Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
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7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

Wouldn't getting a boost from a better Master just mean that he goes from not meeting his bio's stats to being able to manage that? I don't think anyone writes the bio with the ability scores reflecting the Master they don't know they're going to get. :P
Need more music:

  • Name: Honoria Sigurddottir
  • Age: 28
  • Appearance: Not your average magus.
  • Personality: "Unable to settle down" is the most accurate description you could give Honoria: any sort of consistent existence grates against her on a fundamental level and even at the calmest, she keeps rearranging things. The word "focus" is also just a word as far as she's concerned. "Tact" is another thing that seems to exist in her vocabulary only to ask what it is, as she's a pretty damn blunt person in general.
    Despite the callousness her lifestyle engenders, she can be noble enough when someone's in trouble, and charming enough if she finds someone worth the time.
  • Abilities: On the surface of things, Honoria is a pretty average magus: average circuits, average quality, and her sole affinity is for fire. Whilst her method of actually putting spells into practice is esoteric, choosing musical notes or progressions over words or runes, it's simply unusual in the grand scheme of how magecraft varies. What makes her abilities actually unusual is that she's fully aware of her origin: disruption.
    Her ability to establish bounded fields or a workshop is nil and any projection she might try may as well be a way to intentionally exhaust herself: it will barely last a second. Any spell meant to create or endure either doesn't work or fails almost immediately. The converse is that she finds it a lot easier to use magecraft to break, to confuse, to change. The mental confusion that can be caused through music is even more noticeable but this isn't her party piece.
    Honoria's biggest trick, though limited by her relative inexperience and lack of magical potency, is the ability to dismantle spells used by another magus', completed or not. Reinforcements, bounded fields, and runes all have the possibility to be torn apart with the right spell or washed away entirely, if they're weak enough. The ability to eventually conquer most defences with one skill makes her a magus killer of sorts, though her defensive abilities are lacking.
  • History: Though a long-lived family, Honoria's ancestors never rose above mediocrity and came to the startling, to them, realisation that they had as much chance of reaching the Root as they did of spontaneously turning into peacocks. One man realised that if they couldn't attain such a goal by raw talent or brute force, then each child should learn what they can be good at and strive down that path.
    This lead to a family tradition of making each and every heir aware of their origin, disposing of them if it would be inconveniently troublesome. Fortunately for Honoria, disruption isn't as negative as being worthless from the get-go and she got to live.
    Her adulthood has been marked by an inability to settle down in any way, taking the long path between places and acting as much as a musician as a magus when passing through, and visiting Japan regularly after a magus there caught her interest. Despite Honoria's regular contact with the Association, she has no official rank or position within it, simply offering her services as a freelancer should there be someone they want removed in her current destination... or if an Enforcer wants some sort of backup.
    Naturally, when she heard about something as strange as this ritual, Honoria couldn't help but join.
  • Other: Though the guitar is a Mystic Code and works perfectly fine without any actual power source, she doesn't really need it to use magic--she just prefers it. Whistling works just as well.


Need more chivalry:

