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The idea was to go off the learnsets. It's when and how we learn new moves that was the issue there.

If we go with the idea that your Pokemon will know moves up to level x in their learnset or that they know the first x amount of moves in their learnset, then it's kind of solved.

But we need @AbysmalDemon's say on this matter.
Alrighty.

So about the movelists and such and leveling... How will that work? We're going with the 4 move rule right? So will our Pokemon just learn new moves after each battle or whenever we think they'll learn something we want?
I think what's more important is how he becomes a breeder... Like a character suddenly becoming a breeder out of nowhere is strange, jarring and makes no sense for instance, so the motivations behind the event and the other factors are far more important.
Well as a Pokemon Breeder it's, I'm actually fine with that.

You really should have just said so to begin with, it wasn't a secret worth keeping.

EDIT: Grandz, if you check the thread I linked, the people there discuss the limit. You can in fact hold more than 6 Pokemon. It's just not condoned in competitions or official matches.
I honestly am still against it. I think it should only be allowable if you're going down the Pokemon Breeder route, seeing as their job is pretty much to take care of a large amount of Pokemon at once.

There was also an explanation in the Special manga too. This was posted from a forum thread discussing this. Here is the thread.

"In Pokemon Special manga, it was said that there is actually no limitation about how many pokemon a trainer may carry around at one time. But there is a fear that trainer cannot equally split the care and love among each pokemon within his/her team. Therefore Pokemon Association set a rule (or more correctly speaking the Code of Ethics for pokemon trainers) saying that pokemon trainers should at most carry 6 pokemon each time. Carrying more than such number will be deemed as irregular and will be despise by the community. Official pokemon battles also adapting this moral rules, so pokemon battles under the official regulations is limited to using maximum of 6 pokemons only."

So, the practice of carrying more than 6 is also looked down and frowned upon. I'll let it slide, but you're going to have to think about it a bit more maybe.

EDIT: Oh and, your saying "I want to be that exception" just tells me you want this for your own ends to be a special snowflake. Please. Don't do that. None of us will look at you favourably from then on. Especially in an RP where we can already have such varied characters and Pokemon teams and styles.
No, I'm pretty sure we'd all decided that only the starters would be custom.

And 12 is still quite a bit, that's two parties, hell I'm not even co-GM so I don't know why confirmation with me is important, I'm just against it. Ask Abysmal for the final word.

I believe the 6 Pokemon limit is mostly a traditional thing. If your guy was a Pokemon breeder, maybe, I guess... But seriously, 12 is a huge number and you're the first one to ever mention having more.

Besides, I justify that while everyone benefits from the custom attacks and upgraded attacks, if you are allowed 12, then that means everyone else should also be and you should realize how ridiculous that sounds.
In any case I don't think one should be allowed to carry more than 6. It wasn't even possible in the game, and the anime only has very few exceptions to this.

But are we going to iron out the entire moveset leveling thing or not?
Yeah, you misunderstood what he meant by 12, he meant 12 to carry around... Which isn't physically allowed. The bloody anime forces that shit out of your hands and teleports it.

Although there is a lot of backlog. I'd like to ask about Zygarde and/or Rayquaza.

And then there's how we're going to be handling movesets and levels. We really need to put this on priority.

EDIT: RP is full, but this guy is the only guy who is going to be starting with one of the custom starters it looks like?
One per Pokemon was the idea. Of course for them to even have it, they'd have to be something of a veteran in your party, so you can't teach custom/upgrade moves right away.
EDIT: I understand the viewpoint you're speaking from, but I think you need to take a quick look at yourself. Without fail you've managed to mention the actual game's balance and weaknesses in every single one of your responses, so I think you're emphasizing the game's logic too much, rather than the creative potential allowed when roleplaying.


Also this bit.

In regards to custom/upgraded moves, they can be learned through training, or just continued use of a single move. For instance your Leaf Blade upgrades and can send a cutting wind blade at the opponent, or combine Leaf Blade with Aerial Ace and make a dual flying/grass type move (which I have no idea what the use of that double typing would be, but it would look awesome as fuck).

Basically, it's an extra thing, you can take some time to stop at a town or route to train and hone it, or you can keep moving along your journey, and if you get it, you get it.

But how and when you gain it is a question I must consider. Do we ask the GM if it's okay and start training to learn it? Do you require to meet some requirements?

I think the most reasonable way to handle this is allowing a limited number per Pokemon. Like... They can only have one hybrid/combination move, and one upgraded, or only one or the other.

But on the other hand... Allowing unlimited combination moves between Pokemon for double or triple battles would be pretty neat. There can be two types. Creative combination that makes an entirely new attack, or the very common 'natural synergy', which requires very little training, just the two participating Pokemon to use two attacks that can compliment one another.
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