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The gap in the door... it's a separate reality.
The only me is me.
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DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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Name:
Arlo Sarsa
Aryzl


Nicknames:
N/A


Alias:
Halo
Enoch


Age:
23


Sex:
Male (He/Him)


Appearance:
Arlo's two most distinctive features are kept tidy and well-maintained at all times: his otherwise wild, wavy hair is tamed and tied back to a neat, professional bun, and his amber gaze is made sure to be warm and inviting at all times, steering away from the piercing stare he's capable of sporting.

In keeping, Arlo keeps the rest of his person clean and well-groomed, staying clean-shaven and well-dressed. While preferring jeans and a shirt, he has also been known to astound in formal trousers and an accompanying waistcoat and tie when needs be. His smooth features are easy on the eyes, and his warm smile invites many friends. Arlo stands six foot high, and while he isn't toned, he jogs and maintains a base level of fitness.


Powers/Skills:
Arlo has the ability to spin brightly-glowing gold rings and circles of what he calls 'Light Energy' into various sizes, that he can then grip and manipulate to fulfill several purposes: large circles can be fortified and held as shields or defensible barriers, while rings can be fashioned with razor-sharp edges for use as thrown weapons or close-quarters blades.

While Arlo calls it 'Light Energy', but truly believes it to be coincidentally-coloured psychic energy, it is actually weak manifestations of latent angelic power locked deep within him from heavenly forefathers.


Backstory:
At the beginning of the universe, there was the heavenly body known as the Presence, and nothing else. And then, the Presence was surrounded by life.

Among this life were the Pax Dei - four orders of eternally loyal subjects to The Presence, the first in an ethereal race of beings that, in millennia to come, more mundane lifeforms would come to call 'Angels'. The four orders - The Eagle Host, The Bull Host, The Lion Host, and The Human Host - governed all that their maker had seen fit to create, and they were second only to the ultimate authority of The Presence himself. They acted as guardians, matrons, servants, peacekeepers - and military.

Micheal, Arch-Angel of The Eagle Host, watched over Earth in its infancy, guiding Man - the most recent creation of The Presence, and His most precious - through its first steps, and in his duty, Micheal came to love Man, seeing in them all the potential The Presence had gifted them. He took a keen interest in one particular charge - a kind woman, whose generosity, even to her own deficit, greatly humbled the mighty Arch-Angel, and so he sought to shed the restrictions of his post, and become mortal to be one with her. Micheal's brother, the Arch-Angel Lucifer, found such admiration of lesser beings disgusting; and so began the First War of Heaven, ultimately won by Micheal's forces, but not without great tragedy. The Kingdom of The Presence was split, and He felt a great sorrow that spilled out onto His creations; unable to bear the weight of such heartbreak, Micheal cut off his wings, and descended to Earth to be with his desired one, leaving behind all memories of his former power and heritage. And so, the Kingdom mourned the loss of the brothers Arch-Angel, and The Presence created no more.

Many ages passed. Micheal had made a rich family, all with the seed of his beginnings within them, but only a few able to wield such power for the good of their brethren. The latest child of the once-Angel is born 1993 and named Arlo, after his father's father, and his parents enjoy a good life with him in Metropolis. Arlo grows, and the seed in him stirs more than those of his ancestors; something in Arlo is different, a valiant heart or a noble spirit that taps into ancient power hidden deep within his bloodline.

At 16, shortly after puberty, Arlo begins experiencing blinding light emanating from his palms, that he soon learns to weave and spin into shapes. He practices for several years, exploring the sizes, the strengths, the qualities he can imbue his 'halos' with; but he learns to do little else, some kind of block - mental or otherwise - preventing him from tasting the power that, in truth, he is unaware of even possessing. Unsure what to make of his ability, he keeps it hidden, although such a secret bears a heavy burden upon him.

Now, moving into his mid-twenties and living in a new, frightening world - a world without the Justice League, a world threatened by inconceivable threats from unknowable corners, Arlo finds this burden too much to carry any longer. He steps out of his self-made shadow wearing the name of his secret - 'Halo' - as a badge of pride, and aligns himself with those who wish to defend Mankind and those they love. Come what may, Arlo wields his power - and therefore, he must be willing to use it.


Motivation for joining the League?:
In the wake of recent events, Arlo believes his gifts are for a purpose - if he is unwilling to use them for the greater good, he is undeserving of them.


