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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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Scottish people be like,





S T I T C H
S T I T C H

"I'm gonna be the world's most machine-washable hero."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Stitch Nassour
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1 | Single
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The Lords of Order | Egyptian-American

N O T A B L E A B I L I T I E S & T O O L S
N O T A B L E A B I L I T I E S & T O O L S
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N O T A B L E S K I L L S & T A L E N T S
N O T A B L E S K I L L S & T A L E N T S
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T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
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Who else would be more concerned about the myriad potential ruinous futures of the world than the overseer of destiny himself? Khalid Nassour, Doctor Fate; the foremost agent of the Lords of Order, empowered by the gods and primordial magic itself to safeguard the cosmos against chaos and evil. But even he, in all his power and foresight, recognized that he is but one man; powerful, wise, long-lived - but mortal, and alone. He could not rely on himself to be there indefinitely; could not rely on others taking up his mantle being as vigilant as he. In the absence of an immortal, eternal protector to protect the natural order and the balance of magic and power, what was he to do?

The answer, when it came, was as simple as it was prodigious. Create one.

And so was birthed Stitch, or more accurately, enchanted. An effigy, imbued with magic and power and, most delicately, a soul, Stitch burst to life under Khalid's careful watch, taken on as simultaneous adoptive child and apprentice, taught how to navigate the mortal plane at the same time as dipping their essence into the raw magic of the universe - manipulating, channeling, directing it. Being it.

Immortal; sleepless; no need to eat, or drink, or even breath. In tune with the cosmos, effortlessly weaving magic around their person. The perfect apprentice; an absolutely nightmarish child. Their growing intellect quickly created boredom, and boredom created risk - risk Doctor Fate could not abide. At the same time, he recognized such a life with him - regimented, restricted, directed - was unfulfilled. Immortal enchanted rag effigy or not, Stitch was a child - and needed to develop with others. Among others. The training could wait. The responsibility could wait. Khalid wanted Stitch to experience life, in order to better appreciate their solemn task in protecting it.

Stitch arrived to the Titans a few weeks later, and has since been exploring this bizarre journey that everyone else is calling 'living'.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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An ultimate 'outsider' to the normal human journey, Stitch's experience oscillates violently between complete naivety and deep, unnatural assuredness. Born of magic and endowed with their very own soul, they are both cosmic arbiter and reclusive child, in tune with the universe and the magics that flow through it and completely cut-off from any kind of social interaction or group dynamic. While they're powerful, an impressive weaver of spells taught by none other than Doctor Fate himself, they're unskilled and volatile, at times clumsy with their magic, and there's still much to learn; however, there's also far more to be taught about simply being alive, an experience they're still getting a grip on and aren't completely comfortable with - and their contradictions against even the most fundamental basics of human behaviour, like sleeping, eating, breathing, only serve to separate them further. With their ties to Fate, magic, the supernatural, Stitch opens a lot of pathways to a lot of unnatural destinations, while their ongoing lessons in what it is to live offer narratives far closer to home and the human experience.

O R P H A N
O R P H A N

*Points at you, gives thumb down.*
*Points at self, gives thumb up.*
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Cassandra Cain
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18 | Single
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Gotham/Blüdhaven & The League of Shadows | Chinese

N O T A B L E A B I L I T I E S & T O O L S
N O T A B L E A B I L I T I E S & T O O L S
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N O T A B L E S K I L L S & T A L E N T S
N O T A B L E S K I L L S & T A L E N T S
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T H E S T O R Y S O F A R...
T H E S T O R Y S O F A R...
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Born to David Cain and Lady Shiva, Cassandra Cain was cursed before even conceived.

She never knew her mother; left in David's care, she knew only one truth: combat. Deprived of a home, a family, even speech itself, Cassandra's one and only language was movement, physicality, the body itself. David was obssessive in adminstering her training, slowly crafting her into the perfect warrior, the One Who Is All, an assassin to surpass all others prophecised by the League of Shadows. At only eight years old, David Cain sought to test his experiment, and Cassandra was given her first target.

