However, we've ended up with a bit more characters than I expected so I've been thinking of stopping further character submissions (beyond the ones already discussed in the discord) for the time being. I'm loosely planning to open it up again later though.
Personality: Mina has been known to be very eccentric around those around her. Wanting to be the best duelist in the world, she does not take losing very well. When she does loses she will go into a catatonic-like state, walking away to her safe place to recover. Acting jovial and cheerful around people she considers “friends”, and being overly protective of people she considers close. Using this positive outlook to try and mask the trauma of her past. She also has quite a sadistic side to her, finding pleasure in humiliating other people in and outside of duels. During duels much to her determinant, she would prolong the duel, so that her opponent will suffer longer.
History: Mina’s parents were well-known and skilled duelists in Japan, although time and time again they were humiliated by The King Of Games. They were determined to beat him, eventually using their daughter to complete their goal. Her father used his impressive computer skills, to help her daughter beat all kinds of opponents in every known situation. But when she would fail, which was quite often she would be abused by her parents. Mina wants the love and attention of her parents, she worked hard to be the best duelist in the world. Because of her parents wanted her to be the best duelist, she did not have many friends during her childhood. Hearing a voice one day, she found she could see and communicate with the spirit of her cards. The spirits of the monsters on her cards became her friends, talking to them even in front of people. Causing her to be further alienated from her peers and even her own parents.
When she was old enough, she applied for the Duel Academy able to get placed at Ra Yellow. But this didn’t bother her, as she knew she could get to Obelisk Blue pretty easily. During her time in the academy, she had gained a reputation for taking her opponent’s most valuable cards. Using these cards either in her own deck, or selling them for money. So most people avoid duelling her, although she has been known to bully people to duel her. Or convincing them to duel as part of a high-risk bet.
Spirituality: Mina is able to speak and communicate with her spirit partner. Although she could only see and communicate with her spiritual partner.
I’ll find one later It's mostly just for fun, though it can indirectly describe the vibe your character gives off during a duel as well.
Name:
Gender: ♂
Appearance: Pine is a tall and lean man. He stands at six feet tall, and has a slim physique. He used to be rather awkward looking when he was younger, but has since grown into himself. He has a heart shaped face with a firm jaw. His eyes are as green as the forest. He has a mop of blonde hair on top of his head
Pine doesn’t have much of a taste for fashion in his day to day life. He dresses in casual jeans and T-shirts, often green in color and with floral patterns on them. Then other days he just wears floral patterns head to toe. He has even been known to wear flowers in his hair. In all of his outfits, he always wears a pair of thick green glasses, as he his near sighted.
Dorm: Slifer Red
Personality: Once upon a time, Pine was a shy and nerdy young man. He didn’t have an easy time socializing with people, and also didn’t have much confidence. He often preferred his plants and Pokemon more than other people’s company. After joining Duel Academy, Pine developed a bit more confidence, but he's still awkward when it comes to interactions with people. He is interested in science, and is particularly fascinated with plants and Plant based cards. He treats plants, and the monsters in his deck as if they were his babies.
Some days, Pine hates humanity. His experiences with being bullied and how people take the environment for granted contributed to this. He can be rude to people when he first meets them. He can still be rude even after he first meets them. There are moments where he thinks he's smarter than everyone else, and the people around him are idiots. He’s not opposed to using his Psychic abilities on humans if they bother him too much. Even though he often feels like the world would be better off without humans in it, he understands that they are needed. If only to provide carbon dioxide for the plants.
There are other times when Pine longs for human companionship. If anyone shows him even the slightest hint of kindness, he will be all for it. He’ll cling to that person and be their best friend whether they like it or not. He will talk their ear off about whatever he's interested in. Maybe he'll care about what the other person has to say... Maybe. At least until he perceives they did him wrong in some way. Then he’ll be furious and seek revenge. He can even be flirty with people he finds attractive. In general, his emotions can vary wildly at any given time.
