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Recent Statuses

11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts

<Snipped quote by Sini>

Appreciated!


ESSENTIALS
Population Density (Population - 8,000,000) - Highly populated, regionally dense; A large amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger agriculture to sustain itself.

Economy - Slow Growth - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You are heavily dependent on trade.

Urbanisation - Heavily: Many towns and cities are present in your nation.

Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is on par, iron lies within your capabilities.

Domestic Political Stability - Ethnic violence

GEOGRAPHY
Largely consists of plains, desert, with tropical areas

RESOURCES
Mineral Deposits - Extensive deposits of metals and minerals.

Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver.

Unique Materials - Wine (as in, exquisite wine), textiles

Agriculture - crops and small livestock based, food surplus slowly shrinking

MILITARY
Military Focus - Decent army and navy, good infantry and cavalry ratio (6:1)

Military Recruitment - Volunteer Force Military, additional levies in wartime

Reliability - Levies are of decent quality, generals are competitive and play at politics

Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly, they put a strain on your food production and economy; seasonal levies

Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels.

Military Training and Morale - Decently Trained; High Morale, levies are of good quality with poor morale

Military Leadership - Incompetent; Rose to their positions through inheritance and election; loyal to themselves

Military Reputation - Popular domestically; considered large and dangerous by foreigners

Siege Equipment - Obsolete, you prefer to besiege enemies and starve them into submission

Strengths & weaknesses
Pro: Monolithic: Your nation is a monolith. It stands astride the world like a colossus. Or at the least that is the impression it conveys to others and works to cultivate. An intimidating nation might just avoid conflicts it would rather avoid.

Con: Gluttonous Pigs: Your people just can’t keep themselves from eating more than their share. Actually, more than they’re, their neighbour, and the merchant across the streets share too now that we think about it.
I'll roll for you tomorrow Winston!

Senor Herp - Vathcras can get you slaves, domestic or otherwise ;).
Holy... The resemblance of the nation I rolled to how I act and play in strategy games... its both startling and amazing.

Thanks Sini, now, time to get to work

PS Any ideas on what kind of nation the one I rolled would be the for?


Something wealthy, definitely a regional powerhouse. I'd try to focus on one thing in particular you're good at. Just throw money at your problems.
Are you still accepting roll requests and accept new comers? If so, I would like to request one.


Sure thing!

ESSENTIALS
Regionally Dense Population (Population - 4,000,000) - Adequate amount of manpower for economic and military purposes, but it also means that the social infrastructure is under increasing strain. Educational costs and civic projects tend to be affordable.

Economy - Stagnation - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You heavily are dependent on trade.

Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants.

Technology - Rapidly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of resources and supplies. Metallurgy is high-tech, even steel lies within your capabilities.

Domestic Political Stability - Relatively stable, religious unrest

GEOGRAPHY
Largely consists of plains, forest, with tropical areas

RESOURCES
Mineral Deposits - minimal deposits of metals and minerals.

Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately gold.

Unique Materials - pearls, dyes

Agriculture - crop and small livestock based, food shortages are seasonally common

MILITARY
Military Focus - inferior army but excellent navy, superior ranged units, bad infantry and cavalry ratio (12:1)

Military Recruitment - Volunteer Force Military, additional levies in wartime

Reliability - Levies are of decent quality, generals are fiercely loyal to the ruler

Military Size - medium core of elite units, relative to total population: requires some upkeep, relatively easy to equip/supply quickly, seasonal levies

Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels.

Military Training and Morale - Highly Trained; High Morale, levies are of poor quality with poor morale

Military Leadership - Competent; Rose to their positions through training; decadent

Military Reputation - Popular domestically; considered small by foreigners

Siege Equipment - State of the art, seasoned corps of engineers and sappers; Loyal and efficient

Strengths & weaknesses
Pro: Talented: Your people are good at what they do, it really doesn’t matter what it is, but due to this there are less skilled labour overall as your standards are too high.

Con: Turnips and Radishes: Your peasantry has the singular honour of having the single worst diet in the world. Your more worth-something citizens simply must get every food worth eating leaving your peasants with the two worst foods of the medieval world. And sometimes (if your rulers are cruel enough) brussel sprouts are on the peasants table too. Of course its nobody’s fault when the peasants rise up in revolt (If your food was as revolting you might revolt too.)
Alright, I know I seem a little late here but I would like to request a roll.


Could go for a nomadic/horde type of nation instead of one that has already settled down.

ESSENTIALS
Sparse Population (Population - 2,000,000) - Less manpower for economic and military purposes, but it also means that the social infrastructure isn't under much strain. Educational costs and civic projects tend to be cheap.

Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a lack of manpower. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet.

Urbanisation - Heavily: Many towns and cities are present in your nation.

Technology - Obsolete: The industrial level and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to high-heat ovens, more wood, leather than metal, etc, etc. Your artisans are skilled, but not educated. High technology production requires foreign training and foreign experts.

Domestic Political Stability - Growing unrest

GEOGRAPHY
Largely consists of plains and hills, small streams

RESOURCES
Mineral Deposits - Minimal deposits of metals and minerals.

Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver.

Unique Materials - Exquisite leathers, mounts

Agriculture - cattle based, slight food surplus that is decreasing over time

MILITARY
Military Focus - Decent army, some mercenary contingents, but inferior navy, excellent infantry and cavalry ratio (3:1)

Military Recruitment - Volunteer Force Military

Reliability - Levies are of excellent quality, generals play politics

Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly.

Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels.

Military Training and Morale - Badly Trained; High Morale, levies have high morale, bad at following orders

Military Leadership - Competent; Rose to their positions through battlefield exploits

Military Reputation - Popular domestically; considered huge but wild

Siege Equipment - Obsolete, practically non-existent, instead your army relies on grapling hooks and infiltration

Strengths & weaknesses:
Pro: Brave: Your people are strong of heart and spirit and will face down monsters, odds and mages with courageous resolve.

Con: Afraid of Water: Your nation is terrified of water, oceans or any large body of water. They quite simply will avoid the coast alone, and getting them out onto the ocean aboard a vessel is close to impossible.

-OR- (depending on if you want them to be semi-nomadic or not)

Con: The Wandering Way: Very few can handle the life of the wanderer. Your people always are on the move except during the winter months when they hunker down in their territories. This means their entire nation is on the move except their defenders during the spring to autumn months. This makes it harder to be attacked. But also limits the nation. They are less dependent on cities,but when Winter comes they MUST hunker down in their winter cities or die.
Alright, I know I seem a little late here but I would like to request a roll.


I'll roll for you in a bit. Have to run errands.



My inbox is open for location requests.
Actually that brings up a good question, how old can we be, Sini?


Thousands of years, let's say 2000 to make it easy on us.

@Cyclone and @OneEyedChurro, it is also possible that Cyclone's nation did not exist yet in the south-west, but moved there after a disasterous conflict with Churro. Much like the Ostro- or Visigoths travelled through the Balkans, Italy, Gaul etc. to finally found kingdoms in Gaul, Spain and Illyria. States and nations are not necessarily fixed in time and place.

Edit: I'm working on the map. Those who have not yet shared their location (mostly those without a sheet), please let me know.
OOC is up already, but we are obviously still very much accepting more people! Come one come all?
Make your way over to the OOC, link above.
@So Boerd No rolls...? ._.
I think HeySeuss will get back to you on that, when he has some time.
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