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My Very Brief Bio

Male, 33 years old. (I'm even more dead than before.)

Likes (other than writing and roleplaying): I'm into all genres of music. I love to cook. I love the outdoors, and walking through the park near my house. (Yes, really.) I read a lot of thriller/mystery novels. And I usually watch seasonal anime. (Or cooking shows. Because Western Media provides even fewer things that are worth watching.)

But as for my many other neglected hobbies, I've played basically every sport. (Soccer and Bowling being my favorite of the bunch.) And I'm trying to play more video games. (Going through my never-ending Steam library.) Plus, I've dabbled in making electronic & metal music, and I used to play a number of instruments. (Guitar, French Horn, etc.)

My 1X1 Interest Check: SleepingSilence's Tavern (Want 1x1 RP's? Please come in.)


Hope you have a wonderful day!

Most Recent Posts

Banned for SpongeBob Meme.
With the site I used to find all my music being deleted from the net. And Spotify discovery failing to share bands I haven't heard before. It's been slim pickings on new tracks.



Gamestop: Power To The Traders

Pummel Party is a okay time. (Better than the shit Mario Party on the Switch, at least.) Even if some of the mini-games controls were designed by lemmings.
DS3 is harder than the rest simply because the combat is quicker and the enemies are full of cheap combo moves. Honestly gameplay vise my favorite is SotFS followed closely by DS1 remastered with DS3 being a distant last. Lore vise though I don't get the hate some people had for DS2. Yes, it does its own thing and isn't a direct sequel and yes it's not as good story vise as DS1. But it's still a bloody solid game that beats almost anything on the market other than the original. And it really didn't deserve all the hatred it got.


I can't pretend to know for certain. As I've only played some of Bloodborne. (And Lords Of The Fallen, which is regarded as one of the worst Souls-like.)

But wasn't DS1 Remastered, generally fan regarded as a cash grab, in that it barely changed anything for a full priced remaster? (Things like frame rate and minor graphical improvements that were done by the mod community already.) And yet it made certain things worse than before? Like added bugs that weren't in the game prior.

And similarly, I'm pretty sure Dark Souls 3 was made purposefully more accessible by its developers. (Maybe in contrast/backlash with how much they played up the "hardness" of Dark Souls 2 for marketing.)

And I don't know if "Lore" was the main reason anyone likes the Dark Souls games, but I don't think "Lore" was Dark Souls 2's problem. After watching videos from Mauler to Matthewmatosis, and plenty of others, its seems that Dark Souls 2 (and its own DLC) had plenty of things to dislike about it.

If you're actually curious to "get" why some may dislike it.




I've played and enjoyed my first few runs of Hades. Even if the first two deaths were related to me straight up not knowing the basic controls and mechanics. (In part due to my Switch Controller's switching/fucking up the normal buttons.) Yet still, it involved my character taking most of my damage from its traps. (By accidently rolling into them.)

Though thus far, the method in which it assures your death, feel a little cheap. (Like how it seems very unlikely for anyone to beat the first boss of the game, without first gaining access to the double dash ability that you get after you first lose.) Thus, immediately trivializing her attacks and difficultly thereafter. So, less of it is me "getting better", then the character gaining RNG abilities that break the challenge. My last run getting simple/low damage 'distant piercing attack' from my sword. But this alone made me dominate the fights and one-shot bosses. But with how health and healing works in the game, and how it feels artificially difficult to get. It really heightened the general feeling of "You're not actually that difficult at all. And if I could actually heal, you'd be dead."

So I hope that sense doesn't remain true later on.
Random things I've played or am playing instead of FF14. Mostly to delay the eventual return.

Ori's Sequel was okay. But a lot of its concepts (regarding story, approach to exploration, progression, combat etc) felt pretty half-baked.

Late Shift (an interactive b movie) was an okay time sink, I guess. But I got a pretty poor anti-climax for an ending. And it's one of those games that really pushes the "your choices matter" shtick, which was hilarious, because the first two choices that I selected proved to be pointless right away. Since it was clear that the opposite choice was what it wanted out of the player. Not sure if I'd recommend, even to people that like this kind of schlock like I do.

Now, I'm playing Blacksad. But I don't know how much I care for it, on first impressions. Since it's basically a Telltale game. But as a general mystery fan, the "investigation" elements are really not engaging. (Though unsurprisingly, there's a lot of references to the comics its based off of. So maybe I'd appreciate it more, if I just hadn't looked at them after the fact. And yeah, art work in the comic is great.)

Though whether or not it holds my interest to reach its conclusion, I'll probably play Hades next. (Unless friends get me roped into another game first.)
What are some games you actively have enjoyed but after you've beaten it once you have no desire to return to it despite liking it a great deal?


