanded, and the cavalry bug took off towards Roxanne! … REALLY slowly, it bounced over towards her, more than slowly enough for her to successfully get off a Harden! Still, arrive Escavalier eventually did, and chucked both of its lances at her, and-
It basically didn’t do damage at all, Roxanne’s formidable defense and Harden combined. However, a secondary effect of the two lances came into effect, and…
Roxanne was poisoned!
‘Excellent job, Escavalier! Now, just stay alive!’ Lorette commanded, and Escavalier fell back… really slowly. Pulled by Magnet Pull, too. Roxanne’s health would be slowly decreasing…
Very frankly, most of his Pokémon were pretty high level for the higher levels of the Desert Mines, but here's 15 levels for your troubles. Just keep away from Rollouting Geodudes and Sandshrews, mind the Biting Samdiles and make a living on Mud-Slapping Digletts and Drilburs, and you should be fine.
Seabreeze grew to level 20!
Paradise grew to level 20!
Jonathan grew to level 19! Jonathan learned Heal Pulse!
The Desert Mines is what the town of Raremine was created for. Outside the entrance exists a small gathering of tents and buildings to supply the people passing through, where different people gather to potentially purchase the findings of the mines. There are different mines for the various metals that are used throughout Isson for construction, but the place people think of when heading to the Desert Mines is the one specific where trainers are allowed to pick up their own pickaxes and head down to dig! The miners tend to use their Pokémon to help with the digging, and a lot of the Pokémon they use are native to the cave itself, so for some help just catch one and go at it!
There are maps showing where you’re more likely to find different things, be they stones, fossils or remnants of ancient civilizations. The mines themselves are well-lit, with lamps in the ceiling letting people wander free. The Pokémon here are very used to humans walking about and are constantly maintaining the structural integrity of the tunnels, making it a very safe working environment, despite being a mine. But, deep in the mines is a place where people stop going, lamps no longer light the place up, a place where Pokémon are allowed to live free. What sort of secrets might await in the deepest depths of the Desert Mines? Are you here to find out?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search.
2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding.
3. Seek trainers. The miners around here commonly have Pokémon and could totally take you.
4. Talk. There’s plenty of miners and some researchers one could talk to.
5. Mine. Grab a tool, and get to chopping! The miners always appreciate the extra help! Your chances may increase with a Pokémon helping!
6. Brave the Cave. Seek deeper into the cave, see what form of secrets the depth of the mine might hold.
7. Mine Sellers. People on the outside of the mine willing to buy scraps you may have found!
8. Specify. If you specify what you want to do, the GM will take it into account and tell the result.
9. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Basil chose to switch Pokémon, eliciting a smile from Lorette.
‘Teh-heh, nice choice,’ she said, and Roxanne took Butterfree’s Confusion… and got very unlucky! It struck some nerve, and did more damage than it should have! Critical Hit! Still did less than half her health, though.
‘In fact, I think I’ll do something similar. Butterfree! U-Turn!’
Now, Butterfree is WAY faster than the statue known as Nosepass, and as such blasted forth first and hit into Roxanne… for basically no damage, and then flew back into its Pokéball. Lorette smirked at Basil, before taking out another Pokéball and throwing it out.
‘Escavalier, it’s all yours!’
Pokédex Entry #589 – Escavalier, the Cavalry Pokémon. Karrablast evolved my wearing Shelmet’s shell, the steel armor protecting its whole body. They fly around at high speed, striking with their two lances. Even when in trouble, they face opponents bravely.
… And it immediately got caught in Magnet Pull, making it unable to escape! In any case, free turn for Roxanne, kinda.
There was a momentary break as Accelgor was allowed to split into five copies and then dash towards Glory. The five copies each lifted its own Acid Spray, and prepared to launch it at the Hawlucha…!
A line of light flashed by Glory’s eyes, a flash of insight and understanding. He flawlessly stepped aside, the real Acid Spray passing him by with no chance to hit his enlightened self, numerous false ones passing through his body as the fake attacks could not hit him. With that, Glory’s eyes could lock onto the true Accelgor, who winced a little at the realization she was found.
