STATUS:
I'm a pretty good writer and former site staff; I still deal with imposter syndrome every time I log on. You're definitely not alone. And t's worth trying anyway.
11 days ago
Current
I'm a pretty good writer and former site staff; I still deal with imposter syndrome every time I log on. You're definitely not alone. And t's worth trying anyway.
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likes
11 days ago
Don't worry, D3AD ST4R, most of us feel like that. <33
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12 days ago
Pretty sure you just described a third of the world's population. Welcome!
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12 days ago
I just started watching it.
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19 days ago
I just finished The Secret History, a very Gen X book. Never Let Me Go before that, which I'd recommend to any writer outside the MFA atmosphere who wants to know emotonal restraint.
How long do you usually write? One paragraph or less One to two paragraphs Several paragraphs Do you enjoy writing collaborative posts for things like conversations, combat, etc.?
Si.
Is grammar and depth of writing important to you?
Ah, si.
Are there any writing subjects you particularly enjoy exploring?
The fun ones?
Is there anything you really dislike and want to avoid like the plague?
Emo moody fuckers.
Is there something you are uncomfortable with happening to your character?
Death?
Do you have any short-term or long-term goals with this character?
To enable Corellia RP and technology/ship procurement for others.
Under the surface of Corellian technopunk is a pretty face with long hair of ever-changing color. Tall enough at 5'6 and athletic enough, at least she tries to work out. She is always casual or street, even when she's talking to the loftiest self-important asshats in the Galaxy.
Simplified report on known skills and estimated levels.
Vera is a technological savant with few equals. It's not her only form of genius, either: she has proven herself as the CEO of CEC to be observant to scary degrees, and capable of long term and short term planning with the best of them, to say nothing of her ability to re-organize CEC on the fly several times to adjust to the changing galactic situation. As good with operating systems as she is laser welders and engine assemblies.
Quick report on political influence, associates and rivals.
Her political influence on Corellia is immeasurable. As the daughter of the former COO of CEC she has known CEC and Corellia as long as she's been alive, and Corellia and CEC have had plenty of time to get to know her and consider her their own at every level of society and business.
Report on role, specialization and responsibilities pertaining to the subject’s position.
Corellia rests in Vera's hands. When the Empire and Republic played at war Vera did nothing but prepare Corellia for the possibility that they were next. The shipyards around the planet are the key; any force that attempts to enter without permission will not survive, and any force that is fine with just the planet surface is under constant threat and watch if she decides you aren't someone they want to be friendly with. There is no plan to deal with her, without the shipyards and the savant leading it then Corellia doesn't have even half it's value. While some Sith have been smug enough to suggest that's a liability, not an advantage, none have been stupid enough to call Vera's bluff. Because she doesn't bluff. While most on Corellia see this as heroic, there's no denying it also personally benefits her.
Psychological evaluation of candidate.
Flippant, egotistical, funny, and underneath it all deeply protective and caring of what and who she loves. Though Veralai has no more living relatives she still sees all of CEC and Corellia by extension as part of her family. Utterly single-minded when it comes to research and design, yet she still knows the name of even the janitors down the hall and what the last vacation he went on was. She is constantly eschewing limelight and luxury for being down on the shipyard floor and Maintenance Control offices with front line supervisors and worker teams. It might be easy for the every day Corellian to feel that she is just another techhead; but it isn't true. There are few minds like her's in the entire galaxy, and it's said most organizations either consider her a high value target for recruitment, or an asset worth the life of several strike teams for.
List and description of known and suspected flaws. To be put into restricted database.
She's a jerk. It's hard to get personally close to Vera, and harder still to become her friend. it's impossible to get her to love.
What? Her brilliant mind is hyperactive, and as such, good fucking luck ever keeping her attention. Even when you think you have her full attention, odds are you have maybe 10 percent of her full attention.
Stubborn. You can threaten her and her planet with a full war fleet, she's going to tell you strap in and bring it, bitch.
Major achievements and failures on record.
Designed the fastest hyperspace engine in production.
Took over the Head of R&D at CEC by the age 21. Became the CEO of CEC by age 24.
One of the most advanced technological minds in the Galaxy.
Personal biography, as detailed by the subject for use in republic archives. Acquired shortly after last achievement of note. Some details may be used for training purposes.