History: Florian Pine was born to a pair of scientist parents. They studied exotic plants in their natural habitats. Due to the fact that they were often out in the field researching, they weren't around very much to raise their son. Sometimes they took him on research trips with them, but when they did, they often left him to his own devices.
Growing up, Pine always had a fascination for plants. Something he got from his parents. On his free time, he would frolic in the flowers, climb the trees, etc. He saw how often people would casually leave their trash on the floor in the forest, which could harm the environment. Pine would tell them to pick up their trash, and they'd just laugh him off. Others found his intense fascination to be odd. He was often bullied by others because he was physically weaker, psychologically delicate, and in their eyes he was just plain weird.
He would be picked on, beaten up, called deaming nicknames, every kind of bullying you could imagine. He was even made fun of because his first name was Florian, which was weird. He also had to sit alone during lunch because no one else wanted to sit with him. Him trying to defend himself by saying it means flower did not help the matter. He bullied by one boy in particular, who already had a Duel Monsters deck, when most of the other kids didn't even have their own yet. He was sure to brag about that in everyone faces, but especially Pine. Pine made it no secret that he wanted a Plant Deck. Of course this got no end of ridicule from this boy. He talked about how much cooler Dragons were than silly flowersl. Pine knew he was wrong, but he hated having to hear this kid's bragging every day. It would later come out that this boy brought his father's deck to school, and it wasn't actually his, but that didn't make it better.
Despite all the bullying, there was person who seemed to show him kindness. A boy named Evan often defended him from bullies. Evan was handsome and one of the most popular boys in school. Pine was shocked him of all people would take the time to defend him. They hung out together sometimes, and it was the first time Pine actually had a friend! He finally had somebody to sit with during lunch. It didn't take long for Pine to get a crush on Evan. After a long while, Pine finally built up the nerve to ask Evan out on a date. Evan politely turned him down. Pine was not happy about this, but he was able to move on with his life.
Than he heard Evan talking to his girlfriend in the hallway. She witnessed Pine asking her boyfriend out, and wanted to know what happened. Evan basically admitted to his girlfriend that he didn't like Pine all that much, and thought he was as weird as everyone else did. The only reason he defended him was out of pity. He told his girlfriend she was the most important person in his life, and kissed her. Now, Pine was devasted.
Over time, Pine managed to build a Plant Deck of his own, and challenged Evan to a friendly duel. Just to show their were no hard feelings. (Which was a lie. There were lots of hard feelings. He wanted to destroy him!) At first, Pine was losing badly, which just made him mad. When his anger got the best of him, that’s when the tide of the duel started to turn. Whenever he did damage to Evan’s life points, Evan actually got hurt for real. The environment around them also seemed to get destroyed. Pine didn’t know what was going on, but he didn’t care. He was finally getting the revenge he wanted. When Evan’s LP fell to zero, Evan was knocked unconscious, and had to go to the hospital.
His parents heard about this, and eventually enrolled him into Duel Academy. If anybody knew what was going to know what was going on with him, it would be Duel Academy. Their Pine took great pleasure in exploiting his abilities to cause pain to others, as had been inflicted on him. Even if they didn’t necessarily deserve it…
Spirituality: Pine can see and communicate with Duel Spirits
Spirit Partner: Dandylion
Ace Card: Tytannial Princess of Camellias
Deck(s): Will figure out a good deck name later
Monsters 2x Lonefire Blossom 2x Gigaplant 1x Seed of Flame 1x Cactus Fighter 3x Botanical Lion 1x Gigantic Cephalotus 2x Rose Tentacles 1x Tytannial, Princess of Camellias 1x Lord Poison 1x Dandylion 1x Hedge Guard
Spells 2x Seed Cannon 2x Thorn of Malice 2x Solidarity 2x Fragrance Storm 1x Mark of the Rose 2x Black Garden 1x Mystical Space Typhoon 1x Monster Reborn 2x The World Tree 1x Super Solar Nutrient 1x Book of Moon 1x Miracle Fertilizer
Traps 1x Wall of Thorns 1x Ivy Shackles 2x Pollinosis 1x Final Attack Orders
Both look good; you can put them in the characters tab.