What do you bring to the League?:
Fatally loyal and a valiant defender, Arlo is first to the frontline, and always willing to take blows for his comrades-in-arms.


Notes
TBC


Name:
Arlo Sarsa
Aryzl


Nicknames:
N/A


Alias:
Halo
Enoch


Age:
23


Sex:
Male (He/Him)


Appearance:
Arlo's two most distinctive features are kept tidy and well-maintained at all times: his otherwise wild, wavy hair is tamed and tied back to a neat, professional bun, and his amber gaze is made sure to be warm and inviting at all times, steering away from the piercing stare he's capable of sporting.

In keeping, Arlo keeps the rest of his person clean and well-groomed, staying clean-shaven and well-dressed. While preferring jeans and a shirt, he has also been known to astound in formal trousers and an accompanying waistcoat and tie when needs be. His smooth features are easy on the eyes, and his warm smile invites many friends. Arlo stands six foot high, and while he isn't toned, he jogs and maintains a base level of fitness.


Powers/Skills:
Arlo has the ability to spin brightly-glowing gold rings and circles of what he calls 'Light Energy' into various sizes, that he can then grip and manipulate to fulfill several purposes: large circles can be fortified and held as shields or defensible barriers, while rings can be fashioned with razor-sharp edges for use as thrown weapons or close-quarters blades.

While Arlo calls it 'Light Energy', but truly believes it to be coincidentally-coloured psychic energy, it is actually weak manifestations of latent angelic power locked deep within him from heavenly forefathers.


Backstory:
At the beginning of the universe, there was the heavenly body known as the Presence, and nothing else. And then, the Presence was surrounded by life.

Among this life were the Pax Dei - four orders of eternally loyal subjects to The Presence, the first in an ethereal race of beings that, in millennia to come, more mundane lifeforms would come to call 'Angels'. The four orders - The Eagle Host, The Bull Host, The Lion Host, and The Human Host - governed all that their maker had seen fit to create, and they were second only to the ultimate authority of The Presence himself. They acted as guardians, matrons, servants, peacekeepers - and military.

Micheal, Arch-Angel of The Eagle Host, watched over Earth in its infancy, guiding Man - the most recent creation of The Presence, and His most precious - through its first steps, and in his duty, Micheal came to love Man, seeing in them all the potential The Presence had gifted them. He took a keen interest in one particular charge - a kind woman, whose generosity, even to her own deficit, greatly humbled the mighty Arch-Angel, and so he sought to shed the restrictions of his post, and become mortal to be one with her. Micheal's brother, the Arch-Angel Lucifer, found such admiration of lesser beings disgusting; and so began the First War of Heaven, ultimately won by Micheal's forces, but not without great tragedy. The Kingdom of The Presence was split, and He felt a great sorrow that spilled out onto His creations; unable to bear the weight of such heartbreak, Micheal cut off his wings, and descended to Earth to be with his desired one, leaving behind all memories of his former power and heritage. And so, the Kingdom mourned the loss of the brothers Arch-Angel, and The Presence created no more.

Many ages passed. Micheal had made a rich family, all with the seed of his beginnings within them, but only a few able to wield such power for the good of their brethren. The latest child of the once-Angel is born 1993 and named Arlo, after his father's father, and his parents enjoy a good life with him in Metropolis. Arlo grows, and the seed in him stirs more than those of his ancestors; something in Arlo is different, a valiant heart or a noble spirit that taps into ancient power hidden deep within his bloodline.

At 16, shortly after puberty, Arlo begins experiencing blinding light emanating from his palms, that he soon learns to weave and spin into shapes. He practices for several years, exploring the sizes, the strengths, the qualities he can imbue his 'halos' with; but he learns to do little else, some kind of block - mental or otherwise - preventing him from tasting the power that, in truth, he is unaware of even possessing. Unsure what to make of his ability, he keeps it hidden, although such a secret bears a heavy burden upon him.

Now, moving into his mid-twenties and living in a new, frightening world - a world without the Justice League, a world threatened by inconceivable threats from unknowable corners, Arlo finds this burden too much to carry any longer. He steps out of his self-made shadow wearing the name of his secret - 'Halo' - as a badge of pride, and aligns himself with those who wish to defend Mankind and those they love. Come what may, Arlo wields his power - and therefore, he must be willing to use it.


