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22 days ago
Current I'm a pretty good writer and former site staff; I still deal with imposter syndrome every time I log on. You're definitely not alone. And t's worth trying anyway.
4 likes
22 days ago
Don't worry, D3AD ST4R, most of us feel like that. <33
3 likes
23 days ago
Pretty sure you just described a third of the world's population. Welcome!
2 likes
24 days ago
I just started watching it.
3 likes
1 mo ago
I just finished The Secret History, a very Gen X book. Never Let Me Go before that, which I'd recommend to any writer outside the MFA atmosphere who wants to know emotonal restraint.
3 likes

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argh.

Most Recent Posts

There's an OOC post just above yours.


Thanks! But it seems to be moving a wee bit fast for my tastes. =)
Trick to GMing isn't the world building; it's dealing with other players and being able to walk a group of players down an IC path. Sounds simple, a thousand little issues come up along the way.

But unless you're trying to GM an Advanced or High Casual game right off the bat, you'll do fine as a first time GM, more than likely. And if you don't, get more experience as a RPer first, and try it again in a month or so.

Simple, easy.
Interested as well.
Welcome to the Guild!

That's up to individual GMs, actually.
No Words, Sad. =(
Lot of great interest, then I got ill and lost contact with too many.

Still looking for a few 1x1 games, if anyone's interested.
Welcome to the Guild!

I'm sure you'll find games and players that you just can't get enough of. <3
By Combat RP, I mean combat in general. Be it in a Fantasy Sandbox, a Nation RP, or...Well, anything, really. Is there any proper way of going about it? Do you have any tips?

The reason I'm asking this is because I'm rather inexperienced with the concept when it doesn't involve a d20 or something along those lines. I want to make sure to respect the story while the combat goes on, while also showing respect to the storytellers themselves.


Each combatant plots out the fight together; either in an OOC thread or PMs. Combat RP, like any other kind of RP, is collaborative writing. Give and take. Pretty sure I've lost just as many as I've won over the years. The key is realizing a win, a loss, or a draw will all affect your characters and the plot. Hence the very reason for combat RP; conflict, enriching the overall scene and story.

Elsewise, the Arena is for you.
<Snipped quote by Ruby>

Ihu


I know. I love it. ^_^
<Snipped quote by Ruby>

You hush and gimme that bandanna. I'll trade you my skull bandanna.


Ew, skulls.
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