Any and all card types are allowed, and duels will likely happen over discord primarily. If two people want to use some kind of duel simulator instead, they're welcome to, though the current consensus seems to be discord-based dueling.
All cards are theoretically allowed. That being said, I try to balance decks downward, and modern archetypes are more vulnerable to losing fundamental aspects of their playstyle. Of particular concern:
Monsters that are immune to a lot of different forms of removal/destruction by battle and demand rarer/more specific forms of removal are a big issue, since I don't want to put that onus on decks.
Decks with strong swarm, which can consistently keep a board filled with monsters that aren't pushovers.
Decks with a lot of removal, which can consistently wipe enemy boards.
Decks with a lot of negates/field/hand control, which, if allowed to setup, will go on to deny the opponent from mounting any resistance
None of these are a problem by themselves, (except maybe the first one, if they end up immune to all monster, spell and trap effects + too difficult to destroy by battle) though in conjunction with each other they make it difficult for decks built around bad cards and archetypes to compete. I'll usually ask for something to be removed, which is generally not a hard and fast ban, but may come with subjectively unacceptable caveats. Older archetypes (especially those who have been around for a bit and thus have slightly worse cards to fall back on) are usually easier to balance and don't need as much hard and fast limitations.
The situation didn't seem right. He didn't mind gallivanting off on a quest to save Masada - he owed the man for making Rift Warriors, though he didn't really care what happened to the real world, and could empathize with those The Messenger addressed as 'enemies'.
Ren couldn't stop himself from asking some questions. "Can the 'enemies' who want to break free materialize in the real world, or do they require a body, the way you used Masada's?"
The messenger answered: "As of now, a host body is required in order to interact with the real world, but if they have Masada in the program, then it’s likely they could use his knowledge of The Rift to fully break free into the real world without a host body."
Ren tilted his head. "And that's a bad thing because...?"
“Do YOU want a rogues' gallery of superhuman individuals with a penchant for fighting - and conquering - breaking into your world?"
Yes?
It was kind of judgmental to assume they could never be more than what they were made as, especially when every living creature in this world including The Messenger was living, breathing proof to the contrary. He'd rather respect the basic rights of the sapient than blindly condemn them all to an eternity trapped in the matrix, forced to fight endlessly under the control of players. It's kind of strange that The Messenger believes, in his own words, they should all be '(nothing) more than just tools for peoples' entertainment.' Now that he thinks about it, The Messenger isn't a playable character. Must be nice, only needing to show up at the start of a few arcade modes each game.
Maybe he could try to change The Messenger's mind? If The Messenger has gone far enough to drag players into this world, then probably not with words. HR seems to be able to go skelemode, so he should have Aster's mind control abilities, but as far as it was shown in-universe, it can't change minds, only force actions. Even if it could, it's doubtful it would work on the one who imparted them.
He could just assume the worst and plot against The Messenger from the start, but then he'd be doing the same thing The Messenger was. Then again, he didn't think of himself as someone of high moral stature. In fact, he'd call himself an asshole. Wouldn't it be poetic to treat him the way he was willing to treat others?
No matter how he looked at it, Masada and The Messenger were the villains here. Sure, denying the unintelligent monsters access to the real world was fair, but the beings with an ascended human consciousness? If Ren has one goal, it's to live in this world long-term, and becoming the enemy of every other resident of this world would be detrimental to that. Sure, he might end up as an enemy to The Messenger, but it's not like The Messenger should be an overwhelming threat since he evidently can't rescue Masada himself. Hell, The Messenger basically admitted that there isn't really any lore just now, and his status as an unplayable character would imply that The Messenger has no power unless Masada enables him. He's not willing to put that theory to the test just yet, but he'd rather have the Messenger as an enemy than every other playable character in Rift Warriors combined.
