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Name: Jacob "Jake" De'elcruz

Setting(s): Modern Fantasy with higher levels of power

Gender:

Age: 19

Ability: Capable of "charging" people and objects he has come into physical contact with. (Takes roughly one second, more if he can't concentrate, indiscriminate of size) At any given moment he can teleport said object(s) anywhere within "empty" space. He's become specialized with guns, enveloping charged bullets with a flashy glowing shells of energy. Although the bullets don't become more powerful per se, he can expend the charge on bullets to ricochet them instead of teleporting them, allowing him to redirect them without losing momentum three times per charge.

He's been practicing the creation of energy bullets, creating the shells without the bullets (and shooting them without a gun) with very mild success. The bullets hurt, but they're far from lethal. They can only leave nasty bruises at best, and have (very) short range before they fizzle out.

Weaknesses/Limitations: His teleport range is unlimited, but the destination requires visual confirmation. Although he doesn't always need to be directly looking at a destination, memory alone will often cause the attempt to fail, particularly if too much time passes, especially in places of heavier traffic where more minute differences can accrue. Most less-frequented locations can be memorized enough to teleport to for hours, and places of extreme familiarity like his home can last days. The teleport will fail if he tries to teleport an object to a destination that is no longer valid due to obstructions. He can only give any object one charge at a time, and cannot give charges to large structures. The charges expire after a couple of days, and he isn't very capable without his guns. Creating energy bullets himself expends a lot of energy for very little payout. It's mostly a parlor trick.

Combat Equipment: A pair of pistols and an excessive supply of bullets he keeps at home and charges on a daily basis. He teleports magazines full of bullets directly into his guns, but in teleporting them consumes their charge, needing further charging before he can fire charged bullets. The gun as well as the magazines have holes in them specifically to allow for physical contact with the bullets before he fires them.

Personality: A rather excitable person, he's an enormous romanticist, eager to dive into a fantastical adventure he's convinced exists, and is out there waiting for him. He's earnest and naive, liable to bite off more than he can chew at every opportunity. He's a huge idiot not especially wise.

History: Has had a rather ordinary life. He ran away from home at 18 to get away from his parents and has been living as a self-proclaimed adventurer ever since. Despite constantly being on the hunt for ancient ruins and evidence of outlandish conspiracies, he doesn't know the first thing about anthropology or cryptozoology, and mostly sustains his lifestyle through odd jobs, freelance vigilantism, and a web series of his "adventures" he puts out sporadically. Sucks at keeping a low profile and his parents are perfectly aware of his whereabouts, which he is in complete denial about.


Name: Valen Agzhen

Setting(s): Modern Fantasy with higher levels of power

Gender:

Age: 38

Appearance: Despite his age, his ability keeps him looking young, having slowed his apparent aging gradually but exponentially. Has dark hair, brown eyes, and a fairly plain wardrobe consisting almost entirely of dull colors. He's also rather tall.

Ability: Invulnerability; all parts of Valen’s body, while they remain attached to him, are immune to any and all external forms of damage, seemingly only destructible through natural biological processes. Blades fail to cut him, fire fails to burn him, and poisons fail to sicken him. Even suffocation and starvation will cause no atrophy or lasting harm. His own cognition seems to be all that is required to moderate the growth of his hair and nails.

Weaknesses/Limitations: In spite of the apparent lack of actual damage, attacks that would normally harm him still cause him pain, albeit only temporarily since there is no lasting wound. The type and severity of the pain mimics the wound he would have received, as if the wound was actually inflicted, despite evidence to the contrary. Likewise, his skin possesses no special "hardness", and fragile weaponry such as thin blades will generally not shatter from a strike, simply stopping as it reaches him as if ignoring Newton's 3rd law. He remains completely unaffected by poisons and illnesses, but retains any kinetic forces imposed on him. (If you hit him really hard, he will fly very far) In addition, he will lose consciousness if deprived of oxygen or sustenance for too long, but will self-resuscitate when exposed to oxygen or when nutrients/water are forced down his throat, respectively.

