Avatar of Raineh Daze

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6 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
8 mos ago
swish
9 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
10 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
12 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

  • Name: Ghyslaine Vinla-Meir
  • Age: 38
  • Personality: Unusually for a mage, Ghyslaine is warm-hearted and never got the memo to view everyone else with suspicion, envy, or disgust. In a normal Grail War, every Master would mark her out as the first to go down from sheer unwillingness to hurt someone herself but in this instance a friendly and thick-skinned Master has a far greater chance of surviving. Due to her past, she has an extreme weak spot for children (or anyone childish) and a subsequent desire to keep them away from danger... even if they're Servants far stronger than she is.
  • Abilities: Superficially, Ghyslaine is an average magus. Even with dual affinities for fire and water, her thaumaturgy is nothing to write home about and she tends to display nothing above the very basics. Most of her magecraft relies on her family's Sorcery Trait, Sanguinus Mystica: she effectively has an entire secondary set of magic circuits that concentrate their output in her blood and concentrate her blood itself, over time. This has obvious implications--she can write entire ritual circles with her own blood and not bleed to death, then need provide no more mana to complete the ritual.
    Aggressively, she can control her blood even after it leaves her body, allowing for it to write the small collection of runes she knows and form an imprisoning circle around someone that wasn't quite watching where they're going. Or, more violently, turn it into a directed wave of liquid fire. Her stamina in combat is tied entirely to how much blood remains.
    She's also particularly good at first aid, due to both her often she needs to bandage her own injuries and to make sure that nobody she cares for bleeds to death on her again, if she can help it. She's even taken steps to get certified by mundane authorities.
  • History: As a young woman, Ghyslaine was your typical unremarkable magus: learning from her family, woefully behind the times when it comes to understanding technology, and not keen to attract attention to herself. She didn't have the means nor the sheer talent needed to gain tutelage with the Mage's Association. She married, had a child--aside from the whole tinkering with the world's unexplained mysteries thing, it was a perfectly normal family.
    But a sorcery trait that relies on the user bleeding is a dangerous thing for a child without supervision to have. Even more so around an unprepared father that tries to stop it only to get burnt. One accident and no more normal family. Ghyslaine did the obvious thing--search for more magical knowledge to try and find some way to undo it. Even working to gain admittance to the Mage's Association felt worth it.
    But more knowledge only cemented the obvious: you can't bring back the dead. Not with magecraft anyway, in this world. But when the Wizard-Marshall started looking for Masters to gather grails from other worlds, Ghyslaine signed right up. If there's the slightest chance that she could have a family left at the end of things, she'll take it.
  • Other: Likes hugging.
I'm not sure who's not paired yet.
  • Name: Svetleaze von Einzbern
  • Age: 10, for all that means to her.
  • Personality: If you wanted to pick a single word to describe Svetleaze, it would be vanity. Being an exact physical copy of Justeaze does invite a good perception of your body--if anything, it's too perfect to be human, after all--but she takes it to an unhealthy degree. For a homunculus born to fight, her anger at damage to her clothing or body is simply unreasonable, as is how fastidiously she is about her appearance.
    Despite the vanity, and even despite the whole-hearted belief in her own superiority over normal magi or lesser families, the homunculus is unfailingly polite. Even in the event of beating someone in a fight and indulging her inner sadist, there's no reason to start being rude.
  • Abilities: As a top-class Einzbern homunculus, it is completely unsurprising that Svetleaze is an unfairly good magus, made to a standard that all the careful breeding and good genes might produce once in five hundred years. Of course, being an Einzbern means that the majority of her magecraft has nothing to do with combat: whilst certainly incredibly knowledgeable about creating homunculi and magical vessels, as well as far simpler acts of material alteration, she has little magecraft fit for direct combat. Aside, that is, from something learned from one of her predecessors: the ability to shape wires with a thought. Useful for restraining, and possibly impaling, but Svetleaze has had little chance to try it out.
    If things go south and she finds herself in danger, the homunculus instead has truly fearsome strength to draw upon. Having been made with combat in mind, the unsummoned Berserker's axe-sword, reinforced to not break under its own weight, is an object that she considers tiring to swing around constantly, yet not particularly heavy. Its weight also distracts from the truly precious item she carries: over five years of work have gone into layering bounded fields into the coat to absorb and distribute force regardless of where it strikes her. Practically, she might as well be wearing a suit of armour.
  • History: The Fourth Holy Grail War went terribly but it did offer some useful lessons, even for the Einzbern. One insight was that having a decoy Master was actually a remarkably effective tactic. Before they discarded it in favour of just setting up the biggest, most unstoppable Servant they could, another homunculus was created to take the role of the 'apparent' Master and divert attention away from the vessel.
    Zelretch's project was a rather large distraction and, seeing as it was based around the summoning of Servants, something that they couldn't avoid getting themselves involved in and definitely a scenario where their particular skills and specialities were useful simply in the construction phase. In a hunt for countless grails, the chance of finding a completed one to obtain the Third Magic is surely better than none at all.