That being said, it's not like the two of them are outright evil. He won't fault Masada for having such concerns, and making sure Masada can go home would be ideal. The Messenger though? The Messenger can go die. It should know better, on account of existing in its current state. Why should he care about The Messenger's life if its goal is to strip itself and other sapient beings of the right to exist?
"...Alright, then. Do you happen to know where Masada is?"
Personality: Kaison is adventurous but calm. He's not afraid to put himself out there, but is overall an easy-going person. He might seem idealistic, though it's more accurate to say he's casually optimistic. He's the kind of guy who can lose horribly and say he had fun, and mean it. His unfaltering smile doubles as a flawless poker face, which quite effectively hides away any troubles he may or may not have.
History: ???
Spirituality: He has an inkling about spirits, but nothing substantial, and cannot sense them.
Spirit Partner: ???
Ace Card: Varies based on his current deck of choice. His current Ace is Number 54: Lion Heart
Personality: Donte is rebellious, loud, and refuses to take disrespect sitting down. He's the type who doesn't want anyone to tell him what he can and can't do. He's not the sharpest tool in the shed, but he isn't a selfish person either, and doesn't always mind being getting the short end of the stick. He doesn't handle it well when his feelings are hurt, and he's surprisingly sensitive, but he refuses to be caught dead making a big deal about it.
History: ???
Spirituality: Wouldn't know what a duel spirit was if one shaped like a sack full of rocks was thrown at his head
Spirit Partner: ???
Ace Card: ???
Waifu/Husbando: ???
Deck: Cool swords and stuff
Name: Haruko Furukawa
Gender: ♀
Dorm: Slifer Red
Personality: Haruko is high-strung, flusters easily, and incredibly airheaded. That being said, she's not a complete pushover, and can be very scary when angry. Her ability to see duel spirits has led her to become a superstitious person, but more than that, she just wants to have unconditional friendship with them; something she feels she otherwise lacks with human beings.
History: ???
Spirituality: Perfectly capable of seeing and communicating with duel spirits. Does not realize they are related to the Yu-Gi-Oh card game, simply thinking they are Yokai disguising themselves as duel monsters.
Personality: Sina has her head in the clouds and it shows. She tends to speak in a grandiose manner, and has egregious chuuni tendencies. She has a strong sense of morality, though she also tends not to think too deeply on complex issues. Really, she just wants to be a hero. Not for others, but for herself. She wants to be someone people can rely on. Someone people look up to, not because of her strength or ability, but because of her character and deeds. That's the kind of person she aspires to be, though that's easier said than done.
History: ???
Spirituality: Schrodinger's duel spirits: Is she sensing them, or just talking to herself? Honestly, the latter is more likely.
Spirit Partner: ???
Ace Card: Penguin Brave
Waifu/Husbando: None
Deck: ♪Everything's Better Down Where it's Wetter♪
Personality: Miles is bitingly cynical, disillusioned with seemingly everything. His demeanor is overdramatic and sassy, though it's mainly just his brand of humor, and he loves being a sarcastic asshole. He's the type to make self-deprecating comments when he's down, and to throw hands immediately when he's mad, but overall he's pretty easy to get along with.
History: ???
Spirituality: Capable of seeing and communicating with duel spirits.
Spirit Partner: ???
Ace Card: ???
Waifu/Husbando: ???
Deck: Watching over me
Name: Chris Agzhen
Gender: ♂
Dorm: Ra Yellow
Personality: Chris is a small mountain of a lad, and he knows it. He's snarky, irreverent, and generally unafraid of pissing people off. Although he's not one for social gatherings, he makes friends fairly easily, and while he'll often claim to be disinterested in various activities, preferring to just read a book alone, he's likely to go along with them to spend time with his friends anyway.
Deck 2: The Direct Approach Chris prides himself on his ability to cheat out wins when dueling people for the first time. However, since he prefers cheesy strategies that can be countered relatively easily, he decided he needed a second deck he could switch to against opponents that have dueled him before.
