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Akio

"What, where, When, How and Why?"

"That, I'd also like to know." He said, placing his own drink on the table, inserting himself in the conversation. "I'm only curious about it though. On the condition that you're coming with us and pay at least half of the gold up front, then I accept your offer."

He took a swig of his drink as an older man came up and joined them. The ale was fairly low-quality, but there was a certain rustic charm to it. He set his mug down and saddled up next to the man, putting a hand over his shoulder. "I'm not afraid of some danger, but you have to understand that this is not an agreement to fight to the death on your behalf. It never is, and you should be careful of those who'll lie to you and say they will. We'll guard you and your goods up until the point where it clearly becomes impossible. If you're still willing to pay us the second half, we'll make sure you get to Evergrim alive even if protecting your goods becomes untenable. To that end, you should hire the old man and convince the fine lady here to join. We're gonna need more hands in case we run into something... bad."

With that, Akio takes his arm back, taking another nonchalant swig. It was a common negotiation tactic to look like he didn't care about the man's decision, though truly, Akio wasn't desperate for money, so it didn't really matter to him if his conditions were rejected. He'd already run into a witch once, and she was pretty nice before she tried to kidnap him, so it was more that the rumors of hauntings and witches didn't really bother him.
I went with a Human Druid. Their background is basically Noble with Charlatan's feat instead, since the Noble feat didn't really match. I can write up a more detailed history if need be.


Glad I asked, because the aforementioned really bad character was really bad because they try to optimize movement, at great expense.

I don't think specific magic items are in the core books full stop. I checked the DM book and apparently a guide for making them is on page 284, where it describes the ones I would be after (something to confer the Longstrider, Jump and Haste spells) as Common, Common, and Uncommon, respectively. I asked because the speed character is basically taking 5 or 6 levels in a mage class just for those three otherwise, but it probably doesn't matter with their main gimmick being mostly irrelevant.

If PDF size is the limiting factor, I could just post the subclass I was going to use, if that's okay with you.


(Text version here)

If it's okay, I'd use the Swashbuckler. It's a subclass for Rogue, (from Xanathar's Guide to Everything) hence all the details are on one page. The character didn't feel right in another class. (and even worse as another Rogue subclass)

Otherwise, I'll just make a new character.
A few questions I thought of while I flail about, thinking of what to do for my character:

1. Will combat be grid-based or purely text-based?
2. Would the acquisition of specific magic items (within reason of course) be feasible, eventually?
3. Non-PHB races, classes, and subclasses are out, but are we sticking strictly to core book options or are shenanigans valid? Would I be able to play, for example, 3 halflings in a trenchcoat? Someone transformed into a sapient bear via the true polymorph spell? Someone cursed to have a fireball spell rain down on them every time they exert themselves?
As the nine students finish their duels with Haruko, the inky blackness slowly recedes around them, depositing all nine of them back into the small forest clearing. It was just in time, too, because the geyser of spirits had just began to peter out, coming to a gradual yet unceremonious end as the last of the spirits flew up into the supernatural storm above. Haruko lied unconscious on the grass, doted on by her flock of Scapeghosts. At least at first, things finally seemed to be over.

And then four of the students spoke in eerie unison.

"It seems the worst of it is over."

Cassandra, Pine, Sina, and Valerie all spoke, turning to give their fellow students a grin as the realization of what had happened dawned on their peers.

"We said it was a duel with your lives on the line, didn't we? We meant it."

The four of them all walked to one end of the clearing before turning to the other students and raising their duel disks. "Come. The calamity may resolve itself, but we aren't yet satisfied."

Renho grit her teeth. "You guys go. I barely won my duel. I'll look after Haruko."

The four possessed students laughed. "At least one of you recognizes a fluke. Come. It's been so long since we've been able to duel like this. You kids want to save your friends, don't you? All you have to do is defeat them. Come! Double or nothing!"


