The perimeter surrounding the base—Enclave Zeta—appeared secure enough to withstand assault from a respectable group of enemies. Those that were not hard at work unloading supplies, managing information on consoles, or communicating with other individuals were well-armed patrolmen making rounds. Anari could not deny the Commander in charge of the base kept the men and women watchful, for not one appeared lax in the duties assigned to them. Everyone remained alert, their bodies and minds focused on the task at hand, acting with the drive she came to expect from members of the New Republic. As the perimeter check concluded, she let herself breathe easier.
Now, only the other members chosen for this assignment, as well as the Commander’s decisions, were to be critically examined.
By the time she finished introducing herself to some of the staff responsible for watching the perimeter, as well as those who maintained the defense systems in place, she stepped out to find that the gathering of unique individuals vanished, and in the place of that gathering was single, elderly man closely flanked by five armed men. They did not wear garb related to the New Republic, nor did she recall the man’s mention by description. From what she could tell based on how several men stopped to stare at the group, they were new to the base. Locals. An opportunity for diplomacy, perhaps.
Anari counted down from ten before she strode after them, noted the men watching the door, and came to a stop nearby to listen in to the conversation within, ignoring the curious and lustful gazes from the guards. Her eyes trained to the ground below her, she heard the introductions—“Match” was the name, or alias, of the elderly man within. The exchange between the two told her much, yet it brought several more questions to the forefront of her mind. Questions that no one—not the fellow Jedi within, nor the Commander, nor the other, a Senator—seemed to be asking. If there was one thing she could not stand in the galaxy, it was carelessness.
Biding her time up until the Senator concluded her introduction and attempt to relate closely to Match, Anari could no longer stand idle. Her eyes opened and she moved for the door, opening it with a subtle wave of her hand. Once inside, she contained her irritation, instead bringing her attention to the most important question she could for Match to answer for. Her desire to receive his complete attention was strong, so much that she stepped in front of him and met his eyes with a powerful stare betraying her soft features.
“Before you answer the senator, I would ask that you answer me.” Anari gave a brief pause, yet spoke again before any could intervene. “The New Republic’s presence here is not welcome by all. We have enemies both mysterious and resourceful on all sides, and they likely outnumber you and your community. There are forces here that may not take kindly to you being here and suggesting you could help us. You, who traveled with five armed men, would not have gone unnoticed. Don’t think it for a second.”
Five men armed and surrounding you made you difficult to approach, but not difficult to see. Coming here so boldly was careless. Careless and stupid. What good was an ally that lacked tact and believed only in immediate safety, rather than the long term?
“So, I ask you, “Match”, what good is an ally that cannot keep their head down—especially one that may have been followed here?” Anari asked. “You not only risk your life, but the lives of those who have confidence in you. Reckless. Foolish. Someone is going to want you dead for this.”
As ugly as Gamorria looked in the distance, Anari was thankful to reach it once she emerged from hyperspace. She was the last ship to leave it, flanking a GR-75 transport packed with what medical supplies and ammunition the New Republic could spare to help reinforce the new foothold on the surface. Joining a small support fleet for the vessel, including a squadron of X-wings and a Nebulon-B frigate, she opted to make herself useful from the start by linking up with the small group over Chandrila, straight from Yavin IV’s Jedi Temple. As safe as the fleet was promised to be from attacks, she believed that a lax attitude would ensure a harsh defeat, just as the New Republic was getting started on this latest project.
The request for the Jedi to aid this project surprised her, specifically due to how unwelcoming this region of space was. As a part of the Outer Rim Territories, Gamorria was far from the Core Worlds, and the grip of the New Republic. Why the Senate wished for a move to be made this deep into hostile space, she couldn’t understand.
“This is the Resolution. You now have clearance to proceed to the surface,” announced the Captain aboard the Nebulon-B to all pilots in formation, as well as the transport. “Master Sato, appreciate the escort. Good luck down there.”
“We may need more than luck, Captain, but thank you. Be safe.” The formation that protected the transport grew in speed and she adjusted appropriately, descending towards the planet close behind the group.
The ugliness of Gamorria was made clearer once they broke through the clouds, allowing her to see this paradise for criminals up close. It reminded her of Coruscant; busy with rows upon rows of speeders tearing across the skies, joined by plumes of smoke scattered in the distance from factories and power plants. If Coruscant were the symbol of democracy in the galaxy, it was befitting that Gamorria be considered the exact opposite.