The hit was...easy. Ruthless. A mere game to the child Cassandra, unaware what she was doing, unaware there was any other way whatsoever; but as she watched the man die, as she read the muscle spasms, the limp limbs, the life leaving his skin, she saw death as he saw it, came as close to it as she could without dying herself - and she was horrified. The game was over, the illusion shattered. Death was wrong. Every fiber and nerve ending in her body felt the sin of what she'd done, and by extension the evil of her father and everything he was training her for. What was an eight year old to do, trained for a purpose now abhorrent to her very essence, unable to return to a father she now despised? She did the only thing she could do; she ran away.

For nine years, Cassandra was homeless and on the run from her father and the forces of the League of Shadows. She ended up - as so many of the world's strays do - in Gotham, bringing assassins down upon her; luckily, the Batman was no stranger to Ra's forces, and his timely intervention saved Cassandra twice over. Seeing in him how her skills could be used in defence of the defenceless, in the pursuit of what was good and righteous, she was inspired, and began operating as a solo vigilante herself: Orphan.

With Batman looming over Gotham and Blüdhaven, David Cain turned to less direct methods to destroy his errant daughter; following her activities across the twin cities, he ensured wherever she went, corpses were left in her wake, sometimes of those she saved, but more often of those she apprehended. David knew implicating Cassandra would bring Batman down upon her head, and he was right; the two were drawn into a fight with each other across Gotham, David watching from the shadows, waiting for the perfect moment to strike to eliminate two obstacles to the League in one fell swoop.

When he made his move, he could not have predicted the outcome; Cassandra abandoning her fight entirely to throw herself upon her father's sword, sacrificing her life to save Batman's. David, despite himself, was surprised at Cassandra's capacity to outmatch him, and equally surprised at how deeply grieved he was for the mortal blow he had struck upon his own daughter.

Batman easily subdued David, and realized they had been played by the assassin. Shocked and impressed by Cassandra's ability and her willingness to sacrifice herself for the life of another, he took her into his intensive care, narrowly managing to save her life and then nursing her back to health - though ultimately unable to remove the span of her father's blade that remained within her chest.
Once Cassandra had been stabilised and back on her feet, Batman realised she needed more guidance than he was able to provide, as well as friends, mentors - a proper support structure. A family.

The Titans were the obvious choice.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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I've written a lot of Batman in the past, but even in those stints, never approached the Bat-family. While I have my own Robin Ranking like any Bat-fan would (and we can argue about that later), Cassandra herself has intrigued me for a while because of her potential for separation from the Batfamily, someone desperately trying to redeem herself from terrible origins that she had no say in, but feels guilty for anyway. One of the best examples of how Batman can inspire others, I want to explore her mutism, her conflicting natures, her aspirations, the ties to David Cain, Lady Shiva, Ra's Al Ghul, and the League of Shadows (especially how it puts her cross-counter to Damian), and also position her as an outcast and almost taboo figure within the Titans, where rumours about the corpses left behind her during her stint as Orphan follow and haunt her just as doggedly as the mystique and awe around being entered and entrusted by Batman himself.


Location: Beneath the Foundation
Human #5.094 life and death CRUEL CRUEL CRUEL

Interaction(s): Haven, @Skai


The air hummed with bulbs being flicked on and spotlighting cells that lined the walls. It was a sorry sight; wherever this was it had clearly suffered many years of neglect, and was now just grimy concrete and metal paneling on all planes. Lights buzzed and flickered above separately to the harsh, blinding glare that bathed the cells and blinded the occupants. There was no sunshine down here, nothing natural; only the ugly, artificial fluorescence that bathed everything in a sickly green-tinged white.

Stephen was groggy as he came around, his mouth dry and throat sore and head heavy and pounding. He slowly lifted himself from the concrete floor, muscles stiff and bones achy, and tried to orient himself, blinking hard against the aggressive lighting that assaulted him. It took a few minutes to get his bearings, to feel steady enough to rise to his feet and raise a shielding hand in front of his eyes as he walked toward the light; only when he was close enough to reach out and touch the cool iron bars that gated him in did the icy sliver of fear and paranoia cut through his confusion and sober him to the reality of his situation.

