Prepare for the holly jolly impact, boys. Grab your stockings and pull because christmas is immanent!
1
like
Bio
Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
Personality: Ambiguously ?????????????????.
Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
My Homestuck class: Bard of Void
Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
Yes, to all of that. Well. only if you are known or observed. Bliss's devoted power works on ignorance. Be it player or npc ignorance. So unless they are dead, asleep or generally in a mindless state you are considered to be known and debuff accordingly. The good news is that books don't count as people "knowing" so if you kill an npc or guy and they write a letter with details of you. It won't do anything until someone else reads it.
If you're interested but something is putting you off besides the post qualifiers. Let me know, maybe I can clear some things up or even adjust it a little to be a bit more player friendly.
C'mon. You're telling me you don't want minions, an army and world bending fuckery.
Some of the gods that will be in the game as an example:
The Past God
One of only gods there that is not of an evil nature. The Past God or The God of Passed is one of the first deities that sprung into existence back when all was nothing. He is neither good nor evil but apathetic and will occasionally flip from sides. He enjoys the brutality of the demonic denizens that he visit. Partaking in their culture as much as he does the pursuits of knowledge and the world.
He never talks. Forever a human like figure always hidden by a darken shadow, a sun glaring behind him.
+ When you are away from civilization or roads. The world itself will come to aid you. Plants will magically grow rapidly what you need-fresh fruit for food or thorns to cover your tracks from scouts- animals and beasts will defend you and treat you as kin. The weather itself will bend to your benefit at the time, even if the weather is impossible such as snow in a desert. This is not controlled and stops when you enter any city from tribal to advanced. Roads ward against this power.
+you will receive a single coin from the past god. When laid upon the floor it will be absorbed and in its place a gigantic titan will arise from the location. What type depends on the area you place it in. This titan is immensely powerful, very ancient and utterly loyal to you. All titans you summon have a small lodging inside a part of their body for you to live in.
+You start off with 2 stat points in everything. Each new area of the map that you completely traverse gives you 1 to spend as you like. Should you traverse the entire map a titan for each region will arise and join your army. All of them just as powerful as your first minion. Once this happens even the mightiest of forces will struggle to restrain you.
- The only capital building you may have is a shack. A society you cannot have. For you must wander on without anything to hold you back. The titan will replace your capital building after being summoned.
- Everyone on the map will know when you are getting closer to summoning all the titans. They rumble in their sleep, bringing heat waves, whirling winds and small earthquakes. The natives and the players will not like this and they know it is your doing.
The Dark Cloak: The Isolationist
The dark cloak is one of the things you can argue is not a god, at least. You think it is not a god traditionally. It is as it says, a large black cloak normally worn by nobility of old or in fantasy plays. It's range and mobility seem to stretch out as far as the sky itself for on its girth it can surround the very planet with its black embrace. No light nor sky can be seen under its effect. He draws people into his security, draping people in his care and obsessive control.
and you are his prime peon.
+ Being around you is uncomfortable. People, companions, lovers, even your minions feel as if they are slowly becoming very ill to be even visibly in your presence. To be in the same room as you washes the feeling of being mircowaved slowly by some unseen force. Your touch causes unspeakable pain, as if your fingers where nails wiggling around in their flesh. This effects everyone, even if that person could not normally feel agony of any sort.
+You start off with a capital city of the Library of Lingering: a gigantic black cube that towers into the sky and leave plants dead in the suffocating shadow it casts behind it. Inside is a fortress comprised of a thousands rooms, all perfectly cubical and all without light or windows. Any time you kill someone instead of dying they will teleport here, trapped for eternity in the isolation. Doomed to go insane.
you may, in this effect. Ask players for aid, whom after some time of complete isolation of soul, sound, sight and feeling will surely comply. You may, if you so choose release a player from this where they will be randomly dropped into the game world but at the cost of giving you one of their powers.
the cube is a fortress in its own right. The walls stoicly refuse fire, magic and arrows. Only the most intense of player attacks can even dent it and the doors inside are always hidden in plain sight to anyone that dosen't go in alone.
+ The cube has an endless series of locks that would baffle even the most of intelligent of minds and making even a small amount of progress into its confines can take a considerable amount of time, even with help. Each step deeper into the cube dooms those that enter as it locks itself harder and more complexly despite damage. Isolating the attacking players to kill you or find themselves trapped in the Library.
- your presence on the field saps your own troops and minions. These same minions must move further away from you as the weeks go by in order to not be harmed by your aura. Eventually they won't be able to even to man your Library and must set up outside.
