Personality: A vampire who can't come to a mutual understanding with humanity. Although bearing them no ill will, she cannot understand why they fight so strenuously or what their objections truly are. Still, this makes her amongst the friendliest of her kind, since she thinks humans are necessary companions. That humans don't see themselves as pets needing protection doesn't seem to sink in. It doesn't help that... well, Letizia is pretty dim and guileless, so she's liable to straight up admit it. Whilst being openly affectionate to anyone who catches her eye.
Brief Backstory: A long time ago before the meteor, when vampires matched their traditional nocturnal depiction, there was a young girl, already as pale as any of the bloodsuckers. She was a cute thing but already so sheltered and clueless that it was all too easy for a vampire, one who didn't look suspicious, to befriend and take advantage of her. Still, with someone shunned by polite society, who rarely went out... it was probably the closest relationship she had. In the end, it's entirely unsurprising that a girl so pale inclined towards poor health and then illnesses which, at the time, had no cure. Letizia was entirely useless as a food source. What could save someone in that position is for the vampire that had been using them to take pity on the girl that had shown so much trust and make her into one of them. In the years leading up until the meteor, Letizia's presence and activity within vampire society was quite minor; her personal loyalty was absolute but her political interests non-existent and, never having had much concern for the sun in the first place, at least one of their major limitations meant nothing to her. It was just nice to watch all the neat things that people were creating over the years and shower any human associates with affection. In the years following the collapse, Letizia has played a more active role as part of Legacy, propelled to a position of political importance by her associations and age, but anyone that has spent any length of time in her presence is generally certain she's a follower rather than a leader. Just one with only one loyalty.
Equipment: N/A. Aside from the Ichor Weapon, her personal resources are still more varied and accessible than an individual soldier's but she consistently carries nothing.
Skills: There isn't much Letizia possesses in the way of useful skills... ways to entertain herself? Certainly, if based on things that would nowadays be salvaged immediately for their practical utility. Music? Well, she can sing reasonably well, that's for sure. All that she has going for her, realistically, is being a pretty old vampire. It doesn't matter so much if her fighting is lacking in skill when her ability to keep dodging you is alarming and any hit that is made--with her body or with Scharze Blutketten--can be immediately lethal. Though, so far as vampires go, she seems quite reluctant to use lethal force.
Ichor Weapon: Schwarze Blutketten. In its default form, this appears to be a rather tarnished chain, with spikes at either end, wrapped around one of Letizia's biceps... which obviously means appearing completely unarmed. When she wants to put it to use, the chain will thicken and extend, wrapping around her back and other arm, then out both sleeves. At which point... well, it might stay as two chains, it might split into dozens, all of which have a casual disinterest in acting like weapons to swing and more like variable-length thought-controlled tendrils. There's a slow inverse relationship between the sheer number and length and their physical resilience and the force they can apply, but it's really control that goes away when it gets too many.
Okay yes, this is a bit at the extreme end, it's definitely an enemy demanding a team effort. Sort of a mid season boss deal. Still, this is also a useful comparison because...
@GingerBoi123 Being a sadist jerk aside (as long as he can do teamwork that is, after all, just IC repercussions), that is way too weak for a Crimson Arm or abilities. If one enhanced bullet won't do anything due to missing or whatever, emptying the entire magazine won't. Semi-auto short range stuff like that is not a good match either. It would definitely need some sort of special features beyond firing a full volley once an excursion.
@SilverPaw Okay, two points... um... one, white hair is going to be oversaturated and someone was working on a kind of background-involved bio in PMs that relied on albinism, and it would be... awkward if that was doubled?
Secondly is that any sort of semi-sentient or remotely self aware Crimson Arm would need a way better explanation than "it is". Probably better to talk about details for that in private messages too, but the obvious problem is that if there were "difficulties" with any sort of aware Crimson Arm it would be the same as the initial difficulties mentioned in the first place: devouring the wielder.
Ah, that ought to get past his defences--if nothing else, this wasn't the environment someone could really show off speed to consistently dodge every attack coming this way. Especially the water on top of everything else... well, that was more an irritation and minor inconvenience but if it let something slip, great.
"Make sure to cut things off!"
Because this time, there was no way using blood to pull himself back together would work.