He leaned against the iron, pressing his cheeks to the bars as he craned to see the surroundings. The lights did well at their job, the glare harsh enough that it swallowed his vision, but what little he could make out did not inspire hope. More dirtied walls, more iron bars, more vague figures trapped behind them. His personal jail seemed to connect out to a walkway that rimmed a wider space - some manner of empty hall - with identical cells lining the outer edge, and more still below. Wherever this was - whoever had built it - it had capacity in mind.

The buzzing of bulbs gave way to rustling and low groans from other occupants. The lights had roused them, Stephen realized, and in the same moment realized that the lights must have been switched on purposefully. He doubted there was any intention of a feigned day/night cycle in this dreadful place, and the position and intensity of the lights suggested a petty kind of vindictiveness. They were unpleasant and they were meant to be. The cells were sparse and improper even for the most basic forms of captivity, and they were meant to be. The room was cold, and dingy, and smelt of damp and other unmentionable odors, and it was meant to be.

A sudden burst of anger filled him, intensified by his mind drifting to Scylla, now alone and left behind, however far away he had been taken. He clenched his fists, gritted his teeth; was this just the latest in an unrelenting series of tragedy and misfortune, injustice delivered upon him and others so casually? What was next? What of those left behind - would Scylla ever know what had happened to him? Would anyone? Or were they living on borrowed time, waiting in an invisible, imperceptible queue before they, to, would suffer such a grievance, seemingly for no better reason than being picked as a cosmic plaything? It all boiled and bubbled inside him, and instantaneously his fists were pounding on the bars with all his might, the air around his skin glowing a soft violet as he wrapped his hands in psionic energy, willing them to bend and shatter the iron that entrapped him. It did not break, did not give, and as he slammed and hammered away he could only scream in angry frustration, before the feeling went as quickly as it had arrived and left only despondency and heartache in its stead. Stephen slumped to his knees, exhausted, his hands unwrapping to curl around the bars as he leant his forehead against them. Hot, indignant tears pushed their way through closed lids and rolled down his cheeks.

The display of fury sparked hope in the heart that beat a weary rhythm in the cell beside him.

There was mistaken relief that she wasn’t alone in her misery, that the one she loved was close by. Maybe even an arm’s length away if she reached far enough through the bars of her enclosure. Even if she could only touch him with one finger, her world would no longer spiral into darkness and grief. He hadn’t fallen by the hands of his creations, hadn’t been harvested into a monster she wouldn’t recognize, hadn’t been killed by him, the man whose very voice terrorized her with memories of horrors she hadn’t dreamed of in a week. The utterance of her name, drawn out in a cooing voice like she was a beloved pet, had sent her into a fit of disassociation so strong that she’d simply sat on the dirty concrete floor and stared at the blank wall across from her. Trapped in her mind, her imagination had taken her to a flowering meadow beside a lake. The sun above warming her skin and feathers. She had been close to succumbing to her exhaustion. Lulled into sleep by her fantasy with her head and back against the bars behind her, feathers peeking through them where her wings slumped behind her, until the sound of someone awakening beside her dragged her back to the present. Her heart leapt within her chest at the notion that her lover was right there.

“Rory?” Her hoarse voice carried between the cells like a feather in the wind.

Stephen’s head shot up at the sound of the voice beside him. Hoarse, but firm and feminine; it wasn’t Scylla and for a moment he allowed himself the hope that she had been spared entirely from this harrowing incarceration. He drew a deep and weary breath before answering his neighbour.
“No. I’m sorry, but no; I’m not whoever you’re hoping me to be.”
He craned his neck, trying to bend his vision to see who it was he was addressing. There wasn’t much, but through the bars he thought he saw…feathers? And wasn’t the name ‘Rory’ oddly familiar…?
“Are- are you the girl from the beach? At PRCU…Wings?”

Haven’s heart plummeted, and yet she found naive comfort that the voice did not belong to him. Maybe he’d won against web and fang and escaped before the others returned from running her down? She hated to think he was alone, grieving for her because he likely assumed she’d been caught, but at least he wasn’t destined to become his second favorite toy.

Her breath left her chest in a whoosh at the mention of her old nickname. She closed her eyes to the pang of grief that pricked at her eyes and when she spoke again her voice was tight against the dry lump in her throat.