Name: Lesua Yzarus

Setting(s): Fantasy settings with higher levels of power

Gender:

Age: 16

Ability: Lesua's abilities are styled after her favorite class, the White Mage, from her favorite RPG, Penultimate Pipedream. This mainly enables her to fully restore the health of others, revive the recently deceased, erect barriers, launch magic "holy" attacks, or impart positive status effects such as passive regeneration and an automatic revival upon death, within a certain time limit. Like most of the game's mage classes, it can also fly and teleport short distances, (about a meter) though, just as in the game, she cannot teleport through walls or teleport rapidly, (it's more of a stylized dash animation) and her air speed is comparable to her ground running speed.

Of note is the game's subclass system, with her ability copying aspects of other classes within the game, particularly those that are useful when combined with a White Mage. Although not all of their abilities transfer over to Lesua, most of the useful aspects do:
  • The Black Mage, an offensive Mage class, allows her to utilize elemental attacks of most elements, instead of her default holy element. Although not stronger than her holy magic by default, she gains the ability to modify her "spells" from this class, such as condensing them into a speedy arrow, causing them to rain down periodically, or setting them to cast on a certain contingency. This applies even to her white mage spells, potentially multiplying or automating their healing effects, though she can't combine it with other subclasses, and the exponentially increased mana cost from the games translates over to sharply increased fatigue in reality.
  • The Hexer allows her to inflict a variety of status conditions such as Poison, Sleep, Paralysis, Fear, or Doom. Doom is typically the strongest option, causing a target to die unless the condition is magically cured or Lesua is defeated within a certain period of time. In reality, doom's timer has gone from a few turns to about 1 hour and is nigh impossible to cure without her. As in the games, Hexer status conditions have a reduced effect against enemies that are stronger than her, and Doom won't work at all.
  • The Bard, which can provide a variety of stat buffs for allies. Lesua copies most of its abilities without issue, and doesn't need to dress any of them up as a performance.
  • The Artificer, which can use magic and machinery to create specialized equipment and weaponry or autonomous minions. Lesua can't actually use most of its abilities, lacking the fantastical mechanical knowledge for it, though she is capable of enchanting or forging magic items just by condensing "magic", or whatever it is that makes her ability tick.
  • The Alchemist class allows Lesua to concoct magic potions, including ones that explode, buff allies, or inflict status effects on enemies. Most of its offensive applications are inferior to those of the Black Mage, most of its healing options are inferior to that of the White Mage, and most of its buffing or debuffing effects are inferior to that of the Bard or Hexer, though they do offer a few unique effects such as turning you into an intangible ghost for a few seconds or causing you to grow or shrink. Notably, she can loan or sell these potions to others, and the class, ironically, allows her to turn water into wine.
  • The Guardian class is a tank class that specializes in mobility; protecting allies no matter where they are, at the cost of offense. It allows Lesua to zoom across large distances to her allies at a moment's notice and keep them safe from almost any attack by redirecting it towards herself. Most of its other abilities are redundant with a White Mage's ability to generate barriers.
  • The Time Mage class can freeze a target in place or slow them down, forcing them to move in slow-motion. It can also accelerate allies, which stack with the Bard's enhanced speed buff. Finally, it capable of calling down Meteors; a non-elemental attack that also functions as the strongest spell in Penultimate Pipedream. Lesua is capable of using all of its abilities, to devastating effect.


Weaknesses/Limitations: About 95-99% of Lesua's abilities cannot be used unless she is undergoing one of her episodes, which are dramatic shifts in demeanor in which she is overtaken by delusions of grandeur, severe megalomaniacal narcissism, and an acute and very literal god complex. As an American, her idea of a god is heavily informed by Christian imagery, and thus, during her episodes, she often styles herself accordingly. She is highly vulnerable while her abilities are inactive, and really good at making enemies while her abilities are active.

She undergoes an episode when she wakes up every Sunday and returns to normal at midnight. It is possible to undergo an episode when she gets strong feelings of anger or desperation, and the opposite is true - exiting an episode early, when she gets strong feelings of guilt or self-doubt.

