>>>A pair of bolas wound tightly around your blue-skinned ankles. You can make out the whorled tattoos of the sand krakens that your clan has worshipped for millennia.
@fledermaus Hi, I’m very interested about the rp. But for some reason, the discord invite link doesn’t work for me. Is it possible to ask for another invite link? Thank you.
Perception: Realistic Gore: On Pain Setting: 5% Clothing Damage: On Nudity Censor: Off Profanity Censor: Off Combat Action: Manual Spell Incantations: Manual
Helmet: Stormdancer Headband - Rare
+100 SP, +10 AGI After receiving a [Knockback] effect, increase AGI by 40. Consume 50 SP. Perform a second jump in the air.
Armor: Tainted Bulwark - Rare
+15 STR, +5 END Reduce lightning damage by 40. When receiving melee damage, inflict yourself and your attacker with [Poison].
Arm Equipment: Chained Iron Bangles - Uncommon
+50 HP, +10 END, -5 AGI Increase resistance to [Disarm] effects by 20%
Main Hand: Jagged Peaks’ Broadaxe - Exquisite
A stone axe split from the peaks of a great mountain, with mysterious inscriptions painted onto the haft of this weapon through the crushed shells of rare insects.
+200 SP, +30 STR +20% resistance to environmental effects.
Every attack performed against you during a round grants stacking 50 flat damage reduction, capping at 1000 flat damage reduction.
Consume 500 HP, 500 SP, and 500 MP. Empower your next weapon attack with your entire being, dealing an extra 1500 true damage. This can be used once per battle.
Off Hand: None
Leg Equipment: Bluebark Wraps - Uncommon
+30 HP, +3 DEX When SP is below 25%, gain an extra 50 SP per round.
Type Arms-Guard, First Stage +20% HP, +20% STR, +10% END A set of tattoos branded upon your skin, which calls forth a flaming demon to your assistance when certain conditions are met.
Retaliation on the Brink
Activates upon receiving fatal damage. Survive attack with 1 HP, remove all status effects, and summon [Ashwatthama] with HP equal to the total amount of damage dealt to you by the attacker. All attacks and skills targeting you will target the [Ashwatthama]. Upon vanquishing the creature, recover HP equal to double the remaining HP of the [Ashwatthama].
Lv 50 - Low Class
Traveller’s Proficiency Lvl 3 20% increase to STR, END, and AGI when out of combat. Vim and Vigor Lvl 1 Reduce the duration of [Slow], [Poison], and [Weaken] by 5% Lifelong Passion When on mountainous terrain, gain +10% AGI and +10% END. Mountain Man skills recover 10% of SP consumed after usage.
Mountain Wind – Active. 30 SP cost per round. Recover HP equal to 10% of your END.
Splitter – Active. 20% SP cost. Perform a powerful vertical strike. Damage is doubled against inanimate objects, such as terrain or equipment.
Boomer – Active. 15% SP cost. Gather up physical strength and shoulder tackle the target, knocking them back. Ignore knockback mitigation effects from target’s equipment. Knockback effect is doubled against inanimate objects.
Stout Heart – Active. 5% SP per round. Bolster your defenses, increasing END by 10% and resistance to knockback effects by 10%
Hammer – Active. 30% SP cost. Perform a powerful, bludgeoning blow in any direction. The target struck by this attack will be knocked into environmental obstacles (walls, ground), rooting them in place. Rooting effectiveness increases with softness of environmental obstacle.
Lv 50 - Low Class
Unarmed Proficiency Increases Proficiency of unarmed attacks. Titanic Heritage Lvl 6 Every 25 END you possess increases your height by one inch. Capped at 84 inches. Currently-equipped armor will expand to fit your new size, but at reduced efficacy if not normally tailored to your specifications. Undefeated By The Rain Immune to attacks that would deal less than 50 damage.
Thunderous Slap – Active. 10% SP cost. Deliver a hearty slap to the side of the target’s face. Deals no damage but has a high chance of inflicting [Stun] upon them. If target is not [Stunned], the next Thunderous Slap has an increased chance of inflicting [Stun].
Roar of the Avalanche – Active. 40% SP cost. Fill your lungs with air and let out a heart-stopping shout. All targets withing hearing range has a chance of being afflicted with [Fear], with chance increasing in proximity to you.
