Avatar of ShwiggityShwah
  • Last Seen: 5 yrs ago
  • Joined: 8 yrs ago
  • Posts: 1378 (0.45 / day)
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  • Username history
    1. ShwiggityShwah 8 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

6 yrs ago
Current Done with this site for now. Take care.
3 likes
7 yrs ago
Except for 1 or 2 rps and some partners, I'm essentially done with the site. Can only sit down for posts once a week. Hate to make others wait.
2 likes
7 yrs ago
Im cutting down on my writing time. Other projects to focus on.
2 likes
7 yrs ago
Pointless and garbage respectively.
2 likes
7 yrs ago
Want to do a slice of life romance, in the MHA universe. SoL is good with an interesting backdrop.

Bio

I don't know how to make this all stylish yet. I'll figure it out eventually.

In the mean time ahem:

Hello! I am currently writing a script for a fantasy story I plan on animating (Using the program Poser) Rping really helps get my creative muscles flexing and I'm going to be incorporating some character ideas into the RPs I produce with other people. This could include Male or Female. I really try to challenge myself.

I am a huuuuuuuge fan of epic scale narrative, and breathing life into a story is a great passion of mine. Seriously I watch trope talk pod casts and how to write, just to make my script as effective as possible.

I am versatile. I love things with emotion, whether Romance, Grim, Adventure Thriller, or even Comedy. Above all else, I love to entertain. I hope to do so with you.

Discord Shwiggityshwah#6420

I also have a 1X1 interest check.
roleplayerguild.com/topics/175784-tal…

Most Recent Posts

Updated Lore, Rules, and Present Day Situation - Meant as the back drop for our story.
@rush99999

For various lore reasons, namely that bringing back those as part of the slavering undead is something that the enemies of Elysia do, demons, which I havent had the chance of extrapolating upon.

Demon is the foulest curse someone can be called, and anything having to do with them is illegal to the point of being universally punished by death, and hunted down. Raising the dead is considered demonic, and thus is severely frowned upon for various reasons.

To be caught using necromancy is a death sentence for not only the practionee but those around them. Not a smart idea for a captain to keep them around.

I'm going to add this information when I can.

Short answer yes, but it's rare to the point that people dont think it even exists. Even reasoning it's super science or the corpse is just a golem is a stretch.
C/S Template
Group Note


I have some previous Takers for the RP

@Pandan@Voltus_Ventus@duskshine749@nohbdies@Pariah

We will have 10 players at the absolute most. I want it to be a relatively small group.


"For our own security this message is encrypted. Do not attempt to track this signal. We are contacting you for a job, nothing else. We require the Hard Code Data Server Located inside the Yuska Temari Home Office on Kerska Quartus. Further information will be attached to this message."

...Downloading... Download Complete...

"Right now, the planet is in evacuation. The Oblivion Entity is on an intercept course with the system. The Planetary Defense Force will be maintaining order at the Star Ports. The Control Radars will not notice another ship among hundreds of others. Anti Orbital Batteries will be undermanned. The only resistance will be Yuska Temari Security Forces, attempting to ship out important information to their transports. Remove them, and the building will stand, ready to be cracked open. We want that hard code."

...Downloadin1g...E1rrorR.//1ERR212010101....Connection.---..Interfear2101010101....--

"You must hurry. The world will soon be lost, and with it the hard code. Do not disappo----"

Connection Severed.
Communications off line--- External interference.

Crew of the Molotov









Name:
Age:
Gender
Race: You don't have to be human.
Culture: Even humans have different cultures. Anything particularly strange of where you came from? Tell us a little about it.
Racial Features: A bit about your race's physiology. Do you have wings? Drink blood? Don't do well in water? Claws? Breath fire?
Appearance Description or picture.
Occupation/Ship Position As a member of the crew, what is your position?
Training: Did you ever have schooling? Taught yourself or by another some skill to help you get to this point?

Powers: This is here if you can use magic, have magical abilities, racial abilities, or special techniques.

Equipment: You are assumed to have a personal computer, communicator, and universal translator.

Airship: Completely optional if you have your own personal craft. Keen in mind, bigger ships have more costs and crew needs.
Motivation: Could be money, revenge, anything.
Personality:
Flaws: Either racial or personal failings.

Bio: A bit of your history.
Extra Info:
Current Events


Elysian Lore


















“Even gods need money.”

Even in a universe where everything is possible, you still need someone to do all the dirty work. There’s always someone that needs something illegal smuggled, or delivered, or found, or stolen. The powerful and ambitious can always use another gun to kill, or keep from getting killed. There’s tombs to plunder, monsters to kill, planets to claim. Fame and fortune await those with the will to claim it, but Elysia is a dangerous place. Then again why risk your own life when you can get someone else to do it.

And that’s where the Marauders come in.

No matter the danger, no matter the job, they’ll get it done. For the right price.

Who are the Maurauders?



To the common man, they are no more distinguishable then space pirates. Their ships sail the Trade Routes, the Hyperlanes, the Currents attacking the unguarded and unwary, carrying off cargo and crew to sell them to pirate stations on the Outer Rim of Elysia. No better than bandits.

But the uninitiated are quite wrong about them. Its not a single ship, or even a group of them. There's an entire fleet of them! Thousands of ships! And they do much much more than just piracy.

To be more specific, the Marauders are an independent faction of mercenary crews. They have no governments, no empires to rule, only a loose conclave of the most powerful captains deciding the guidelines and who has the right to fly their flag, and thus become part of the largest mercenary fleet in Elysia. Each ship has its own captain. Its own rules. Its own crews. Each ship is encouraged to team up on particular jobs, or engage in not so friendly competition. So long as the Guidelines are followed, its their own damn business.

The Guidelines are usually simple to follow:
  • Don't cheat a client.
  • Do the job you agreed on.
  • Don't bring war to the Marauders.

Other than that, its a life of the purist freedom. You make or break your fortunes on your own skills, and all of Elysia, of Creation is your jurisdiction. They can call on other ships for assist, for defense. A loose and flexible barter and favor system that keeps the mercenary fleets thriving. Sometimes all you need is a favor to get yourself a really big gun.

And that is who makes up the crew of these ships. Most of them are criminals in their prospective homes, or refugees, or exiles, or runaways. Some are visionaries whose talents were squandered. Soldiers who were abandoned. Slaves who fought for their freedom. Some have nothing more to lose. Thousand empires, a thousand races, a thousand different stories, all bringing their knowledge, equipment, and skills to where they can be utilized at their fullest. A captain worth her seat will surround herself with the best crew she can find and afford.

But with a crew comes the need to pay them, and thats where the jobs come in, and there's always jobs. There are job postings, contacts, operators, distress calls, and recruitment demands. There's always a war that needs soldiers. A landing party that needs fire support. A forbidden ruin that needs spelunking. Goods and people to be smuggled. Some demon or monster to be hunted. Artifact to be stolen. Sorceror's tower to raid. Ship hulk to clear out. Company property to steal. Xeno Prince to kidnap. Dominion Patrols to harass. Slaves to take or free. Disenfranchised to kid around. Revolution to start. Noble to protect. Transport to rob. Bounty to hunt. Crime to solve.

If it pays, there's a crew ready to take it.

Its a great time to be a Marauder.






Themes, Rules, and Play-styles






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