Current
Man, I remember those last few statuses sounding funnier when I was writing them... Is this what aging does to people?
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6 yrs ago
I eat negativity and shit out hopes and dreams. Like a tree, but for pessimism.
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7 yrs ago
Good news, I'm not failing out of my cooking course tomorrow! Bad news, it's only because I nearly sliced a chunk off my finger practicing for it and needed stitches.
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8 yrs ago
Desu before dishonour.
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8 yrs ago
It's days like today that I truly believe this ADHD is both a blessing AND a curse.
And here is everyones favourite grumpy old progenitor of life, Ualla!
Name: Ualla
Gender: Male
Major Domains: Life and Nature
Minor Domains: The Forest, The Sea, Rebirth, Evolution, The Primal Will (survival instincts and junk)
Opposing Domains: Death, Industry
Appearance: Ualla, being the progenitor of life, is capable of both altering his limbs and growing completely new ones, and regularly does so to further his experiments and ambitions.
Core Appearance: A small, chaotic sphere formed from roots, each one spiraling around the others.
Personality: Ualla, in the eyes of many, seems to be a lot like the 'grumpy old man' of the gods. He is rather like a craftsman, except instead of metal or stone, he works with life itself, weaving together DNA as a master tailor would thread. He takes great pride in his work too, always working and experimenting to improve the forms of his creations so they might survive just that little bit easier, and interrupting him while he is working is an easy way to get on his bad side, if only for a day or so. More likely than not, he will decide it isn't worth his time to keep being angry at you, and return to his work. It is for this reason that, for the most part, he tries to stay out of the politics and feuds between the other gods, especially now that the throne is open. To fight over something like that would be far too much of a hassle.
He is also very protective of life itself, hence why he is so dedicated to helping it continue in spite of what the world throws at them. He does understand the necessity of death, and that in the end it is nearly impossible for a living thing to survive without ending the life of something else, but it is the death that has no purpose that truly enrages him. Things like natural disasters, and wars. However, even above that, he utterly despises those who would desecrate life, such as undead and necromancers.
Relationships: Anacahe - Like with the other Primordials, Ualla sees Anacahe as his brother. However, unlike the others, he views the death god with... more frustration than anything else. Despite how much he dislikes it, he understands that death is necessary for life, at least until he finds a way to prevent it in all beings, that is. However, the sheer disrespect Anacahe has for what should be an extremely heavy concept, the flippancy he shows towards it, irritates Ualla to no end.
Novissime - Similar to Sandrimor and Anacahe, Ualla thinks of Novissime as his sister, and views her with a lot more favour than Anacahe. This is due to the fact that life is technically a transition, and she therefore shares the process with him. However, he also finds her kind of annoying, considering the number of times she has tried to trap him between infinite doors.
Legio - As the god of life, Ualla is technically the creator of humanity, and is therefore obligated to love them as his own children like everything else. However, their tendency to use other forms of life without regard for said lives wellbeing frustrates him, and Legio's insistence that he give humanity extra benefits in spite of this pushes this frustration even further. It is now at the point where he views the species, and by extension Legio, as something of a rebellious child. However, he still regularly requests that Legio pass down the values of life to his people wherever possible.
Allegiances: Ualla rarely involves himself with the politics of other gods. He was content enough to provide his brother, Sandrimor, with his core because he knew he wouldn't be interrupted in his work too often while he was on the throne. Now however, he is a little more apprehensive, and will have to wait and see if anyone else really earns his respect.
Domain: The Spiritwild, a massive forest with great trees that tower into the heavens and vast lakes deeper than the deepest oceans of the mortal realms. It serves as Ualla's workshop, where all of his creations are built and tested before they are introduced to the worlds, and indeed every species to ever exist can be found living amongst the trees in a single, enormous ecosystem.
There is also a single populated city in the Spiritwild, grown directly into the single biggest tree in the center of the forest, Diladra. This city is populated by the Primordial Elves, the ancestor race from which all others evolved, the Beastfolk, both Greater and Lesser, and those who devote themselves to the Green strongly enough.
