The guy watched Basil’s reactions without showing a shred of if he had pieced anything together or not. He did take a moment to look somewhere to the left of him, like if there was something that he wished to confirm or so, but then looked back to Basil. He did not show much reaction to Basil starting to advance on him, nor at the obvious rage he was displaying. Upon Basil demanding his answer, the guy considered for a moment. Then he looked up and replied.
‘If you were to hand her over, the problem would be gone from your life forever,’ he said. ‘You would not like the alternative. You are not a hero.’ So he declared, with the exact same tone of voice as before. Not a hint of feeling threatened, or being excited for having obtained a lead.
It should be noted, there are people around. This is in the middle of the streets of Stillwood Village, and people are going about their business. So any actions beyond the natural, from either part, would be sure to attract attention.
What would Basil do?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Kay joined Sno and Polly in the upside-down club, where Kay announced this was her thing… the upside-down Polly scoffed!
‘I’m ALWAYS upside down, you had to flip over just now! I win!’ the little bird chirped right back, deciding she was the winner of some imaginary contest on her own.
‘Oh, yeah, don’t worry! It has never directly harmed any Pokémon that has used it yet!’ Russel said proudly. ‘Though, it may confuse them. Psychic powers are their primary muscles, so to say, and this machine will be directly interfering with that part. But just tell them that it may unlock a hidden power they didn’t know they had, and I’m sure you can convince them to use it!’ Russel assured. He had not missed Kay’s look.
‘From Cooldome, eh. Lots of action happening there, but the cold doesn’t entirely agree with my machines, haha!’ he laughed a little. ‘Yeah, that’s fine. Just bring them back when you’re done with them. Do write down your findings!’ Russel said, proudly. Then, about that Pokémon…
‘Oh, yes. That one,’ Russel immediately leaned forward, his hand going through his beard as he took his goggles to look at Erika with an excitement within his crazed little eyes. ‘A foreigner came and told me about it. Apparently, it’s a Pokémon… that is an engine! Think, think of what machinery it could pull if you put it inside a machine!? As a Pokémon, it’s not going to need gas in the usual way, and what if we can make it stronger by training it like any other Pokémon!? The possibilities are, dare I say it, endless! I want to power a flying machine with one!’ he said, clearly all excited.
‘Unfortunately, he didn’t know its name. As I heard it, there isn’t any on Isson. It is a foreign Pokémon, from a foreign land. To find one, why, you’d have to trade yourself one from someone who already has one! As for finding someone who does that, I don’t know. I’ve already checked the Worldedge Trade Station, they don’t have any. But perhaps you know someone that could know where you’d find one, hm? Maybe?’ Russel suggested, tilting his head at her.
Then, she departed, and Russel waved after her as she left before he turned to his next project.
Next, she wandered up some stairs and arrived at the Residential District. Definitely the calmest place in Worldedge City, the most chaotic things that happened here were from the games of children. Normal people lived here, coming and going as they needed to, and there was a park to play in or explore. Otherwise, it was certainly the nicest place in the city to simply take a walk. Yet, Erika ended up somewhere anyway. By a couple apartment buildings, she wandered up to the second floor. Somehow, she knew where to go. And then she found an open door, and…
An ordinary apartment, with a kitchen, a bedroom, a large lounge, and a TV with a Nintendo Switch connected to it. A computer was also next to the TV. On the wall a map of Isson was attached, with helpful information being written and notes attached all over it. There were pictures of characters hung up, of the various Gym Leaders, of the various people who had received their Pokémon from Kalmia. There were notes around each town and location, a couple around Pureplain City, a lot around Worldedge City and Bigfjord City, a moderate around just about all other places outside cities.
There were lists of Pokémon, where they could be found, all sorts of information… but it was all a bit fuzzy in Erika’s mind. She’d find she had trouble recalling it later. There were bookshelves containing a lot of video games, strange technological gizmos and the occasional books on Pokémon and roleplaying games, and photos of a man with various Pokémon.
‘Hello!’ a man stood at the bedroom door, waving a little awkwardly at Erika. As he spoke, his tone of voice was familiar. ‘I’m sorry if this breaks immersion a little. But, I am PlatinumSkink, and I made this game! I figured if Game Freak keeps putting themselves into their games, I should keep up tradition,’ he said. Note that, by necessity, Erika is not able to grasp the implications of “made this game” and should not react with that in mind once she leaves.
‘Please, have a seat,’ he offered, pointing to the dinner table in the kitchen. He went over to the fridge, and… ‘Would you like juice? Milk? Water? I, heh, don’t have much else,’ he said, and if Erika asked for any of it she would get a glass of it.
‘This place, well. I reward you for your efforts, and I can also point you in the direction you want to go if there’s such a place that you can describe to me. Like all creators, I will offer you a diploma if you catch all Pokémon, as unlikely as that is,’ he said, and chuckles. ‘Believe me, if you were to actually catch all Pokémon in Isson, I will make a legit diploma and mail it to you, wherever you are in the world. I am serious.’ For some reason, Erika felt like he wasn’t talking to her, there.
He walked over to the bookshelf, which contained several binders. The binders are, well, let’s see…
The guy took the binder called “Spreadsheets” and started leafing through it. ‘Man, it’s been so long. I put a lot of hours into writing all of this, haha. Of course, I enjoyed it a lot. I do hope you’re having fun.’ He closed the binder and placed it back into the shelf. ‘These binders are off-limits, don’t read them, hah,’ he said with a little chuckle.
He walked a step to the right and picked up a gizmo from the shelf. He inspected the item, seemingly considered something. Then he smiled, and then stepped over to Erika with it.
‘I think there was something I had decided to do when someone came here, but I forgot what it was. But since you took your time to come here, I’d like you to have this,’ he said. He held over a headgear, with some shining lights on top of it, made to be outfitted on a Pokémon.
Erika obtained Exp. Share!
‘It’s the Exp. Share! If a Pokémon in your party wears it, then whenever any of your Pokémon battles, half their experience will be transferred to the Pokémon wearing it. It will be like they remember half the battle, and they will get experience that goes towards leveling up. Now, since this is a roleplay, it is probably not as difficult to level up low-level Pokémon, but still.’ With that said, he then held over one more thing. It was a Pokéball.
‘This is also the place I figured is the best place to give out the most important gift Pokémon. Would you like one?’
Erika obtained Eevee!
Gender: ♀ Type: Normal Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 15 Moves: Helping Hand, Growl, Tackle, Tail Whip, Sand Attack, Baby-Doll Eyes, Swift, Quick Attack Ability: Adaptability. Attacks that are the same type as the Pokémon are even stronger. Held Item: None.
New Pokémon caught! Erika earned 3000 P!
Would you like to give a nickname to Eevee?
‘Aside from that… I can answer your questions,’ he said, and now sat down in front of Erika, placing his hands together as he did. ‘Not about me, mind you. But about this world, perhaps where you’d like to go next, or about any people you’ve met, or if there’s anything in particular you want to experience. I don’t promise I will answer, sometimes things are best experienced on your own, but I could guide you in the right direction to learn those answers. And, of course, you’re free to return here whenever you feel like,’ he said, smiling.
‘So, is there anything you’d like to know?’
Or, if she was done here, she could turn around and leave back into Worldedge City again.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Residential District.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
Ronin wasn’t super happy with Justine’s comment, or using her name over her pseudonym. Still, there was still action going on around here, so…
‘She’ll be okay. I can’t fix this here, but she’ll be okay,’ Ronin said, jumping to the side to place Caroline’s statue gently out of the way. ‘If we can find Brittany she can probably help her,’ she claimed. An alchemist should probably have the solution, or otherwise have just the magic item in her collection, Ronin figured. ‘For now, we seem to have more on our hands!’ she said, spinning around and lifting her sword at the incoming manticores!