“Looks like we’re in the clear. Make your final approach.” The Wing Leader began increasing speed over the base, as did the two that closely flanked him.
Anari eyed the base from the rear of the transport, spying large turbo lasers scanning the skies. The towers drifted in their direction briefly before returning to their rotations, acknowledging the clearance given between the base’s personnel and the Redemption in orbit. As she reduced throttle and extended her landing gear, she gave one last glance at the squadron of X-Wing pilots as they peeled off from both the transport and herself, taking to a higher altitude to return to the Redemption once again.
“Give ‘em hell, Jedi!” The Wing Leader’s final words rang in the comm channel as both himself and his wingman vanished into the clouds once again.
Anari spotted the ground personnel waving her down and eased her ship into the designated landing platform. The transport landed not far beside her, where a ground crew moved forward with lifts and droids to remove the cargo within. She eyed the personnel briefly before raising the door of her cockpit and carefully descending the retractable ladder of her ship. With both feet on solid ground, she felt like she could breathe again, but only for a time. There was too much to be done.
“Stay with the ship,” she ordered her idle astromech who buzzed in agreement, shifting his head this way and that.
The hustling of soldiers, engineers, and droids showed that the productivity of the men and women stationed here was not to be questioned. It almost brought a smile to her face seeing cooperation on such a scale. Solitude and studying on Yavin IV denied her the pleasure of a functioning group working towards the same purpose. However, she did not let it distract her from the questions she did not receive satisfactory answers for, and they were ones that only the commander might be able to assist her with.
Looking around her surroundings, she caught glimpse of a small gathering of people. Some appeared to be hired help, mercenaries—a desperate move on the New Republic’s part to hire any, if at all—as well as the trappings of Jedi on a young woman in the prime of youth close beside a most familiar Jedi Master.
Urged more by the need to understand the bases defenses, she left her curiosities aside and moved to explore the base on her own before she tracked down the Commander in charge.
Anari is a lean and lithe woman of 5’9, built strong from rigorous training and years of combat. Her skin is tight and tough to the touch with strong muscle beneath every fiber of skin, often hidden behind her clothing and robes. Her bare knuckles have faded scars, and her back has evidence of vibroblade scarring.
Apparel -
Lightsaber(s) -
This lightsaber has been carried with her since it was first constructed, helping her defeat enemies and render weapons inoperable. The crystal burns a powerful yellow, shining in the darkest corridors.
Equipment – 500 credits, Homing Beacon x2, Computer Spike x3, Holocommunicator, personal X-Wing Starfighter (contains two days’ worth of military-grade rations, as well as one vambrace belonging to her father, equipped with stun darts).
Force Powers –
Growing up learning about the Force on Yavin IV, Anari spent considerable time focusing on a core group of Force powers that suited her personality and approach most. These powers enable her to make drawing her saber a last resort.
Force Push Force Pull Force Sense Force Jump Mind Trick Force Speed Force Clouding
Skills –
Computer Use – Anari is impressive behind a computer console in speed and knowledge, able to bypass security systems with relative ease to unlock new routes and possibilities. Managing and rerouting power, accessing files sealed tight—a couple of many talents she possesses. What she cannot access with her own talent, she will utilize computer spikes to get around. If even computer spikes fail, she’ll… improvise, rare as it is.
Languages - Anari speaks a variety of languages. Simple. Effective.
Indomitable Will – Even as a child Anari’s mental fortitude was beyond that of her superiors. She can withstand Force-assisted tortures and breaches into her mind, making her impossible to interrogate effectively for information regarding her or others. She would laugh at the frustration of those that tried if it wasn’t so pathetic.
Evasive Pilot – In the seat of a fighter, Anari is extremely difficult to lock on and shoot down. Those assisted by the Force have a better shot than more ‘normal’ aces. Get creative before she makes the jump to lightspeed.
Convincing – Anari can tell a lie as if it were truth, even without the aid of the Force to influence the mind of the one she works to convince.
Hand-to-hand specialization – Trained by her brother, Anari is not powerless even without her saber and Force powers. She knows of techniques to disarm foes in melee combat should her saber not be in reach.
