Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Hold a moment.

How is it that you know additional details of the setting of which the rest of us appear to be unaware?


... because I've helped come up with parts of it and this is the third time the RP's been started?
<Snipped quote by Raineh Daze>

Then doesn't that just make them fighters?


... this isn't a D&D campaign. By that logic, Charlemagne's paladins wouldn't be paladins, and D&D paladins may also not be paladins because of varying features. Classes aren't required to be selected from a pre-approved list of abilities equalling certain classes. >.>

<Snipped quote by Raineh Daze>

In terms of mechanics, then, they are fighters. Large parties often have multiple fighters to serve as front-line defenders while the mages do their work. I fail to see how two fighters are redundant.


Which makes the addition of a fourth fighter who occupies the exact same character niche a worse overlap.
EDIT: What is the traditional position regarding white magic for Paladins? Paladins in other lore possess skills such as Lay On Hands and Turn Undead, but this has not been covered in the OOC post.


Paladins don't have magic in this. And 'traditional' paladin spells would be doubly redundant.
Making the smart thing to do 'wait around outside for the all-clear'.
As promised

-Tanya
Trained primarily in melee combat in the first place. She relies on enchanted gear, but presumably still has some skill in fencing.
Her only notable weakness is a lack of strength and constitution, which is why she needs enchantments to lighten a two or three pound bastard sword. She'd need to ditch the plate armor and swap out for a lighter blade (I'd personally suggest a xiphos or seax), but is otherwise functional.

-Sophia
Pretty blatantly has Knowledge: Religion and Knowledge: History, which is good for finding info in certain scenarios.
As a harpy, she can fly, and that naturally gives her an advantage as a scout.

-Leander
Presumably has high ranks in Knowledge: Arcane. I suspect he's also literate and well read, as expected of a scholar. Additionally, undead are typically immune to pain and require special circumstances to be killed, which is a huge advantage in combat.


So in order: essentially useless because she's trained in a completely different style of combat to one focusing on using a one-handed short-sword. Whilst unarmoured. With poor reach. And thus dropping drastically behind the other fighters in utility.

Sophia: Also has Knowledge (Planes), but pretty much useless, because there's not much scouting or knowledge work involved in WALKING DOWN A STAIRCASE.

Leander: making assumptions about the immunity of pain is one thing. Missing that you can still die by decapitation, and 'pain resilience' being pretty pointless if you can't do any damage. And knowing things is again useless for walking down a staircase in a straight slogfest. That, and they're alive by magic, so the dungeon would straight up kill 'em.
<Snipped quote by Raineh Daze>

I am about to go over every character with magical equipment and skills and go over their nonmagical abilities that would still be useful.

Think of it this way: Every iteration of Batman has a point where Batman loses his utility belt. Similarly, several games have points where you lose valuable gear or skills, to test your ability.


Dead Money and Honest Hearts are, coincidentally, the worst part of FNV, for one of those examples.

And I don't think our mages are gonna be doing much when your powers are turned off and you're also being weakened.

A dungeon where an invisible goblin kicks you in the balls every so often and runs off with your weapon if you aren't magical enough to freak them out would be bad design for similar reasons. Odd that you rarely see things proposed that arbitrarily declare the whole thing a no-go zone for mundanes.

I actually don't see anti-magic a lot in DnD. But for some exxamples: The Anti-mage in DOTA, Nemesis in Anima, Spell Breakers in Warcraft III, Kassadin in LoL, templars in Dragon Age, and I'm not sure if it counts, but the Chi-blockers from Avatar.


Aside from antimagic zones, some settings have dead magic zones, beholders have antimagic eyes... and disjunction just flat-out obliterates anything magical for hundreds of feet.

Coincidentally, you appear to have just named a bunch of online PvP games where these things get a free pass, and an RTS where the experience of magic players is irrelevant. And the templars, who I've always found utterly useless, so eh.
Anti-magic is pretty common though.

And it doesn't negate our mages to uselessness, it just means they have to rely on their physical skills.
And I guess without that enchanted gear, Tanya would have to remove her armor and find a lighter weapon, but hey.


So basically, half the currently submitted characters become useless, because this dungeon arbitrarily declares 'your stuff doesn't work here'. "Rely on skills you don't have and equipment you can't use" would be such fun.

... also, the dungeon weakens nonhumans for no readily apparent reason, despite the least magical race being dwarves. And no indication that any of the other races are, in fact, inherently magical.

And the only place I've seen antimagic as 'common' is D&D. Where it's also more or less the most hated magical effect aside from disjunction because of how annoying it is.
I will add more info in... TOMORROW.
Provided neither character has any more questions. :P
Hmm... a bit short. I'm not sure I can do much more than a filler post. ^^;


Well, you're walking through alleyways. Conversation's about all I can give, because I have no patience for describing air vents and random dumpsters. XD

As for Kuroko... that's why the post took so long. I wasn't sure how to phrase the reply... and couldn't think of anything else to include. ^^;
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