I'm a male dude...
I know that. It's called a joke. Gosh your so sensitive duuuuuuuuuuuuude.



I'm a male dude...
Good. Keep drinking XD And I mean water. *looks around for anyone who would say otherwise, eyes narrowed* Water is your best friend.
You need fluids too.
*pokes Fox again* The world requires you be awake lazy person. Life is too short to sleep all the time. Even though I wish I could, but kids...
*pokes Fox* Get up you bum. If I have to wake up, then so do you damn it.
Zarkun, Silver Fox, where are you?
<Snipped quote by Silver Fox>
Definitely a post tonight. Sorry for the wait...
Again...
Intelligent zombies is a great idea. They're not exactly dumb as a post, but they're not super smart. Perhaps they have pack instincts, and learn from their actions. For example, they learn that food is fast and they are not, so they learn how to ambush. Learning zombies!
I also like the idea of different types of zombies. Generic zombies, runners, spitters, screamers. Imagine these guys learning hunting tactics.
Mercy, Cat, One-Eyed Dog, Chris and Tony make their way into a city in dire need of supplies after the farm was overrun and various NPCs killed. Rarity's characters could have been separated from ours, so they can pop back in if need be. The same goes for Mistress Cyanide. They'll meet new characters in the city and boom, plot and character development out the wazoo. This sound good?
If we have a clear goal in mind for the plot (i.e.: get supplies and find long-term shelter either inside or outside of the city, plus individual goals like we did at the beginning), and encourage this to keep moving, we can keep the roleplay on its toes.