‘I’ll back you up!’ Ronin told Justine, throwing a hand and a reinforcement spell at her. With that, Ronin intended to keep up with Justine, skipping on Reinforcement platforms and speeding herself up with Wind magic if Justine started flying, backing her up, shielding her if they endangered her and attacking if Justine provided the opportunity!
Meanwhile, Miko managed to run into Rachel’s rear. ‘Ack!’ sge made a little noise and stumbled back, blushing a bit as well. ‘I-I’m sorry,’ she said, feeling silly. This was not the time for clumsiness. With the voice of the queen heard above, and now the March Hare appearing intending to do battle, Miko took a ready stance with her blade drawn.
‘I’ll back you up,’ Miko said to Rachel, perhaps at the exact same time Ronin said the same thing to Justine, and placed a hand on Rachel to boost her already formidable self with Reinforcement magic. With that, she’d join behind the woman, protecting her blind spots and taking advantage of any openings she might create, a Wind-boosted fast girl supporting the juggernaut from behind, as both the twins joined a more formidable combatant to help where the fighting was fiercest!
Interdimensional Home - The dimension has collapsed.
Blood Magic
Overcity Shift
Interdimensional Tourist - Joe.
Hammerspace Handbag
Ally - Mayra
Awareness
Absolute Direction
Sealing
Cuddlespawn - Demogorgon, the Prince of Demons.
Patron: Asengav Patron Benefits:
Creeping Doom
Reasonable
Minions
Retrieval
Mystic Might
Mana Font
Patron Drawbacks:
Quick-Tempered
Mind-Bent - Removed.
Insomnia
Bane - Candles and cracked mirrors.
Health Sapping
Mariette held her resolute expression, as she seemed to make the queen’s heart waver. Then, a whole bunch of things happened. One thing stood out. Apparently the skeleton army was attacking the Green Helms. That was unacceptable. While Mariette’s wrist was grabbed by the queen and she was, herself, unable to get away, she opened a portal by her mouth. It led to Chloe.
‘The Green Helms are our allies,’ she whispered in a hurry, while the queen was distracted. Then, in addition, she opened another portal. She had the Lilliputs on standby, and at least one on her, and among them was their princess. She needed someone with authority… and as such it was time to bring the Lilliput Princess herself.
Mariette didn’t have much time. ‘The skeletons are not the enemy, retreat, I won’t be able to help,,’ Mariette whispered, before opening a portal and placing the Lilliput princess among the Green Helms command, while the queen was commanding Caterpillar and Mad Hatter and Hare. These were very small portals, and the whispering was done while the queen herself was shouting orders, so Mariette hoped she had escaped detection after closing the portals, and that the others would be able to handle it. The other vassals of Wonderland knew the plan. The princess specifically so she could take command, if the Pea Princess wasn’t woken up yet.
Then the queen turned to grab Alex. Mariette wanted to stop her, but didn’t know how to explain… when Alex’s animals attacked. The idea fell into place instantly and she summarily executed it.
‘Mother, watch out!’ Mariette pretended to be so startled by the appearance and attack of the animals that her tentacles let go of Alexander, tried to grab onto the queen as quickly as possible and hopefully disorent her enough to let go of Alex as Bob pulled the other direction. If it worked it would end up with Mariette on the other side of the portal, but that felt safer than what was going on right now.
__________________
Name: Mayra McCullough, or “Flame Demon”, or “Dragon-Spawn” Age: 15
Specialization: Fire & Darkness Weapon: Dragon body (Fists/Mystic) Power: Duplication
‘Pah! She needs to have more faith in me,’ Mayra wasn’t exactly thrilled to be told that Mariette didn’t think she could beat the queen. Then, though, Connie got strange, and the eyes of her mask widened… Mayra grinned. ‘Ooooh, yeah. The queen’s got nothing on your nightmares!’ Mayra said, sounding proud of this fact. ‘Yeah, come on, let’s go submerge her!’ Mayra agreed, taking Gaia’s hand and jumping up on the steed as they headed for the queen and the situation before them!
‘…’ the guy inspected Basil for a second, then looked away and up to ponder for a second. Then he turned back and looked at Basil with those same, utterly indifferent, eyes.
‘I’m looking for a Gothita,’ he stated, simply. ‘It could be on its own, or it could be with a trainer. Regardless, it is far from home and if it's with a trainer, that trainer is mistaken in that it belongs to them. I’m going to bring it back.’ So he said, his tone one of stating a fact. His eyes, void of emotion, lingered on Basil.
‘Help me look for it. We’ll cover more ground if we ask around with the two of us. That will be my reward,’ he stated. It did not sound like a question.
It sounded like he had already decided.
What would Basil do?
There is no trace of her. She was definitely following Basil last he checked, but now she's just not there.
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Dei shot out a blast of Dragon Rage, and it hit the floating ball of ice straight on! Glalie reeled, probably surprised by the amount of damage that hit actually did to it. Peri proceeded to bring down her tail and launch rocks flying all over, covering vision and eventually collapsing down at the incoming assailant.
But Glalie would not be deterred. Rage gathered in its eyes, and it opened its mouth wide, looking just about ready to blast out a powerful blast of ice at them, through a crack between the various rocks.
This is when Eryn turned to the trainer… only to find he was not there. He was missing from the location where he very much should have been.
There was a sudden noise of a strike, coming from the Glalie’s direction, and its eyes widened in sudden pain, followed by the sound of a Pokéball opening. All of a sudden, the Glalie fell, toppling over forward, and behind it the trainer fell while holding a new Pokémon. It was blue, covered by a shell, and it had a long, powerful horn, and some strong-looking arms despite clearly being a huge bug. The trainer leaned behind the Pokémon as Peri’s Rock Tomb came falling, crashing down all around the area. As the chaos subsided, the Glalie was fainted, and…
‘Well done, Heracross!’ the trainer said, leaping up with a smile, patting his Pokémon on the back. ‘Really good instinct, striking immediately after coming out of the Pokéball!’
‘Hera!’ Heracross proudly raised his arms and flexed, albeit his expression looked considerably confused.
Pokédex Entry #214 – Heracross, the Single Horn Pokémon. Found in forests, they often feast on tree sap and honey. While usually docile, its strength is called Herculean. It uses its prized horn in battle, getting it under enemies and throwing them with it. It is said to be able to lift 100 times its own weight.
Over in the distance, Golduck finally managed to get that one Glalie off it with a swiftly delivered Zen Headbutt, and after the Glalie flinched a couple meters away, the Golduck breathed in before leaning forward, opening its beak to unleash a powerful Water Pulse, blasting the Glalie back into the icy wall behind it, under which it then collapsed. Glalie fainted. The trained noticed, and waved at his Pokémon.
‘Good job, Golduck!!’ he called. The clearly annoyed Golduck called back an angry quack. ‘I know! I know! I’ll do better!’ he replied, laughing a bit. He then turned to Eryn.
‘Hey, close one! But you handled yourself well! I’m Kaz, how are you doing?’ he asked, smirking over at Eryn, putting his hands on his hips and hunching over just the slightest, seeming just a bit tired, perhaps not strange given the acrobatics he just committed to.
Behind him, still sitting on that very same rock as at the start, Glaceon tilted its head and looked towards Kaz with some curiosity. The Eeveelution had a view of it all from the other side of the room compared to Eryn’s perspective.