The aforementioned 1-5% are mostly just parlor tricks (small light shows) and substitutions for band-aids. Her ability to stem the bleeding of a severe wound is worse than a simple tourniquet, and is too time-consuming to be of use afterwards compared to Ceft's ability, which is already relatively slow. Her ability to launch magic attacks are comparable to, at worst, getting hit by a foam dodgeball.

Of note is that she maintains the ability to cure Hexer status effects.

Combat Equipment: Forces herself to wear an RGB gamer halo (styled according to a twisted perception of herself) which she absolutely hates and cannot remove without her abilities. It pings Ceft's halo automatically when she is in danger and can project a barrier around her for a limited time.

Personality: Sharply contrasting her personality during an episode, Lesua is an antisocial shut-in, and is usually quite glum whenever she has to go outside. She's constantly haunted by the guilt of her actions during episodes and hates that she has to continually rely on the church, an institution she thoroughly resents, to keep her safe from the mess she's created herself. Ceft and the other members of her church have already stopped numerous assassination attempts, and she's become very untrusting of others.

She's very fond of video games, particularly fighting games and RPGs, and has even won local tournaments before she was forced to divorce herself of her previous life. She can get quite competitive at them, and holds the speedrun world records for Penultimate Pipedream any% and 100%.

History: When she first got her abilities, it happened during school hours, and the tragedy that followed is one that's frequently been pointed to as a reason that superhuman abilities should be more tightly regulated and controlled.

She returned home after the incident a fugitive. She was given money by her father and, without any words or explicit command saying so, sent to live on her own. She came to live in a run-down apartment and slowly drove a lot of her neighbors away while keeping her landlord paralyzed in fear. She seems to generate money out of thin air during episodes, so she generally kept to herself, hoping her problems would somehow go away.

Somewhere along the way she seemed to have started a cult to herself, and purchased a nearby church from which to operate out of. Despite her own attempts to disband it, it only ever seems to grow as time passes. Some of her churchgoers are genuine believers that a deity has descended using her as a vessel, and there are children and elderly coming and going at her church with alarming frequency. Others seem to be attracted to her penchant for "divine retribution" against "enemies of the church" and seek to abuse the church as a sanctuary after illegal conduct. Although most criminals seem to genuinely turn around over time after joining the church due to its moralistic teachings, (which are seemingly pulled out of her own ass) turning the other cheek isn't one of them and the church's activities in some ways resemble that of a small mafia. It's gotten to the point where the church itself is known as a hub of criminal activity, featuring a corkboard full of bounties and a variety of dubious requests. Lesua, during her episodes, doesn't have any qualms with shady characters walking in to take on these requests, so long as they don't disturb the churchgoers, so even nonbelievers get in on the chaos.

She eventually came to meet Ceft, a young boy she appointed as a priest. His parents suffered an untimely demise at the hands of her enemies, which she in turn took bloody vengeance upon, and he was "adopted" by "the church", which in practice meant renting out the apartment across from hers. Apparently she deemed herself too weak outside of her episodes, and appointed him as a bodyguard, which she hated at first but gradually changed her mind about as he saved her time and time again.

Being a depressed teenage girl who just wants to play video games all day, she's come to rely on Ceft for a lot of things. He's always coming by and cooking or cleaning for her, even when she tries to get him to stop. He's pretty much the only friend she has, the only person she can play video games with, and the only person she can have a sober conversation with about how fucked up her ability and the entire church is. She can't help but feel indebted to him for taking care of her for so long, both during and outside of her episodes, but doesn't know how she could even begin to repay the favor.


