I see you mention Hogwarts. Will magic function the same way as it does in Harry Potter (predominantly wand based), or will it be a little more Witchy and Warlocky (pulling power from extra-dimensional entities)?
Name: Jackson Queen/Al’ Ghul Age: 19 Sex: Male Physical Description:
Height: 5’8”
Weight: 154 lbs
Hair color: Blonde
Eye color: Orange
Tattoo / Scars: n/a
Casually, Jack walks a fine line between looks, comfort and utility. Often wearing cargo pants or something similar. He is often wearing a button down shirt, over a T-shirt, with the buttons undone and sleeves rolled up. His Hero outfit is vastly different from his casual style. Prioritising utility, the suit utilises advanced technology supplied by he Mentor and his allies.
GIFT : Trick Arrows and Gadgetry
Consisting of Super lightweight Nano-engineered polymer plating, the Red arrow suit is marginally bulletproof against conventional firearms. It was designed by Oliver Queen, in conjunction with fellow Justice League Member Batman, because Oliver was worried about Jackson joining the Titans, and fighting alongside superpowered individuals at such a young age. It has several pockets and pouches for extra gadgets but the main features are located in the gauntlets and visor. The forward-most gold V/Arrow on his right arm folds out to form a backup, miniature crossbow. While his left gauntlet folds out to reveal a wrist-mounted mini-computer. The visor has a Heads Up display that shows various readouts that help him make more impressive trick shots. Helping him use all his gadets together seamlessly.
Router arrow: Shot near computers and other electronics to hack into them.
Grappling hook arrow: To grab onto far away surfaces on buildings for swinging lines and zip lines.
Ensnarement arrow: After piercing a target, it launches wires into the area around the target and then pulls them tight. These arrows are therefore highly similar to bolas.
Flashbang arrow: A flashbang grenade in the form of an arrow.
Explosive arrow: Explosive arrows, both time-delayed, and impact.
Flare/Flame burst arrow: They create a burst of fire, which can knock down an opponent and incapacitate them.
Tranquilliser arrow: These arrows are used to knock out an enemy.
Incendiary arrow: Uses thermite that sticks to and burns the target.
Remote detonator arrow: An explosive arrow that can be detonated by remote control.
Syringe arrow: An arrow with a syringe in the tip to inject liquids into the target.
Electric arrow: An arrow with a device that emits electrical discharges of high voltage, by remote control.
Zip tie arrow: This arrow has a pair of zip straps that can be used similar to handcuffs.
Bola arrow: An arrow that releases a set of connected cords which wrap around a moving target in order to take them down. It is often used to tie the targets wrists, legs, and neck.
Rope tying arrow: An arrow used to tie around a person's legs and hang that person upside down, similar to the grappling arrow.
Non-lethal arrow: Arrows designed not to penetrate the target's skin, making them non-lethal.
Cable net arrow: When the arrowhead explodes strong cables are sent in all directions, similar to a spider web, to block the path of escaping criminals.
Boxing glove arrow: A strong, more powerful, if a slightly more comical version of the non-lethal arrow.
Double arrow: The tip of the arrow splits in two when fired. Allowing for two targets to be hit, a wire can also be projected between the two arrowheads, similar to the bola arrow.
Tear gas arrow: An arrow that releases tear gas used to calm down a riot.
Magnetic arrow: Designed by Felicity Smoak, magnetic arrows can cause enemy firearms to fly out of their hands and be magnetically bound to the arrow.
Parachute arrow: An arrow that shoots a parachute out of its tip, which can be used to safely jump large distances.
Shield arrow: An arrow that releases a metallic net which can latch itself to a surface and essentially become a bulletproof shield. It can withstand fully automatic firepower but hits its limits on grenades.
Sound-dampening arrow: An arrow that is able to cancel out sound waves. It has a hard shell with a blue glow inside it.
Firework arrow: An arrow that emits colorful fireworks when shot.
Cluster bomb arrow: An arrow that releases a small group of bombs midway and detonates on impact.
Drug arrow: Used to deliver a spray of an aerosolized drug. This arrow is designed to stick to the target's chest and spray the drug in their face.