Stone-Carving Grasp – Active. 20% SP cost. Smash and drag the target against a nearby surface, destroying the surface and damaging the target in proportion to the surface’s hardness, before tossing them away.
Strike the Moon – Active. 40% SP cost. Deliver a heavy uppercut with the whole weight of your body, adding END to your STR to deal massive bludgeoning damage. Targets struck will be knocked upwards, with efficacy calculated with your combined STR and END.
Colossus – Active. 50% SP cost per round. Double your height or remove the growth cap from Titanic Heritage, whichever is greater. Cleanse all debuffs, recover HP equal to your END, reduce AGI by 50% and increase STR and END by 50%. This skill can be used once per battle.
Lv 22 - Low Class
Axe Proficiency Increase Proficiency with axes.
Decimating Spin - Active. 10% SP. Unleash your might, spinning in a full circle to cleave foes in all directions while projecting a knockback effect. Inflict [Bleed] on those damaged by this skill.
Hurling Strike - Active. 20% SP. Draw your weapon back and throw it at full force towards your target, with an increased chance to crit. Range of this attack is equal to (SP consumed/2) meters. If this skill does not crit, the weapon bounces back into your hands.
And while the guys were busy with bombarding the recruiter with their messages and questions, Klein ventured inside the clan office to see what is inside. Usually, there are more to be expected coming from a clan. Its associated perks, daily quests for clan contribution, clan contribution store, exchange,... Klein needs to know if "Dead Soldier" is even open to exchange. If it is deadlock into a something like a clan leader requirement to be open, he would just be a merc then. But then again, maybe he would still stick with these guys, seeing how going solo this low level is basically a dead wish.
Klein go into the clan recruitment office to see what the clan got to offer.
Question like the topic suggested, how do I write a Nation? Like I understood that we roleplay the nation's citizen, but how about policy? I have no education in policy making, fiscal budget,... And while I had been spending a lot of time in reading wikipedia pages about the nation's policy/ agenda, how do I make the policies and the subsequent situation to not be an outright nationalist's wetdream?
Any suggestions on policy making, writing, and the whatever that related to nrp are much appreciated.
Perception: Realistic Gore: On Pain Setting: 5% Clothing Damage: On Nudity Censor: Off Profanity Censor: Off Combat Action: Manual Spell Incantations: Manual
Helmet: Stormdancer Headband - Rare
+100 SP, +10 AGI After receiving a [Knockback] effect, increase AGI by 40. Consume 50 SP. Perform a second jump in the air.
Armor: Tainted Bulwark - Rare
+15 STR, +5 END Reduce lightning damage by 40. When receiving melee damage, inflict yourself and your attacker with [Poison].
Arm Equipment: Chained Iron Bangles - Uncommon
+50 HP, +10 END, -5 AGI Increase resistance to [Disarm] effects by 20%
Main Hand: Jagged Peaks’ Broadaxe - Exquisite
A stone axe split from the peaks of a great mountain, with mysterious inscriptions painted onto the haft of this weapon through the crushed shells of rare insects.
+200 SP, +30 STR +20% resistance to environmental effects.
Every attack performed against you during a round grants stacking 50 flat damage reduction, capping at 1000 flat damage reduction.
Consume 500 HP, 500 SP, and 500 MP. Empower your next weapon attack with your entire being, dealing an extra 1500 true damage. This can be used once per battle.
Off Hand: None
Leg Equipment: Bluebark Wraps - Uncommon
+30 HP, +3 DEX When SP is below 25%, gain an extra 50 SP per round.
Type Arms-Guard, First Stage +20% HP, +20% STR, +10% END A set of tattoos branded upon your skin, which calls forth a flaming demon to your assistance when certain conditions are met.
Retaliation on the Brink
Activates upon receiving fatal damage. Survive attack with 1 HP, remove all status effects, and summon [Ashwatthama] with HP equal to the total amount of damage dealt to you by the attacker. All attacks and skills targeting you will target the [Ashwatthama]. Upon vanquishing the creature, recover HP equal to double the remaining HP of the [Ashwatthama].
Lv 50 - Low Class
Traveller’s Proficiency Lvl 3 20% increase to STR, END, and AGI when out of combat. Vim and Vigor Lvl 1 Reduce the duration of [Slow], [Poison], and [Weaken] by 5% Lifelong Passion When on mountainous terrain, gain +10% AGI and +10% END. Mountain Man skills recover 10% of SP consumed after usage.