Glory dashed in for a Wing Attack. Accelgor, actually not being all that much faster than the very fast Hawlucha, has a moment of panic before-
‘It’s fine! Trade!’ Lorette commanded, and Accelgor quickly summoned another Acid Spray. At this close range, there was no way for Glory to escape being hit straight-on by the purple ball of acid… but on account of Accelgor not being a poison-type, it didn’t do that much damage and Glory continued on to hit a powerful Super-Effective Wing Attack onto the Accelgor, who was sent flying back across the room!
It was too much! Accelgor fainted!
However, the acid seeped through Glory’s defenses. Special Defense harshly fell!
‘Good job, Accelgor!’ Lorette said, beaming her Pokémon back before smirking over at Glory and Basil. ‘Haha, maybe level 12 was a little too low for this challenge? Eh, we’ll see!’ she shrugged as she took out another Pokéball. ‘Butterfree, go!’
She cast another Pokéball, and with a flash of red light a large purple butterfly with red eyes carried by white and black wings fluttered in front of Glory, preparing to attempt to dodge or otherwise.
Pokédex Entry #12 – Butterfree, the Butterfly Pokémon. It loves honey and can locate flower patches that have even the tiniest amount of pollen. Its wings are covered in a toxic rain-repellant dust, which allows it to fly even through rain. Should it be endangered, it will flap its wings at the offender, scattering the toxic dust.
The next cause of action by the Gym Leader was going to be…
‘Butterfree, Confusion!’ she commanded, and Butterfree rose into the air, preparing to summon Psychic power at Glory!
Glory came out, and Accelgor glared at her opponent. The battle had commenced.
‘Alright. You got a champion out. Is your whole team a counter to mine, or did you send out the one most suited to the opponent?’ Lorette asked, smirking a bit. ‘Because yes, I’ll likely lose this first encounter, but he’s not going to be able to take my whole team on his own. And ninjas don’t fight fair.’
‘Accelgor, Double Team!’ she commanded, and Accelgor spontaneously split into five, a team of five speedy ninjas of which only one was real were coming running at Glory. Accelgor being Accelgor, this was unpreventable due to the ninja Pokémon's ridiculous speed.
‘aaaaaaaand Acid Spray!’ … is going to be Lorette’s second command, unless something happens in the first turn that prevents that from happening. Those are two moves, so of course Basil can have Glory make an equal amount of moves. With that command, though, the Accelgors would pull a purple ball of poisonous acid to throw upon Glory, should the Pokémon be in a state to do that at the time.
Lorette brightened up, looking pleased with Basil’s statement.
‘Alright. Then let me begin from the top with the “Gym Leader’s introductory speech”,’ she said, with a little giggle and then took a deeper breath.
‘I’m Lorette, Gym Leader of Highhill Town,’ she introduced herself once again. She gestured around herself at the surroundings.
‘More people probably know this Gym from when my mother was the Gym Leader. She was the great and amazing Major League Gym Leader of Highhill Town, one who’d make people who looked down on the Bug-type think twice, admired by people far and wide…’ There was a glimt of sadness as she recounted.
‘I’m not her. I’m not even going to try to live up to her name just yet. Instead, I’m leading this Gym the way I want to. And I, I like to play nice. Being this close to Pureplain City, I’m often the first Gym Leader many young trainers face. It wouldn’t do to demoralize young little trainers, now, would it? I tend to hold back and be nice.’
‘Buuuuut.’
‘You’re a little older than the regular newcomer, aren’t you? You aren’t some reckless ten-year-old who just got his first Pokémon and marched straight to the first Gym expecting to stand a chance. No, you’re a strategic Pokémon Trainer with a full little team, who wouldn’t have challenged me without genuine reason to expect a victory. Sooo, you don’t mind if I just… let loose a little, do you?’ So she asked, crossing her legs and smiling a happy, yet somehow dangerous, little smile.
‘Three or six Pokémon? I’ll let you pick. One at a time, no items. That’ll do,’ she said, and reached behind her to pick up a couple Pokéballs.
‘So, with that out of the way… Let’s start, shall we?’
‘First up… Accelgor!’ Lorette called, throwing a ball into the air and the Pokéball cracked open, from which a ninja jumped forth onto the battleground, arms crossed in a supposedly cool-looking pose, glaring forward at Basil and then whatever Pokémon he sent out.
