Avatar of Rhona W

Status

Recent Statuses

4 days ago
Current F**CKING HOFF-STYLE!
12 days ago
The desire to join an RP instead of run one, but the lack of anything being advertised or open that fits my interests
9 likes
2 mos ago
Why are people posting 1x1 'looking for' threads in the main section, when there's a whole section for 1x1 RP's?
4 likes
3 mos ago
It'd be nice to be able to *play* an RP I'm interested in for once, rather than having to *run* one all the time. Of course, doesn't help that I'm picky about what I enjoy.
10 likes
3 mos ago
Hmmmmm... PM inviting me to an RP on Discord by a user who just joined the site and has no posts? Doesn't sound iffy at all, no sir.
3 likes

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. Or *shudder* school RPs...

I have a lot of fandoms; Transformers, Macross, MLP: FiM, Fallout, Battletech, Ace Combat, and others to varying degrees. But I don't often join fandom RPs because the ones I'm into don't come up, or I am very picky about my RPs and their plots and feel.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating. I like a lot of depth, story, setting and character to my RPs, so am usually found in Casual and sometimes Advanced. Though, usually running my own RPs.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones, robots or synthetics, or some hybrid of both.

Outside of my RP tastes and hobby; I read a lot of books, play wargames and TTRPGs, make model aircraft and vehicles, and am also a brony and furry. I have been running a large local furmeet group for the last 10 years and have been involved in running a very successful UK MLP convention.

Most Recent Posts

<Snipped quote by Silverwind Blade>
Quite a few G's need to be pulled to manage those sorts of manuvers to make ejection-seat sized course-corrections.
-IE: the Yerrill fighters are manuvering less like planes and more like a series of ejection-seats firing in L-shaped doglegs.

An ICBM composed entirely of obsolete ejection-seats, if you would.


That was supposed to imply that yes, they can pull a lot more G's that us, and corner a lot more sharply and unpredictably. I.e., they are dangerous.
So, o encyclopedia of facts, how do you suggest I show that instead, since you apparently know everything?
Also I want to apologize ahead of time due to my lack of understanding in.... To put it bluntly I guess planes in general. Everyone else seems to know a lot more then I do here. So I will do some more research in hopes I can at least keep up a bit but it may not be great.


It's not really an issue if you don't know as much; being willing to learn and being enthusiastic in writing and playing is the main thing. If you have the interest in aircraft and such in the first place, then that's a good start. Watch a bunch of YouTube videos, read a lot of webpages and books, and all that kind of stuff - you'll pick it up. You might even learn stuff that we don't, or have forgotten. And as the discussion has gone recently too, realism isn't the most important part anyway, getting into the plot and the feel of the game is.
I'm sure you know enough to have your plane not doing anything completely bizarre or random anyway, and that's good enough too. Just relax and have fun - that's the main point of role-playing it is called a role-playing game after all :)

So far, the only "flaw" I'm seeing in the Yerrill fighter planes is that the controls appear to be a tad... "twerky".


I haven't described them as such, so I'm not sure where you're getting that from. Might want to watch out with your assumptions there.
<Snipped quote by Foster>
I'm here to write a story with other players in a moderated game setting and have fun doing it. The "best" way of doing things may not always be the way that's chosen for the sake of the game, but it's a fictional story so there's not a lot of point in debating what would happen if these planes and weapons were really fighting this battle. We can make suggestions and inferences, but at the end of the day the law of plot overrides everything else (see bullet point #11 in the rules section).

It's great that you know all these fun facts and radio codes, etc. Maybe you've flown a military aircraft in combat- I haven't and I'd hazard a guess that most people in this forum haven't either. I may not be Chuck Yeager, but I can speak to some knowledge of what we're trying to do here in a Casual-RP and I think that's what will attract more membership and move the plot along.

<Snipped quote by Foster>

I'm having an absolute blast writing about it.


Pilatus hits the nail exactly on the head here.
It doesn't matter particularly what you know and all the wonderful factoids and technical details, or how many of them get projectile-vomited across the OOC; the point is the story and the setting.

I have stated multiple times in the OP and the rules about what kind of game this is. It's a dramatic (and fun) interpretation of the world, writ large for the purposes of excitement and fantasy, rather than adherence to reality. Some accessions to realism is the salt on the meal, or the guidelines we follow to understand things and work from as a base, rather than the law laid down.
Like he said, the law of plot and the most interesting/most exciting reason to do something, as well as the most convenient way to keep the players involved is the one that will win out, rather than the realism of anything, or what's 'best' in terms of tactics in a real world setting. That kind of reasoning is why, for example, we still have aircraft that are retired in the game - because it makes it more fun.

If that's not to everyone's taste, then sorry to hear that, but it's the game I've put up for people to join, and it's the game I'm running.
<Snipped quote by Silverwind Blade>

Yeah, I'll be taking my leave.


I'm sorry to hear that, as I was really enjoying your characters. But, it's up to you. Hope to catch you around later and somewhere else
Remipa can take over as Ranger 2 from now on then.


Oh, are you leaving us then :(
<snip>


For my part as GM, I don't disagree with anything you've done; you took initative and behaved in character, and also did what was sensible with the a/c you have. Ryan wouldn't complain too much as it made sense from a tactical point of view and he did urge Xi to engage targets and his words were 'scare' the big targets for himself and Ranger 2, rather than engage them - and it would be redundant and less-than productive for him to get up in anyone's face for taking out the enemy. Plus it wouldn't be in character for him either.
As the GM, I'm not going to argue with it; it made sense, it's been done, and it keeps us moving in the right direction, so I have no problem with it, and I don't really see why anyone else should either. There are more than enough targets to go around for all of us to tangle with at the moment.
Post is up - Clem and Xi have the fighters hot on their heels, after poking them with a stick. Luckily, Tony has arrived and is there to even up the odds a bit.