Mountain Wind – Active. 30 SP cost per round. Recover HP equal to 10% of your END.
Splitter – Active. 20% SP cost. Perform a powerful vertical strike. Damage is doubled against inanimate objects, such as terrain or equipment.
Boomer – Active. 15% SP cost. Gather up physical strength and shoulder tackle the target, knocking them back. Ignore knockback mitigation effects from target’s equipment. Knockback effect is doubled against inanimate objects.
Stout Heart – Active. 5% SP per round. Bolster your defenses, increasing END by 10% and resistance to knockback effects by 10%
Hammer – Active. 30% SP cost. Perform a powerful, bludgeoning blow in any direction. The target struck by this attack will be knocked into environmental obstacles (walls, ground), rooting them in place. Rooting effectiveness increases with softness of environmental obstacle.
Lv 50 - Low Class
Unarmed Proficiency Increases Proficiency of unarmed attacks. Titanic Heritage Lvl 6 Every 25 END you possess increases your height by one inch. Capped at 84 inches. Currently-equipped armor will expand to fit your new size, but at reduced efficacy if not normally tailored to your specifications. Undefeated By The Rain Immune to attacks that would deal less than 50 damage.
Thunderous Slap – Active. 10% SP cost. Deliver a hearty slap to the side of the target’s face. Deals no damage but has a high chance of inflicting [Stun] upon them. If target is not [Stunned], the next Thunderous Slap has an increased chance of inflicting [Stun].
Roar of the Avalanche – Active. 40% SP cost. Fill your lungs with air and let out a heart-stopping shout. All targets withing hearing range has a chance of being afflicted with [Fear], with chance increasing in proximity to you.
Stone-Carving Grasp – Active. 20% SP cost. Smash and drag the target against a nearby surface, destroying the surface and damaging the target in proportion to the surface’s hardness, before tossing them away.
Strike the Moon – Active. 40% SP cost. Deliver a heavy uppercut with the whole weight of your body, adding END to your STR to deal massive bludgeoning damage. Targets struck will be knocked upwards, with efficacy calculated with your combined STR and END.
Colossus – Active. 50% SP cost per round. Double your height or remove the growth cap from Titanic Heritage, whichever is greater. Cleanse all debuffs, recover HP equal to your END, reduce AGI by 50% and increase STR and END by 50%. This skill can be used once per battle.
Lv 22 - Low Class
Axe Proficiency Increase Proficiency with axes.
Decimating Spin - Active. 10% SP. Unleash your might, spinning in a full circle to cleave foes in all directions while projecting a knockback effect. Inflict [Bleed] on those damaged by this skill.
Hurling Strike - Active. 20% SP. Draw your weapon back and throw it at full force towards your target, with an increased chance to crit. Range of this attack is equal to (SP consumed/2) meters. If this skill does not crit, the weapon bounces back into your hands.
"Alright, listen to this." Klein talked to the group as he showed an image he was able to capture during his relationship grinding missions chain. In the image, a giant, accompanying a group of people of various appearance, was traveling across an old jungle. But the most noticing thing was not about how Klein was flexing his muscle with one of the fellow travelers, harassing the twink with his god chiseled eight packs, but the rows of wooden coffin behind them. Despite coming with various shape, size and engraving, the coffins convoy stretch beyond the narrow mountain paths and disappear under the banyan's shade.
"Looks, I think the Mora-Sho had a secret class." Klein points to one of the image before looking at Amulak. "And if we raised enough relationship with them, it would be open to us!"
Still, convincing Amulak alone is not enough. Mag, Ames, and Raime had also grown considerable during these last few days. Leif on the other hands was more of a mystery as Klein have no idea what he do. Wolf- calling? Druid? Nevertheless, persuading them for the cause would certainly increased Klein and Amulak's chance to receive this class. Although it is a low level class, it is still rare. It gotta have something special about it for it to be so rare. "And based on my in-game research with the Gakui-re, it is the "dead soldier. A rare class. But that is as much as I know." Klein shrugged, expectingly looking at the others. Amulak are sure gonna go for Mora-Sho. The others are just looking to make some quick bucks and dip to other regions.
Having some personal issue. If I am due for something, know I do not wish to ghost. My sincere apology nevertheless
<div style="white-space:pre-wrap;">Having some personal issue. If I am due for something, know I do not wish to ghost. My sincere apology nevertheless</div>