Freeze arrow: Using similar technology of Captain Cold's Cold Gun, the arrow releases a blast of ice, freezing the target.
Among other things, Jack may requisition for specific missions, he also tends to carry the following in his suit.
a couple tracking devices.
three Magnetic, vehicle disabling throwing disks.
Smoke Bombs
Tracer Ord: An orb that fires small needle-like projectiles out from it. Kind of like a non-lethal grenade, but these needles send data back to Jack's visor allowing him to visualise what the room looked like.
Quiver & Bow
Serval darts with similar heads as his trick arrows that can be thrown or used in his wrist-mounted crossbow.
Gift Limitations :Just a Man, with a Man's Courage Despite all his training, Jackson is still just a man. All the weakness of being human still apply. Skills :
Acrobatics
Archery
Aviation
Cooking
Firearms
Hunting
Martial Arts
Stick Fighting
Survival
Swordsmanship
Throwing
Weaponry
Brief HistoryJackson is the child of Nyssa al Ghul and Oliver Queen. Nyssa lied to Oliver about the pregnancy, and let him leave. Choosing to raise the child alone, with the League of Assassins. As such, Jackson was trained from a young age within the League of Assassins. Learning how to use a bow and fight from as young as he can remember. When he was six, the compound he was living/training at, was attacked by a rival Organisation. Nyssa realised to was unsafe to keep Jackson within the League of Assassins and took Jackson to Further his training. Nyssa took Jackson around the world, taking him to the best trainers and getting them to teach Jackson. All the while, Jackson never knew who his father was, but was growing more and more curious. Jackson began to hear rumours from his trainers and bodyguards that his Father was a Billionaire and Hero. So he started to look into it more. The more he looked, the more he wanted to meet his Father. So, at sixteen, he snuck away and made his way to Star City. Confronting Oliver Queen, while he was out on patrol as the Green Arrow, Jackson tried explaining who he was, but it started a small fight. In which Jackson got beaten pretty bad. Oliver realised that Jackson was telling the truth, but wasn't ready to have a son. Jackson didn't take no for an answer and attempted to follow The Green Arrow for the next few weeks as the Red Arrow. After saving Oliver's life after a mistake with a Metahuman, Oliver took Jackson on as his apprentice and continued training him. When the offer to join the Titan came up, Jackson wanted to do it, seeing it as a new challenge to better himself, but Oliver was initially hesitant. He knew what it was like to fight alongside powered individuals, so he acquired some gear for Jackson to help level the playing field.
There is no room for regret in the life of a hunter. You must hunt, and you must die. But without risk, there can be no reward, and when the water runs with blood, you must hope it's not your own. You will die, but you can only hope your story will live on.
Hunters is a Wierd West adventure where you will play as a Bounty Hunter that is part of an organisation that focuses on taking jobs that are a little more abnormal. Hunting the supernatural, trying to keep it little more than travellers tales for the common folk.
Power: SCARAB 2.0 (Broken) Developed by The Reach as the next Scarab infiltration unit, the Scarab 2.0 built on the technology that was used to create the old Scarab. However, the one that Pierce uses is broken. Pierce’s Scarab, for now can only manifest melee weapons, has less advanced scanners as well as packing several of the Antagonist Adaptation ability of the first Scarab. However, it does have the potential to get stronger and unlock more abilities.
Bio: Pierce J. Matthews had an interesting childhood. His mother died during childbirth, and his Father was an Adventuring Archeologist with good intentions and a passion for Alien/Magical artifacts. So Pierce grew up on the road with his dad. Only because his Dad didn’t know any better. The life was interesting, even if he didn’t go to conventional school, his father looked after him as best as he could. Pierce spent most of his childhood alongside his father, exploring ancient ruins. Until he was sixteen. When he joined his father on an expedition to a crashed Reach Ship. Where he found a strange room that housed the Scarab. Curiosity got the best of him, and he touched the Scarab. It activated and attached itself to Pierce. Starting his career as a young hero.
How supernatural is this? Like is the existence of the supernatural common knowledge? I had an idea for a Patient who was locked up because they believed (and are in fact) an Angel. But if the supernatural are super prevalent in this world, it won’t work.