- You must also retreat deeper into the library as the weeks go on until you finally dwell into the deepest pits of the library. A single, circle room that is buried like a drill deep in the middle, several stories under earth. No light or chance to escape. You're trapped. Relying on an orb to talk to prisoners and minions. You gain an intense fear of the outside world to the point of delusion. This room however has all your artifacts and is luxurious to the extreme.
+You can fly in any manner that you desire from hovering to wings to magical. While flying you act as if you have max possible dex points. You cannot be confused or bewildered when flying nor lost in any form. While moving in the air you are considered unstoppable and any obstacle from fire, earth and even magic will shatter at your charge.
+Your capital is large tower with stairs leading to the roof. This tower will emit a pulse that turns the surrounding landscape into a mountain ridden hazard with sink holes and deep, open caverns. Minions and players will experience immense vertigo while on land and will feel a need to fly.
+The longer you are on the map the more of it will change. Slowly but surely the regions will start to crack and in its place an endless sky that falls for eternity will take it place. This will continue to the map itself is totally destroyed, leaving nothing but your tower floating in an endless air without clouds, space above or ground below. Should you succeed in changing the map to this. You win, even if the other players survive somehow. This could take months however and the natives, minions and even natural life will rise up against you.
+Your form is unspeakable and bewilders even the most stoic and hardened of minds. You are not of this world, a flying monstrosity that shatters the senses and belies onto its viewers a reality that floods the mind in horror. While in person all creatures, both sentient and not will have intense vertigo. Flying creatures will sky dive to their death, hitting the floor with terminal speed. Players with dex will struggle to even shamble about.
-the concept of a floor is totally foreign to you and while on it you experience the same vertigo. You cannot fall but you be treated as stationary, crawling y and deliberately being slow. You're the only character with 0 dex while on the ground.
-your form is twice the size of a normal man. This present a huge problem to your need to fly in tight spaces such as enemy cities or capital ships.
-the region will grow more aggressive to you as time goes on. Minions that may of served you willingly from any tribes you consumed will shoot you on sight or simply run away in fear. The animals will go berserk at you in any given moment, including other flying creatures that have to use land in some form.
Bliss: the god of ignorance
+You start with max stats in everything.
+any powers other doom lords do not know you may purchase at half the cost when shopping.
+When alone you may ask the darkness in the room any question you like and you will receive an objectively true answer.
+you gain an artifact called Secret Weapon which can take on any base enchantment that you want and have any form of poison on it that you want. It may even change at a moments notice to any kind of weapon that you want as long as it is not seen. If this weapon is ever seen it turns into a rusty, mundane kitchen knife.
-all your powers rely on what your enemies do not know about you. Should someone else know the answer the darkness will remain silent. Should you be seen your stats will revert to 1. First your muscle. Then your dex when they see you move. If you speak and they hear it you will lose your intelligence and should they test your character you will lose your will. ectr
- You cannot learn traditionally. You may not read from books as it all appears to be gibberish to you, books do not count as known information however. Only living people may know things. Other people may not tell you information, any you obtain will vanish from your mind but you may know who is aware of this information. If they are dead, asleep or simply gone the required info is considered to be unknown.
EDIT: fixed a lot of errors. Sorry, my kinded. I'm sort of in a lot of pain and gone without sleep so some mistakes are massaging into my muddy mindscape. My head is more fucked than a mental patient with an interrogator as his carer.
"I understand from that look on your face that you feel a bit betrayed. Now I could take this moment to lecture you, give you some psychological spiel about " Your greed and corruption invited this. You could of only blah blah blah" I'm not that kind of deity.
I am a dark god. You knew this going in and for whatever reason you got this vanity that you would be spared the playful punishments I edict on all. Your ascendance and your powers, which. you may notice are all still in place, you're very much welcome. Don't evict you from my domain nor my ways.
I can tell perhaps though you don't fully grasp what is happening. Let me put it like this....YOU'RE NOT SPECIAL....hurts don't it. Thought that finally changed when I plucked you from Earth, rattled your head with offers and pumped you with power. Nope. Many dark deities did the same thing. Earth, big market for ambitious little turds.
But you're MY ambition little turd, and you're gonna be a real stinker. The minions I promised, the domain. It's all here. You just got to prove to them that my toys are better.
Kill 'em
Concept: the RP will take place in a barren landscape called the Cauldron. A private domain shared by every dark god in the pantheon of deities within this universe.