Down low, Ryan and Diane in the Intruder and Maverick and Mako in the Desert Falcon have some established bad guys to ruin the day of - if they can weave through the fire coming after them well enough, that is.

Amidst all of this, it seems like the survey team might have found more than they expected, which explains the... energetic reception from the Yerrill.

Also, because we lost Slypheed, Remipa's character takes over the same slot in the squadron and the same number as well.
Yerill fighters were clawed from the sky as the Rangers went to battle. Their first salvos had hit home well, the aggressive approach taking several of the unnervingly organic-looking and matte-black aircraft by surprise, and turning them into flaming balls of scrap as contrails twisted and looped through the morning skies.
Nonetheless, the Yerill had not fought Earth's forces and put them on the ropes through idleness. With manoeuvers the were near gravity-defying and certainly beyond the limits of human physiology and engineering, the remaining fighters regrouped with near right-angle turns and surged back in at their attackers, splitting evenly into leading and trailing groups and keeping separation as they closed in, sensors already scouring the skies for the MiGs that had hurt their numbers. Warbling lock-on warnings sounded for Clem, Xi and Lonnie.

Down low, Ryan threw the big Intruder through the air. Down low, the attack jets' big wing did it well, and he weaved and ducked around terrain features, hugging the treeline and nosing over every contour of the land. Outside the cockpit, the world was a blur of green, brown, and occasionally blue as Ryan worked the stick and pedals like a conductor, and Di's hands played her console like an instrument. Almost immediately she had targets locked up.
"Got 'em," she said in a clipped, terse tone as she swayed in her seat straps with the jets' movements. "'Rill light walkers and GEV's* to our west, moving through the treeline. Second group south-east, four clicks out and moving down a creek bed".
"Roj," Ryan replied in the same tone as he smoothly guided the A-6 into a sharp bank, rolling wings level on a parallel course to the ridge. The red hawk painted on the topside of the aircraft gleamed wickedly in the morning sun as the Intruders' engines rumbled and whined as it closed in on its' prey.
"Yo, Ranger Two. Chairforce, I've got some hostiles down here in the mud. Two groups, one to my south-east. What say you take 'em, I've got these, over"
To Diane, he nodded his head sideways. "Let's get these; ready up the special delivery".
"Right, right - irons' hot, got 'em on the nose. Watch the ground fire".
"Roj," he replied, eyes and voice steady as he jinked the big tin tadpole with precise, firm, yet smooth movements. Lines slid into place on the HUD, and he mashed the weapon release button, smoothly yanking back as the fat shapes of bombs detached from the underside of the A-6F and sailed gracefully landward. A sharp wingover and a spread of chaff and flares completed the run, and were capped by the rolling flash and thunder of explosions along the ridge, and a diminishing curtain of firepower chasing the retreating naval jet.

Similar plumes of lashing shells and energy erupted up from the creekbed as they searched out the rest of the jets, and the warbling tone of SAM search radars intruded into the ears of the Ranger squadron as they circled toward and away from their targets.

"What the hell were the survey team looking for?" muttered Ryan as he craned his neck sideways, the Intruder in a sharp bank over the combat area. "There must be half a Yerrill standard combat formation down there, with the amount of fire we're seeing. Not to mention those fighters".
"That's about... ten to fifteen ground vehicles? Plus troops," Diane replied, looking again over her instruments and frowning. "Does seem a lot of a survey team just snooping around. Think there's something else down there?"
"The team must've accidentally stumbled onto something, or kicked over the ant's nest. The 'rill seem pissed".
"Ranger Lead, this is Cavalier, how copy?"
"Good copy, Cavlier. What's up, over?"
"Ranger Lead, the situation looks pretty gnarly from here. The Osprey can't get in for extraction with all the activity. I've got another aircraft, latecomer to your unit. I'm vectoring him in; Name's Ground Bird, callsign for this mission will be Ranger Five."
"Roger that Cavalier, patch me through."
There was a momentary hiss and fuzz and Ryan cursed under his breath, nosing the A-6F over a slope and ducking deeper into the weeds as more fire sprung up. A spurt of the 20mm's under each wing drove the shooter back into hiding as he wheeled around and blasted past, low enough to shake the trees in his wake.
"Yo, Ground Bird. This is Ranger Lead, you'll be our number five. Good to have you with us, and time to start earning your pay. We've got a surplus of bandits, go high and team up with Ranger Three and Four to suppress the enemy fighters. Two, stick with me and let's keep beating the bushes until the extraction bird arrives".

As if reacting to Ryan's words, The Yerill pursuing Clem and Xi took a more hostile posture, darting in as close as they dared, and jockeying for advantage. Warbling search tones took on the harsh buzz of lockons, and missiles filled the air.

* = GEV'S, ground effect vehicles; essentially directed-thrust hover platforms with mounted weapons.
You've got a jump-jet.

There's an A-6 that'll need an escort.


I have AMRAAMs and gunpods, I don't need that much babysitting, ta.

Post will be forthcoming over the weekend, I have had a crap week, so haven't really felt like posting much nor had the time. Hopefully unwinding tonight will allow me to marshall my thoughts and get my imagination flowing to get something worth putting up into place.
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