Creatures of the Black - Spawn can control the actions of creatures of darkness and sin. Namely Wolves, Bears, Worms, and Bats.
Black Energy Transfer - A rejuvenating energy transfer. Black Energy Transferal is a creature to costume kinetic energy transferal that can jump-start the K7-Leetha Costume. Creatures such as rats or worms that never see the sunlight are particularly ripe with evil and can transfer more energy to rejuvenate Spawn's costume and body.
Superhuman Endurance - Spawn's body is quite dense, weighing over four hundred pounds, and is composed completely of Necroplasm. This gives him super strength and a high degree of durability. While he still has internal organs, they are non-functional, and their damage/destruction does not hinder Spawn in the least. These organs re-appear when he magically regenerates his wounds. This may be due to Spawn's inability to let go of his human self, retaining his human organs even though he no longer requires them.
Superhuman Reflexes - Using K7-Leetha Spawn can react fast enough to block bullets with his autonomic nervous reaction skills.
Superhuman Strength - The combination of his Necroplamsically charged body coupled with the K-7 Leetha has given Spawn an indeterminate amount of physical ability. While initially only capable of pressing 5 tons of pressure, Simmons found he could further strengthen himself via use of his Necroplasm or by feeding on the malefic energies of certain animal life around him.
Superhuman Speed - He is able to dodge multiple bullets with inhuman efficiency.
Superhuman Agility
Superhuman Durability - Spawn's tissues are far denser than those of an ordinary human, his skin is far harder to pierce and he can survive with little injury great impact forces that could obliterate a human being. Aside from his great durability Spawn has the ability to keep functioning and fighting even after being dismembered or gutted.
Superhuman Senses
Necromplasmic Energy Manipulation - Spawn has vast magical powers, however, focuses on his costume's natural abilities in fights.
Necroplasm Bombs - Spawn can expend necroplasm to cause bombs.
Flight
Invisibility & Phasing
Transmutation - Spawn specializes in Matter Manipulation. His K7-Leetha suit can transmute molecules around it to manifest what he needs if he knows fundamentally about the object and has a clear head and strong will.
K7 Leetha - K7-Leetha the Living symbiotic costume: Spawn wears a living symbiotic costume, Leetha of the 7th House of K.[93] While wearing it the host assumes a dominant role over his suit. His cape, spikes, chains, and skulls are all part of an organism bonded to his central nervous system that will protect Spawn even if he is unconscious. Violator once said the suits feed on souls. This is true, as the suit is a K7 model which is one of the pureblood breeds that siphons the souls of those it kills and sends them straight to Hell to bolster Malebolgia's army. While it is not known exactly what effect the consumption of souls has on the hellspawn's uniform it is likely that it helps the suit evolve over time. Violator was obviously upset that Spawn not only had the power to regenerate (called "The Gift") but that his suit was able to move to a higher necrostate at a completely unprecedented pace. There are nine different necro-states, during which time the suit goes into a dormant hibernation stage to mutate and evolve. When it awakens it is more powerful and if the suit evolves faster than the host's ability to control his suit then the suit will assume the dominant role. The true source of the costume is the necroplasm in Spawn's body, which it feeds off of. It is possible for Spawn to draw this energy back when he needs it, using it to power his abilities without draining his own reserves. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals (mainly carrion insects, but also wolves and bats) and even certain parts of the city.
Origin And Backstory: (A good place to showcase any major changes to your character form the original material)
Lt. Colonel Albert "Al" Simmons, USMC (Ret.), was a highly trained CIA assassin, who was murdered by his employer and his former friend Chapel. When Simmons sold his soul to Malebolgia in order to return to earth to see his wife Wanda Blake again, he found he got more than he bargained for. Malebolgia used Al as the reborn Spawn, or Hellspawn, to do his bidding.