Pokédex Entry #617 – Accelgor, the Shell Out Pokémon. Having removed its heavy shell from being a Shelmet, it becomes very light and can fight with ninja-like movements. When its body dries out, it weakens. So, to prevent dehydration, it wraps itself in many layers of thin membrane.
‘You’re facing something fast. What will you do?’ Lorette asked him, smiling where she was still sitting.
Lorette giggled at his question, finding it significantly amusing.
‘What an interesting idea. Maybe I'll do just that...’ Then she giggled some more. ‘No, I'm not quite that cruel. Your challenge to find the source wasn't exactly related to the Pokémon League Challenge, after all. They're unrelated, and as such I'm not going to force you to chase one goal to achieve another,’ she said, sighing out at the end of her giggle. ‘I'm here if you want to ask anything. Oh, but before you do, PLEASE do tell me what happened over there. And...’ she smirked a bit more. ‘While I won't force it, I am open for if you'd like to challenge my Gym~’
Anise was currently standing a bit behind Basil, simply listening in. and possibly judging
‘No. I’m figuring out what route I want to travel myself. Before I even have chance of tracking him down, I need to get a lot stronger. It is time I left the nest,’ Anise said, nodding about this. Then, Basil said he was going to Highhill to report to Lorette, and… ‘Yes, that sounds good. I want to hear what she has to say, as well,’ Anise said, nodding, her eyes somewhat softer than the constant frown she’s had most of this trip before they arrived. ‘Also… Your arrival was the push that led to solving the mystery that has been on my mind for a long time. It’s a great load of my mind. Thank you, so very much,’ she said, giving a slow, short and sincere bow to Basil. ‘Now, let’s get going.’
To get back to Highhill Town, they had to go through Route 3. Still raining.
Route 3
Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route.
While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road.
Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.
1. Find Pokémon. Feel free to specify searching for a specific kind, if so. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some travellers traveling along the rainy route. They can be talked to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Rainrock City. Across the route, north. Route 4. Head east just before Rainrock. Silent Shrine. Head west just before Highhill, through the forest. Highhill Town. Just south. North Silent Forest. If you jump off the road west. Route 14. If you went onto the water to the east.
Common: #69 Bellsprout #270 Lotad (in water) #285 Shroomish
Uncommon: #425 Drifloon #455 Carnivine
Rare: #252 Treecko #704 Goomy
If nothing there, they’d eventually arrive to Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Lorette’s Minor League Bug-Type Gym. 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing.
He was going to the Gym to talk to Lorette, correct? He eventually found said Gym. It was an older wooden building, but it was bigger than other buildings in Highhill Town and had a pond built around it. Someone had dug out a ditch and the Gym stood on this little island in the middle, a wooden bridge going to the entrance. A sign stood in the front.
Highhill Pokémon Gym - Minor League. Gym Leader: Lorette. “The Shrine’s Bug-Maiden!”
‘Hello there!’ said a guy out of nowhere, having appeared and wandered up to Basil and Anise. He nodded to Anise, giving her a smile. ‘Anise, it’s interesting to see you somewhere else than the Redcoast City Gym! Are you finally taking the Gym-challenge yourself?’ he asked, giving a happy smile to her, before turning to Basil. ‘And you, you’re our newest contender to be the next champion, aren’t you? Going to challenge the gyms of Isson and prove yourself the best there ever was? Well, regardless! If you need it, I’m here to explain the details to you and answer any questions you might have! I’ll also be giving you tips specific to each Gym, so it’s worth speaking to me even if you’re experienced!’
‘Oh, and, you’re in luck! There are long periods of time when the Gym Leader here isn’t home, but today she got in nice and early to prepare! Did she know you were coming? Did she feel destiny approaching? No idea! But here’s my explanation on the Pokémon League!’
Now, Basil can gently explain to this guy he’s not here for battle, or any other kind of explanation, but here’s what the guy will say if he lets the guy talk.
‘So, this is, as you no doubt understood already, a Pokémon Gym! The Gyms of Isson is divided into two categories, Minor and Major League Gyms. Each official town and-or city has a Gym waiting for you, which is one of the two! Defeating the challenge of the Gym earns you a Gym Badge, and there are nine Minor and nine Major League badges in Isson. You need eight badges of one kind to compete in the Pokémon League, against others of the same level! The winner of the Pokémon League then gets to challenge Elite Four and potentially the Champion!’