It seemed like the danger was over. What’s Eryn’s reply?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back. Go back to the Frozen Cave Mines, and to safety. 4. Proceed. Delve deeper into the Frozen Cave, possibly seeking a destination. 4.1. Get through. There is an exit on the other side of the Frozen Cave. You can attempt getting to it. 4.2. Descend. It very much feels like you can descend lower and lower through these caves. What could await down there? 4.3. Ascend. Besides down, it also feels like upwards could be a potential direction, climbing up through the various holes the snow and wind falls through. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Kaz. Does something, perhaps, feel off about what just happened in front of you?
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Polly the Pidgey was absently scuttling about on the ceiling, poking her beak against the surface she was standing upside-down on. When Sno came over and floated upside-down in front of her… the little Pidgey extended her wings and called out happily.
‘Welcome to my world!’ the call means if translated. She then looked a little disappointed about being left behind when Erika called her back. … And after that, Polly flapped her wings, and started flying, still upside down, pursuing Sno for fun.
Then Erika asked her thing about Inkay and Topsy-Turvy things…
Russel jerked to, and pulled his goggles off his eyes to stare at her, his eyes just the slightest insane and also just the slightest like the most intelligent person you’d ever know. He placed his goggles back on his eyes and then pointed at Erika.
‘Give me a sec’,’ Russel said, before walking over to the Abra that was writing something by the desk over there. He promptly lifted the helmet off Abra's head, and Abra immediately stopped writing, looking like every muscle in its body suddenly froze. After that, Russel walked over to a pile of mechanical not-junk and started rummaging through it.
‘I know I had it somewhere here. Let’s see, how do I make this fit a floating squid?’ He screwed some screws and the helmet broke in half, apparently he didn’t need the whole thing. He grabbed a bunch of bands that looked strange, poked a bunch of wires together, and then strapped it to a band. Some parts of the technology from the helmet was being reused.
‘Psychic Pokémon, they’re so interesting, you know? They have the power to change the very world we live in! All with their minds! Which is what makes it so interesting…’ Russel grinned as he stood up, his invention apparently done. ‘To make machines that harnesses, or messes with that power!’
He turned back to Erika. He held a strange headpiece, clearly shaped to be put on an Inkay’s head. It was like a band, to be strapped around the white top part, detachable on one side, with a hole for the top of the head to come through. It was metal, looked very inflexible, and had a bunch of wires powering an unknown machine integrated inside the band.
‘I’ve not yet gotten to work with an Inkay before, but I’m excited to see it! This machine, it…’ Russel took a pause to look down at the machine and looked like he considered how to say something. ‘… CHANGES how Psychic power is handled by the Pokémon’s mind. Sometimes it’s, well, not great, but sometimes it results in breakthroughs that will lead to even greater discoveries when tested!’ he called out, excited.
‘If you would be willing, I’d love for you to try this on your Inkay, and then tell me what it did! Whatever happens… SHOULD be related to what the Pokémon’s powers usually do!’ he told, holding the item to Erika!
Erika obtained ??? machine!
If she accepted, that is.
‘Oh, yeah, sure! That was fast! Hahaha!’ he laughed at the second part, snatching up the goggles he’d just put down. He held them over to her, too. They were rather bulky for goggles, more akin to what you’d find in a science-fiction story. ‘They were an attempt to make goggles that allowed me to see Psychic energy… but I just saw a stream of it leading back to my lab. So I just figured it somehow knew where I lived and it just guided me home. Hahahaha!’ he laughed again, holding the goggles over to her.
Erika obtained Not-Actually-Guide-Home Goggles!
‘Before you go…’ he took a step back, and then did a humble bow to Erika. ’I am Russel, inventor and pioneer of Worledge City, and also the owner of this here shop! They call me mad, but I say, progress requires a touch of insanity! How else would you find what mushrooms are poisonous!?’ he chuckled, clearly not minding what they call him that much. ‘What should I call you, miss?’ he asked, standing back up again with a smile.
Erika is free to respond, and then she can depart, if she so wishes, or continue the conversation. Or she can do, practically whatever.
What does Erika wish to do?
Flying Machine - Kinda makes you able to fly! Only works around Mt. Edge. It looks like a bike with jet-engines attached to it. 4000P
Something Stone - Will evolve some Pokémon prematurely. Which? No idea! 1000P
Confusing Candy - Might give multiple levels! … Or take some away? 1000P
Clueless Claw - Held item. May randomly cause Critical Hits for any participant in the battle. 2000P
Homing Ball - It’s an engine you attach to a Pokéball. Should make it homing! Or, at least, it will rocket off way faster than you can throw it! One use only. 700P
Sticky Boots - To climb on walls. Warning, only the bottom of the boots stick, and they’re REALLY hard to pull off walls. 700P
Perilous Potion - Heals a Pokémon full, even if fainted, but Pokémon may faint a few turns later. 2000P
Random Rope - An Escape Rope that takes you to a random location. No, Russel doesn’t know where. 500P
Risky Revive - Might revive your Pokémon! … Miiiiight do something else! 500P
Completely Normal Bicycle - Been meaning to throw it away. Want it? 50P
Scanning Glasses - Glasses that might let you see the movements through (not too thick) objects and walls! Also good for seeing invisible things! Comes with a relatively small chance of violently exploding! 3000P
Psychic Visualizer - A humming machine that makes Psychic powers visible in a tint of purple around the machine when turned on. Useful to know if Psychic powers are being used in the area. Psychic Pokémon seem bothered by it. DO NOT USE NEAR A PSYDUCK! 2000P
Suggest! - Russel has so many things, he might have forgotten what he has. Give a suggestion what you want, and we’ll see what he might have!
Catch 1 Espurr - Contains intense psychic power! Just what I need! - 2000P + Twisted Spoon.
Catch 2 Klink - They would be perfect for a machine I’m building. - 2000P + TM74 Gyro Ball
Catch 1 Stantler - It can make illusions. It has given me ideas. - 2000P + One thing from the store.
Catch 1 ???? - I have heard of a Pokémon that is literally an engine. It is not native to Isson. Bring one to me. - Will trade you a Porygon. And multiple items from the store. And will invent something for you. Or owe you 1 favor.
Try out the new Magnetic Flying Engine - It needs more testing! - 2000P + Magnetizer
Try the NEW Perilous Potion on a fainted Pokémon in battle - Checking for improvements! - 2000P + Perilous Potion
Feed Polly. The Pidgey in the ceiling. She loves her Anti-Gravity Backpack, but it makes her difficult to feed. - 300P + Iron Ball
Take Rito for a spin. Rito the Rotom, in the drone Russel designed to be Rotom-compatible. Watch him as he drives! - 2000P + Itemfinder
Let Tabra teleport you. She’s the Abra by the teleport panel. Return and tell me where you ended up. - 3000P + Random Rope
Find Anna - The Kecleon. She is likely somewhere in Worldedge City, and she’s wearing the clothes I made that would change colors when the Kecleon does. I want the clothes back. - 10000P + Scanning Glasses
Collect rocks from Mt. Edge - Mt. Edge is the source of the weird gravity that makes Worldedge City work! Find some rocks from deep in the mountain, they might contain clues! - 6000P + TM80 Rock Slide
Make Cryea stop being mad at me. I need Cryea the Porygon for a digital invention. The last invention broke and she became mad at me. Please fix her? She’s inside these Digital World Goggles. - 10000P + TM24 Thunderbolt
Deliver teleportation panels to Worldedge City Gym - As an apology for last time. - 5000P + TM04 Calm Mind
Clean sideroom 21 in the World Library - The “Auto-Cleaner” blew up. - 2000P + Luminous Moss
Test out the Guide-Home Goggles! - The “Guide-Home” Goggles apparently does not guide home! Where do they guide you? Detailed investigation appreciated! - 5000P + TM35 Flamethrower
So, what does Erika do?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
‘Huh?’ Mayra turned and saw… Connie and Gaia riding in on unicorns. ‘Oh, yeah. I know exactly how you got those,’ she said, giggling at the strange sight. Not too weird in Wonderland, honestly. Mayra pushed herself up to a squat as they came closer and asked their questions.