“Yes… did we know each other before?”

Stephen turned, pushing his own back against the bars to sit as a mirror of his co-inmate.
“No. I mean, not really. We were at PRCU too, and everyone knew the girl with wings. Just like everyone knew Robert, or the lizard-lady. You stuck out. And then we met you on the beach after…after everything closed down. You and your team. But we didn’t know you, or much of…” He trailed off, racking his brain for old team names he’d since discarded to save himself the bittersweet recollection. “Blackjack, wasn’t it?”
He paused, before sidling across the floor to sit against the wall immediately abutting Haven’s cell, to hear her and be heard better, at the same time dropping his voice.
“You didn’t come to the Foundation, though, not like Scylla and me. Thought you’d escaped it all. How long have you been here? How’d you get here at all?”

“He hunted me down.” There was a pause as Haven tensed at the thought of the last time she’d been conscious. “He sent his creations to find me- I think I used to know one of them.”

Mei. She had hardly recognized her old teammate.

“Rory stayed behind so I could run.”

“For all the good that did you…” Stephen muttered, the anger still simmering low and making him unkind. “‘He’, though - who’s ‘He’? You know who put us here? The last thing I remember is a dark corridor and a prick in my neck, then lights out and I wake up here.” He rubbed his neck, soothing the goosebumps that rippled up his spine as he recalled his abduction. “You sound like you’re familiar with whoever these creeps are.”

“I was taken by him before.” There was silence for a moment as Haven drew her arms around herself and took a shuddering breath. She couldn’t bring herself to form his name in her mouth. A chill began to crawl up her spine, as if she knew Daedalus was listening to them and would appear the moment she spoke it aloud. Her voice returned in a whisper, a subtle tremor highlighting the fear he invoked within her. Any anger she might have carried in her chest was overwhelmed by her misery, and made her next words heavy and small.
“He makes you into something new. Something horrible.”

“That monster - that terrible gargoyle that wrecked up PRCU, the final straw. That thing was him, wasn’t it? And it was after you. And now here you are again. I heard Torres yelling his name at the dance, and he’s whispered about at the Foundation like - like some boogeyman.”
Stephen brought his hand up, splaying and flexing his fingers as he played with the indigo iridescence of psychic energy that coiled around his skin. Was this what Daedalus was after, too? Like he was just spare parts to be taken apart and put back together again.
“If it wasn’t for the dance I’d say they’re just frightening themselves for fun…an evil that you hope is only imaginary. But we’re here, aren’t we? He is real, and we’re here in his clutches, and now Daedalus gets to-”
--don’t–

As she cut off Stephen, Haven herself was interrupted by a blast of static and the whine of a microphone's feedback, stilling the stirring prison into silence. A few raspy breaths loomed over them through some unseen tannoy, and then a sharp intake that settled into a sickly, vicious tone, barely-masked animosity and sadism bleeding through every utterance.
"Hhhhello, children. Unnn...ruly. Disssobidient little imps. Some of you have...ran from me. Fled en..tirely, rejected your true purpose that would be gifted upon you. Enlightenment. Evvvvolution."
There was a pause, and the atmosphere was thick with the weight of a hundred held breaths. None spoke nor moved in response to their captor's unhinged words.
"You've FAILED! You can't escape me you can't hide from me I will and have found you and brought you back to where you SHOULD. ALWAYS. HAVE BEEN!"
Thick and fast, full of rage; another pause, and a shaky breath played out over the speakers as Daedalus calmed himself. When he spoke again, his tone was even and measured and matter-of-fact.

"I am only interested in the best. The strongest. Those who sit decidedly, by their own hand, at the top of the food chain. Anything lesser is simply a waste of time."
There were growing murmurs now, the last few imprisoned rousing to alertness and heeding his words.
"The air you are breathing is laced with an atomized low-dose neurotoxin. In small amounts you will metabolize it without harm and suffer perhaps only some drowsiness or a headache; but we have already passed 'small amounts', and every new breath each and every one of you takes only hastens your inevitable death. Painful. Slow. Rotting from the inside."