‘The Minor League is primarily for people to grow as trainers, compete in the League and learn more as they complete their Pokémon journeys, as well as for those who find they can’t beat the Major League Pokémon Gyms. The Major League is for those who wants to become the very best! It’s definitely recommended to start with the Minor League, and there’s plenty of rewards for competing in it, too! Good luck!’
‘Winning at the Pokémon League isn’t the only way to get to do the Champion Challenge, though. Any individual the Elite Four or the Champion judges worthy is allowed to fight the Elite Four and possibly the Champion for a chance to take the title! … But the normal way is most certainly to do well in the Pokémon League. Sometimes they even let multiple people who did well in the Pokémon League take the challenge, because the Elite Four aren’t immune to itching for a fight, too. Haha. But that’s for the future, back to the present!’
‘So, Lorette is a user of the Bug-type. It’s a type filled with sneaky little tricks that can stop you good, and the Pokémon evolve quickly so you can expect them to be tough despite being low-leveled. I’d recommend leaving Grass or Psychic type Pokémon at home, Lorette will gnaw them up. But, with Fire or Flying type, you may be able to snatch her up pretty well! Lorette tends to go easy on new trainers, so use that to your advantage! Go for it!’
Regardless, here’s what if Basil actually does enter the Gym. Anise will head in with him.
It was dark. A single light faintly illuminated the large room, a hole in the wall right behind the platform in the very back. They walked in on a wooden balcony, under which there was a shallow layer of water that covered the entire floor, small plants and flowers scattered across the inside of the Gym. On the center of the Gym was a wide, octagonal wooden platform, obviously meant to be the battleground for a Pokémon battle. On the opposite side was another wooden balcony, like the one Basil had wandered in on, and both balconies had stairs that led down into the water.
On said stairs sat a girl with long, dark hair, purple eyes, wearing a shrine-maiden like outfit, her bare feet dipped into the water. Yupp, there’s Lorette again.
‘Oh, hi. You found me again. Where you’re supposed to find me, this time,’ Lorette said, with a little giggle. ‘Welcome to my Pokémon Gym, where people normally challenge me to do battle for my Gym Badge… but that’s not why you’ve come, is it? I heard some amusing news from Rainrock City,’ she said, smiling a bit about it.
‘Of course, if you DO want to take the Gym Leader challenge, then you’ve come to the right place~’ Lorette said, kicking her feet in the water a bit and smiling at them.
‘Hm. Duly noted,’ Dunstan said about the people Skylar had already told, and quickly opened a new document and wrote numerous notes and names of the people Skylar had mentioned. Then, Skylar agreed to help, and Dunstan nodded to him, a small sign of gratitude entering into his eyes. ‘Thank you. I gave you my number. Do keep me updated if you find more Zygarde cells.’
‘Leave the desert and the mines to me. I’m not going to go very far from here for now. I need to get stronger myself…’ Florrie said nodding.
‘That will be all. Good luck,’ Dunstan said, turning back to the computer and starting to type some more. Florrie bowed to him before he left. ‘Th-thank you for helping us…!’
Then he could leave and go to bed at the Pokémon Center or elsewhere. What would Skylar do now?
Raremine Town
no cat-eared girls here, sorry
Raremine Town is a moderately large, bright town on the edge of the only desert in Isson. By some twist, the largest mineral deposits in the land is located right under the desert, making it an attractive place to build mines. From that, Raremine Town naturally sprung into being as a merchant town on the edge of habitability from where the mineral could then be delivered to the rest of Isson. The temperature is hot, sun blazing down on this land where plains slowly become desert, the atmosphere dry and unfriendly… yet, life and trees blossoms among the buildings of Raremine Town.
The ground is still the grass from the Vast Plains, with buildings on top of them. The modern houses stand tall with plenty of architectural skill put into them, tools for building and living sold inside the houses. Everywhere, one can see workers walking about, but they’re happy workers, with their families living close at hand in the town and with the finest equipment available. Oh, and of course, plenty of Pokémon that assist with the finding of ores and such! The trees, which appear to have been planted and grown all over town by the residents themselves, gives plenty of homes for local Pokémon to live.
Overall, it’s busy, with people walking and talking all over, an active town indeed.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens.