Combat Equipment: Defaults to wielding a pair of Pistols and carrying around a few grenades. Strongly prefers gunpowder weapons because his best friend is a technomancer "obsessed" with making everything fire lasers.

Personality: Generally mild-mannered, Valen is calm and approachable. His methodical nature makes him highly reliable, though it also makes him easy to mess with. While chiefly motivated by self-interest, it's not for lack of conscience, and he prefers to do the right thing when his job isn't on the line.

History: Originally intending to join the military, Valen was invited to and subsequently hired by an evil organization through the power of nepotism. From there he went on to serve as a generic mook, apprehending "rogue" supers until his own powers were awakened. It was initially valued highly, and he was assigned to more demanding targets. This backfired as he failed time and again to meet the lofty expectations his ability commanded. Being functionally unkillable didn’t matter when most abilities trump guns in a head-on fight and several of his targets could literally throw him over the horizon. In the end, he was delegated to internal affairs where he could be put to use doing any dangerous job the organization needed done: Personal trainer who couldn't be hurt by their trainee, warden who couldn't be hurt by prisoners and R&D's test dummy who couldn't die no matter how unstable the weapon. Over the years, Valen came to occupy a position as right-hand man to Aaron, head of the R&D department and the friend who got him the job in the first place. Eventually Aaron informed him that he intended to betray the organization, which included blowing their entire workplace to kingdom come and escaping with all the captured Supers, seeking asylum through a contact of his. As far as Valen could tell, the heel-face turn was as a result of Aaron finishing one of his ridiculous experiments and not needing the organization's resources any longer. Seeing as how Valen's job tended towards unpleasant and how he was financially well-off after working for them for years, he went along with it, and for doing so, attained amnesty as part of Aaron's conniving negotiations.
Verik

Becoming a Keybearer felt like joining a shadowy cabal. Being the only ones with knowledge of other worlds, yet deliberately keeping people in the dark felt questionable. Sure, it wouldn't do them much good without keys, and he could think of good reasons to leave the worlds segregated like this. Maybe it wasn't not letting them know that bothered him - perhaps it was being part of the group that did know. He got his key completely by accident, and it doesn't seem all that useful other than the 'door to different worlds' stuff that weird old man was going on about. As far as he could tell, obtaining one was just pure luck, making it a completely arbitrary selection criteria. Hell, the first thing he sees when he walks through the portal to another world is a toy raccoon - one of the other keybearers. Also assembled are a pair of men - one wearing what appears to be a cross between a hunter's first attempt at making clothing and fetish gear, while the other is dressed for the beach. Quite the diverse selection of backgrounds, it seems. There's also a giant bee-butterfly monster that seems to be with the questionably clothed one, given the way it hovers behind him. He had received the run down on dream eaters, but actually seeing one made him decide he wasn't interested in befriending one himself. Yeesh.

Well, in any case, might as well introduce himself. Verik walks forward to join the group. "Hey. My name is Verik. Seems we're working together on this mission. Is everyone here?"
Yo

I saw the interest check, but couldn't think of a fitting character until very shortly after the main thread was posted.
@mattmanganon Conner's the one with the trident, but yes (new as the game begins) and no. (hasn't done anything with his keyblade)
He had magic before leaving his world and has already been in combat against monsters before, but he's not particularly experienced and has not fought any heartless. He also has not met his D-link yet, and I was planning on delaying that for quite a while considering their whereabouts at the end of Bravely Default. (Though I could always change it to Kuzco or something if meeting D-links early is mandatory)

I thought this was all self-evident from their history.
I was just thinking they would have problems with basic locomotion on land.

By the way, for D-links, should they function as temporary alternate powersets? The interest check implied it was more a determinant of their overall powerset rather than functioning like the original game mechanic, but in hindsight I'm not so sure.
Since I want Ariel as a D link, I guess my character will be a Merperson then.

Well, there are humans in Ariel's world. If you wanted to stick with Merpeople though, I imagine they'd have to use magic to grow legs for travel on other worlds. Either that or learn how to permanently levitate. Alternatively, they could come from a different world entirely.

Your character's D-Link doesn't have to be with a character from their own world. People accidentally stumble through the cracks in the universe all the time
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