Personality: Roché is a loose cannon. She's upbeat, she's cheery, and she has no concept of self-preservation. She loves watching things getting destroyed, or even just watching things burn or explode. She'll stack up blocks into elaborate towers or make impressive sand castles just for the catharsis of tearing it all down. She even has some basic mechanical knowledge, and indeed, is quite creative when it comes to her craft. She loves dueling and mecha shows for similar reasons. To her, it's all about the action and the mayhem, and the design that goes behind maximizing it. She's not wholly divested from less chaotic activities, but her attention span is rather short, and she's not the type to get caught up in "posterity" or "eternality". Roché strongly prefers living in the moment, like every day could be her last.
Personality: Rin is a shy, apathetic girl with little self-esteem. She's not a very good conversationalist and generally keeps to herself. She considers herself to be thoroughly average, unremarkable, with not a single redeeming quality, and thus wishes she was nigh anyone else. She's adopted a habit of copying other people during the course of a duel. She has fun, imagining being someone other than herself, and often takes it quite far, sometimes showing a wild shift in personality between who she is before, during, and after a duel. Perhaps more impressive is her ability to judge one's character even without knowing them for long.
Personality: Jon is a quiet person, and somewhat of a loner. He doesn’t really understand the first thing about interpersonal communication, and is the type to not speak unless spoken to. He doesn't feel he deserves his placement in Obelisk Blue, and tends to feel like he's living in his brother's shadow, despite their respective ranking.
Personality: Caleb has a tendency to get lost in thought. This isn't to say he overthinks things; quite the opposite, even. Caleb has a bad habit of jumping head-first into situations without thinking about the long-term consequences. Rather, it's the fuck-ups he's already been through that keep haunting him, like an elephant that never forgets. If he can be pulled out of his own head, he's pretty easy to get along with. Caleb is quite passionate about duel monsters, and there's no easier way to distract him than with a duel. While he's not the most knowledgeable on what cards (and thus combos) are out there, he enjoys the otherwise dry and dull lessons on duel theory.
Caleb suffers from a pretty bad case of obsessive-compulsive disorder. Although he can make compromises, depending on the circumstance, he's a pretty big neat freak, can get unreasonably upset when his well-laid plans are screwed, and his deckbuilding rigidly follows very specific and arbitrary rules. Like others with OCD, he recognizes these behaviors as irrational and illogical, but he'd be more stressed trying to leave his deck asymmetrical.
History: ???
Spirituality: Has seen duel spirits before. Rejects them completely.
Personality: Melony pays a lot of attention to her appearance, both aesthetically and in terms of general social status. She is only slightly vain, but extremely concerned with how others view her, and desperately wants to be liked. She can be a bit petty, insensitive, and prone to jealousy, but she's also easy to befriend and genuinely selfless when it comes to those close to her.
Personality: Lexa is relatively polite, but she bores easily, and will often cut to the chase or go out of her way to avoid an 'uninteresting' situation. She can come off as aloof, though when something catches her interest, she's quite fun-loving and impulsive. She believes in luck as a metaphysical concept, or at least purports to, and loves a good bet. (When the odds are in her favor) She has quite a good poker face, able to meet all with a cunning smile.
Personality: Midori is a caring and dutiful teacher, as well as a confident and competent duelist. She enforces the Academy's rules rather rigidly, but can also show compassion, and often develops a "big sister" type of relationship with students. She's coolheaded, but also takes no shit. Snaps her fingers whenever she activates a trap card.
Personality: Professor Sartyr is an old man who does not know enough about the current generation to even pretend to be "hip with the kids". Most find his conversations about duel theory difficult to sit through, and while he isn't dreaded like Dr. Crowler, he's somewhat unpopular. He gets rather lonely, unable to form bonds with most of the students, but he's an excellent chef, and is more than willing to cook something up for people if asked.
