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Cool.

If all else fails she'll probably just get a second Ditto to glue together with the first.
I would say she's following in the footsteps of "Cara Liss, the misunderstood genius" more.

Your call whether Ryoka is eventually allowed to successfully create a Chimera with more than just Ditto or not.
McCoy

"Nah, I'm good. Thanks for the help, though." He said, talking to tour guide like a person because exchanging pleasantries with NPCs was good luck in games like these. He gave the guide building a cursory survey and quickly found a group of a few people forming a party. He doesn't know what the limit on party size is, or what exactly the exp situation was for party play, but it was bound to be a more chill experience than figuring things out alone.

The party seemed to already have their duel monsters out, and since his Dark Cat liked to be summoned into stealth, he figured he'd go with Glow Moss as part of his introduction. He held up Glow Moss' card, trying out the "summoning" mechanics, and watched as a small puddle of slime appeared on the ground in front of him.

...

Well then.

He was about to say something to it, or perhaps about it, when a humanoid figure began to rise up out of the puddle, which shrank as it did so until nothing but the figure remained. It looked to be the size of a tall child or short teenager, with gangly limbs that didn't match the normal proportions of its hands and shoulders. Its skin was glossy and emanated a pale glow that made it difficult to discern anything through the rest of its semitransparent body, including the three orbs floating within whose colors were completely indistinguishable from the outside.

"Yo."

"..."

Hmm. Right. No mouth. Hope it doesn't feel the need to scream.

He gestures Glow Moss to follow him with a quick tilt of his head, walking over to group of three and quietly sending a join party request through the game's interface as he offers them all a casual hand wave.

"Yo! I'm Koi. This is Glow Moss. Mind if I join?"

As Minimax the party leader, gave her answer, he figured he should mention the tip he got from the Guide, in case they hadn't heard it yet. With a hand on his chin, he recounted; "The guide NPC over yonder said the World of Grace would be a good place to start, if none of you have any other ideas about where to go."

@The Irish Tree
McCoy

Getting day 1 Terminus access involved jumping through more than a few hoops, but once he was finally in, instead of directly entering the digital world, he was stopped short with instructions to choose some starting cards. He had a few ideas to go off of, though it seemed that the original effects of duel monsters didn't always correlate with their advanced duel counterparts, so he'd largely have to go in blind. It's not like he's ever participated in an advanced duel either.

After spending a bit of time trying to go through the list of available monsters, he realized that, with how big the catalogue of monsters was, there was no chance he'd get through it all, and even if he did, he didn't know what some of the cards were even talking about in the first place. Eventually he felt like he was spending too much time on this when he could be progressing in ways that could render his starting conditions obsolete (which was totally not just his impatience talking) and he used the system's card recommendation feature where it did a brain scan before throwing a set of seemingly random cards at him. None of them looked repulsive at first glance, (though he had to wonder why it gave him a jelly blob and a cat of all things) so he accepted the recommendations blindly and moved on to avatar creation.

"Hmmmmm..." He held his scruffy chin as he stared contemplatively at an A-posing model of himself, before eventually deciding to quietly add one inch to his height before moving on, changing nothing else. Well, nothing except for adding back his hat, which he had taken off to put on the headset. He was a hat guy.

Finally, it was time to enter a username, and he went with the one he'd been using since his teenage years: Konoha Koi. It didn't really mean much other than being similar to his real name and a reference to his favorite Naruto character, Kisame, who was a weird shark man. Everyone shortened it to Koi in conversation as a matter of course and being called "Koi" felt normal in a way that other usernames didn't.

Finally arriving in the hub world, he took a couple of minutes to just take in the sights. It was his first full dive VR game, and, at least based on first impressions of graphical immersion, it certainly lived up to the hype.

Okay, sightseeing over, time to get down to 'bidniss. An in-game mailbox was flashing at him and one expository Tour Guide dialogue later, his first order of business was figuring out where to go. Neither of his monsters actually seemed very strong offensively, and while one of his traps would help fighting with one of them, his cat cards seem to only help his Dark Cat with fucking around. as for Attribute Bomb... wait, why was he given this card in the first place? What the hell is this card?

At least his spells seemed to have practically nonexistent cooldowns. That was nice, because he had a feeling he'd be relying on them to get anything done. His much more straightforward traps, however, did not offer him the same luxury.

After entering the guide building and coming to stare blankly at the array of portals leading to various worlds with descriptions that waxed more poetic than strategically helpful, he decided to tap out and go to the nearest NPC for advice on where he should start.

@Darkmoon Angel
Discord when?

Might be helpful for those who can't decide on their partners or support cards.
Thanks for clearing stuff up.

For #1, I'll take that to mean that archetypeless cards are more "best-fit" than dead-end.

As for monster levels, I'm inferring levels 5+ to be a bit free-form? levels 1-4 as rookie (and below) seems straightforward albeit really raises the upper bound. (If Gagagigo is a Rookie then Gogiga Gagagigo would be a Perfect stage, wouldn't it?) Synchro levels, XYZ ranks and Link ratings seem a bit difficult to untangle. levels 5-6 are relatively uncommon as well but we might be able to make do. levels 7-8ish for perfect forms works, and megas can be the particularly impractical big boss monsters. That about right?

I'm trying to get a grasp on the relative "power" of each stage. So, as an example, Skilled Dark Magician > Dark Magician Girl > Dark Magician > Sorcerer of Dark Magic would work, though I'm not sure what you could use as a champion stage if you wanted Dark Magician Girl as a separate evolution line.
As an example of that, Chocolate Magician Girl > Dark Magician Girl > Magi Magi Magician Girl > Idk what you'd use as a mega stage other than The Dark Magicians.

Are we cutting out an evolution stage? Kinda sounds that way based on your comment on Cloudians.

The first digimon anime did treat megas as extra special I suppose? I forgot to ask about that I guess. Will there be any special requirements for evolution like crests from the digimon anime? I think I prefer the video-game-esque feel of not needing them, personally.
Tentatively interested. I've got a lot of questions about how things would work though.

1. Besides monsters that inherently have it (e.g. level monsters, Charmers and their familiars, archetypes that "ladder" up like Skilled Dark Magician) what are your plans on progression? Do we just make up an evolution line with vaguely similar monsters, digimon-style, or are we locked to the same duel monster forever?

2. Are we allowed to have more than one duel monster partner, digimon world 3 style, or are we stuck with one?

3. Can we gain access to fusion monsters digimon world 3 style (by "mastering" the relevant material forms on a single digimon) or do we always need two separate monsters to form them? Also, do they have to be the correct materials or just "close enough"? (e.g. could you fuse Darklord Nurse Reficule and Spirit of the Harp to get St. Joan? Digimon sometimes does substitutions like this)

4. I assume most high attack level 4 monsters (e.g. Luster Dragon) will count as champion-level digimon and we want something a bit more chibi to stand in for the rookie stage. (e.g. Fairy Dragon/Lesser Dragon) It follows then, that the perfect level corresponds to yugioh levels 5-6 (e.g. Luster Dragon #2) and the mega level corresponds to yugioh levels 7+ (e.g. Blue Eyes). That being said, many cards probably don't match their actual level (e.g. Serpent Night Dragon/Garnecia Elefantis seems like they'd fit more as perfect stages) and statline or effect significance may be a better measuring stick. Is this overall an accurate assessment, or is mega intended to be more "Blue Eyes Ultimate Dragon"ish?

5. Can we make up "effects"/abilities for normal monsters? Like, more than just "fire monster can breathe fire", but an inherent ability for them like Skilled Dark Magician's spell counters.
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