Motivation for joining the League?:
In the wake of recent events, Arlo believes his gifts are for a purpose - if he is unwilling to use them for the greater good, he is undeserving of them.


What do you bring to the League?:
Fatally loyal and a valiant defender, Arlo is first to the frontline, and always willing to take blows for his comrades-in-arms.


Notes
TBC
And @Roman I'm sorry I missed this earlier. What do you mean by advance her?


If the IC had moved on sufficiently in the time I was away I would have made some slight adjustments to Belle's grips with her power and certain changes to her body. However if it has only been two days since the blast that's unnecessary, and no changes are needed.

Apart from the ones you asked for on the initial application to get accepted in the first place.
Where is the IC at the moment in terms of story, setting, timeline? Is Belle as she is now still viable, or do I need to advance her in her sheet before I start?
I know I've completely fallen out of existence (sorry @[Stein] in particular for 1x1 reasons) but I nearly lost my job for things I didn't do and my girlfriend graduated and then had to immediately move out of her house into somewhere else and then had to go back to Reading and then I went to MCM over the weekend. But I'm back! Things are stable! I can do things like play Overwatch and write again!

Have I completely missed the boat on this?
@Stein in regards to personality, what exactly did you mean? Glimpses into behaviour through backstory? Tonal shifts in the bio? I haven't written a 'personality' section in a long time and I've come to rely on showing off my character IC as soon as I can. If it's just a simple touch-up of her history then that will be easy but if it's something more focused I may take a bit more time.

Otherwise, Applications are done and I've re-written the motivation to be more concise. I'll re-link the touched-up CS when the personality is cleared up.
<Snipped quote by Roman>

Worked into the existing sections if you can, except for the Applications, just make that its own little section in your powers area. It doesn't have to be a full comprehensive breakdown, just maybe a general idea.

And ah okay, that's actually completely fine. I trust you and that's an addendum in the rules, I believe.


Alrighty. I'll be working on these this evening and have them up tonight. Got off work early so I've got a nice opportunity.

I will take the time to re-word Belle's motivation but I appreciate your trust in the matter.
<Snipped quote by Roman>

As always, I love your face claims. Perf. And like, 10,000 house points for slipping the word ethereal into that CS. I really love how you've done a good job at checking her powers and giving appropriate weaknesses.

I'd like to see something in terms of Applications for the powers. There's a shit-ton of applications that we've seen with those powers, but what is our girl Belle going to do with it? Also something in the area of personality as well. We get a little bit of who Belle is, but not much. I always like seeing a bit of that, especially for something Mavericks based.

The motivation is a little lacking. I like the "jumping off point" you give when you say she just wants to understand her body. So is this burgeoning vigilante life going to start off like an experiment to her? That could definitely be interesting. I'd just like to see something that would make her want to run off and join the Mavericks.

Overall, I don't really have any "problems" with the RP. Really just clean up those small points and you're good to go.


Sure. Would you like the additional information worked in to the existing sections, or in their separate bits?

My only issue is with the motivation. She'll be becoming a vigilante just to understand her powers and through them her body, but for joining the Mavericks... I don't want to spoil anything. Is that ok? I can clarify on skype if needs be.

<Snipped quote by Roman>

Also, yay! Bugs! Another girl! Hi Roman! *waves spastically*


Hey. I hope you like my character.
DISCLAIMER: This RP is currently full. New Players are through invite only. Thank you ~Lord Wraith

...that would be my cue.

-


| NAME(S): |
Abelle D'Voire ​

| NICKNAME(S): |
Belle​

| ALIAS(ES): |
Swarm​

| D.O.B.:|
07/18/1993

| AGE: |
22

| SEX: |
Female. She/Her//They/Them

| SEXUALITY: |
Heterosexual

| APPEARANCE: |
Belle stands 5'11 (relatively tall for her nature) with seemingly-unnatural long, slender limbs that threaten to be lanky but are instead co-ordinated into smooth, graceful motion. She weighs an ethereal 100lbs, has pale green eyes that almost seem amber in the right light, her hair turns a dark brown if she lets it grow out - not that it's been past its usual grade-1 buzzcut in 3 years - and her wide nose has a ring piercing through one of the nostrils. All of her quirks combined, along with her wide-set eyes, give Belle a kind of alien beauty that entrances some and repels others. She swings between light, natural-esque makeup or heavy, dark eyes and lips, and her clothing aligns similarly, but always seems well-constructed and cutting-edge.​

| ABILITIES/SKILLS: |

Abilities;