‘Oh, yeah, I’m perfectly fine! But Mariette just threw me out her shadow when I was about to have the perfect angle to back-smack that silly queen!’ Mayra frowned and crossed her arms, frowning as she considered what just happened. ‘She got some nerve! I was to hide in her shadow specifically to ambush an opponent… and then, as soon as the ultimate ambush-target approaches, she throws me out!? What is she thinking!? So yeah, she’s definitely in trouble now!’ Mayra grumbled.
This definitely isn’t taking place within hearing-range of the queen.
‘Oh, if you’re gonna train, then isn’t Mt. Strength perfect? There’s literally already a thousand-something fighting-types in there doing nothing BUT training! I heard they have their own dojos!’ a woman said with a chuckle. ‘… It might be a bit dangerous if you’re just starting out, though. If you’re a normal Pokémon Trainer… you could always go to the adjacent routes, like Route 4 and 5? There’s trainers to challenge and Pokémon to battle,’ the lady next to her said, trying to be a bit more careful.
‘Oh, are you trying to defeat the Gym? In that case, the Mountain Valley just north-east should help! There are plenty of Flying-type Pokémon there that are itching for battle, they can help you level up, or if you catch them, they can help you win against the Grass-types!’ said a man.
‘Oh, I guess you’re a Pokémon Trainer. You could look around for things like these. If you look for hidden items, you find them sometimes. Here, have one,’ said a lady and handed him something.
Basil obtained Rare Candy!
‘Well, wherever you train, don’t do it in the Ancient Woods. The Pokémon there are higher level, and even if you train at a higher level, they inflict so many status problems that it’s not worth it…’ a young man said.
‘…’ then he randomly asked another person… but this person was different. This was a young man with deep-orange hair, wearing a black jacket, and the look in his eyes was different. They were so… indifferent. ‘In Worldedge City, on the third floor of the Department Store in the Commercial District, there is the Power Market. For a price, they sell the Power Items, which allow Pokémon to gain power faster. They will not increase their max potential, but it will speed up training. Worldedge City is also where one finds the Move Tutor’s Mansion, and with the Information District and Marilyn’s Divination, there is no item one cannot obtain. With that, you become stronger than any regular training can make you,’ he said. He pondered a little, looking away, before he continued talking.
‘If you’re looking for a mentor to teach you about battling, then you want either Cooldome City or Ironcliff Town. Cooldome City is a city of battle, and they have their arena where the biggest tournaments aside from the Pokémon League are fought. It follows that the strongest trainers gather there, as well, and some are willing to help train you. The alternative, Ironcliff Town, is the town at the Pokémon League’s doorstep. It is where those intending to challenge the League gather, and also where a lot of old Pokémon veterans have chosen to live. At least a few there should be willing to teach you the tricks of the trade,’ he said. It seemed he was done, and then…
‘Now that I’ve told you all that, what’s my reward?’ he asked, turning to stare at Basil with a blank expression.
What would he do now?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
‘Alright! Then let's hear an applause for Erika, who secured herself two wins!’ Makirisu called out over the crowd, and she got a modest applause from the public before she stepped outside. More battles were going on, and Makirisu was the one attending that one, so all she got was a receptionist smiling happily at her in the front. There, the receptionist slid three disks over to her.
‘Makirisu was quite fond of you. She’d like you to have these, and said that if you ever want to come back, you’d be quite welcome!’
And if she doesn’t want one or multiple of them, she can hand them back and get 1,000P per TM she hands back.
With that, she was off, again. The Entertainment District indeed stretched out in all directions, including up and down, and there were places to look out towards the skyscrapers standing like pillars holding the Commercial District up above them. Pathways allowed one to walk around the buildings on the outside, looking out over the railings at all the other places one could go to in the depths of Worldedge City. Indeed, too many catchy tunes and too many neon signs could become exhausting. So Erika took the stairs or one of many elevators available to reach the somewhat less loud Commercial District.
The Commercial District was more what one would expect of a normal city, with people milling about looking for whatever was on their hearts right now, less playful but more functional. Still with the added flair of strangeness of Worldedge City, however, as one could peek down at the Entertainment District between the streets and also look up to realize the Commercial District’s buildings were, in turn, keeping the Residential District above it. So, a perfectly chill place, with a lot more normal stores around that sold whatever one could imagine…
Including the completely insane.
The entrance looks like someone’s garage where they left the doors just wide open. There’s a driveway, but it’s shock-full of unidentifiable mechanical machinery and tinkermajings pushed haphazardly aside to create some form of a path into the building itself. It could have been mistaken for mechanical trash, if it weren’t for the fact they had price-tags on them. All of it was for sale. A lot of them looked like attempts at engines, strange cylindrical machines, and one over there was entirely frozen over in a sheet of ice, for some reason. And a lot of helmets, goggles, boots and bracelets. The machine to the left had a spinning gear holding a broomstick it was swinging high in the sky. Another had a fan on it… and a lot of other things. Above it all, a big sign said… “Russel’s Store”, in extremely plain text.
Inside, more strangeness, more machines. A grandfather clock was sitting against the wall for no clear reason. A giant metallic cylinder was attached to the wall, with a couple Magnemites attached to it. For no apparent reason, here stood a fire hydrant almost entirely in the middle of the way. There’s a living Pidgey standing, upside down, on the ceiling. It has a metallic backpack, and has lifted its head to stare at the new visitor. By a table over there an Abra is sitting with a strange helmet on, a pen in one hand, trying to write something, it looks like. Another Abra is sitting by a strange panel on the floor, a white one that almost looks like it glows, this Abra too has something mechanical attached around its head for unclear reasons. It seems to wait for someone or something to walk onto the panel…
‘-are completely useless! How could you sell these to me!?’ … But perhaps most obvious was the lady yelling into the face of this old guy over here. The lady looked moderately well-off, in a long blue dress and a pretty hat, but also with quite a red face right now. She was waving a set of goggles in the man’s face.
‘What did they do?’ On the other side of the counter, leaning casually on it, was Russel himself. An older man, bald top of his head, with a white beard and white mustache, wearing what was unmistakingly a worker’s outfit, and with a set of goggles of his own with completely different design stuck on his face.
‘What did they- THEY DID NOT GUIDE ME HOME! I thought it was exactly what I needed, as a person who gets lost easily, BUT THEY WERE NOT!’ the lady yelled back.
‘Yeah? So what did they do instead?’ Russel asked, not looking particularly bothered by her anger.
‘They did not guide me home!’ the lady repeated.
‘Yes, yes, but what did they do instead? Did they guide you somewhere specific? Did they do nothing?’ Russel insisted.
‘They brought me to the entrance of Mt. Edge!’ she now declared.
‘Did they? DID THEY!?’ Russel suddenly spun around, focusing all his attention towards the lady. ‘Interesting. How very interesting. What’s your connection to Mt. Edge?’
