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3 yrs ago
Current Fuck yeah, girlfriend. Sit on that ass! Collect that unemployment check! Have free time 'n shit!
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4 yrs ago
Apologies to all writing partners both current & prospective. Been sick for two weeks straight (and have to go to work regardless). No energy. Can't think straight. Taking a hiatus. Sorry again.
3 likes
4 yrs ago
[@Ralt] He's making either a Fallout 4 reference or a S.T.A.L.K.E.R.: Clear Sky reference i can't tell
2 likes
4 yrs ago
"Well EXCUUUUSE ME if my RPs don't have plot, setting, characters, any artistry of language like imagery/symbolism, or any of the things half-decent fiction has! What am I supposed to do, improve?!"
4 likes
4 yrs ago
Where's the personality? The flavor? the drama? The struggle? The humanity? The texture of the time and the place in which this conversation is happening? In a word: where's the story?
2 likes

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There will be four general schools of character: 1. Physician 2. Soft engineering 3. Hard engineering 4. Geographics You can give them specific degrees, within these four schools (eg. "Meteorology" within Geographics), at your leisure.
Soon? I generally don't like to settle on a character until there's a thread. Whatever works for you, really.
Well, this is a busy college week (and also I'm drunk at this precise moment), but if it's in high demand, I can get it up by the end of the week.
You've watched Berserk recently, haven't you? ;)
We can start with as few as three, so having five interested parties gives us a cast with some to spare. How soon would you guys like to see a thread up?
What about gore actually serving a stylistic/dictional purpose in prose? I tend to take on a writing style appropriate to the setting I'm in; so my Mafia gangster's prose descriptions are littered with vernacular, while my Fantasy characters are introduced in more floral style. So if I was playing a murderer of sorts, I would definitely want to place emphasis on all the vilest parts of his behavior.
I am interested. However, I have a lot of questions about the setting before I think about a character - level of technology, if bio-tech is a thing, etc. I'm also kind of curious about what kind of characters other people are going to be playing, so I can make someone more specifically irritating. (Kidding not kidding.)
It's mostly grounded in reality; on the ship, energy will be rationed because its primary source is from starlight. But as for weapons, you will have non-eutectic nano-blades, maybe a few varieties of Active Denial Systems etc. (I have at least one more planned but it's a secret 'til it's needed.)
Are you playing Anders or anyone else as well?
I will play the AI, but I won't play a DMPC unless absolutely necessary (plot reasons). If you're interested in playing Anders, go for it, since that's just a name I was buggered to invent for the IntChk.
The first sound to caress his ear, as the pod door opened, was one he recognized, but one which brought no homely comfort to him; not the crackling of a hearth, and neither the giggling of a little girl. This was a hiss he heard, but not the hiss of that cat his daughter so liked to torture, with a feather at the end of a string; that white and black cat, terrorizing the velvet of his favorite chair. As his eyes adjusted to the light, he remembered all these sounds and sights, encompassed in a musky smoky smell; yet as his eyes adjusted to the darkness, his skin to the brisk chill, his bones to the tight restraints of the pod, he knew; like geese flying north, like turtles born to dry sands, he knew this place was no home of his. Far too lifeless, too sterile was this, the flight simulation chamber; where no cedar soothed his nose, whiskey his stomach, a warm flannel blanket his youthful flesh. I'm rather in the mood for all that, he thought; and once Anders opens the chamber, I'll head to the pub at once. Yet as he waited, Anders' voice did not crackle over the intercom; only a low buzzing drone accompanied him, as if Jonah's whale had swallowed him, only to continue on its ceaseless journey. And as he absorbed this silence, he noticed too his jumpsuit, which flapped with a sort of weightlessness, and his head which swam in color. Blinking himself out of his apathy, he succumbed soon to hypochondria, wondering just where all his extra flab had gone; but as he realized he was neither drugged nor dreaming—indeed, this was a real room filling his senses, small and dark and metallic and empty—he mustered the bravery to release his restraints. Like a feather from a sparrow's wing he floated out, following some whimsical wind which led him to the only window: a round porthole, leading only to a hallway, equally dull. And on the opposite wall, he saw, through his little window, another identical to it. Gripping the door release, it conformed to the twist of his wrist, yet the obstacle did not budge. "HANS BÖTTCHER—" the voice startled him—and though he tried to flinch away, still he hovered near the door— "30 YEARS OLD. MALE. BORN IN BRAUNSCHWEIG, GERMANY, ON JUNE 16, 2152." The door opened. The hiss which accompanied him as he hatched from his nanodiamond egg, did not follow him as he left his steel nest. "WELCOME ABOARD THE L.H.M. ASK." Your character is an aeronaut; one of anywhere from three to twenty, all awakening from the same model of hypersleep containment pod. Greeting you: only your own crewmates, the automated pilot of the ship, and the empty void beyond the walls of your zero-G prison. The last he remembers is entering a test chamber, training for some sort of voyage; but why? Somehow, the administrators have done a marvelous job of wiping your memory from the last few weeks. Though they always seemed less than eager to share their secrets. This roleplay will delve heavily in themes of dependence, isolation, and trust. Rarely will you leave the same 8-9 rooms of the ship; thus, you will find inventive ways to pass the time, and to tolerate the different personalities sharing these small confines with you. Perhaps the captain has some answers. (Edit: though there is a mission being fulfilled. Don't worry about this RP having no action whatsoever...the action simply isn't the focus.) Your destination: unknown. Your mission: unknown. Probability of success: indeterminate.
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