Hold a moment.
How is it that you know additional details of the setting of which the rest of us appear to be unaware?
... because I've helped come up with parts of it and this is the third time the RP's been started?
Hold a moment.
How is it that you know additional details of the setting of which the rest of us appear to be unaware?
<Snipped quote by Raineh Daze>
Then doesn't that just make them fighters?
<Snipped quote by Raineh Daze>
In terms of mechanics, then, they are fighters. Large parties often have multiple fighters to serve as front-line defenders while the mages do their work. I fail to see how two fighters are redundant.
EDIT: What is the traditional position regarding white magic for Paladins? Paladins in other lore possess skills such as Lay On Hands and Turn Undead, but this has not been covered in the OOC post.
As promised
-Tanya
Trained primarily in melee combat in the first place. She relies on enchanted gear, but presumably still has some skill in fencing.
Her only notable weakness is a lack of strength and constitution, which is why she needs enchantments to lighten a two or three pound bastard sword. She'd need to ditch the plate armor and swap out for a lighter blade (I'd personally suggest a xiphos or seax), but is otherwise functional.
-Sophia
Pretty blatantly has Knowledge: Religion and Knowledge: History, which is good for finding info in certain scenarios.
As a harpy, she can fly, and that naturally gives her an advantage as a scout.
-Leander
Presumably has high ranks in Knowledge: Arcane. I suspect he's also literate and well read, as expected of a scholar. Additionally, undead are typically immune to pain and require special circumstances to be killed, which is a huge advantage in combat.
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I am about to go over every character with magical equipment and skills and go over their nonmagical abilities that would still be useful.
Think of it this way: Every iteration of Batman has a point where Batman loses his utility belt. Similarly, several games have points where you lose valuable gear or skills, to test your ability.
I actually don't see anti-magic a lot in DnD. But for some exxamples: The Anti-mage in DOTA, Nemesis in Anima, Spell Breakers in Warcraft III, Kassadin in LoL, templars in Dragon Age, and I'm not sure if it counts, but the Chi-blockers from Avatar.
Anti-magic is pretty common though.
And it doesn't negate our mages to uselessness, it just means they have to rely on their physical skills.
And I guess without that enchanted gear, Tanya would have to remove her armor and find a lighter weapon, but hey.
Hmm... a bit short. I'm not sure I can do much more than a filler post. ^^;