‘I’ve never been inside the mountain in my life! Far too dangerous for me!’ the woman replied.
‘Alright!’ He then snatched the goggles out of the lady’s hands, then leaned down and deposited a bunch of money in front of the lady. ‘Thanks for testing my invention for me. Here’s your prize money,’ he declared.
‘Test-!?’ the woman did not look happy. ‘You sold it to me like it was a finished product!’
‘Well, whenever I used them, they always guided me back home!’ Russel laughed, and the woman seemed to have had enough, so she collected the prize-money and angrily left, walking by Erika…
Russel, looking kind of exciting, walked to the back of his store, and wrote something new at the bottom of a whiteboard. The whiteboard was labelled “Quest Board”, and had multiple lines, but Erika would have to get closer to read them.
‘Hm? Oh, someone new. What can I get you?’ Russel turned back, saw Erika, and immediately addressed her. Still, if she wanted to look around he could go back to tinkering with a round bowl of some kind he had behind his desk with an unknown purpose.
There’s a more comprehensible list of things for sale by the desk.
Flying Machine - Kinda makes you able to fly! Only works around Mt. Edge. It looks like a bike with jet-engines attached to it. 4000P
Something Stone - Will evolve some Pokémon prematurely. Which? No idea! 1000P
Confusing Candy - Might give multiple levels! … Or take some away? 1000P
Clueless Claw - Held item. May randomly cause Critical Hits for any participant in the battle. 2000P
Homing Ball - It’s an engine you attach to a Pokéball. Should make it homing! Or, at least, it will rocket off way faster than you can throw it! One use only. 700P
Sticky Boots - To climb on walls. Warning, only the bottom of the boots stick, and they’re REALLY hard to pull off walls. 700P
Perilous Potion - Heals a Pokémon full, even if fainted, but Pokémon may faint a few turns later. 2000P
Random Rope - An Escape Rope that takes you to a random location. No, Russel doesn’t know where. 500P
Risky Revive - Might revive your Pokémon! … Miiiiight do something else! 500P
Completely Normal Bicycle - Been meaning to throw it away. Want it? 50P
Scanning Glasses - Glasses that might let you see the movements through (not too thick) objects and walls! Also good for seeing invisible things! Comes with a relatively small chance of violently exploding! 3000P
Psychic Visualizer - A humming machine that makes Psychic powers visible in a tint of purple around the machine when turned on. Useful to know if Psychic powers are being used in the area. Psychic Pokémon seem bothered by it. DO NOT USE NEAR A PSYDUCK! 2000P
Suggest! - Russel has so many things, he might have forgotten what he has. Give a suggestion what you want, and we’ll see what he might have!
Notably, two of the bigger machines here are labelled the “Confusing Candy dispensers” and another is the “Perilous Potion brewer”, and yet another is a “Risky Revive maker”. They’re also for sale, for a sum of money higher than Erika can obtain during a regular adventure.
Anyway! If examined further, the list comprised of a list of Pokémon that Russel wanted, and also a bunch of things he wanted.
Catch 1 Espurr - Contains intense psychic power! Just what I need! - 2000P + Twisted Spoon.
Catch 2 Klink - They would be perfect for a machine I’m building. - 2000P + TM74 Gyro Ball
Catch 1 Stantler - It can make illusions. It has given me ideas. - 2000P + One thing from the store.
Catch 1 ???? - I have heard of a Pokémon that is literally an engine. It is not native to Isson. Bring one to me. - Will trade you a Porygon. And multiple items from the store. And will invent something for you. Or owe you 1 favor.
Try out the new Magnetic Flying Engine - It needs more testing! - 2000P + Magnetizer
Try the NEW Perilous Potion on a fainted Pokémon in battle - Checking for improvements! - 2000P + Perilous Potion
Feed Polly. The Pidgey in the ceiling. She loves her Anti-Gravity Backpack, but it makes her difficult to feed. - 300P + Iron Ball
Take Rito for a spin. Rito the Rotom, in the drone Russel designed to be Rotom-compatible. Watch him as he drives! - 2000P + Itemfinder
Let Tabra teleport you. She’s the Abra by the teleport panel. Return and tell me where you ended up. - 3000P + Random Rope
Find Anna - The Kecleon. She is likely somewhere in Worldedge City, and she’s wearing the clothes I made that would change colors when the Kecleon does. I want the clothes back. - 10000P + Scanning Glasses
Collect rocks from Mt. Edge - Mt. Edge is the source of the weird gravity that makes Worldedge City work! Find some rocks from deep in the mountain, they might contain clues! - 6000P + TM80 Rock Slide
Make Cryea stop being mad at me. I need Cryea the Porygon for a digital invention. The last invention broke and she became mad at me. Please fix her? She’s inside these Digital World Goggles. - 10000P + TM24 Thunderbolt
Deliver teleportation panels to Worldedge City Gym - As an apology for last time. - 5000P + TM04 Calm Mind
Clean sideroom 21 in the World Library - The “Auto-Cleaner” blew up. - 2000P + Luminous Moss
Test out the Guide-Home Goggles! - The “Guide-Home” Goggles apparently does not guide home! Where do they guide you? Detailed investigation appreciated! - 5000P + TM35 Flamethrower
So, what does Erika do?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Dei shot out a cloud of smoke that successfully cloaked around the Glalie, hitting it straight on and covering the angry ice ball in black fog that made it unable to see. It shouted out angrily and gave the trainer a moment to breathe.
‘Woo, well done!’ he said, getting to his feet and then reaching for his belt, where he had his Pokéballs. While he did this, Eryn sent out Peri, and had her use Stealth Rock. However, perhaps calling out to Eryn that she’d done well was a mistake, because Glalie turned straight at him despite being in the midst of smoke and unleashed another Frost Breath!
‘WHOA!’ the trainer side-hopped in the last possible moment, eyes wide in shock, and then his feet slid and he briefly fell down on all fours and slid on a piece of ice for a moment, just barely sliding out of the Frost Breath’s range with a very impressive speed. It looked like he got hit a little, but it didn’t stick. Frost Breath being a blowing kind of attack, it also dispersed a large part of the smokescreen. Eryn called to make them charge…
‘Right!’ the trainer called, spinning around towards the field of Stealth Rock that had manifested between the two Glalies, taking two steps on four legs to get speed on the ice and then struggling up on two to run and duck under the floating rocks as he headed that direction. ‘C’mon, ugly ice rock! You’ll never catch me!’ he shouted…
And Glalie stared at him, motionless, not pursuing. The trainer slid to a confused halt.
Instead, it spun around and glared at Eryn and Peri. Unfortunately, it was very hard to hide an Onix in here. And then… it took off towards them!
‘Ah, crud,’ the trainer said. He started running after the Glalie, while simultaneously calling out ‘GOLDUCK!’ Over there, unfortunately, Golduck was in the midst of wrestling with the teeth of the other Glalie, rolling around and was quite occupied. The Golduck shouted back an angry quack.
‘Oh, right!’ the trainer said, reaching for another Pokéball on his belt since he’d failed to grab one before the attack last time.
That didn’t necessarily help Eryn quite yet, though, because she had an angry Glalie coming flying towards Peri and Eryn and it seemed quite intent on unleashing yet another Frost Breath.
What would Eryn do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Probably focus on the present situation, honestly.
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
‘… Alright! If you’re here to watch, the stands are that way…’ the attendant said, still taking the payment of 350P, though.
