<Snipped quote by Scarifar>
Pretty meaningless when you can get it twice in your opening hand consistently and the RP has a heavy lack of S/T removal.
Tell that to all the mst's I keep encountering
<Snipped quote by Scarifar>
Pretty meaningless when you can get it twice in your opening hand consistently and the RP has a heavy lack of S/T removal.
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Angelo, Haas, Nathan (iirc)EDIT: Recalled wrong, Maisy and several others don't.
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Okay, but Jester isn't a floater. So the not hitting graveyard point is moot. Also, your decks already thrives on consitency with 9x Sanctuary (in the form of terraforming and the one monster) and a bunch of cards that get better with it.
<Snipped quote by Scarifar>
Okay, so this is why I don't like the card:
It's a generic searcher and a free synchro play. I have to mimic what others asked here: Why do they need that? Parshath already has Nova Summoner and Cards from the Sky for consistency.
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The point isn't really to create an OP custom deck. Imo the point of custom cards is to either create an archetype that does something you feel isn't already expressed in yugioh as is, or make support for an archtype you feel is cool but isn't good.
<Snipped quote by Ammokkx>
Why those two, out of curiosity?
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Now on the topic of this custom card. I get your point about Airknight Parshath being hard to toolbox, but do you really need that many ways to search him out? Airknight Parshath isn't really a key card that branches into multiple different plays like Utopia or Stardust. I mean it goes into, what? Neo-Parshath. That's about it.
Furthermore, you already made a bunch of customs for the Parshath series that search and/or draw. Maybe this one's just a tiny bit overkill.
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Don't see why Parsath needs a normal searcher considering the Nova's are quite floaty already.
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does Nova Really need a one card Level 8?
Ohh, boy. I knew the timeline inconsistencies would blow up at some point. I really hate these timeline shenanigans.
Btw, is there any named Hain Village around north of Xerxes?