Avatar of Sho Minazuki

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I'm quite certain with the maid approach you can easily make a combat maid class or aesthetic.
Saito Souji

Aluvera - City Streets




The sound of murmuring crowds both familiar and not so filled his ears, the bustling views of Aluvera were spread before him in a somewhat unfamiliar angle, and most importantly... He wasn't at home anymore. The immediate first thing he did in this situation was look around, before he'd start wandering. It would not be much longer than a dozen seconds before he'd notice the clothes he was in, what he was carrying, and then soon confirming his face in a glass window pane. He sighed, and then appeared to accept that this is what had indeed happened.

He looked around and began to wander the city streets, and... It was possible this might have been some strange dream. There were many others who reacted in varying ways to what appeared to be the same situation, based on some exclamations. Characters he recognized as part of the city's population, NPCs, did not appear at all alarmed.

Well, for the time being, he decided to get a handle on what was happening. By some miraculous feat, players were sent into Emerald Odyssey, all he remembered was logging in then looking away to grab his dinner. Not to mention, it seems people were now their characters too... He recalled hearing someone yell and reveal something to the extent that their character was not their gender. He looked down upon the two blades at his waist, so he is currently his main class Samurai. He was eager to see what this all meant for their skills and classes, but for now while he was here he should probably take stock of this situation as he continued to wander around Aluvera.
Discord can be fun.

Here he is at least until I finish drawing him.

@PKMNB0Y Yep, that'll take a bit. To be clear, it's only the game character that matters right?
Overall idea's the same, but it has a bit more, and weapon classification changed to suit it.

We're going that hard on MMO type gameplay as the basis? I'd assumed it'd be more like real time and lean better into proper movement, rather than WoW style gameplay.

Well, I'll think of something any case. In the meantime, what about the rest then?
@Rune_Alchemist: Seems good to go then. Accepted.

@SilverPaw: Also looks fine. Accepted.

@Sho Minazuki: Hm...

I think my biggest problem is in the conceptualization of the 'Ashigaru' class. Ashigaru, historically, were frontline infantry, which makes them existing as a sort of sniper... Odd, I guess? I also don't know how I feel about the idea of sniper classes in MMOs, as the long range only means so much when you're either forced to be in a more enclosed area or do mechanics and break lining up your shot. Class designs also usually are a bit more complex than 'prep, load, fire', and I'm not sure how much a linear gameplay style like that would keep people. In my opinion, outside of FPSes this specific subarchetype of ranged DPS is best off in strategy games or action RPGs where that range advantage can be taken full advantage of without the necessity of kiting.

The rest is probably fine though? Might need to give it another brush over later.


Yes I've had difficulties figuring out what to do with it, so I based it on how matchlock rifles were used in warfare. You'd be surprised how engaging it could be if the game allows, there's kind of a reason people like to do sniper builds.

Though I understand you have a point, but Ashigaru were just footsoldiers who used matchlock rifles, there isn't a whole lot more that can be done with it in specific to Ashigaru other than soldier utility such as first aid and small arms explosives.
Well everything should be ready for scrutiny. I'll draw him up later.

© 2007-2026
BBCode Cheatsheet