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
Common: #290 Nincada #529 Drilbur #664 Scatterbug
Uncommon:
Rare:
… Oh, and if he just makes a brief stop back at the lab…
'IT’S ALIIIIIIIIIIIIVE!’ Resurrection dude stood above the table, grinning his heart out, and you could almost hear the thunderbolts outside despite it being very sunny and not at all thunderstormy. 'Feast your eyes on the miracle of technology! A Pokémon has been brought back to life! Really, it doesn’t have memories of its previous life, so more accurate would be to say it’s been born anew! Welcome, ancient Pokémon, to a new world!’ he called, picking up the Pokémon, and turning around to present it to Skylar.
Skylar obtained Archen!
Pokédex Entry #566 – Archen, the First Bird Pokémon. Revived from a fossil, it’s said to be the ancestor of all bird-Pokémon, though later research says this might not be the case. They were unable to fly, but lived in tree-tops and used their wings to jump from tree-branch to tree-branch or simply to glide a considerable distance.
Gender: ♂ Type: Rock/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Quick Attack, Leer, Wing Attack, Rock Throw Ability: Defeatist. Attack and Special Attack scale with remaining health, higher the more health left. Very powerful at full health. Held Item: None.
New Pokémon caught! Skylar earned 2000 P!
Would you like to give a nickname to Archen?
Your party is full! Select one Pokémon to return to the PC
'Right, you had one more fossil?’ the decently excited scientist asked, smirking to Skylar.
__________________________
@Joshua Tamashii appropriate music ‘Grrr, we didn’t get you involved to have you knock down our Pokémon!’ Annica replied to the strategy. ‘I already told you, my Pokémon where right by my side.’
‘And mine was in the Pokéball…’ Leila said, giving Palpitoad an odd look.
‘…’ Palpitoad doesn’t actually have the power to sense lies, but he is giving Leila an odd look.
Nevermind what they’re saying. What’s one of them NOT saying in their testimony, that they very much should? Why would that be?
‘So, the three of us are friends. We came to Route 2 together.’ ‘We came across the Water Stone, but Palpitoad protected it.’ ‘I went with Annica, and checked the waters for rare rocks while she set up camp.’ ‘I can confirm Annica was with me the entire time, until I left.’ ‘I did so to check on the Palpitoad and the Water Stone, and found both to be gone.’ ‘Nothing else of note happened.’
‘I went to set up camp for us for later, because we were going to spend time here.’ ‘I didn't do much else, just watched Leila nearby by the waterside.’ ‘There was this odd earthquake out at the water at one point, maybe a different Palpitoad?’ ‘Leila eventually left towards the site where we found the Water Stone and Palpitoad.’ ‘It was shortly after that Palpitoad started washing over the route with water.’ ‘Anyways, I don't particularly have a reason to want a Water Stone.’
‘Yeah, while those two were doing boring things, I went Pokémon hunting!’ ‘I was battling the wild Pokémon of Route 2 the entire time!’ ‘There was that weird earthquake at one time, and I saw Palpitoad depart to investigate.’ ‘So there was a time there when the Water Stone was unguarded.’ ‘… I was tempted. I would have wanted to gift Amy a Water Stone for her Staryu...’ ‘But I'm in no rush! I'll find her another one!’
Attorney's Badge. … This is a Sun Stone.
Earthquake Testimony. An earthquake happened that distracted Palpitoad. Would have been hard to miss.
Leila's Barboach. A healthy Barboach. Has inherited a bunch of moves from parents.
Leila's Belongings. Hiking equipment. A fishing rod. A ridiculous amount of peculiar rocks and stones. A diary with a ton of writing about wanting to compete in contests. There’s a Fire and Leaf Stone among them.
Annica's Murkrow. A healthy Murkrow. Looks pleased with itself.
Annica's Fletchling. A slightly damaged Fletchling. Looks a bit nervous.
Annica's Belongings. A couple Pokéballs and Potions. A phone. The wrapped-up-in-a-hurry remains of the tent they were going to camp in. A pair of tickets for a ferry from Pureplain City to Sunyshore City.
Eric's Surskit. A damaged Surskit. Still pretty peppy.
Eric's Ledyba. A damaged Ledyba. It's suffered a Burn.
Eric's Belongings. Bug catcher net and cage. Bunches of Pokéballs and Potions and Repells and anything else a good Pokémon Trainer needs. A photo of a young girl together with Annica.