  • Pheromone-based Insect Manipulation - Belle is able to secrete specific pheromones from the sweat pores of her body, creating an invisible beacon for all manner of insect, crustacean, and arachnid life to come crawling out of nooks and crannies of the world to seek the source - inevitable finding Belle herself - and then await further instruction. Belle's variety of pheromones are subtle enough in their distinctions to almost emulate telekinetic control, but in truth, Belle is simply signalling certain instinctual impulses in the swarms she can amass, which can range from complete aggression to total pacifism to absolute retreat.

    The uses of her swarm are only limited by Belle's imagination, and her willingness to test the limits of her pheromone control. Only time will tell whether Belle's abilities will develop any unexpected advancements, or if her pheromones are limited only to bug-specific signals.

Limitations;

  • Swarm Source: Belle cannot produce bugs, nor does she keep her pheromones in a permanent 'on-state', as this would lead to a bigger swarm than she can control, as well as massive ecosystem instability and a negative public reaction when she arrives on-campus with half a city's worth of bugs trailing behind her. As a result, Belle must preempt a situation in which a swarm will serve her, and then carefully amass such a hive with selective pheromones while also ensuring she does not let the size run amok. If there are no bugs in the immediate vicinity, Belle will have to wait longer and try harder to reach out further, and if there are no bugs at all, Belle will have no swarm.
  • Swarm Size: As mentioned above, the larger Belle's current swarm, the more difficult it is to maintain pinpoint control as is possible with a smaller group. While she can use the swarm itself to proliferate her pheromones within itself for increased efficiency, the larger the swarm is, the more likely it becomes for sections of it to break away as the rest of it receives new or different instructions, resulting in a large chunk loss as half of the swarm begins leaving or even in-fighting due to the many different species of insect that can be co-habiting one of Belle's swarms at any given time. As such, Belle's pheromone control is a careful knife-edge game - enough to create a swarm and then make it large enough to allow it to govern itself, but not so big as to implode itself. It is far too easy for Belle to simply leave a pheromone lingering for too long, and a swarm to disappear as quickly as it arrived.

Weaknesses;

  • Instinct Override: Despite Belle's pheromones, her control is not infallible. Strong enough instinctual responses in the insects that make up her swarm can override any existing pheromone commands and cause the insects to revert to their nature; as such, strong fear, hunger, or mating impulses can destabilize a swarm entirely.
  • Insect Biology: The insects that make up Belle's swarms are just that: insects. While, in large numbers and under Belle's command, they are capable of inspiring fear and causing lasting damage to Belle's enemies, they are still subject to the frailty of their forms - any method that would normally disperse a large cluster of insects will work equally well against Belle's swarms.

| BACKSTORY: |
Belle remembers very little of her childhood, and the fleeting snatches of imagery she does hold are all the same; clinical, white expanses of beds and linoleum floors, corridors alternating between concerned doctors and nurses and concerned sick people, some worse than others, many better off than Belle. She was born in Paris, France, and was out of hospital for eight months before she returned - according to her parents, they were the best eight months Paris had ever seen.

Belle was born with a debilitating neuro-degenerative condition that began to manifest a lot earlier than any pre-natal (or post-natal, for that matter) doctor had been able to predict at any point during her mother's term; doctors had given Belle five un-impeded years. She had lasted less than one. Grief-stricken and desperate for any help they could seize for their dying baby daughter, her parents quickly signed away Belle to an experimental trial run in by US Scientists. The D'Voire, minimal as it was, left its roots behind in favour of Belle's last gasp in America.

Belle's parents landed a week and four days after Belle had been taken to America, three days after she had been subjected to the first phase of the trial that was to save her life. Her parents had been given surprisingly little information about what the treatment entailed, but after they had been settled in to their new home, and their daughter had been returned to them, they were fully briefed on the trial. The few participants that had been selected had been given a treatment course of genetically altered genome tags that had originally belonged to a small selection of insects, which had been chosen for specific properties their species possessed that could possibly treat - or cure - the conditions of the trial's patients. It was a long shot, the scientists involved hoping that the tags would bind to the faulty DNA of the patients and fix - or override - the imperfect processes that caused the condition, but over several months, the treatment worked. Belle got better. Her parents counted their blessings, and began to move on with their lives. A long time later, Belle would inquire about the laboratories she had frequented during her initial years.