Most recent and best example that I could think of would be "Curse of the Obra Dinn." Great and fairly challenging mystery. No real replay value. (Solve it once, you've seen it all.)
datacenter? If primal, hit me up some time. I'll help you run content whenever I'm on at the same time.


Looked it up, though I'm on Aether unfortunately. Thanks for the thought. ;P

But my brother's been playing it non-stop for months, in his efforts to push through the new content's story. So I'm sure he'll be able help me with whatever ridiculous quests that I may receive in future.
MMO's give you a goal to play toward and just boring enough to force you to make friends. That's my final say.

Because that is the one and only thing you can NOT get from any other genre. And that's just that.


Not to stir the pot. But what you described is literally every single F2P mobile and Facebook browser game. And those aren't MMO's (usually).

Also, that's almost every modern online cooperative and multiplayer game too. Battle Royales, the newest example of how incorrect that is. Since most of those have chats and "a shared goal with other people playing the game". So better luck next time.

But I get it, you don't like WOW. We can hate it together.



On a separate note, a question for everyone who makes FF14 their addiction. Just how much "I'm a final fantasy fan, I know the lore, I played the games" are you on a scale of one to ten?

Because with my very cursory glance, having played a single game in the series, I wonder if that's impeding my enjoyment of the story/experience. (Which if it does, I only have myself to blame. Though it make more sense to why it's so popular still, besides the fact that its had so long in development that it has an absurd amount of content.) In the same vein, of how that alone is why that Elder Scrolls Online is still around.

Since my favorite MMO's are combat or exploration focused. Older Guild Wars 2. Firefall. Atlantica Online. Even things like Blade & Soul or Tera in those specific places. Etc Etc. But FF14's biggest pluses that I've been told, are its story. And the end game content/dungeons. (The latter, which I honestly rarely do in most MMORPG's.)

I mean FF14's fighting is fine and all. But the click/cooldown combat isn't exactly my favorite. And really, the exploration feels kind of purposely obtuse and held back for newer players. (It's perfectly fine at my current level mind, but it still could be much better with its sense of direction. I.E, quest markers anywhere with multiple floors/indoors.)

But I guess my brother literally paid for more of my sub time, so I guess I'm stuck with giving the story content another push in the near future. (And the prior encouragement was appreciated, btw.)
If you play an MMO in order to sit alone and play a game without or with minimal interaction with other players than you are the strange one.

I spent more than a decade of my life playing MMO games. And I played more than 10 of them during that time and different periods.

Basically a good MMO is fundamentally not a game you are supposed to have fun with but something that's meant to facilitate social interaction.


To be clear on a few things.

1. There's plenty of people that play MMO's for a single player experience. Especially, as time rolled on and the games exploded into popularity. So, if you played enough of them. You'd know that many of them designed themselves to make that more than possible. From niche ones, to the more popular and mainstream ones.

But if I needed to see evidence for why you believe MMO's aren't designed to be too engaging. (Like they're bad free to play mobile games or something.)

2. "10 years of playing + I played 11 (more than 10) MMO's. (Means you played a single MMO on average in a whole year.) Which is certainly not the appeal to authority counter that you may think it is. Since it's the equivalent to saying, "I know I don't like any Asian Cuisine, I've had take-out at least twice this year."

But let's be clear, one game a year isn't even close to scratching the surface, in any genre. (Though admittedly, that also depends significantly on the window of time. Since according to sites that track this stuff, around 250 MMO's were released in 2016 alone. Which probably isn't even the highest year either...)

However, from how you've described it, I would assume that you've simply played the wrong MMO's. And had the wrong reasons to play on top of it. (As if you were socially pressured into playing them with others. But then consider, how fun it is to do anything under those circumstances. Though my guess stems from how dismissive you've sounded to Diablo and other RPG's too.)

So if that isn't the case, I'll stand corrected. Though playing a few (and yes, ten is most definitely VERY few.) The argument should boil down to your taste, versus some general statement on the "mmo genre" itself.

3. Because, here's the secret, MMO's are (or I'd at least argue were) incredibly diverse games. So putting it in a box, is already likely doomed to inaccuracy. Since there were too numerous to count back in their more popular days, and basically included every single genre. Sports, JRPGS, Western RPGS, Slice Of Life, Sandbox, Simulation, RTS, Shooters, Mystery, name a genre or theme, it existed. And even within ones of similar genres, didn't remotely play like each other.

Something that likely couldn't be said as easily for other genres that garnered popular and attention. But, really, if you name some of your favorite games out there, someone else could very likely boil them down to a simple gameplay loop. Though like the best open world games, an enjoyable variety of content, is what the best MMO's provide.

So, I'd be curious to know what games you do primarily enjoy. (Then I could very likely point you to its MMO counterpart that exists/existed.)
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