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@Sho Minazuki

Can you draw ugly, freakishly muscular characters well?


I've drawn muscular, I've yet to attempt freakishly muscular though.
Corporate War Zone - Solitary
21/6/2015 Sunday


The battle progressed with a stalemate for awhile, but soon as Ayano's scan was done, what they were seeing made more sense. The key was... Well, the key. It looked a little loose, but with a few hits it might lock the restraints. It was a pretty strange kind of handcuff honestly, but it looks like it worked like that.

"I'll strike the key, the rest of you focus your attack on it's back", he ordered. With that he darted in first, with a Sukukaja, letting him swiftly dodge it's next unfocused attack, and position himself by the key. At that point he let out a barrage of attacks alternating between his own blade and Askr, before jumping again, and plunging down with his Persona's attack, Mighty Swing.

The shadow heaved and then fell, suddenly unable to properly move. It seems those restraints were connected to it's legs too, but as it fell, it began to struggle, and the key began to fiddle around.

"Quick! It looks like it might free itself if we take too long!"

Play of Control - Stage
21/6/2015 Sunday


Akane's attack did a fair bit of damage, but no elemental attack meant it stayed on it's feet. Despite how strong Vile Assault was, it wasn't enough to do any significant damage. She was going to need to follow up with someone who had struck a weakness. Meanwhile, Matthew managed to repel the dancer and cause it to fall to the ground, putting him in position to pummel it again.

Kazuki had successfully figured out the one weak to lightning and began work on it, on the other hand Noboru's attacks were missing, before he was suddenly hit by a bolt of lightning and forced on his back foot.

This seems to be a fairly simple fight, but should they focus one at a time? Or continue the way they are...? Kazuki seemed too focused to give any kind of order like that, however the shadow he was focusing was sufferring, and would soon shortly be destroyed.
We're also ignoring the reboot DmC, so there won't be a limbo or some other. Nephilims are in this game due to the Darksiders side too.
Look out. Veteran Badass Demon Hunter coming through. I'll get a picture later.

The Roughneck Removalist




I like this. I'm also even getting an Old Snake vibe, what with the whole dealing with age thing with meds and drugs.

Anyways, probably improve the formatting, because it was kind of hard reading through all of that, as good as it was. I had to actually go find where the weapons and styles and techniques started and ended, otherwise, this is a pretty quick acceptance. You're in.

That said, maybe I should consider adding techniques like Combo as well, since it was assumed you would do your combos anyways in-RP as a basic move.
You could probably just make it your Devil Trigger really. You don't have one yet.
That's actually a lot of Hellfire moves to start with. I would say start with the very direct stuff like Fire Breath, Fire Ball and Fire Pillar, and fancier or different applications like Fire Whip and Fire Cloak for later levels of Hellfire.

Plus Fire Cloak is pretty OP too, so I would say get rid of the heal. You are allowed to be healed when struck by fire attacks though during Fire Cloak, but not a passive heal. You should put the passive heal with your Devil Trigger instead. That said you can start with a Devil Trigger.
Probably if you had to put weapons, claws and fangs. They may be a part of you as physical parts of your body, but you use them for combat anyways, plus you'll want it for upgrades.

Otherwise it looks fine.
Within reason.

For instance don't make a giant manbearpig three times the size of a large man and call it a human.
We don't talk about that place here.
Most things appear to be in place.

I'll start thinking and discussing some starting scenarios.

We could start next week around there.
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