Peoples: While most races can technically count themselves among Ualla's people due to their creation at his hands, there are three groups who are usually especially devout.
The first of these are the Primordial Elves. Tall, grey skinned beings with only very slightly pointed ears, these are the first sapient race to evolve from the apes, and the single base ancestor that would eventually evolve into every other, based on the environment in which they found themselves. Once the specimens in the new worlds have evolved, they are once again only found within the Spiritwild, where they serve as some of the greatest masters of the Green.
The second group is the Beastfolk, of which there are two kinds. The first, Lesser Beastfolk, look just like your average humans, except with animal features. A tail and some ears here, some claws and scales there, maybe even some horns. Like many animals, they can see in the dark, and their other senses are generally enhanced too. Then there are the Greater Beastfolk, which are far closer to the animals whose appearance they take, except far more intelligent and bipedal.
Finally, there are the druids, practitioners of the Green who seek to preserve life in Ualla's name. The Green allows them to manipulate wood similarly to the way Ualla does it, growing objects out of the tree while still keeping it and the tree alive. Then there are the greatest of the druids, the Green Sages. To these few great masters, Ualla grants a portion of his own blood. This lets him temporarily reshape their bodies the way he does his own, allowing them to use the abilities of animals and monsters they have encountered in their travels. They can even transform fully into beasts on occasion, although this is rare, as it takes a greater willpower than most beings can achieve to do so without giving into animal instincts. Finally, due to the sharing of his blood, it is possible for Ualla to reincarnate in one of the sages bodies, should he be killed. However, this choice must be made by the follower themselves, as until they perform the necessary ritual, he will remain completely dormant.
Avatar and Anathema: Due to his belief in the power of nature and life, Ualla has not created an Anathema of his own. However, he has created two powerful Avatars, who serve as guardians of nature. They are the great sea spirit Uadne, Guardian of the Deep, and the forest spirit Uara, Guardian of the Green.
@Oxenfree Oooh, I see... I honestly don't know if it'll work on my computer, but I'll try. I'm thinking of fire then, but possibly seeing if I can combine it with Brutality in War just for the hell of it.
Welp... Guess that leaves me with War and Brutality. I'll try to make him fun enough to not seem purely psychopathic though, like a viking god! Because they weren't monsters at all, right?
Alright, here's my loveable little brick shithouse, Argo. I'd like to thank Dark Souls for inspiring me to pick undead, because it just came out on switch giving me a way to return to it after everything else I had it on broke over the years.
Name: Argo the Unknown • Age: Who knows? He has no memories from before he was dead, and then he was… you know… dead. He’s been out in the overworld for about a year at this point though. • Gender: Male • Race: Sapient Undead • Rank: Four of Swords • Appearance:
Argo, much to his dismay, is unable to remove his armor due to what he assumes to be a curse. Because of this, he has no idea what his actual body looks like. What he can tell, however, is that he must have a fairly large build due to the fact that he has no trouble moving said armor, which stands just over two hundred centimeters tall, and is by all accounts very heavy.
The armor itself is quite imposing from what he has seen in a mirror. Almost purely black in coloration, the only other color comes from the tattered piece of red fabric covering his waist. It is also clearly very protective, with little in the way of weak points, and this can especially be seen in the large bucket helm, which is clearly made to protect the neck just as much as the head. • Personality: Despite what the appearance of his armor may suggest, Argo is honestly kind of an idiot. Due to his relative lack of experience with lucid people, he doesn't always understand a lot of concepts that normal people will take for granted, and even then, he is still rather slow to pick up on most subjects. Although he'll sometimes try to hide it to make himself look cooler, he is very easily excited, and enjoys making people happy as whenever possible. He is always eager to impress as well, regularly throwing himself into supposedly impossible situations just so he can bask in the surprised, often even confused praise. However, despite his love of combat, he has a far greater affinity for smithing than anything else, particularly weaponsmithing. This has led to him regularly looking for quests specifically to try and collect better materials to work with. Then he can make really cool weapons! And everyone will think he's really cool! And-and then they might praise him, and like him, and it'll be great!