Here at the Treehouse Arena, the average age of people was relatively young, and prepared trainers. It was also relatively uneventful here in the lobby, so Basil’s sudden music definitely immediately had everyone’s attention. Then he started speaking like an infomercial and quite a few of them immediately lost interest and continued whatever they were doing, others were curious enough to keep on listening. Mostly because there’s not a lot of advertisement in Stillwood Village. He was definitely getting a bunch of strange looks, and not a lot of nods. Then, he got to the part where he brought out the sweets, and…
‘What, those sweets are supposed to be good for our Pokémon? I’ll believe it when I see it,’ some boy said.
‘Wait, it’s the HERB STORE that is selling these? THAT Herb Store?’ another asked, incredulous.
‘I guess she’s trying something new! I suppose I’ll give it a try, at least,’ a girl said, sounding supportive.
‘Does that mean she’s not selling the regular herbs anymore? But I liked those…’ one boy said. The Oddish beside him, though, looked ready to jump for joy.
‘Yeah, I don’t know if I trust the sweets, but I’ll support the local establishments!’ someone else said…
Overall, it seemed like the overall consensus was relatively positive and it resulted in a number of them walking off immediately in the direction of the Herb Store. So on that point, mission success. Also, though…
‘Excuse me,’ … there was suddenly the clerk that had walked up to him with a smile but had also brought along a staff member that looked a lot like a guard. ‘We would appreciate it if you asked us if it’s okay before you start advertising in our facility. You did not have our permission,’ she stated, pretty simply.
Simply put, he was successful, and he’d then be asked to leave the area.
What would he do now?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
‘Cockatrice! Don’t look it in the eyes, Ronin!’ Miko called out, suddenly drawing her sword and holding the flat of it over Ronin’s eyes.
‘Whoa, whoa! Okay, okay!’ Ronin called, getting the point and also being shocked to suddenly have her sister’s sword right in front of her eyes. Then, however, one of their party got petrified. Caroline.
Ronin leapt before thinking it through. Now, Caroline's descent was already slowed by a tractor beam, but then Ronin caught Caroline before at all impacting the floor. Ronin immediately checked if there was anything she could do with healing magic to try to cure the infliction, and barring that, she’d apply her barriers on Caroline to make sure she stayed whole for the duration of this battle at least.
Miko grunted, kept her gaze low, swung her sword and dashed to join the front line! … BEHIND Rachel and Penny and whoever else might be leaping into the fray! If there was no front line, Miko was not jumping in alone!
Interdimensional Home - The dimension has collapsed.
Blood Magic
Overcity Shift
Interdimensional Tourist - Joe.
Hammerspace Handbag
Ally - Mayra
Awareness
Absolute Direction
Sealing
Cuddlespawn - Demogorgon, the Prince of Demons.
Patron: Asengav Patron Benefits:
Creeping Doom
Reasonable
Minions
Retrieval
Mystic Might
Mana Font
Patron Drawbacks:
Quick-Tempered
Mind-Bent - Removed.
Insomnia
Bane - Candles and cracked mirrors.
Health Sapping
Mariette did her best to subdue her fear as the Queen put her hand on the girl’s shoulder. She felt like a fool. No matter how good a strategy she had for subduing the kingdom, it all meant nothing if they could not defeat this woman. And, who did they have who could? The only one Mariette could really think of was Penny. Perhaps everyone fighting her at the same time, but that did not take into account that she’d be an active player before her army was routed. That, and… what did she just say?
While the process of how to “continue a bloodline” had been part of the mass of information that Asengav had imparted into her, it also was something she lacked the ability to do. It wasn’t part of a Magical Girl’s reportar, and absolutely not something Asengav needed her for. Mariette was unsure if the Queen was aware of this. Not to mention, it was so far removed from anything she’d ever thought of, it was a bit mind-boggling. The very concept was… uncomfortable.
Then the Queen was about to ask why the Green Helms were here. The various explanations Mariette had mentally prepared just in case were brewing into her mind… when Lily appeared. Perhaps, if they fought together, they could at least get away… except the conversation continued without her, and the Queen then threatened Alexander’s life. Which brought Lily to a stop. Then… Mariette was asked to punish her.
A plan immediately formed in Mariette’s mind. Shoot a single, sharp blast of light through Lily, avoiding any vital organs, leave her in pain but not dead, and then hopefully the Queen deigns to leave and then, Gaia and Connie could arrive afterwards and they’d take care of her. There was just one problem. Mariette had no idea how to avoid said vital organs.
She knew of the lungs and the heart and the brain. Those sounded like a bad idea to hit. The stomach then? That felt really dangerous, too. Honestly, she could just go for the arms and legs, but would the Queen be satisfied with that?
‘... Very well,’ Mariette replied, not wanting to come across as insubordinate by inaction. She held up her hand towards Lily, and a bright light started gathering in it. She was hit by a different, unexpected emotion. She just really didn’t want to shoot Lily. But, as a portal from her eyepatched eye to right above them could tell, other people were approaching. Mariette pretended to waver as Chloe appeared, and let her speak in full.
Mariette pondered if she was supposed to consider the statement about “Alice isn’t capable thinking for herself” followed by the statement about Horrors. Did she think this was a deal between Asengav and the Queen? Or, perhaps the Queen’s patron, as it sounded like she was implying that the Queen, herself, was a servant of a Horror. That would make sense, Mariette pondered. It also would make sense for Chloe not to trust Mariette, then, if Chloe suspected something like that. Given the circumstances, Mariette could hardly blame her. But seeing Chloe be so sure of herself, it made Mariette want to be sure of herself, too. Chloe reminded her, of how she should be acting.
‘Mother, if I may,’ Mariette turned to the Queen, a new plan forming in her head. ‘Lily is the girlfriend of the one you’ve captured. If you grab him without her knowledge, of course she is going to leap to his rescue if he’s taken without explanation. How would you react if someone were to abduct me?’ Sincerely praying that the Queen saw value in Mariette’s life right now, and that the thought of her being kidnapped would trouble her.
‘Besides… Lily is my friend, too. So are many in Penrose. Mother… Would it perhaps be possible for us not to battle, punish or abduct them? You… you saw me when I distributed presents to them. You know I value them. I don’t want you to fight them. May I request that you reconsider, whatever it is you’re planning…?’
If there was any time to ask this, it was before everything went down. She had to rely on that her status as Alice allowed her to ask the questions nobody else could, even if it meant possibly stepping on her toes. Mariette stood, tense, as she looked at the Queen after saying her part.
‘Oooh! Yes! Please! Can I have the recipes?’ the clerk asked, all wide-eyed as she looked over at Earl.
‘Yeah, sure,’ Earl said, within Basil’s earshot. He’d later add on ‘For a small fee,’ when Basil was out of earshot, making the clerk flinch at how very unspecified that was. Regardless, she got the recipes, and…
Basil emphasized that she needed to patent these asap, or the Mercia family would do what they do best. The clerk looked utterly stunned.
‘Th-the Mercia family? Who are they? Are they bad guys? Am I in trouble?’ she asked, apparently out of the loop. ‘Patent these. Yeah, I can patent these! How… how does one patent things?’ That was a question for a different time, for now, Basil headed for the Treehouse Arena!
The Treehouse arena was a large building built around a big tree, circular in shape and impressive in height. It was among the more imposing buildings in the otherwise very homely village. The people around it were, on average, substantially younger than the average age of a Stillwood resident, perhaps the older people here no longer felt a taste for battle. That said, there were numerous Aroma Ladies around.
