Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

Fujiwara no Mokou--School


Despite being stared down by someone that probably weighed four times as much as she did or more, and who had all the advantages in physical presence over a girl whose most imposing physical feature was simply an excess of hair, the girl didn't flinch. It was pretty hard to intimidate someone who was used to the idea of being killed as a painful, but temporary, inconvenience whether you were trying or not.

"I don't think it's possible to go home from here," the immortal said. Not without something that would link her to home, or someone that could cross boundaries, "I can't just walk back."
<Snipped quote by Raineh Daze>

That's what I'm saying. We're playing specific characters, and each character has motivations and reasons to do or not do something. Since we did not create the characters, we don't get to decide what those are.
But from an OOC perspective, there's no reason to go on a mission where you don't know what you're doing because what if you don't enjoy it?
From an IC perspective, there's still no reason because there's other stuff that needs doing and this girl won't at least tell you why she needs to hire agents. Even if the agent wanted to just help out, most agencies themselves won't hire out their employees without knowing what they need to do. Especially when that same agency is currently fighting a multidimensional war.


The simple version OOC is the whole point of a mystery: it's a gamble, and learning things is the whole thrill.

IC: the higher-ups know. You don't. Go from there. Trust them, distrust them, curiosity, greed, suspicion, boredom. The reasons are limitless.
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To be fair, most of that took place when she had high grade amnesia of the fact that she was anything but a happy clutz with a penchant for breaking things in half. Getting her robot memories back helped.


This did not really help with the being an idiot thing. She just happened to be a really high-powered idiot. :P
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And this is why Nono is going to do it, like she does everything else. No one requires her to dress in a maid outfit and do the laundry, she just likes helping out any way she can.


Nono is also an idiot that happens to be a super robot.
<Snipped quote by Raineh Daze>

Coming up with reasons why a character would do a thing is actually essential, though. It's the point of a character.

Even people themselves are basically big balls of incentives.


And within the bounds of an RP, the limits are basically whatever lines the character will never cross and your only ability to work out why they would do something. Unless a path is utterly abhorrent, the only way for something to be a complete no-go is conceding your own inability to decide on a why.
<Snipped quote by Raineh Daze>

Yeah but like OOC there's little incentive to have your character choose a mission they don't know over an even they do know. And IC it's still a toss-up. Nobody knows what the vampire queen needs doing or how urgent it is, especially when there's already battles and stuff that might need their attention.


Simple altruism. Distaste for the other missions. Hearing it before hearing the others. Judging the people doing the urgent stuff more than sufficient. Unless something is directly against a character's beliefs, coming up with reasons is trivial.
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Yeah but what if someone would rather bite a different plot hook? One where they know what they're getting into.
Like someone could go into the vampire queen one expecting to fight werewolves but instead they have to gather herbs. Y'know?


The fun part of roleplaying is working out why a character might do something that seems out of character. Maybe it's a chance to relax. Maybe they regard it as a duty. Maybe it's relief that things aren't more dangerous, or even simply "I'll get in trouble if I don't". The whole fun of a roleplay is not being able to predict exactly what's going to happen or why.
<Snipped quote by VitaVitaAR>

That reminds me. Should we expect many volunteers to help the queen if nobody knows specifically what task she has for us?


This is a roleplay. There's a plot hook. Don't bite, no RP.

Answer: yes.
UMMA, right? They seem to be having some sort of briefing right now. That block of text is on the current page.
<Snipped quote by Raineh Daze>

Again, while she has them, she would not use them without good reason.

As for why she's a Khajiit High Queen: she's saved the land from dragons, stopped a war, not to mention a multitude of other tasks for the people of Skyrim, Jarls included...


This is like choosing a slave from a distant land and a completely different culture, who barely speaks the language, to be your king because they're really good at brawling. It's completely unreasonable to assume that the Jarls would agree, no matter what you did for them.
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