Just don't leave him alone in the dark again. That's scary and he doesn't like it. • 'Brief' Backstory: Before a point he still doesn't really know for sure, Argo has absolutely no idea who he was. His first memories are of him waking up in a massive network of underground tunnels and catacombs, a massive black sword by his side and a suit of armor stuck to his body. He remembers lying there for at least a day, barely moving, until he suddenly seemed to realise that lying half buried in a pile of bones wasn't something he particularly enjoyed, and jumped out with a yelp. After this, he decided it might be nice to find a way out of the catacombs, because it was dark and there were more bones everywhere. Some of the bones even moved, and he really didn't like that, especially when they started hitting his armor, so he smashed them with his sword until they stopped moving and kept on wandering. What he thought he'd find, he didn't really know. He just knew that there was something after the catacombs, and that it was nicer than this.
He doesn't know how long he wandered those tunnels, he just knows that it was long. Long and scary. Every now and then, he'd smash some more bones, but other than that, there was nothing to really separate the time into any distinct sections. A part of him wondered if maybe the bones had once been like him, wandering forever to try and find what lay beyond the catacombs until eventually, they forgot why they wandered in the first place, becoming mindless monsters. The rest of him thought that sounded weirdly poetic, and wondered where those thoughts had come from. Also what did 'poetic' mean? However, all of this would soon (probably not actually soon) end, when he had an odd encounter.
Argo, then still a nameless undead knight, encountered a group of adventurers.
However, he had no idea just what these things were. They clearly weren't bones, even if they moved like them, but that didn't change the fact that everything he'd encountered in the catacombs had attacked him just the same. But, they seemed to be doing this weird thing, where they were making a bunch of strange noises. Again, it didn't seem like the rattling of the bones, because they seemed to be reacting to each other when they did it. It was strange, so despite his fears, he decided to approach cautiously.
Then they reacted to him, one of them made a noise that sounded like 'miniboss', and they attacked him. After spending as much time getting hit by the bones, Argo decided that, sadly, these must have been some weird, new type of bones, and tried to defend himself the way he usually did. Strangely though, his swings seemed to have no effect, with the new bones either avoiding them or even blocking them in the case of one. And then one of them did something he'd never seen before, and threw a shiny thing that actually hurt him when it hit.
Startled, he fell back and let out a sound of his own, a small whimper which surprised him just as much as it did the adventurers. He almost tried running back to find another way around these strange bones, but then one of them, making softer higher pitched sounds, walked up to him more slowly. He still didn't know what the sounds really where, but for some reason, they felt familiar, and even soothing. When it got close enough, it grabbed his gauntlet, and he began to feel like this bones wasn't mean like the others. After about a minute of doing nothing, he slowly began to walk with the not-mean bones, and after a short amount of time, they led him to the goal he had been seeking for so long. The end of the catacombs.
Sunlight shone through his visor as they traveled, and eventually they made it to a whole horde of not-mean bones! As months began to pass, the not-mean bones, people, they were called, began to teach him about the world again. They taught him about people, and how they act, and how to read and write. And finally, they brought him to the dwarf who would soon become his teacher, the guild blacksmith Garlavan. Initially, it was just to see if he could figure out why Argo's armor couldn't be removed, but upon noticing the undead knights interest in his work, the dwarf asked if he would like to help out a little. As it turned out, the ability to put all your attention into something with no need for breaks to eat or sleep makes for a pretty good student, and within seven months he could be considered a decent blacksmith. Not a master or anything, but good enough that he could make a living purely through making weapons and armor for the worlds many adventurers. At this point, Garlavan decided that he should strike out on his own, directing him to a guild in a nearby town that he thought could use a blacksmith.