Or she could leave.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some other travelers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Fishermen Huts. See what the fishermen over there's got going. 10. Current Event: Palpitoad Flooding. Random event.
Connected areas: Pureplain City. You can get back without complication. Infested Woods. You’re right next to it. Wet Caverns. May need to cross a bridge or two to get there.
Chloe first looked happy with the praise, but then had to consider that part about what to do now.
‘Mmmh…’ Chloe frowned a bit as she considered. ‘I don’t exactly feel prepared to take on a villainous team just yet. For now, I’d rather not worry. Maybe tell someone in charge at Highhill Town, maybe. So, hold that for now, let’s go shopping, and maybe check out the Gym at Highhill Town while we’re there!’
Chloe said her part.
In case Cyril goes along with that, they’d eventually make it to Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
The awaiting forest that greeted those who entered it was one of utter calm. The Silent Forest is a peaceful place where little in the way of violence or turmoil, giving credence to the name which it is now known by. Pokémon and people at peace with nature often walk among these trees, little noise other than the occasional sound of a Pokémon making their way or playing in the grass. In comparison to the other kinds of forests that one might find in Isson, this is without a doubt the least dangerous and absolutely least exciting one. Still, it is a boon to those of the calm Pureplain City who simply wants somewhere with fresh air to wander every once in a while.
1. Find Pokémon. Specify if you’re looking for a specific kind of Pokémon in the forest. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Area Specific: Wander. This place… it’s so relaxing. Wouldn’t it be so nice to just… wander away… without thinking about it?
Connected areas: Route 1. To the south. Route 3. If you head north-east for a while. Silent Shrine. Go north, you should be able to find the road there.
Dan called for help at the Sanctuary. Mariette didn’t have the option to decline. She wasn’t about to bring all her troops, but she alone opened a portal and was out of the beach dimension almost instantly.
_________________
Mariette’s focus was the unorganized masses. She’d stand inside an apartment from a significant distance, and use her own smaller portals to locate those one would call civilians and non-combatants right now. Mariette assumed others were in better condition to do battle right around now. There was at least one person trying to get people out. Mariette figured she’d lend a hand.
She charged whatever mana she had left. She was going to locate those she identified as inhabitants of the Sanctuary and open portals in their vicinity. Larger portals for larger crowds, on a distance if they were currently in danger. The portals led to empty buildings in Penrose, from where they could reorganize and come up with new plans.
‘Come! The portals will bring you to safety!’ Mariette called, trying to make herself heard, probably failing. Still, she was trying.
She’d keep her portals away from combat right now and focus on evacuating people that are currently trying to escape and make that process a bit easier.
Pidgey flew about with Aster, and dodged Powder Snow because that’s the one attack that came flying. Spheal’s aim was completely off and almost hit his trainer, the partner’s Grimer and a Wild Petilil that was just flying by out of sheer coincidence. Aster got close enough to Absorb a couple of times, and eventually it became too much. Spheal fainted!
‘Nice!’ Chloe called for the interaction. ‘Now, just-’ Then Pidgey dropped Aster straight into Grimer all on his own. ‘- not that!’
Still, a couple gusts later, and probably Aster helping in some form or another, Grimer would faint, too.
‘W-we won’t forget about this!’ the white-haired called.
‘We’ll be back!’ the red-haired also called, as they beamed back their Pokémon and started running.
Velvet grew to level 10! Velvet learned Baby-Doll Eyes! Aster grew to level 11! Aster learned Stun Spore!
Cyril was victorious! Cyril gained 433P for winning!
‘Phew! We got them!’ Chloe could comment, but anyway, that was an event. Where would they go now? Pidgey could still escort them to town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
The awaiting forest that greeted those who entered it was one of utter calm. The Silent Forest is a peaceful place where little in the way of violence or turmoil, giving credence to the name which it is now known by. Pokémon and people at peace with nature often walk among these trees, little noise other than the occasional sound of a Pokémon making their way or playing in the grass. In comparison to the other kinds of forests that one might find in Isson, this is without a doubt the least dangerous and absolutely least exciting one. Still, it is a boon to those of the calm Pureplain City who simply wants somewhere with fresh air to wander every once in a while.