Name: Ceft Michaels

Setting(s): Most Fantasy settings that Lesua is allowed in; as an NPC or otherwise

Gender:

Age: 15

Ability: Ceft's body contains mild healing properties with supernatural medical adaptability. When any part of him is ingested or when any body fluid is applied directly to wounds, bleeding will gradually stop and natural healing processes accelerate. He functions as a human panacea, capable of combating almost any poison or disease and stabilizing many life-threatening conditions, assuming his ability is applied in a timely manner. While this ability does not have the same effect on himself, it seems to have at least some effect, giving him greater resistances to harmful substances and general illness.

As a side-effect, he is often described as minty.

Weaknesses/Limitations: Ceft's ability is more or less an expedited version of having a medic on hand. If you lose a limb, he can help you reattach it, but he can't help you grow it back. While his ability moves the boundary of no return, he can't save someone that is beyond saving. Furthermore, despite generally high potential potency, his ability doesn't ignore the laws of preservation of mass, and he'll need to provide more of himself when the situation calls for it. This is rather difficult to scrounge up without disfiguring himself, and performing a blood donation in the middle of a fight can cause his combat capacity to deteriorate.

Combat Equipment: As Lesua's primary bodyguard, Ceft was gifted two magic items that she made herself. Both of these objects were made to work exclusively with Ceft, becoming useless trinkets in the hands of others. The first was a weapon, to allow Ceft to protect Lesua in a fight. It takes the form of a golden cross necklace when not in use, and morphs into one of four different weapons, enlarging itself in the process, depending on how it is held when activated. Held from the bottom, it becomes a scythe, with a blade seemingly formed out of solid light appearing along one of the cross' short ends as the handle elongates. Held from either side, it will become either a handgun or a tonfa. In either of these two forms, it is capable of splitting into two, each the same size as the original. The handguns will fire bullets seemingly made out of light. The last form, when held from the top, will turn the cross into an ornate longsword, with short blue ornamental tassles on the hilt and crossguard. Despite the mystique of a shapeshifting holy weapon, all four forms only have mundane properties, besides the endless ammo supply of the handguns.

The second gift was a halo. A rather curious object, it seems to ignore gravity only when placed above Ceft's head. When worn and its activation is willed, wings of pure light will sprout behind Ceft's back. They appear to be mere decoration, because instead of flapping, they jostle themselves at best, and don't even connect to Ceft's body at all. Despite this, they still enable Ceft to levitate/fly while they are active, and have impressive maneuverability and respectable speed. They were given to him because his lack of innate mobility was seen as a problem. As Lesua's bodyguard, he was told that it was expected of him to always be able to fly to her rescue.

Personality: Ceft has a tendency to get nervous in mundane situations. He's rather shy, unable to speak his mind, and is often pretty easy to boss around. He's the chivalrous type, and isn't afraid to jump to the aid of those he feels need defending, though he's also deeply loyal to Lesua, and can easily take drastic action if she commands it, putting his life on the line and/or showing no mercy without a second thought.

History: Ceft is the youngest priest of the church of Lesua, a cult formed around a girl his age that his parents had joined shortly before meeting an untimely demise. Ceft was orphaned until Lesua declared that the church itself would take care of him, which mostly meant that he lives in the apartment across from Lesua's. Lesua's own ability inflicts her with megalomaniacal episodes, which were what caused her to form the church in the first place, but she is otherwise an ordinary albeit unsociable girl, and thus Ceft has developed a crush on her. Since Lesua lacks most of her powers outside of her episodes, he was assigned as her bodyguard because of his ability, (by her, to her dismay) and they've since become good friends, spending most of their time together on account of their entanglement with the church, status as independent orphans living across each other, and general avoidance of educational institutions. They even have keys to each other's apartments. Given that his home, his food, and the very clothes he wears are all paid for by the church, that Lesua saved him in his darkest hour, he can't help but feel that he owes Lesua for taking care of him for so long, and tries to repay the favor whenever he can.

Ceft, as per Lesua's request, tries to steer her towards humanitarianism during episodes or protect people from her wrath when he is able, though when it comes down to it, he will never go against her or refuse her direct commands. He has killed people for her, and is prepared to continue doing so, deeming her more important than his moral preferences.
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