This is basically the dark gods version of dog fighting. Doom lords, some of their own making. Most of dark gods making. Thrown in a world to fight. You were promised it all, power. Immortality-age and sickness wise at least- armies, fortress, you're own private realm itself. You were to be their terror. Surprise, the dark gods that fuck people over. Fucked you over.
Well. Almost. The tribes of ignorant monsters and orcs are here. Waiting for you to take them. The lands here, your reward if you win. The bets of the dark gods. The items and artifacts other doom lords have. Yours for the taking. If you can take it.
How it Will Work:
I will generate a list of gods. Having certain gods as your master will generated certain base skills or artifacts/stats. Gods may offer other rewards such as minions or even help in the game later on in some form but once a god is picked it is off the table. If you don't pick a god you will be at a big disadvantage. I will make the god list if this gets enough interest.
There will be a power and a skills list. Pretty self explanatory here. The powers and items you can get will be extensive and useful, this is a power game about the big bad of the universe after all.
You WILL start with a capital area. Everyone starts with some sort of shelter and I will put down types you can pick or even cataloger ones for you shop from but I am also fine with people making their own type of dwelling as long as it falls under the types that will named.
Minions, unless special or elite count as 1 hit kill creatures by other minions or gods. I will allow COMPANIONS or MERCENARIES but only if they are RP'ed by other role players and only after an even number of Doom Lords have been accepted. This will probably be a 4-8 player game most likely.
Rules:
This is a PVP based game so you will definitely die if you do not win. Doom Lords that die stay dead unless they are given a power in which would allow them to survive in some form either in the game or just lore wise in an epilogue.
Combat follows logical rules. If an arrow is shot and you're in a narrow hallway about 5 foot wide, the chance of you dodging it are low, so consistent dodging unless you had some super reflex would be pushing it. Rolls will be made as there will be basic stats of
Strength
Endurance
Will
Intelligence
Dexterity
Charismatic characters will have to rely on writing itself to get them to be convincing, or scary.
Rolling for combat will only be used for when two characters are combating each other or for specific events that put a Doom Lord in danger and they are in ambiguous odds.
A standard of 2 paragraphs will be expected for everyone and posting times will be once every 4 days. People who can longer post for whatever reason will have been disqualified because their god did something that pissed off the other dark deities. Like crossing the streams.
The Past God
One of only gods there that is not of an evil nature. The Past God or The God of Passed is one of the first deities that sprung into existence back when all was nothing. He is neither good nor evil but apathetic and will occasionally flip from sides. He enjoys the brutality of the demonic denizens that he visit. Partaking in their culture as much as he does the pursuits of knowledge and the world.
He never talks. Forever a human like figure always hidden by a darken shadow, a sun glaring behind him.
+ When you are away from civilization or roads. The world itself will come to aid you. Plants will magically grow rapidly what you need-fresh fruit for food or thorns to cover your tracks from scouts- animals and beasts will defend you and treat you as kin. The weather itself will bend to your benefit at the time, even if the weather is impossible such as snow in a desert. This is not controlled and stops when you enter any city from tribal to advanced. Roads ward against this power.
+you will receive a single coin from the past god. When laid upon the floor it will be absorbed and in its place a gigantic titan will arise from the location. What type depends on the area you place it in. This titan is immensely powerful, very ancient and utterly loyal to you. All titans you summon have a small lodging inside a part of their body for you to live in.
+You start off with 2 stat points in everything. Each new area of the map that you completely traverse gives you 1 to spend as you like. Should you traverse the entire map a titan for each region will arise and join your army. All of them just as powerful as your first minion. Once this happens even the mightiest of forces will struggle to restrain you.
- The only capital building you may have is a shack. A society you cannot have. For you must wander on without anything to hold you back. The titan will replace your capital building after being summoned.
- Everyone on the map will know when you are getting closer to summoning all the titans. They rumble in their sleep, bringing heat waves, whirling winds and small earthquakes. The natives and the players will not like this and they know it is your doing.
The Dark Cloak: The Isolationist
The dark cloak is one of the things you can argue is not a god, at least. You think it is not a god traditionally. It is as it says, a large black cloak normally worn by nobility of old or in fantasy plays. It's range and mobility seem to stretch out as far as the sky itself for on its girth it can surround the very planet with its black embrace. No light nor sky can be seen under its effect. He draws people into his security, draping people in his care and obsessive control.
and you are his prime peon.