Belle's life after her initial crisis was relatively normal. Her parents were terrified of any illness, paranoid they would undo the treatment that had made her well, or introduce another problem that they would not be able to surmount; but Belle carried on through pre-adolescence into post-puberty with no troubling health issues, taking a keen interest in nature and insects in particular after learning of her condition and its cure. To this end, she eventually moved across states to Larissa at 19 to study at the college there, interested in the citie's history of flirtation with super-individuals, and attracted by the premium course they offered in Entomology. She now lives with two other students in The Sound.

Recently, Belle has been feeling something peculiar shifting within her body, though she isn't sure what.

| MOTIVATION/OBJECTIVE: |
Belle's deepest desire, though she isn't truly aware of it, is to know everything about her body, and be in control of all its aspects; whether this be the neuro-degenerative condition she was born with, the insect genome tags that cured it still lurking in her DNA, or the new shifts in her body chemistry, she desires to understand it. She also wants to prove her early sickness has had no bearing on her mind in its maturity, and strives for academic greatness in that respect.

| REFERENCE POST(S): |

| NOTES: |
  • You like characters (therefore you like me).

| NAME(S): |
Abelle D'Voire ​

| NICKNAME(S): |
Belle​

| ALIAS(ES): |
Swarm​

| D.O.B.:|
07/18/1993

| AGE: |
22

| SEX: |
Female. She/Her//They/Them

| SEXUALITY: |
Heterosexual

| APPEARANCE: |
Belle stands 5'11 (relatively tall for her nature) with seemingly-unnatural long, slender limbs that threaten to be lanky but are instead co-ordinated into smooth, graceful motion. She weighs an ethereal 100lbs, has pale green eyes that almost seem amber in the right light, her hair turns a dark brown if she lets it grow out - not that it's been past its usual grade-1 buzzcut in 3 years - and her wide nose has a ring piercing through one of the nostrils. All of her quirks combined, along with her wide-set eyes, give Belle a kind of alien beauty that entrances some and repels others. She swings between light, natural-esque makeup or heavy, dark eyes and lips, and her clothing aligns similarly, but always seems well-constructed and cutting-edge.​

| ABILITIES/SKILLS: |

Abilities;
  • Pheromone-based Insect Manipulation - Belle is able to secrete specific pheromones from the sweat pores of her body, creating an invisible beacon for all manner of insect, crustacean, and arachnid life to come crawling out of nooks and crannies of the world to seek the source - inevitable finding Belle herself - and then await further instruction. Belle's variety of pheromones are subtle enough in their distinctions to almost emulate telekinetic control, but in truth, Belle is simply signalling certain instinctual impulses in the swarms she can amass, which can range from complete aggression to total pacifism to absolute retreat.

    The uses of her swarm are only limited by Belle's imagination, and her willingness to test the limits of her pheromone control. Only time will tell whether Belle's abilities will develop any unexpected advancements, or if her pheromones are limited only to bug-specific signals.

Applications;
  • Offense: Belle's swarms can involve wasps, hornets, various venomous species of spiders, scorpions, and flies with unpleasant behaviors. Utilizing her swarm to attack her enemies can leave opponents with various manners of life-threatening bites, stings, and...burrowings.
  • Evasion: While not immediately obvious, Belle's swarms can have some utiliy applications. Bugs crawling all over a camera, or blocking a window, can allow surreptitious movement, while an eventual advanced technique will allow Belle to envelop herself in her swam before making a quick step - a simple movement, but a short-distance pseudo-blink that can throw off an unobservant opponent.
  • Ecological: While some uses are far more mundane, they are no less useful: Belle's pheromones allow her to dictate a lot of the local insect behaviour, and she can use this to encourage particular growths and ecology shifts - change or creat hive locations, dispel or seed infestations, aid or cease breeding of certain species - and use this to both her advantage via large-scale territory control, and the local wildlife's via feeding and pollination.