  • Name: Lancelot du Lac
  • Class: Saber
  • Abilities:
    • Strength: B (A)
    • Endurance: B (A)
    • Agility: A (A+)
    • Mana: C (B)
    • Luck: B (A+)
    • N.Phantasm: A++
  • Class Skills:
    • Magic Resistance: B
    • Riding: B
  • Personal Skills:
    • Eternal Arms Mastership: A+
    • Protection of the Fairies: A
  • Noble Phantasms:
    • Arondight, Unfading Light of the Lake. A++, Anti-Unit/Anti-Army. A sword forged by the fairies and a counterpart to Excalibur, it is a holy weapon that can take any attack without receiving the slightest bit of damage and shines like the lake constantly, to boot. It's also longer than King Arthur is tall, so it's a pretty damn huge sword.
      When wielded, it increases all parameters by one rank and doubles the effectiveness of saving throws (whatever that might possibly mean), whilst being extra effective against anything with some sort of draconic attributes. Or it can just be pumped full of mana to the point a normal weapon might as well break and achieve the same effect as Caliburn. Though the weapon does have one downside: its enormous mana cost, therefore...
    • Knight of Honour, A Knight Does not Die With Empty Hands. A++, Anti-Unit. Because Lancelot once beat someone with a tree branch, he has the ability to wield anything that he can conceive as a weapon as if he'd trained with it for his entire life... and make it a D-Rank Noble Phantasm to boot. Of course, if he has someone else's weapon, he can use that just as well. Whilst constantly changing weapons is quite mana-intensive, at least it isn't Arondight.
  • Personality: As someone formerly regarded as the perfect knight, it should come as no surprise that Lancelot is actually a pretty nice, polite guy. His loyalty is without question, faithfully serving the king and keeping her secret even after being forced to leave her side, then trying to return for the final battle regardless, and still seeking penance even in death. Having finally managed to get the punishment he felt was deserved in the first place, at least some of the self loathing is gone... though for a just knight, he still has an extremely low opinion of himself.
What was it with members of the nobility and getting defensive before anybody had accused them of wrongdoing? It would be one thing if they were completely breaching all forms of decorum but here they had a little girl getting offended simply by asking who it was. Fortunately, there was no need to ask her who she was: they'd met once before. After all, someone had to pass on the news of her father's demise and there had been nobody of higher rank alive at the time to do it.

"Lady Cal, we have been travelling from a nearby fort after it sent word of being under attack. Would it be correct to assume that it was you who contracted Alette the Shark to hunt down some item or another?" the knight said, cutting to the chase immediately. If anyone else wanted to deal with the bandits or interrogate the one that she was standing on, it was fine by Tyaethe.
The apprentice studied the scrap, then took Toshiko's recently vacated seat, one arm propped up to support her head. "So because your affinity colours your mana when it's used, it can be linked back to you. How, though? Most scrying in western traditions seems to use water or mirrors... something that can hold an image."

Maybe a magic circle of some sort? Was scrying the sort of thing that could be improved by having multiple people working on it? Not that they seemed to be a trio with particularly useful affinities for this sort of thing, with all of them tending towards spells that would be better at causing damage than actually finding something out...
A quick clarification.

Daemon are not incorporeal. They are purely physical entities. Their body is solidified warp-stuff, but it fulfills the same general purpose as the bodies of normal mortal creatures. The only difference is that Daemon have no internal organs, and therefore can only be killed by inflicting massive trauma on their physical forms (and certain magics). More powerful Daemon can also alter their form, regenerating from damage far more quickly than most mortal creatures. When enough trauma has been inflicted the Warp stuff no longer holds together, and the Daemon is destroyed, returning to the Warp. The ability to harm incorporeal or ghostly entities does not increase a weapon's ability to inflict harm to a Daemon, with the exception of some specific incorporeal warp entities.

The reason for Magnus' ability to reduce damage impacting him is the fact that his body is magically 'custom made'. It's unbelievably sturdy, far more so than almost any normal physical material. In addition, something akin to a psionic forcefield covers his body. This field vastly decreases damage inflicted to his form, granting him immense resistance.

If you want a weapon that will really cut him up, just use the spear that slices through all magic. This would ignore not only his magical forcefield, but also his armour and his physical form's durability, as all of those are magical.


All that basically applies to normal Servants (minus the vulnerability to Gae Dearg), which is why they have an END stat. It's just that they share the same sort of minimal threshold for dealing damage. Point being, none of his weapons are less than the weapon that has already hurt Magnus.

Besides, there's a far better choice if I wanted to be a dick about this and not just get it to the point that Magnus might realise that this isn't a fight to stay and fight out.
I think we all need to fear Youmu. ;)

But seriously, this Magnus clearly has been damaged by things in this rp, but he is indeed durable. I did allow Youmu's sword to cut him, but mostly because I don't know her character or what that particular weapon is capable of. I had to go off what you guys told me and give the weapon due credit. I have to assume at least a few of Gil's weapons could be similar, but certainly not all weapons will stand a chance. Some will.


