
Region Information:
The terrain is mostly made up of plains and woods with clear pathways. This location is often the first and most well-traveled region in the entire game. Most towns and cities are smaller in size and by rivers, with a couple of abandoned towns infested by woodland creatures in the middle of woods. The temperature is always mild and it has no weather or environmental hazards. Though like many environments throughout the game, it can be quite the beautiful view. The minerals and herbs found here are commonplace rarity, used for weaker sets of armor and ingredients for basic health and mana potions. So crafting resources are pretty lacking, even for starting levels, compared to other starter areas. With that said, Vero is considered a low-level paradise to its playerbase. There’s tons of quests and many low-level dungeons that are repeatable for easy experience. The inhabited towns are safe from monster attacks and safe zones, meaning no one is allowed to duel there. No particularly difficult monsters wander these parts and most of the monsters aren’t aggro-aggressive and have to be attacked first before they engage. The highly active guard community make it the safest place to avoid player killers and high-level bullying. It even offers discounts for most items in the shop and for repairs to equipment to low-level players. It’s also a convenient place for accessing multiple high-end dungeon portals that would be much harder to enter otherwise.


City Information:
Krist’s location is right beside a river, meaning many creatures and wildlife approach near here. The city has a large black gate and an active guard patrol protecting itself from outside threats. The place is always peaceful and active with a majority of low-level players. The NPC’s are predominately human and well-off scholarly types. The giant elder trees have been here since its creation, leaving the city in perpetual shade and are considered to be miracles that maintain prosperity. A spiritual resting place that has the most diverse divinity centers around for blessings and prayer. Everyone is welcome and safe here. 'The Gateway Of Beginnings', which is simply the only way out of the city, is often joked about in-game for being much smaller and less grand in scope than the name may imply.
Project Eternal Entities Game Fact #4:
From its inception, microtransactions were never considered and were promised to never be injected into the game. Both founders having strongly expressed negative views of them and so far that promise has been kept.
Project Eternal Entities Game Fact #32:
Aside from the initial booting phase, there is no loading screens or transitions in-game. This took a considerable amount of time to achieve, but it was done to enhance the immersion.