This incited panic, and quickly. All across the prison, captives sprang up, screaming or sobbing or yelling incoherent threats until the din drowned out all other noise. There was a loud and harsh buzzer, and the hysteria was quieted, before Daedalus continued.
"Panic will serve you poorly, let me assure you. Level-heads and pragmatism will win the day here, children. I have three doses of antidote; only three, no more, no less. Three, for those who prove themselves deserving and capable enough of seizing it."

The spotlights went out, and plunged the jail into utter darkness once more. Only Daedalus' vile words snaked their way through the black.
"As I said; I am only interested in the best. The apex predators. I'm sure you can all count. If there are more left than I have treatment for, I won't be choosing for you. Best to be quick about it."

A tittering giggle trilled over the tannoy, devilish, playful, that belied a far deeper sickness.

There was another harsh buzzer, ringing through the heads of everyone there to hear; instantaneously, the prison was bathed in a blood-red light, the klaxon blaring and each and every cell door slowly and inexorably sliding open.



Captives began to creep out, confusion painting some faces while others were already steeling themselves for the terrible work that would have to be done.

"Good luck!"

And then Hell broke loose.
F O R E N A M E S U R N A M E
F O R E N A M E S U R N A M E
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"..."
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P R O F I L E I N F O R M A T I O N
P R O F I L E I N F O R M A T I O N
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NAME: | Forename Surname
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PROCESS STATUS: | TBD
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INTAKE DATE: | TBD
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DATE OF BIRTH: | YYYY/MM/DD
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KNOWN ALIAS(ES): | TBD
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PREVIOUS RESIDENCE: | TBD
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CITIZENSHIP(S): | TBD
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SECURITY LEVEL: | TBD

B A C K G R O U N D
B A C K G R O U N D
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P R O C E S S I N G
P R O C E S S I N G
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P H O T O I D E N T I F I C A T I O N
P H O T O I D E N T I F I C A T I O N
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P H Y S I C A L D E S C R I P T I O N
P H Y S I C A L D E S C R I P T I O N
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RACE: | TBD
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SEX: | TBD
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HEIGHT: | TBD
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WEIGHT: | TBD
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HAIR COLOUR: | TBD
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HAIR LENGTH: | TBD
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EYE COLOUR: | TBD
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HANDEDNESS: | TBD
A B I L I T I E S, L I M I T S, W E A K N E S S E S
A B I L I T I E S, L I M I T S, W E A K N E S S E S
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H Y P E R H U M A N A B I L I T Y || TBD
__PRIMARY CLASSIFICATION || TBD
__SECONDARY CLASSIFICATION || TBD

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L I M I T A T I O N S & W E A K N E S S E S

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R U L E S & G U I D L I N E S:
R U L E S & G U I D L I N E S:
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A P P L I C A T I O N P R O C E S S:
A P P L I C A T I O N P R O C E S S:
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➣ Please use the sheet skeleton provided in the Character tab to create your application. Feel free to add additional sections or information as necessary for your character, but do not remove anything requested in the base skeleton, or omit any information from your sheet that may be pertinent for GMs or other players.

➣ The information for character sheets should be taken directly from the linked setting document provided. Applications that contravene established lore and setting parameters will be rejected. Characters created must be Hyperhumans; non-Hyperhuman characters are not permitted.

➣ Players will be permitted one primary character each. Supporting cast can be included in your sheet if these are necessary to your character, but due to the circumstances of the game, these would not be expected to appear IC. Second characters will be considered should a player's primary character perish or otherwise exit the IC in circumstances where the player hasn't simply abandoned their character/the game, but these will be subject to a fresh application and review process with the GMs.

➣ Character applications should be posted in the OOC tab for consideration. Sheets can be sent directly to GMs for coding assistance, but no review of character will occur privately. Please do not post WIP sheets if can be avoided, or multiple iterations of the same sheet; if you must post an incomplete sheet, please continue to work on it in the original post, and notify the GMS when complete and ready for review. Please do not post un-accepted sheets to the Character tab.

➣ Initial sheet reviews will take place from [date], and the accepted roster will be announced [date]. The GMs will be looking to accept a cast of [number] to [number] players/characters, and will review all sheets submitted by this time to create the most well-balanced and dynamic cast. Following this initial round of acceptances, any future recruiting will be done on a first-come first-served basis.