The little bitch. Before I knew it she had the entire Board behind her, sheep eager to follow whoever they think would lead them to the biggest payday to line their pockets with. She changed all the holonet terminals, it's safe to say she has the entire network in the palm of her hand. Not just for the company, but for the planet. Encryption seems to be something to yawn at for her. How is that fair? Her father was at least a company man that acted with dignity and respect before his untimely death. What kind of woman did he marry to have a child like this? She's sarcastic, arrogant, and dismissive.
In other words, she's a genius.
She always was, from the days her father brought her to the shipyards to let her see it, she was always asking questions of the man. Endless, endless questions to him, to the engineers, to the laborers, to the janitor down the damn hall. She didn't even go to school, she was privately tutored. Her father tried to get her to socialize, but she wasn't having it, always and forever in his workshop that quickly became apparent to all was now her workshop. She was ripping droids apart and modifying them before the age of eight. By the time she was ten she was rebuilding engines for fun.
Her Holonet program for encryption/decryption messaging became the default for anyone around the Galaxy, not just Corellians. She wrote the base code at twelve. When she was a teenager she went crazy, starting doing drugs, partying, hanging out on the streets with the kind of people that only got themselves or you killed on Corellia. It's hard to say when she grew up, because of these years so many people didn't take her seriously until it was far too late. She went from a designer on the shipyards to Head of R & D because the former Head of R & D was not only so impressed by her technical brilliance, but by the child herself.
She always tends to befriend the lower end of the spectrum Corellians, and does little more than placate the high end Corellian executives and crime bosses. She seems to know both in equal amounts. She hasn't known much of the Great War, but it's always been an obsession of her's from what corporate spies and profilers like to say about her. The Corellian Defense Fleet is an impressive thing, especially with her brain power behind it.
She seems to have no interest in helping Empire or Republic, Sith or Jedi. What her goals are, from what I've heard from my former executive colleagues, is to keep the shipyards in CEC control and Corellia in the hands of Corellians, not just a Republic or an Empire. If independence is really her goal? I wouldn't mind it, not at all. Hell I could even find it within myself to go back to work for her.
...scrub that last part, droid. In fact delete the entire log.
Rachel saw Gemma somewhere, right? She knew her from somewhere, yeah? Rachel COULD SWEAR that she had met Gemma before, but where? Gemma chuckled at the question as their study group met for the first time in the second floor study room in the library, behind the row of tables where the weebs streamed anime and pretended to study because they never got along with their social roommates. Gemma distracted Rachel with coffee and donuts the first time. The second time she distracted her with neon colored index cards, chocolates brought for everyone, and last classes notes that were so meticulous they were saved Rachel the hassle of asking that fake ass irritating hoe Becka. The third time? There was no escape: "I was one of the speakers at the school shooting forum a month ago. You never got to ask a question despite standing in line for half an hour." And then she proceeded to patiently listen to and answer every question Rachel and the rest of the study group had about it. On the plus side, Rachel always brought the coffee after that.
Appearance Details Can be paragraphs or bullets following this guideline:
Hair: Blonde | Long | Middle parted with dark roots and a variety of hairstyles she can pull out of a magic bag, so it seems.
Eyes: Blue
Height: 5'5
Body Type: She works out. She's not an athlete.
Clothing Style: Dressy Hipster | More heart and soul with a vintage touch and inviting fabrics. Tends to favor denim.
Makeup Wise: Light makeup, mostly focusing on eyeliner and eyeshadow and lip glosses.
Scars, Tattoos and/or Piercings: The scar of a 'grazing' gunshot wound on her upper left shoulder.
Personality Traits
Gemma Marceau's personality cannot be discussed without acknowledging the elephant in the proverbial room: she is the survivor of a school shooting. The psychological and emotional trauma ran bone deep. It took years for her to come anywhere close to something called "healed." While she is mostly a laid back, pleasant (if snarky) individual there are moments where the old Gemma shines through; full of vivacious energy and talking to every person in the room, full of comedy bits and intense bursts of hyperactive energy. These moments of shine through have always been rare. She is studious, responsible, and most of all: utterly fucking fearless.
Upbringing Synopsis
The product of a perfect, happy, home. Though no home is truly perfect, Gemma's got close with a mother that was nothing but funny, witty, and a force of nature. Paired with a father that was patient, understanding, thoughtful, and unrelenting in his drive to make his family as comfortable and happy as possible. Afluent, intelligent, and adventurous--it's simply not possible that another child on the planet could have had such an amazing, happy, childhood filled with so many very happy memories. With best friends that she had spent nearly her entire life with and grudgingly active in the country club scene, life wasn anything but bad for Gemma.