+ Being around you is uncomfortable. People, companions, lovers, even your minions feel as if they are slowly becoming very ill to be even visibly in your presence. To be in the same room as you washes the feeling of being mircowaved slowly by some unseen force. Your touch causes unspeakable pain, as if your fingers where nails wiggling around in their flesh. This effects everyone, even if that person could not normally feel agony of any sort.
+You start off with a capital city of the Library of Lingering: a gigantic black cube that towers into the sky and leave plants dead in the suffocating shadow it casts behind it. Inside is a fortress comprised of a thousands rooms, all perfectly cubical and all without light or windows. Any time you kill someone instead of dying they will teleport here, trapped for eternity in the isolation. Doomed to go insane.
you may, in this effect. Ask players for aid, whom after some time of complete isolation of soul, sound, sight and feeling will surely comply. You may, if you so choose release a player from this where they will be randomly dropped into the game world but at the cost of giving you one of their powers.
the cube is a fortress in its own right. The walls stoicly refuse fire, magic and arrows. Only the most intense of player attacks can even dent it and the doors inside are always hidden in plain sight to anyone that dosen't go in alone.
+ The cube has an endless series of locks that would baffle even the most of intelligent of minds and making even a small amount of progress into its confines can take a considerable amount of time, even with help. Each step deeper into the cube dooms those that enter as it locks itself harder and more complexly despite damage. Isolating the attacking players to kill you or find themselves trapped in the Library.
- your presence on the field saps your own troops and minions. These same minions must move further away from you as the weeks go by in order to not be harmed by your aura. Eventually they won't be able to even to man your Library and must set up outside.
- You must also retreat deeper into the library as the weeks go on until you finally dwell into the deepest pits of the library. A single, circle room that is buried like a drill deep in the middle, several stories under earth. No light or chance to escape. You're trapped. Relying on an orb to talk to prisoners and minions. You gain an intense fear of the outside world to the point of delusion. This room however has all your artifacts and is luxurious to the extreme.
Some rough god concepts. They will probably be rewritten and balanced a little in the true game. I wrote this while woozy from lack of sleep and pain pills. So please excuse any confused sentences.
+You can fly in any manner that you desire from hovering to wings to magical. While flying you act as if you have max possible dex points. You cannot be confused or bewildered when flying nor lost in any form. While moving in the air you are considered unstoppable and any obstacle from fire, earth and even magic will shatter at your charge.
+Your capital is large tower with stairs leading to the roof. This tower will emit a pulse that turns the surrounding landscape into a mountain ridden hazard with sink holes and deep, open caverns. Minions and players will experience immense vertigo while on land and will feel a need to fly.
+The longer you are on the map the more of it will change. Slowly but surely the regions will start to crack and in its place an endless sky that falls for eternity will take it place. This will continue to the map itself is totally destroyed, leaving nothing but your tower floating in an endless air without clouds, space above or ground below. Should you succeed in changing the map to this. You win, even if the other players survive somehow. This could take months however and the natives, minions and even natural life will rise up against you.
+Your form is unspeakable and bewilders even the most stoic and hardened of minds. You are not of this world, a flying monstrosity that shatters the senses and belies onto its viewers a reality that floods the mind in horror. While in person all creatures, both sentient and not will have intense vertigo. Flying creatures will sky dive to their death, hitting the floor with terminal speed. Players with dex will struggle to even shamble about.
-the concept of a floor is totally foreign to you and while on it you experience the same vertigo. You cannot fall but you be treated as stationary, crawling y and deliberately being slow. You're the only character with 0 dex while on the ground.
-your form is twice the size of a normal man. This present a huge problem to your need to fly in tight spaces such as enemy cities or capital ships.
-the region will grow more aggressive to you as time goes on. Minions that may of served you willingly from any tribes you consumed will shoot you on sight or simply run away in fear. The animals will go berserk at you in any given moment, including other flying creatures that have to use land in some form.
Bliss: the god of ignorance
+You start with max stats in everything.
+any powers other doom lords do not know you may purchase at half the cost when shopping.
+When alone you may ask the darkness in the room any question you like and you will receive an objectively true answer.
+you gain an artifact called Secret Weapon which can take on any base enchantment that you want and have any form of poison on it that you want. It may even change at a moments notice to any kind of weapon that you want as long as it is not seen. If this weapon is ever seen it turns into a rusty, mundane kitchen knife.