Limitations;
  • Swarm Source: Belle cannot produce bugs, nor does she keep her pheromones in a permanent 'on-state', as this would lead to a bigger swarm than she can control, as well as massive ecosystem instability and a negative public reaction when she arrives on-campus with half a city's worth of bugs trailing behind her. As a result, Belle must preempt a situation in which a swarm will serve her, and then carefully amass such a hive with selective pheromones while also ensuring she does not let the size run amok. If there are no bugs in the immediate vicinity, Belle will have to wait longer and try harder to reach out further, and if there are no bugs at all, Belle will have no swarm.
  • Swarm Size: As mentioned above, the larger Belle's current swarm, the more difficult it is to maintain pinpoint control as is possible with a smaller group. While she can use the swarm itself to proliferate her pheromones within itself for increased efficiency, the larger the swarm is, the more likely it becomes for sections of it to break away as the rest of it receives new or different instructions, resulting in a large chunk loss as half of the swarm begins leaving or even in-fighting due to the many different species of insect that can be co-habiting one of Belle's swarms at any given time. As such, Belle's pheromone control is a careful knife-edge game - enough to create a swarm and then make it large enough to allow it to govern itself, but not so big as to implode itself. It is far too easy for Belle to simply leave a pheromone lingering for too long, and a swarm to disappear as quickly as it arrived.

Weaknesses;
  • Instinct Override: Despite Belle's pheromones, her control is not infallible. Strong enough instinctual responses in the insects that make up her swarm can override any existing pheromone commands and cause the insects to revert to their nature; as such, strong fear, hunger, or mating impulses can destabilize a swarm entirely.
  • Insect Biology: The insects that make up Belle's swarms are just that: insects. While, in large numbers and under Belle's command, they are capable of inspiring fear and causing lasting damage to Belle's enemies, they are still subject to the frailty of their forms - any method that would normally disperse a large cluster of insects will work equally well against Belle's swarms.

| BACKSTORY: |
Belle remembers very little of her childhood, and the fleeting snatches of imagery she does hold are all the same; clinical, white expanses of beds and linoleum floors, corridors alternating between concerned doctors and nurses and concerned sick people, some worse than others, many better off than Belle. She was born in Paris, France, and was out of hospital for eight months before she returned - according to her parents, they were the best eight months Paris had ever seen.

Belle was born with a debilitating neuro-degenerative condition that began to manifest a lot earlier than any pre-natal (or post-natal, for that matter) doctor had been able to predict at any point during her mother's term; doctors had given Belle five un-impeded years. She had lasted less than one. Grief-stricken and desperate for any help they could seize for their dying baby daughter, her parents quickly signed away Belle to an experimental trial run in by US Scientists. The D'Voire, minimal as it was, left its roots behind in favour of Belle's last gasp in America.

Belle's parents landed a week and four days after Belle had been taken to America, three days after she had been subjected to the first phase of the trial that was to save her life. Her parents had been given surprisingly little information about what the treatment entailed, but after they had been settled in to their new home, and their daughter had been returned to them, they were fully briefed on the trial. The few participants that had been selected had been given a treatment course of genetically altered genome tags that had originally belonged to a small selection of insects, which had been chosen for specific properties their species possessed that could possibly treat - or cure - the conditions of the trial's patients. It was a long shot, the scientists involved hoping that the tags would bind to the faulty DNA of the patients and fix - or override - the imperfect processes that caused the condition, but over several months, the treatment worked. Belle got better. Her parents counted their blessings, and began to move on with their lives. A long time later, Belle would inquire about the laboratories she had frequented during her initial years.

Belle's life after her initial crisis was relatively normal. Her parents were terrified of any illness, paranoid they would undo the treatment that had made her well, or introduce another problem that they would not be able to surmount; but Belle carried on through pre-adolescence into post-puberty with no troubling health issues, taking a keen interest in nature and insects in particular after learning of her condition and its cure. To this end, she eventually moved across states to Larissa at 19 to study at the college there, interested in the citie's history of flirtation with super-individuals, and attracted by the premium course they offered in Entomology. She now lives with two other students in The Sound.

Recently, Belle has been feeling something peculiar shifting within her body, though she isn't sure what.

| MOTIVATION/OBJECTIVE: |
Belle desires to know and control her body and mind, commanding all aspects to the deepest level of understanding in order to conquer the condition that plagued her in her early life, and it's unusual cure that has left her body marked in unseen ways. Experimentation and practice with her powers will encourage her first foray into vigilantism, and she imagines the sheer thrill will take it forwards from there.

| REFERENCE POST(S): |

| NOTES: |
  • You like characters (therefore you like me).
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