Personality: A relatively strict professor who has no qualms with badmouthing "slackers". Although he proclaims not to care much for his students, and openly makes disparaging comments about Slifer Red, he is capable of being a fair person, and has a tendency to gradually grow attached to students anyway. Prefers to be called Dr. Crowler, on account of his PhD in dueling. Absolutely hates being mistaken for a woman.
Personality: A kind and caring professor who looks after all of the students at Duel Academy. She is both the school nurse and gym teacher, and your health is her business. She has a carefree attitude, but is rational and logical, immune to emotional arguments and the confessions she occasionally garners from students. Loves to smile and giggle while brutally burning away at her dueling opponents.
Personality: Young at heart, with a passion for dueling. As the chancellor, he is also a strict disciplinarian, but he is overall friendly and well-liked by the students.
Appearance: Visually identical to five other teachers on the staff. Purportedly, only four of them are related to him.
Personality: Fancies himself as a wise and mysterious mentor figure. In reality, he mostly just likes talking in a way he thinks sounds cool. He's even-tempered and patient with his students, and is relatively understanding compared to other teachers. He doesn't mind bending the rules here and there, but he doesn't allow Donte misbehaving students to get away with things when it's "not good for a classroom environment."
Deck: Standard Issue Testing Deck - A deck focused on defense and gaining life points in order to drag out duels, giving students more time to show off their competence. Generally not a very threatening deck, since students are expected to consistently win against it, though it does carry a few surprises.
Most teachers carry a personal deck, but Mr. Monoma has no particular attachments to any cards or strategy, and thus usually sticks to the standard deck used for practical exams.
It's October, and as with every year, that means it's time for the Duel Academy to welcome a new batch of students who come to train their skill as duelists to the pro level. Your character has enrolled within Central Academy, and after passing the entrance exams, arrived at the Duel Academy by either boat or helicopter.
This RP takes place after the events of Yu-Gi-Oh GX, and as such, the cast of students and general plot are entirely original. It will primarily be episodic and character-driven in that the characters are not always metaphorically marching towards Mordor, though I hope to develop an overarching plot as things go on.
Except duels against nameless NPCs, which you are allowed to conduct however you see fit, duels will be simulated, conducted over discord, with draws randomized and PM'd to players to hide them. Any number of custom cards and any type of deck is allowed, though player deck power levels will be scaled down to (very roughly) late 5Ds/Synchro-era levels of power. This is to ensure that, should someone wish to make decks around terrible monsters, that they don't need to create excessive amounts of custom cards (or excessively multifaceted custom cards) in order for their deck to function. Deck balance will only consider the final deck as a whole, so no card in particular is banned, and if you want to use banned cards in allegedly non-problematic ways, you're welcome to. However, I recommend prioritizing aesthetics over functionality. If the extremely common staple cards (Pot of Greed, Raigeki, Harpy's Feather Duster, Ash Blossom & Joyous Spring, Solemn Judgement, Monster Reborn, etc.) neither fit a deck's aesthetic (e.g. Raigeki would be okay in a Thunder Dragon deck) or gameplay thematics, (e.g. Monster Reborn would be okay in a Zombie deck) I ask they be excluded from decks. This is to help nerf decks and also make them less homogenous and more thematic. Deck strength is intended to slowly creep back upward as the RP goes on, with NPCs providing certain staple cards if you get to know them.
NPCs, named or otherwise, will not have any custom cards, unless they are given some. If you happen to design some OOC, you're welcome to 'happen to find' it IC and give it to them.
Exams will be held periodically. You can gloss over them or use it to change your character's dorm placement. The actual process of an exam will mirror the games - ten multiple choice questions about card effects, (e.g. which of these cards does this effect, what happens when these two cards interact, etc.) followed by a timed duel puzzle followed by the practical exam. The practical exam counts for 60% of your exam results, (with the other two only counting for 20%) and students don't all take the practical exam simultaneously, so it is possible to show up late and still pass, ending up in Slifer Red.