Albert Francis Simmons was born in Detroit, Michigan. He was the second of three children (Marc, Al and Richard) to Bernard Simmons, was a travelling salesman, and Esther Simmons, a devil worshipper. Simmons was a very intelligent and physically strong officer in the United States Marine Corps, attaining the rank of Lieutenant Colonel. He later joined the United States Secret Service and became a highly decorated member. This led to his promotion to the Central Intelligence Agency (CIA). In the CIA, Simmons was recruited into a special division known as the U.S. Security Group, a task force with jurisdiction in all domestic and foreign situations, commanded by CIA Director Jason Wynn. It was on a Black Ops mission, one where the US denied ever existed, Al was betrayed, and shot and left camp in Afganistan. A camp that was burnt to the ground by Al's former squad. Sending his soul to Hell for all the bad things he did during his life. Malebolgia offered a deal to Al. He could return to Earth to see his wife, but he would have to work for the demon. A few details were left out. Including the fact that Al would return as a Hellspawn, and that he would never remember his wife. Malebolgia technically orchestrated an incident where Al and Wanda met, but neither recognised the other. Al Simmons, who had now begun going by Spawn, was living in an alley, trying to fight back against Malebolgia and the Clown/Violator who was sent to make sure he honoured the deal. A few months later the BPRD started taking an interest after receiving a few reports of demonic beings fighting each other. They found Al and offered him an alternative to being a Lieutenant in Hell's army. Instead, he was to join the BPRD and protect people. He was offered resour4ces to take the fight to Maleboglia and make sure no one else went through what he did.
Supporting Characters:
The Good Ones
Sam Burke & Twitch Williams - The BPRD agents who found him and offered him the job. The two humans he trusts the most.
Nyx - A witch who was Spawn's first case as a BPRD Agent, but he found she had a good heart and helped her overcome some problems.
Mike the Messenger - an Angel who acts as a go-between for Spawn and Heaven. Normally claiming his instructions are from 'God.'
Cogliostro - a former Hellspawn who taught Al how to use his powers to battle Violator.
The Bad Ones
Bruce Stinson/Chapel - the man who killed Al Simmons, turning him into Spawn
Antonio Twistelli - Tony Twist is a Mafia Boss who tends to make life difficult for Spawn. Despite only being human, he manages to keep coming up with ways to fight Spawn.
Billy Kincaid - a Serial Killer/Pervert he was brought back as a Hellspawn but uses his powers for evil.
The Clown/Violator
Malebolgia
Sample Post:
A hollow laugh echoed through the halls of the empty asylum. A sound Al knew well. The first sound he heard when he came back into this world. A sound he thought he wouldn't have to hear again. The Clown was back. "Fuck." The Hellspawn muttered. Soft, and defeated. He barely managed to send the Violator to back to Hell last time. He wasn't sure he could do it again. At least he had something he didn't have last time. Help. "It's him. I'd recognise that laugh anywhere. Watch yourselves." Al's instructions were clear. His words carried through his earpiece to the other soldiers clearing the building. The Violator was dangerous and was not to be underestimated.
Al walked cautiously through the halls of the abandoned asylum. Flanked by two soldiers, with six other men spread out around the building, working in teams of two. His revolvers held up. One in each hand. Ready for something to jump out. However, nothing did. Not for Spawn at least.
Elsewhere in the building, the Clown stalked the two-man teams. They never even saw it coming. The violator dropped from the ceiling crushing one man and then tearing the heart from his partner. Leaving both men dead, before either could get a shot off or a word out. Similar occurrences occurred for the other two duos of soldiers until the Violator was stalking Spawn, with any hope of back up gone. A sinister smile creeping on his face. Spawn could feel his suit tighten around his forearms as K7 Leetha detected the threat before he did. AL turned just in time to see fat fingers wrap around one of his escort's neck. "You thought you had been rid of me, Spawn?" The Clown spoke. squeezing tighter around the human's neck. "Fuck off, back to hell, you overgrown fuck." Spawn said as he fired one of his revolvers. The high calibre round tearing straight through the Clown's head. Flicking the head back. The Clown's grip didn't loosen, however, as the demon nodded forward looking straight at Spawn as his grip tightened even further. To the point of tearing the human's head clean off. "You know better than that Spawn. Guns won't kill me." Violator dropped the body of the dead human. "I know, but I will." Spawn said as he began firing both guns. His cape and chains lashing out at the Clown.
I was wondering if I could create a character who wears an Exo Rig, although I’m pretty sure the more accurate term would be having an Exo Rig installed. Kind of like the suits in the movie Elysium or the Surge games.