➣ GMs reserve the right to deny applications based on any number of factors that may make the character or player unsuitable for the game, including contradicted or misrepresented lore, poor character dynamic with other members of the cast, unpleasant or disruptive player behaviour, sub-par quality of writing, or lack of engagement.


P O S T S A N D C O N T E N T:
P O S T S A N D C O N T E N T:
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➣ Please contain OOC chatter/discussions to the OOC thread. Similarly, IC posts should be contained to the IC thread. Only accepted character sheets should be posted to the Character thread, and no further posts should be made here unless second characters are accepted.

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➣ There is no enforced posting order; however, back-to-back posting is discouraged, except in cases of collaborative posts immediately following solo posts, or vice-versa. If you were the last post before a GM plot advance, feel free to post again immediately following the GM post. Players are encouraged to run their own character-driven scenes and sub-narratives; in these instances, those involved will be responsible for driving the sub-plot and determining any posting order and/or frequency.

➣ Players are asked to ensure their posts drive the current scene forward. If a post doesn't add anything to the current scene, and neither encourages nor offers interaction or reaction with/from other players, players are asked to consider the content of their post, and how it might be delivered in a way that better serves the narrative and the game as a whole.

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➣ This is a game involving mature themes, subject matter, and individuals, and we cannot escape or ignore the in-character behaviours that form part of these. However, with that in mind, the Guild's official rules forbid mature/explicit sexual content - in these instances, please 'fade to black', or keep posts to a PG-13/14A standard (may contain violence, coarse language, and/or sexually suggestive content), in order not to violate RPG's TOS and keep the site a safe place for all players.

➣ In the interests of protecting underage players, players above Age of Majority (18 years) are barred from writing romantic scenes, situations, or relationships with players below Age of Majority. Of-age players found engaging in this behaviour with minors will be evicted from the game and reported to site staff.

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P L A Y E R B E H A V I O U R:
P L A Y E R B E H A V I O U R:
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➣ If you are taking the time to create and submit an application, the GMs will take that as an indication of commitment to the roleplay, and will be putting their faith in you that you will be committed to the game, that the character played will be consistent with the sheet accepted, and the player behaviour is in line with expectations.

➣ While the game itself will contain mature themes, subject matter, and anti-social persons, please don't let that bleed into OOC interactions. The world has enough problems - we don't need it here. Disrespectful, distasteful, unpleasant, or outright hateful behaviour OOC will absolutely not be tolerated. If this kind of behaviour is part of your character and forms part of the IC, please keep it as tasteful as possible.

➣ In all cases, please reach out to the GMs directly in the first instance with any issues, whether that be your own schedule, problems with character behaviour, problems with player behaviour, or even problems with GM behaviour or decisions. Please don't disappear unexpectedly if you know something's coming up; on the other hand, if there is an emergency, let the GMs know so we can manage your absence appropriately. Please don't sit silently and nurse grudges, or let small slights grow into large resentments. Please don't feel like you don't have an equal voice and can't share in the narrative being told or scene being written. We are all here to tell a story - let's work together to get the most out of this game for everyone involved.
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T H E W I L D H U N T
T H E W I L D H U N T


Gracious thanks extended to @Lord Wraith for permissions to use the Hyperverse setting.
C O N C E P T:
C O N C E P T:

In 1984, Autumn Miracle, AKA The Crestwood Ripper, would make her indelible mark upon the public consciousness with a spree of killings across the sleepy New Hampshire town Crestwood Hollow. A short decade later, at the turn of the millennium, the self-styled Prophet and Savior of his own kind, Hyperion, would further wage a dire campaign of domestic terrorism across the American continent. The response from the fledgling Bureau of Hyperhuman Equality, Logistics, and Protection in both incidents was swift and decisive, successfully apprehending the perpetrators and putting a stop to their schemes, mitigating collateral damage as much as possible, and attempting to assuage public concern as the world began to reckon with the single greatest phenomenon of contemporary times: Hyperhumans.