1. Find Pokémon. Specify if you’re looking for a specific kind of Pokémon in the forest. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Area Specific: Wander. This place… it’s so relaxing. Wouldn’t it be so nice to just… wander away… without thinking about it?
Connected areas: Route 1. To the south. Route 3. If you head north-east for a while. Silent Shrine. Go north, you should be able to find the road there.
‘Will you be fine? I can lend a hand, if you like?’ Anise looked at him with concern, not quite that affected by the appearance
‘I’m going to stay here. I have a LOT of samples and pictures to take…!’ Paulie said, wide eyed and exploring like the Ruin Maniac he is.
Anyways!
Basil engaged a Nosepass! The instant he threw out his Pokémon against the seemingly immobile statue, it sprung to life! Of course, it still faced north, but for some reason that didn’t seem to hamper its fighting ability the slightest! Not that it mattered a lot, the wild Pokémon started with a Harden and a Block, making it so that it took less damage and that Basil could no longer escape if he wanted to. That wasn’t the intention, however, and after dodging a few Rock Throws Leech Seed had gotten its health down enough and Basil threw a Pokéball! Nosepass was absorbed into the ball with a flash, and the ball fell down onto the cavern floor.
It rolled once. It rolled twiiiice…
... it rolled thrice.
click
Basil caught Nosepass!
Gender: ♀ Type: Rock Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Tackle, Harden, Block, Rock Throw Ability: Magnet Pull. Traps steel-type Pokémon. Held Item: None.
Currently on really low health.
New Pokémon caught! Basil earned 2000 P!
Would you like to give a nickname to Nosepass?
Your party is full! Select one Pokémon to return to the PC
Crocus grew to level 12!
The crowd of Roggenrola that had been following them gave him a little rocky cheer.
Afterwards, he went to the Pokémon Center and ended his first day. Quite a day, eh.
The day after, he’d find Rainrock City just as he left it, except maybe the morning newspaper reporting on the blur that had burst out of Rainrock Caves and that Professor Paulie had sectioned off a portion of the caves for scientific investigation, no civilians allowed. Anise could be found in the Pokémon Center inspecting a map of Isson, if so desired.
What will he do now?
Rainrock City
Passing over the rock bridge to enter, you’ll find Rainrock City to be a lot of exactly what’s in the name. Rain and rock. At the base of Mt. Strength, the city is on the top of a steep cliff, and has grown right where two rivers flow down from Mt. Strength to meet. A lake has grown in the center of the city, and the city has grown around it. The architecture of the buildings takes influence from an older time, as on these rocky cliffs larger buildings are difficult to construct, the streets made of cobblestone rather than asphalt. Given the near constant rain, it’s a largely silent mountain city where a lot of older people live, listening to the falling rain and taking it easy. You’re unlikely to find the town square bustling with attention.
Behind the town lies ancient caves, thought to have been inhabited in ancient times. By Pokémon, by men, who knows, the writing on the walls remain untranslatable to this day. It is perhaps due to these caverns, as well as a general concentration of old and wise people, that caused Rainrock City to house both the Rainrock Library as well as the Rainrock Academy. If Pureplain City house the schools for young children to learn, Rainrock City is where they finish their studies at the Academy, studying old texts under the calming noise of the rain. Rainrock Academy also happens to house the Pokémon Gym, due to Gym Leader being an esteemed professor.
Also notable, around Rainrock and on the streets there are Geodudes in town despite the rain, just lying about. Oh, and small crab-like bugs that make home in the rocks around here.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Rainrock Academy/Gym. A higher-level Pokémon academy for higher-level studies. Also doubles as the Pokémon Gym for ??? 6.4. Rainrock Library. Information stored throughout the ages. Are you interested in any particular subject? 6.5. Rainrock Lake/Rivers. Powerful currents flow beneath, a calm lake lies midst the town. Surely, some water-Pokémon got to inhabit these. 6.6. Rainrock Caves. Ancient, shallow caves in which contain numerous Rock-types. Something lived in here in ancient times. 6.7. Old Street. Many old people live here. Careful, they don’t actually have much else to do but battle.
Connected areas: Route 3. To the south, the route around the mountain, leading to Route 4 or Highhill Town. A wet woodland. Route 11. A semi-populated road west under heavy rainfall, starting with a descent down towards Redcoast City. Abandoned buildings on the south side facing Silent Forest.