The arena was a wooden platform with wooden walls, it truly felt like being inside a large treehouse, if he wished to take it that far. Regardless of how far he was intending on taking it, the receptionist happily waved him over and had a whole speech prepared.
‘Welcome! This is the Treehouse Arena. At the start of each battle, you select three of your Pokémon to engage the opponent with. You can select any of your Pokémon, even if they’re in your storage. Between each battle you will have your Pokémon healed, and then you can switch what Pokémon you want to fight with for the next battle. You battle at the minimum three opponents regardless of if you win or lose, and after that you continue until you quit or are defeated! At the end, you’ll be given berries, more the more you won! To enter, write what kinds of berries you’d like on a card, and pay 350P to start! You won’t earn any money from the trainers you battle here, but you can look forward to a bunch of berries! Would you like to enter?’
So, yes. The rewards were berries. The things that Basil had in excess.
What would he do here?
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Kay flipped upside down, and had already taken the Pansear’s Leer, and by Contrary, it flipped into a defensive buff! With Topsy Turvy, Kay took Sno’s lowered defense, and flipped that on its head, too! With that, both of them had heightened resistance against the Razor Leaves that started pelting them from above! … It didn’t help Sno a lot, because she was hit with a Critical Hit from the increased ratio sharp leaves, sending her flying off the top! But, Kay was pretty much fine, defended by both Reflect and now a defense increase!
Vanillite was not able to get back in just one post.
‘Wait a- That Lileep sticks to the ground like caramel to a burnt pan! If that one gets to the top, I’m toast!’ her opponent suddenly remarked. ‘Tropius! Block it!’
With that, his returning Tropius flew straight over the hill they were fighting on and crashed into Eep… who used that moment to unleash Astonish just before impact! It hit, and Tropius flinched just the slightest with the slightest knockback, enough that it just completely missed Eep and careered into the ground beyond on Erika's side!
Meanwhile, Pansear stood up on its side of the top and sent an Incinerate at Kay, but it hardly mattered because with this, Eep was able to cross the last distance to the top. There was no earthly way for her opponent to move Eep, and with the early advantage Erika had gained from Sno being the fastest, it eventually led to…
Erika was victorious! Erika gained 550P for winning!
‘Aaaaaaand that's match! Erika takes the match with that slight advantage she had since the beginning!’ Makirisu called… to a half-cheering, half-grumbling crowd. Seems like quite a few bet against her victory here.
‘Good battle! I think it was exactly the seasoning this meal needed!’ her chef opponent said with a smile.
‘As before! This means Erika has moved up a tier for her rewards! Now she'll be getting rare items! Specifically, she'll be getting TMs! But! If she wins once more, she'll move onto the Pokémon tier! What will it be, Erika? Move onto the next round, face a tougher opponent, or leave with your current reward? Don't worry, you won't lose the reward if you lose~’
Will Erika go for another battle, or is she done here?
Sno’s still asleep.
If she were to leave, the next post will contain her next rewards… but she’d then be free to go wherever she wanted.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grow, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, and feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rise. You are now in Worldedge City.
Isson’s largest city. It grew into place on both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have an easier time feeling at ease with the world, and the laws of gravity don't apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district has their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Freecape Ferrymen Office. Fly you to any settlement you’ve already been for 500P! 6.4. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge. 8: Worldedge City Trades: Psychic-type 8.1. ‘I asked for something colorful, but Zachery gave me this horrible fish! Please, give me a Flabébé instead.’ 8.2. ‘This is Indeedee. I’d like an Aron. Can you trade me an Aron for my Indeedee?’ 8.3. ‘It was so cute, but then I looked up what it becomes upon evolution. Yikes. Trade me a Petilil for this Flittle?’
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Entertainment District.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…?
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
To reach the Southern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
The trainer, the Golduck and the Glaceon all turned to look in Eryn’s direction as she slid down yelling. The Glaceon stood motionless staring at the scene. The Golduck and the trainer looked a bit bewildered, before the trainer opened a grin.
‘Like I’d pass on the chance to be a hero!’ he called, swung his arm, and pointed up at a Glalie. ‘Golduck, use Aqua Tail!’
Golduck leapt, showing substantial strength as it gathered water on its tail. When it approached a Glalie, it spun in midair and slammed its tail into the round ball of living ice. The hit sent Glalie careering, and Golduck followed after it, up past the slide Eryn had just slid down.
Then the other one came flying down the incline at a different angle, unopposed by the Golduck and rapidly approaching Eryn’s position.
‘Oh, crud, there’s two of them, uh-’ The trainer reached for the Pokéballs on his belt, and then hesitated. Some internal calculation was made, and the result… was that he was all of a sudden dashing headlong towards the Glalie himself.
‘HEY, GIANT FREAK OF NATURE, THIS WAY!’ he shouted out at it, and just as he intended, he got the Glalie’s attention. That’s when the Glalie’s mouth started gathering up frosty power, and the trainer cartwheeled sideways in order to avoid a Frost Breath which the Glalie unleashed while rotating, causing a sweeping chilling attack. ‘I MIGHT NOT HAVE THOUGHT THIS THROOOOUUUUGH…!’
Golduck, over there, over the ice slide, realized its trainer's predicament and was about to jump back… when the Glalie it had attacked bit down on it with a giant Bite attack. It grunted in pain and then turned back to strike back at Glalie, and was clearly occupied.
Eryn’s reasoning is correct, the Glalies are way higher level than her Pokémon, that said, perhaps there was something she could do anyway.
The cave-room she’s in is a moderately sized one with two exits, one to the left and one to the right, both leading off into unknown caverns. There were icy protrusions extending out of practically all walls, making it possible to hide behind them, potentially. The same went for the ceiling, which had icy crystals hanging around. The icy slide was behind her, and did not count towards those two exits. In the center of the room was a large, icy rock, with a Glaceon standing on-guard on top of it.
What would Eryn do?
Frozen Cave
The tunnels of the Frozen Cave are a series of pathways inside, and above, the mountain range surrounding Cooldome City and Route 9. In various places the signs of construction are evident, as people attempted to tame the caverns, but ultimately to no avail. There are quite a few paths that lead down through icy halls where only the frozen walls are your companions, but an equal amount lead in over the mountainside with the open sky above and a constant snowfall. Ice sticks out like crystals, forming both the path that one may walk on as well as the scenery one might be awed by.
The icy nature here is untamed and wild. Compared to the calm coolness of the mines, here the cold feels substantially more hostile. Any trainer heading through here must beware or they will slip, and not all paths one can slip down have access to easy paths back up. Cold blows eternally from above and below. Many ice-Pokémon make their home here, and quite a few of them are at least somewhat aggressive in nature. All of this caused these caves to once be judged to be a great challenge, and any Pokémon Trainer that is able to brave them is worthy of the battle-focused city of Cooldome City that awaits on the other side…
Albeit, most people who make their way to Cooldome City does so by the far safer Tunnel on the eastern side instead.
1. Probably focus on the present situation, honestly.
Connected areas: Frozen Cave, Mines. At the entrance of the Frozen Cave. Route 9. If you were to get all the way through.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
Ronin and Miko were fighting the Queens and supporting Caroline and Justine in mid-air, until the Red King was destroyed and the White King surrendered.
‘Yeah! There we go!’ Ronin called happily, and… It looked like Caroline was injured. Now, there was a part of her that was quite aware, this was the same girl that killed her. But, through an unknown series of events, that had turned out for the better. It hadn’t been her intention for it to turn out towards the better… but then they also had to keep brainwashing and state of mind in mind, because that was probably heavily involved as well. With that, Ronin skipped over to Caroline on mid-air formed platforms through reinforcements to put her hands on Caroline and heal whatever damage she just took.