Death has a cruel sense of humor. On a fall morning two classmates turned gunmen brought Hell to the private high school that Gemma attended. The worst of the killing happened in the library; the very place Gemma, her best friends, and her boyfriend were at when the shooting started. Active shooter drills did nothing to step panic and fear and bullets. The gunmen went into library with explosives and small arms fire. Police had exchanged fire in the hallways, forcing the two shooters in the library. The shooters shot fast and without prejudice; they aimed to kill everyone before making their last time. One shooter was shot through a window. The last turned his gun on himself, not aware the blonde girl not making a sound five feet away behind a bookcase was grazed by a bullet, not shot center mass.
The official files for the shooting investigation were sealed, an unusual thing.
Misc.
Sabrina Carpenter | a15e73 Any extra things you want to say about your character that haven't been covered in the previous sections. Like family or interests.
Hates Facebook and Instagram, but loves Twitter and exists on Facebook for family. Along with her mother and father she volunteers every Thanksgiving at local area homeless shelters. Her college professor father comes from a blue collar midwest family. Her non-profit lawyer mother comes from a wealthy New England family. Her family's home in Massachusetts is considered is registered with the state as a historical site. She has never spent more than a month at the historical home, her grandparent's home. She loves sushi, and will eat her weight AND YOUR WEIGHT in it. She briefly considered being commissioned in the US Air Force.
The drug dealer. Met at a party their sophomore year when Rachel was upset about something; he only pretended to listen to her at that point. Two purple pills and a bump of coke later they spent the next three hours speaking about her life, her familial frustrations, and how she could remove excess stress from her life. All her did was introduce her to Zen concept of staying within the moment, whereas the past and future contain what cannot be controlled. She considered some kind of therapeutic genius...but she was pretty fucked up. He didn't assault her, or belittle her, or hit on her, and eventually saw her safely back to friends even more fucked up than she that had been looking for her. He gave her a few pills for the road. While the Zen never stuck for her, he did as her go to for the best quality at the best price, and advice on just what to take based on setting and mood and state of mind. Her narcotic sommelier.
Appearance Details
Hair: Brown | Short | Spiked upward in the front with product if he's feeling like trying
Eyes: Brown
Height: 5'10
Body Type: Athletic and in shape. It's obvious he works out.
Clothing Style: Dress casual | Various teeshirts with references to art, pop culture, science, or literary figures from the past. Fond of chinos and jeans. Large, diverse, sneaker collection. Likes dressing up, and is rather good at it.
Makeup Wise: N/A
Scars, Tattoos and/or Piercings: Stab wound scarred over on his left forearm. Stab wound on the lower left side of his back.
Personality Traits
Introverted with an ability for extroversion on command when needed. Funny with at times biting wit and at times pure silliness. Some very low form of bipolar; when he's in a manic state he's the most exciting and charming guy around. When he's in a depressive state he's withdrawn, quiet, and prone to thoughts that cut deep enough to bury his soul in. Secretive and aloof; doesn't like personal details being exchanged. Happy with being known as the dealer and little else. Insanely observant.
Upbringing Synopsis
Brandis is a very smart young man that comes from a past that was part nurturing and loving, and part insane and broken. Grew up with his nose in books until he got old enough for school sports. Then one day he arrived at the gym of his high school and told the coaches he was going to play sports; all of them. He and one other girl that year were the only students to play every single sport offered to them. He excelled at baseball, basketball, football, and swimming. His family isn't something he talks much about, except he does tend to admit his father was an alcoholic and his mothers (he was raised by lesbians) were the best until life caught up to them.
He is a reformed bad boy that still spends most his time reading when he isn't networking for his "job", and largely that's what it is. Rarely is he ever seen doing a drug, and hasn't been seen doing a drug in a year. Still on campus if you want the best of whatever you want free of hassle and drama, Brandis is where you look. His first few semesters in college he was known to party and date, though neither to an extreme. Those who talk to him at length speak of a guy that feels older than his age, someone who's seen a lot, and has probably had more experiences than a typical person his age.
Misc.
Dylan O'brien | 356c74. Any extra things you want to say about your character that haven't been covered in the previous sections. Like family or interests.
Loves pizza. Hates social media. Doesn't speak to his family as much as he likely should. Has far more empathy than he likes to let on. Owns an older Skyline black in color and well cared for.
Not a huge SW fan, but really keen on a reliable game. Not interested in being a Jedi or Sith either. I do like robotic limbs though...
There's a small dedicated group for this right now running multiple stories of differing flavors at various locations. Most of the game seems to be on the advanced and casual side.