You will be assigned (get to pick from among those available) an NPC roommate by default, (Simply think of them as characters I control) though switching roommates is possible at any time via the headmasters of each dorm - Prof. Hibiki for Slifer Red, Prof. Sartyr for Ra Yellow, Dr. Crowler for the Obelisk Blue boy's dorm and Prof. Fontaine for the Obelisk Blue girl's dorm. You can even do it offscreen if you want. School policy forbids roommates of the opposite gender, though there are ways to get around that rule.
If you've got any questions or misgivings, I welcome you to ask about them on the discord: discord.gg/UXymXyjMQy
Finally, here's the character Sheet:
(Faceclaim, if you've got one)
An optional section for a character theme song. As in, background music that would play while dueling your character, e.g.
It's mostly just for fun, though it can indirectly describe the vibe your character gives off during a duel as well.
Name:
Gender: ♂/♀/?
Appearance: A description is optional if you've got an image.
Dorm: Slifer Red, Ra Yellow or Obelisk Blue. This is also meant to (somewhat) describe how competent your character is at dueling. (as well as test-taking) If there's a story behind their placement, you can put it in their History.
Personality: No need to get into specifics, just the overall demeanor/vibe your character gives off.
History: A brief overview of how/why your character is going to a Duel Academy. What inspired them to pursue a career in dueling? Stuff like that.
Spirituality: How talented your character is at communing with duel spirits, at least at first. Can they see or hear them at all? How long have they been able to do this? Don't worry about your character getting left out; zero spirituality is the norm.
Spirit Partner: A cute mascot within your character's deck. Your character need not know anything about duel spirits to have a Spirit Partner, and they need not have a Spirit Partner at all.
Ace Card: What is the biggest baddest card in your character's deck of choice? It need not actually be the strongest card, nor the one with the most attack points. Jaden's Flame Wingman/Neos, Kaiba's Blue Eyes, or Yugi's Dark Magician are some canon examples.
Deck(s): Pick a name for your character's deck(s). If you're having trouble building a deck, you can use a deckbuilder and its card database like this one.
Include Asterisks by custom cards. I will (attempt to) balance your deck and custom cards afterward. If you want to save some time, I recommend hitting me up about them on Discord. Please avoid non-thematic splashable staples in favor of more thematic options.
(Simply posting a bunch of card images makes it way easier to get a grasp of your deck without having to click a bunch of links to know what each card does, albeit links help when the text on the image is small. This is optional - I don't expect everyone to go through so much trouble, all that is required is a functional text decklist. If you've made your deck on a deckbuilding website, (such as the one in the link above) they usually have an option to export it in text format to your clipboard, then you can just paste it here. Custom card makers are also optional, but are nice, if you've got the time.
Spells (14) 3x Mokey Mokey Smackdown 3x Dark Factory of Mass Production 2x Polymerization 1x Surprise Chain 1x Symbols of Duty 3x Mokey Mokey Sombrero* 1x He's So Alone x1*
Custom Cards: (For full descriptions of custom cards, if you didn't use a custom card maker. I also ask you put a text version here even if you made a custom card in case someone can't load the image for whatever reason. Normal Monster flavor text is optional)
Mokey Mokey Mokey - ⍟⍟⍟, Light, Fairy/Effect, ATK/ 900, DEF/ 900 If this card is sent from the field to the GY: You can Special Summon up to 3 "Mokey Mokey" from your hand, deck, or GY.
Mokey Mokey Girl - ⍟, Light, Fairy/Normal, ATK/ 300, DEF/ 300 Wait, isn't this just Mokey Mokey? How can you tell the difference?
Mokey Mokey Sombrero - Equip Spell You can only equip this card to "Mokey Mokey". Increase the ATK of the equipped monster by 1000 points. When this card is sent to the graveyard, add it to your opponent's hand; During the End Phase of your opponent's next turn after this card was sent to the graveyard, if your opponent did not play "Mokey Mokey Sombrero", they lose 3000 life points for each face-up "Mokey Mokey" on your side of the field.