Personality: Generally taciturn and not much of a talker, Hanako can be difficult to work with outside of a strictly professional sense--she very much doesn't want to be your friend or operate beyond the bounds of a mission. A professional relationship is not a personal one and, as long as everyone follows orders and does their job, it will work out fine in the end. Not that she's much better at being social even off the job, but at least that's from simply being bad at it and people generally not being too interested in what interesting scenery she saw rather than rebuffing everyone.
Brief Backstory: Both of Hanako's parents are still alive, her mother working as a doctor and her father as some sort of quartermaster in the Army of Humanity. Having been quite busy when she was growing up, they weren't the best able to get their daughter to actually socialise with anyone... not that it would probably have done much anyway. Her brief time in the regular military made it clear where Hanako's utility really was, and her high affinity made taking advantage of that even more important. Plus, hopefully, her tendency to not bond with other people would be less of a problem.
Equipment: Aside from the obvious necessities for fighting, Hanako carries the sort of things that will be most useful when scouting a place out--maps, compasses, even rope and the like where they might be followed by someone without the benefit of a Crimson Arm. She also tends to carry rather more pencils and bits of paper than are actually needed for annotating maps or sketching them out.
Skills: Promoted to her current position for compatibility and her other skills more than combat ability, Hanako isn't much better at fighting than your rank and file are. What she's good at even without the benefit of Carnwennan is skulking around and spotting things, as well as having an excellent sense of direction and size. This makes her particularly useful for updating maps to show what has collapsed, been overrun, or been rebuilt by vampires, or just drawing a map where they don't know what the hell the buildings were even like before. She also likes to draw the scenery when out and about, time permitting.
Crimson Arm:Carnwennan, Blade of Night. More of a combat knife than a dagger, it nevertheless derives its name from the Arthurian dagger of the same name for its remarkably similar ability. Rather than wreathing the user in shadow, it actually bends light and muffles sound, rendering the user effectively undetectable to most obvious sound. It also does odd things to the user's scent--not so much that it's untraceable, more one of smelling exactly like the surrounding environment. All of this becomes vastly less effective if you start moving quickly, making it one of the less useful Crimson Arms in a major fight... on top of being, obviously, a knife.
Personality: Generally taciturn and not much of a talker, Hanako can be difficult to work with outside of a strictly professional sense--she very much doesn't want to be your friend or operate beyond the bounds of a mission. A professional relationship is not a personal one and, as long as everyone follows orders and does their job, it will work out fine in the end. Not that she's much better at being social even off the job, but at least that's from simply being bad at it and people generally not being too interested in what interesting scenery she saw rather than rebuffing everyone.
Brief Backstory: Both of Hanako's parents are still alive, her mother working as a doctor and her father as some sort of quartermaster in the Army of Humanity. Having been quite busy when she was growing up, they weren't the best able to get their daughter to actually socialise with anyone... not that it would probably have done much anyway. Her brief time in the regular military made it clear where Hanako's utility really was, and her high affinity made taking advantage of that even more important. Plus, hopefully, her tendency to not bond with other people would be less of a problem.
Equipment: Aside from the obvious necessities for fighting, Hanako carries the sort of things that will be most useful when scouting a place out--maps, compasses, even rope and the like where they might be followed by someone without the benefit of a Crimson Arm. She also tends to carry rather more pencils and bits of paper than are actually needed for annotating maps or sketching them out.
Skills: Promoted to her current position for compatibility and her other skills more than combat ability, Hanako isn't much better at fighting than your rank and file are. What she's good at even without the benefit of Carnwennan is skulking around and spotting things, as well as having an excellent sense of direction and size. This makes her particularly useful for updating maps to show what has collapsed, been overrun, or been rebuilt by vampires, or just drawing a map where they don't know what the hell the buildings were even like before. She also likes to draw the scenery when out and about, time permitting.
Crimson Arm:Carnwennan, Blade of Night. More of a combat knife than a dagger, it nevertheless derives its name from the Arthurian dagger of the same name for its remarkably similar ability. Rather than wreathing the user in shadow, it actually bends light and muffles sound, rendering the user effectively undetectable to most obvious sound. It also does odd things to the user's scent--not so much that it's untraceable, more one of smelling exactly like the surrounding environment. All of this becomes vastly less effective if you start moving quickly, making it one of the less useful Crimson Arms in a major fight... on top of being, obviously, a knife.