In the three decades that have followed, H.E.L.P. have successfully forged a strong image as a committed and well-regarded instructional, rehabilitative, and benevolent force for continued harmony between humanity and this burgeoning new evolution. Through endeavors such as the Pacific Royal Collegiate & University, co-operation with international governments, and leading cross-continental research into, and education on, Hyperhumanity, H.E.L.P. are now the foremost international authority on Hyperhumans and Hyperhuman; subsequently, many of the world's governments consult with, or entirely defer to, the Bureau in matters concerning Hyperhumans - particularly when it comes to criminal, or otherwise dangerous or high-profile individuals.

With both indicted and convicted Hyperhumans often remanded into H.E.L.P. custody - and additional programs in place around the globe for voluntary submission into the Bureau's guardianship - there is, of course, a need for facilities wherein to house these individuals. Thus came to be H.E.L.P. Detainment & Rehabilitation Centers; based off the blueprints for the Bureau's notorious 'Black Site', a combined research/detention facility on Zayas Island near H.E.L.P. Alpha Base off the Canadian coast, the Centers were new facilities constructed with a more rehabilitative purpose in mind, but still with the capability of containing the more volatile residents.

It is to these Centers that those under H.E.L.P.s care are transported; via land, air, and sea, each arrives, gets processed, and begins their next chapter under the Bureau's careful supervision.

S E T T I N G I N F O R M A T I O N:
S E T T I N G I N F O R M A T I O N:
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P R E M I S E:
P R E M I S E:

Thirty years on from Hyperion's terrorist campaign, the Bureau of Hyperhuman Equality, Logistics, and Protection has successfully repaired their image and that of Hyperhumans world-wide, growing to become the foremost authority on Humanity's next great step, known across the globe for their world-leading research and education programmes, as well as their academy, P.R.C.U., and global presence as a calm and level-headed mediator in Hyperhuman-related affairs. With the world's governments trusting their counsel, they have in recent years become the custodians of certain criminal or otherwise dangerous individuals, utilizing their Detainment & Rehabilitation Centers to great success in helping anti-social Hyperhumans pave their way back to a fulfilled and purposeful life - whether back amongst the public, or within the Bureau's myriad branches and departments itself.

There are, of course, still those who believe all Hyperhumans should be segregated from the general masses, and further still those who would see this new branch of Mankind's future pruned entirely and wiped from the genetic record. H.E.L.P. is no stranger to these adversaries, but they are no stranger to safeguarding themselves or their wards either.

So when a routine Albatross convoy transporting fresh intake detainees to one of H.E.L.P.s Centers is shot down unexpectedly several miles off the northern coast of Canada, a four-way struggle swiftly ensues: H.E.L.P. trying to find the surviving escapees and remand them back into the Bureau's custody; the underground cell responsible for the attack seeking to finalize their work; the survivors themselves, now forced to forage and fend for themselves amidst the hostile northern Canadian wilderness while fleeing their pursuers; and an altogether different entity, something dark and ancient and evil, roused from a slumber the old world had hoped would never be broken, stalking those responsible for its disturbed rest.
In 1984, Autumn Miracle, AKA The Crestwood Ripper, would make her indelible mark upon the public consciousness. A short decade later, at the turn of the millennium, the self-styled ‘Prophet of Hyperhumanity’, Hyperion, would wage a campaign of domestic terrorism across the American continent. The response from fledging organisation HELP in both incidents was swift and decisive; in the three decades that have followed, they have combined become a committed and well-regarded instructional, rehabilitative, and benevolent force for continued harmony in a contemporary world increasingly reckoning with the single greatest phenomenon of the twenty-first century: Hyperhumans.
Title: Vēnāri

Concept: A group of accidental escapees/refugees wash up and are forced to band together to survive and outrun the forces pursuing them, while also being stalked by something altogether different.

Important items in lore doc: Timeline // World History // Hyperhuman development // Classifications // The Bureau of HELP // The Alexandria Foundation // Other Organizations // Notable Persons

Premise:

Rules
Sheet code

Sheet:
- Character Concept/Bio;
- Summary & stats;
- Abilities, Limitations, Weaknesses;
- Other skills & talents;
- Personal prompts - HIT intake questions for detainees
- 'In your own words, describe the events or circumstances that lead you to our custody'
- ?
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