They all are. It's just the nature of Noble Phantasms: they share Roukanken's ability to hurt ghostly things that would ignore mundane weapons. Otherwise they couldn't hurt Servants (F/SN Gil and Saber excepted) because they don't have physical bodies.

<Snipped quote by Raineh Daze>

Gilgamesh is literally untouchable to everyone but Youmu that I've seen so far in the RP


Um... hard to fight isn't quite the same as 'could be stabbed in the face dozens of times by a lightsaber and it would do nothing'.
Now those concerns are completely reasonable, however this isn't an issue of whether Gil can win the fight. The question is if he can instantly win with a power that takes 0 effort and can instantly kill anyone in the roleplay no matter what they do. No one is implying he can't win if he takes the fight at all seriously. I will say again Gilgamesh or Magnus could easily be the strongest characters in the RP. To say Magnus should be made into pulp because it's more "fair" is completely false. It is only being implied some, not all the weapons may not penetrate armor. Also to specify there is no magic in warhammer 40k


The point of that is that if Magnus was that tough (which seems to not be the case because of rules that apply because you can use Daemons in either setting without changing models) he would be untouchable to almost everyone. Literally so.
@Raineh Daze
1) by no means is Excalibur on par with a nuclear blast let alone "much worse"
2) Gilgamesh he doesn't have weapons of Excalibur's level. He has the prototypes of the best weapons.
3) that isn't the power of Excalibur that was the power of her Magic Circuits flowed into the weapon which amplifies the users magical abilities.


1) Nuclear blasts leave survivors and don't automatically obliterate everything. People have survived ground zero of a nuclear blast, albeit rarely. "White light that vapourises all it touches" is its actual description. That's pretty certain.
2) Uh... Merodach, Ea, the Vimana's ancient indian supernukes. His prototypes are actually better than the later weapons they're based off. Hell, Iskander's chariot is Excalibur's level and would be in there.
3) ... so the power of Excalibur is... activating Excalibur with as much mana as you have! Which, conveniently, is enough to destroy anything in the path of the beam. Good job.

@thewizardguy He also failed to attack Fenris and, as noted, is already cut off from the power that would require him to take entire nukes to melt. He'd be pretty dead from Excalibur and if he wasn't dead from Excalibur, we've entered the awkward zone of "he's untouchable to everyone except Gil because that's no-selling every weapon we have."

Excalibur's more powerful than a nuke but it doesn't have the range. An incredibly hot rapid expansion of gases might be devastating, but it's not quite as final as evaporating an elder god. :p

And Gil has a specific advantage in Magnus's claim of being a demigod. If this fight really goes on like that, it would have to end execution-style, wouldn't it?
@thewizardguy I think you're really overestimating Magnus/underestimating Excalibur there. Daemon Primarch or not, Magnus can still be taken on by really pissed Space Wolves and at their most sophisticated, that's still only laser blades and chainswords. Hell, he's the least melee of the various Daemon Primarchs and the Imperium still has the power to force Angron to get the hell out of there without dropping a billion nukes on him.

Meanwhile, Excalibur is this. Much worse than a nuke, since it destroys anything it touches, but it doesn't have quite the range (probably for the better). Which, if he can shrug that off, makes him vastly more OP than Gil ever was and makes me wonder why he was acceptable in the first place.

It's probably not a good idea to conflate the scale of 40k with how tough everything from 40k is.
@Raineh Daze How pissed would you be if Gil lost those weapons?


That's pretty much not possible. Since 1) you can't steal them from him, and 2) you'd pretty much need something on the level of Excalibur's beamspam to break them. The option that would destroy the things (pump them full of magic) would just make them incredibly explosive. He was interested in Roukanken earlier because it shares the same properties.

As I mentioned far back, he's a terrible matchup if you're going to rely on magic because of the nature of his attacks.
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