-all your powers rely on what your enemies do not know about you. Should someone else know the answer the darkness will remain silent. Should you be seen your stats will revert to 1. First your muscle. Then your dex when they see you move. If you speak and they hear it you will lose your intelligence and should they test your character you will lose your will. ectr
- You cannot learn traditionally. You may not read from books as it all appears to be gibberish to you, books do not count as known information however. Only living people may know things. Other people may not tell you information, any you obtain will vanish from your mind but you may know who is aware of this information. If they are dead, asleep or simply gone the required info is considered to be unknown.
There is this cancer that is antithetical to the media world, this cancer is: continuation
While this probably always lasted in some form in another in media, products and even ideas that have long lived past its prime. It has reaped some of the most known and visible damage in the narrative mediums that it infests and ultimately consumes. I don't use cancer lightly, it is the perfect analogue. Many will blame marketing but marketing is but one fang of the snake, artist and general audiences have been guilty of planting this poison in everything.
The most clear example I can think of the top of my head is comics. Comics has iconic characters, literally iconic in the sense that they have nickanmes, gimmicky powers, sometimes inherent quirks or traits to grab your eye. Just like Steven Hawking gained popularity not just on the backbone of his own genius but because he has these big, bold traits to him just on first sight,ear and mind in his conversations.
So do all these characters. Problem is comics rarely move on. It's fucking creepy. No one dies anymore, nothing is consistent. The world just reset or always have some sort of action or event that rewinds or hand waves an impending consequence. It's a festering zombie that is kept alive by marketing and shambles about thanks to its fanatic audience. There is no point in villains or hero clashing, either against each other because NO ONE will die. Not even the by standers whom the company bother to name and if by some off chance they do. It will be all reset.
This creeped into TV too. Look at Doctor Who. An iconic character, an iconic series of traits that make him likable and memorable. I love doctor who but as the years went on he slowly transformed from this genius doctor with doors to our wildest dreams and to weird new wonders into this man that can basically use the same tactic on everything. I don't recall ONE episode that came out in the last 2 or 3 seasons that didn't avert the doctor being immediately shot by a major threat...especially homicidal ones like the Daleks or Cybermen because somehow...they're scared of him even when unarmed. He dosen't ingeniously sneak by or outsmart them. It's all just bluffing and pseudo techno babble with most of its guts spared to ellude to supposedly beyond compression technology.
They're the fucking daleks. They have no reason, NO reason to not shoot the Doctor on sight. And, sure. There are some exceptions to this when the Doctor does show or announce he has a device or bomb that can stop them. The worst part is that it extends to all his normal female companions. It undermines actual threats into angry therapist who are aggressively seeking a good chin wag.
In fact it's so bad I KNOW that the characters who I am meant to be invested in WILL HAVE NO EFFECT if it ties to other known /iconic actors. You hope for throw away ideas or characters just so there'd be some actual settled consequence or decisions.
but now it's spreading to games. It undermines your actions because even if it meant to add additional game play, effectively after you do every quest and every story line. After in the story itself you done all this dramatic shit. You suddenly find yourself unable to actually effect this endless cycle of events. It's this weird sort of divide between the game...supposedly you changed the world in your area...but the game is uneffected. It continues on. It dosen't die, it does not compute that you have completed the equation. You are powerless to secure this small area from being attacked by thief apparently but no...killing a demi god or single handedly winning a war. No problem.
I feel like I'm slowly descending into some weird version of hell. Like Satan is preparing me for the torture to come. Where I'll be forced into stimulation deprivation torture by being stuck in endless, repeating cycles of anyting on a screen or paper I can enjoy.
Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
[b]Fandoms:[/b] Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
[b]
Personality:[/b] Ambiguously ?????????????????.
[b]
Favorite Homestuck characters:[/b] In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
[b]My Homestuck class:[/b] Bard of Void
[b]Likes:[/b] Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
[b]Dislike:[/b] Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
[i]Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
[/i]
[url=http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467] my 1 x 1 IC [/url]
<div style="white-space:pre-wrap;"><br>Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.<br><br><span class="bb-b">Fandoms:</span> Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.<br><br><span class="bb-b">Personality:</span> Ambiguously ?????????????????.<br><br><span class="bb-b">Favorite Homestuck characters:</span> In order: Eridan, Karkat, gamzee, John.<br><br>Hate kanaya and Jade.<br><br><span class="bb-b">My Homestuck class:</span> Bard of Void<br><br><span class="bb-b">Likes:</span> Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.<br><br><span class="bb-b">Dislike:</span> Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit. <br><br><span class="bb-i">Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.</span><br><br><a href="http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467">my 1 x 1 IC</a><br></div>