‘…’ Miko, of course, saw this, and despite herself she felt a dreadful feeling go through her, and she wasn’t really able to say anything. If there was anyone else that had been injured by the battle, she’d skip to start healing them.
With the assumption that nobody there was about to pull anything unexpected…
‘Alright, onwards!’ Ronin called, pointing her sword at the next destination, and Miko would pull out the Super Map again, to see if the situation had changed from before the current battle and forewarn her against any attackers incoming. After that she’d put it away again, ready to inform people of what she’d seen.
Mariette successfully managed to kidnap Brittany. No problem. Then, she called for Alexander, and that seemed to be working okay. Then… then everything went to hell.
There she was, again. The Queen. Her “mother”. Mariette was suddenly reminded that, no matter what happened, they did not really have an answer for how to eliminate her. Mariette turned to look at the Queen, more than a little perturbed by her appearance. How was she getting around? And also, how much did she already know about what Mariette was doing?
Judging exclusively on her words, she had not figured it out yet. However, it brought up a horrifying realization; she has Absolute Direction. It doesn’t matter where Mariette goes, she’d be able to track her down, regardless. And also…
It sure was convenient to be able to tell when a person lies, the benefit of Light magic. You can rule out certain types of deception through it. Not all of them, but a lot of them. That said, Mariette was about to discover a drawback.
“Mother will never leave you again.” Not a lie.
Unsettling… was not even the first word to describe it, as Mariette did her absolute best not to let her feelings surface for the Queen to see. Mariette had to figure out the words to respond with-
And then Alexander walked into the scene.
‘…!’ Mariette’s visible eye widened, a portal opened at her feet and she spun with a swing of her hand. Her tentacles thrust down into her portal.
Before Alexander had finished his first sentence, the portal behind him changed purpose and tentacles attempted to slap around him. One most specifically tried to slap over his mouth to prevent him from speaking. Now, Mariette’s tentacles were just tentacles, so if Alexander really wanted to there was no way Mariette could hold him back. She could but pray he’d play along. If he looked towards her, her one visible eye had a pleading look to it.
The following can probably be interrupted by Alexander the same way Mariette just tried to interrupt him.
‘He was… to be a gift for me? Oh, you shouldn’t have…’ Not a lie. She really shouldn’t have. ‘Lily is… a friend of this one. I called her name because he was attacking our forces, and I knew that it would get his attention.’ Also not a lie. Mariette was going with the assumption someone among her foes could tell lies, because every twentieth or so Magical Girl could. Mariette hesitated with every word, trying to navigate this maze… how should she react? ‘Thank you. I must admit, I am surprised. Is there an occasion?’ she’d ask, turning to look towards the Queen, more than a bit worried.
__________________
A portal manifested horizontally a distance away, possibly in Gaia and Connie’s direction. All of a sudden, someone was ejected out of it and flew straight up into the air, thrown up by tentacles.
‘What the-’ the monster-girl asked as the portal beneath her vanished. She then fell straight down into the ground. ‘Gah!’ she cried out, all of a sudden spread out on the ground.
So, Mariette didn’t want to count on her opponents, specifically the Queen, wouldn’t be able to tell she was hiding an ally in her shadow. She also wasn’t entirely sure she could trust Mayra not to launch out of her shadow to try to strike the Queen at a horrifically inopportune moment. As such, right underneath the portal which her tentacles dived into, another portal had opened facing her shadow… and a couple other tentacles had grabbed the dragon-girl in it and threw her up and out through it.
‘Ow. What’s the big idea!? We almost had her!’ Mayra growled, rolling back onto her knees, having been positively excited about the Queen appearing. ‘Now what do I do…?’ Because of the state of emergency, Mariette hadn’t entirely been able to impart any instructions on her…
This could be in view for Gaia and Connie, or possibly Chloe in a bit.
Name: Ronin and Miko. Deni and Eli. Real names, Denise and Elizabeth Walton. Age (Magical Girl): 11
Specialization: Air and Reinforcement. Weapon: The Swords. Melee/Mystic. Power: Twin Soul and Third Eye.
Stats: STR: 7 AGI: 7 VIT: 6 MAG: 7 LCK: 4
Perks:
Dual Weapon
Flexibility
Martial Training
Get out of Jail
Big Damn Heroes
Super Map
Patron: Solo Patron Benefits:
Free Agent
Genki Girl
Patron Drawbacks:
Alone
‘If they had the ability to do that all the time, why waste time as lowly pawns for so long?’ Miko asked, frowning. She could imagine some reasons, like needing to build up energy, maybe there were too many of them at the start, etc…
‘To show basic understanding of chess rules, duh!’ Ronin replied with a grin as she went with the most logical reason, of course.
Regardless, the two of them now had to work overtime. As reinforcement girls, they were the protectors, and there were now a lot of queens flying around with crossbows and greatswords. They had to rely on the others to deal with the kings, for now they prioritized jumping up into the air on small reinforcement platforms, throwing up shields to protect the others from various projectiles and swords that would be targeting them, like in the strategy where they make a disk-shaped shield, throw it, and then it stops and becomes solid in mid-air while blocking a shot. Things like that.
While obviously always looking out for one another.
Mariette was a little bit concerned that leaving the waking of the Pea Princess to Tyltyl and Mytyl might actually be worse than leaving it to Mayra, but at the moment she didn’t have the time for specifics. She watched somewhat baffled as Tiny Snek went off on her mission, but if the little soldier could get results she wasn’t complaining. So, up she went, to oversee the scene…
With MDP being somewhere on the battlefield, the sight of Lily, Connie and Gaia on unicorns with a kite was perhaps not as surprising as it was startling. There was an explanation for almost all the madness going on around here. The army of skeletons… was concerning, but she did recall having seen Chloe with skeletons, they were perhaps her soldiers. In that case, Mariette should contact her so they may strike in unison. It was a little concerning to see them heading for Lily, Gaia and Connie… but they should be able to handle themselves, they’re magical girls.
What was more concerning was the trail of destruction that was leading over her Green Helms troops. There were not supposed to be any enemies in that area. The meeting with Chloe would have to wait. Mariette focused her powers, opened a portal to oversee what was happening, and-
Now, it’s not that she doesn’t understand why Brittany and Alex would be attacking Wonderland troops. From their point of view, they were the enemy. However, this was absolutely, unequivocally unacceptable.
Mariette grounded herself on the nearest plain she could find, and then went to work. She couldn’t just show up and ask them to stop, explaining why they had to stop would potentially undermine her plan. As such.
A portal opened behind Brittany. Mariette’s tentacles lashed out, intending to snatch the little witch’s legs, arms, mouth and waist, quickly pulling her through. Brittany, because she was the easier target, and Mariette had her doubts about her ability to capture Alexander with tentacles. However, she figured her next strategy was far more likely to work on Alexander.
‘Alexander, quickly! Come this way!’ Mariette shouted, leaving a portal open for him in his line of sight. ‘Lily needs you!’ With a silent apology to Lily for abusing her name, she could think of no faster way of getting Alexander’s attention. Besides, she was not entirely lying. The portal led to right beside Mariette, where she was ready to explain herself.
Should she have managed to capture Brittany, she’d immediately deposit her on the plain, close that particular portal she’d come from (a different one compared to the one she’s luring Alexander through), and then immediately free Brittany from the tentacles. There was no need to keep her restrained after she was no longer able to do damage to Mariette’s troops.