    As a result, the fake Master has found herself serving as a real Master, taking the weapon fashioned from their catalyst for the disrupted Fifth Grail War along for the ride. With so many potential enemies in one place and to face, there's something intimately reassuring about a huge weapon that alchemy can't quite emulate.
  • Other: Svetleaze made her own maids. It's a shame they can't come with her.
And, after some discussion, Medea is paired up with Althienna LVDV
  • Name: Medea
  • Class: Caster
  • Appearance: Enough lasers for a magical girl show.
  • Abilities:
    • Attributes:
      • Strength: E
      • Endurance: D
      • Agility: C
      • Mana: A+
      • Luck: B
      • Noble Phantasm: C
    • Class Skills:
      • Item Construction: A
      • Territory Creation: A
    • Personal Skills:
      • High-Speed Divine Words: A
      • Golden Fleece: EX
    • Noble Phantasms:
      • Rule Breaker--All Spells Must be Broken. C-Rank, Anti-Thaumaturgy. Strangely shaped dagger with the ability to nullify any thaumaturgy, including a contract with a Servant--though in that case, it requires shanking the Servant instead. Not very useful for killing people with.
      • Argon Coin--The Golden Fleece. Could be used to summon a dragon, but it seems to be the one magical thing that Caster doesn't know how to do.
  • Personality: Fundamentally extremely misanthropic and determined to seek revenge on everyone else for having to be and act as a witch, despite having no real desire to do this herself. As someone who's never been free to make her own decisions nor shown anything except the expectation that she be an evil witch, kindness earns a much less vicious response. She also likes girls in cute clothes, sincere men that don't talk much, and dislikes muscles--a combination of likes and dislikes obviously not suited to ancient Greece.
    Without as much of a desire to keep up with other Servants and 'win', her spellcasting is most likely to be far more subdued, even where it touches on high speed divine words--forbidden magic and laser bombing runs are forbidden for a reason.
  • Other: Seems to want to learn to cook.
  • Name: Svetleaze von Einzbern
  • Age: 10, for all that means to her.
  • Personality: If you wanted to pick a single word to describe Svetleaze, it would be vanity. Being an exact physical copy of Justeaze does invite a good perception of your body--if anything, it's too perfect to be human, after all--but she takes it to an unhealthy degree. For a homunculus born to fight, her anger at damage to her clothing or body is simply unreasonable, as is how fastidiously she is about her appearance.
    Despite the vanity, and even despite the whole-hearted belief in her own superiority over normal magi or lesser families, the homunculus is unfailingly polite. Even in the event of beating someone in a fight and indulging her inner sadist, there's no reason to start being rude.
  • Abilities: As a top-class Einzbern homunculus, it is completely unsurprising that Svetleaze is an unfairly good magus, made to a standard that all the careful breeding and good genes might produce once in five hundred years. Of course, being an Einzbern means that the majority of her magecraft has nothing to do with combat: whilst certainly incredibly knowledgeable about creating homunculi and magical vessels, as well as far simpler acts of material alteration, she has little magecraft fit for direct combat. Aside, that is, from something learned from one of her predecessors: the ability to shape wires with a thought. Useful for restraining, and possibly impaling, but Svetleaze has had little chance to try it out.
    If things go south and she finds herself in danger, the homunculus instead has truly fearsome strength to draw upon. Having been made with combat in mind, the unsummoned Berserker's axe-sword, reinforced to not break under its own weight, is an object that she considers tiring to swing around constantly, yet not particularly heavy. Its weight also distracts from the truly precious item she carries: over five years of work have gone into layering bounded fields into the coat to absorb and distribute force regardless of where it strikes her. Practically, she might as well be wearing a suit of armour.
  • History: The Fourth Holy Grail War went terribly but it did offer some useful lessons, even for the Einzbern. One insight was that having a decoy Master was actually a remarkably effective tactic. Before they discarded it in favour of just setting up the biggest, most unstoppable Servant they could, another homunculus was created to take the role of the 'apparent' Master and divert attention away from the vessel.
    Zelretch's project was a rather large distraction and, seeing as it was based around the summoning of Servants, something that they couldn't avoid getting themselves involved in and definitely a scenario where their particular skills and specialities were useful simply in the construction phase. In a hunt for countless grails, the chance of finding a completed one to obtain the Third Magic is surely better than none at all.
    As a result, the fake Master has found herself serving as a real Master, taking the weapon fashioned from their catalyst for the disrupted Fifth Grail War along for the ride. With so many potential enemies in one place and to face, there's something intimately reassuring about a huge weapon that alchemy can't quite emulate.
  • Other: Svetleaze made her own maids. It's a shame they can't come with her.

Work on Master is progressing. Obligatory homunculus shall be provided within 24 hours.


not too comfortable playing a guy but I guess I can start learning to do it now, especially since most of everyone played female Masters already. Still unsure about the ability, mainly I forgot whether Reinforcement allows the alteration of the reinforced object's structure, and the overall skillset in general still feel iffy, though I'd mainly aim to retain some form of the current concept with him.


I think the fundamental point about reinforcement is that it doesn't change the object. You can selectively improve some attributes before others, but to distort them...
And we're also... really close to finishing this arc so things will wrap up anyway.
@Raineh Daze
lol want to give my guy a message for that please? might be useful later XD


Nope. That would ruin later fun. :D
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