After a tearful farewell from his friends, he set out to the new town. It took a while, as he managed to get sidetracked at almost every turn, but he eventually made it to the new town. However, due to not having any materials to work with, and very little money left to buy any thanks to his many misadventures on the journey, he decided he should just join the guild as an adventurer himself! He'd make the money in no time! And, as it turned out, being built like a brick shithouse, having armor with plates thicker than many shields, a sword bigger than most people and a growing enjoyment of fighting strong opponents lent itself well to the adventurer lifestyle, leading to Argo reaching the rank of Four of Swords within about a month. • Equipment: Black Steel Armour Arguably Argo's most obvious feature, this suit of armor is a considered a powerful enchanted item. However this is not exactly to the benefit of the wearer, as said enchantment means it cannot be physically removed, even by someone as strong as Argo. It is a blessing that Argo is undead, as any living wearer would have died of starvation long ago. However, without taking the enchantment into consideration, the armor is honestly very protective, with thick plates of unknown metal that the dwarven smith Garlavan simply named 'Black Steel'.
Black Steel Blade Much like his armor, Argo's greatsword is made up of the same dense black metal. The sword is very heavy, and without the ridiculous strength Argo seems to possess, it would be incredibly difficult to wield effectively. However, it is thanks to this weight that those who can wield it find themselves capable of cutting through many materials with ease, where many normal blades would struggle.
• Skills: Monster Strength Whether he had this strength before his death, or if it was a result of whatever odd magics brought him back to life, Argo cannot say. However, the fact remains regardless of origin that Argo is truly, ridiculously strong. He has to be, or else there is little doubt that the combined weights of the black steel blade and black steel armor would no doubt leave him completely immobilized, never mind fighting with the speed and dexterity he has reached at times in the past.
Blacksmithing Despite his general lack of intelligence, Argo has a surprising affinity for working at a forge. Due to the lack of biological functions and requirements present in living beings, he has been able to learn at almost double the speed a normal student might, and while by no means a master, he can shape metal at the level of a seasoned veteran despite only having around ten months of experience. Essentially the whole reason he even joined the guild in the first place was to obtain materials for the forging of ever greater weapons and armor.
@VitaVitaAR Doing the bio right now. Essentially, my plan is to make him a big, heavily armored undead tank man who has only spent about a year on the surface world after spending an undetermined amount of time (possibly actually a few hundred years) wandering around an ancient network of catacombs looking for a way out. He still doesn't understand a lot of concepts most people take for granted, but he knows he's good at hitting things, and he likes to make things like weapons because then people praise him. Also he can never take the armor off for reasons he doesn't understand.
He's basically like a big ol' puppy, except built like a wrecking ball and armed with a sword bigger than a lot of people.
So is there any room for a character who wants to make new legendary weapons for legendary heroes, and is adventuring to collect monster materials to forge them out of Monster Hunter style?
@Thinslayer "H-huh?" He asked, taken back by the girls sudden apologies.
Particularly confusing was the part where she mentioned a gift.
"Wait, no, now I'm confused. Why would there be a gift involved? I... No, I don't think I'd be that drunk. Well, not anymore... I'm pretty sure I'd remembersomething about a gift is what I'm saying."
He sighed and scratched his head. He honestly felt kind of bad about how bad he seemed to be making her feel.
"Uuuh, listen." He started awkwardly. "I'm sorry, but I really don't remember you, so I don't know what the whole 'gift' thing is about, but you don't have to worry about it. And... well, yeah, I guess you did wake me, but I fall asleep at the workbench all the time, so it's not exactly unusual."
And then a tiny memory returned to him, and his eyes widened slightly.
"It's the house, isn't it?" He asked, a small grin spreading across his face as he figured it out. "You're my new neighbour. 's probably where I recognize you from too, isn't it? I must've seen you looking at it back when it first went up for sale."
And then his eyes widened significantly more.
"Wait, you were gonna get me a gift? You're the new arrival! I should be the one giving the gifts!"
He quickly glanced back down the hall, trying to think of what he might had in the workshop.
"Hmm, maybe I could... Yeah, yeah that'd probably work pretty well..." He mumbled to himself, before turning back to the girl and held out his hand to shake. "Yeah, give me 'till tomorrow and I should have something pretty decent up 'n ready for you. 'till then, the names Jeremy. Jeremy Lindall."