Weaknesses –
Refusing Medical Assistance – Every wound is a lesson. Her stubbornness to accept medical assistance has made her stronger as both a Jedi and a person, at least in her mind. If she has taken a wound from combat, she will dress it however she can and continue forward. The only treatments she will accept are those designed to prevent the spread of infection and disease, as well as immunizations.
Loner – Anari has little interest in leading squads of soldiers and Jedi into battle, choosing to work alone for a majority of her life. Because of this, she cannot effectively inspire any who work under her, nor does she wish to.
Lack of presence – Her strength as an agent against the Dark Side is also her weakness. Because she does not want to stand out in any circumstance, Anari works to maintain a low profile across worlds and operations, leaving her without a reputation to make use of. This means that, unless working with forces she fought with in the past, she cannot allocate resources or favors from military leaders. As a Shadow, she does not mind this for herself, but if it came to seeking outside help there would be few she could count on.
Insubordination – Anari has a problem with being ordered, even since she was a Padawan. If she sees a better opportunity than the one presented to her, she will often go ‘off script’ if she believes there are better results to obtain by doing so. While her skills as a Jedi are praised, her frequent inability to do as she is told has led many of her peers from requesting her aid. Recruiting her means accepting that you will be questioned, and that she will always try to find the best way to resolve something quickly.
Protector – As one who believes herself a protector of the innocent, the innocent can be used against her. Her life means nothing to her, but what of the innocents across the galaxy you place in front of yourself? She places the safety of others above her own well-being. This can be used against her, and it has.
Personality –
Anari is compassionate despite the neutral expression she often wears. She often places herself in the shoes of those that have been wronged and who seek justice against those that have wronged them. The Jedi way was to be neutral in most affairs, yet she always saw the angles that made the most sense to her and found a side to support if it was just. This often led her to conflict with those who followed the code by the letter, frowning at her blatant support of one over the other, and led to her graduating from Padawan to Knight later than what she was capable of.
To strangers she is ‘spooky’ and distant, somehow managing to appear and disappear when they least expect her to, but to her comrades and friends both in the Order and the military, she is a breath of fresh air. She jokes, she smiles, she laughs with them—all things that they aren’t used to. It raises the question of what kind of Jedi she really is, and she has not found an answer other than that she is only herself and her experiences up to that point. Not wanting to lose who she is to the Code she follows, Anari balances her Jedi self with what she believes she really is without the instruction she received.
When it comes to facing foes, all goodness is concealed behind her focused stare and state of mind. She works to end conflicts before they even begin, but time and time again she’s seen that she cannot defuse every volatile situation with words and kindness alone. It is because of this that she trained her body and mind into that of a peacemaker who always works to disarm a foe and allow them to tire out before landing a blow of her own.
If innocent lives are on the line, she is faster, stronger, and more abusive than any have bear witness to. She will always do what she must, even if the Jedi way disagrees with her.
Backstory –
Born a twin from the love between Republic Fleet Admiral Nay-Su Sato, and Mandalorian Sardei Vorne of Clan Vorne, a Jedi serving aboard Nay-Su’s vessel sensed the strength of the Force within only her daughter and brought her to the Jedi. That was the most she was told when she was old enough to ask questions, and only because she never stopped asking them.
Her training in the Jedi Temple on Yavin IV was like any other... except, she had a curiosity that was not so easily sated. When she was not working rigorously in the training grounds to perfect her acrobatics or improve her defensive techniques against training remotes and droids, she was studying hard in the library, reading holobooks about the history of the Jedi and the Republic they served. She used her available free time to learn more about diplomacy. She took an interest in piloting and requested tutelage under the leader of the famed 'Rogue Squadron'--the best group of pilots within the New Republic. She took assignments that let her observe cultures foreign to her, helping broaden her mind and body to new environments and social circles.
By her current age, she often chooses to work alone, taking assignments involving investigation and discovery. She is currently en route to Gamorria to assist in the rise of criminal elements that seek to become problematic for the New Republic if left unchecked for too long.
Anari is a lean and lithe woman of 5’9, built strong from rigorous training and years of combat. Her skin is tight and tough to the touch with strong muscle beneath every fiber of skin, often hidden behind her clothing and robes. Her bare knuckles have faded scars, and her back has evidence of vibroblade scarring.
Apparel -
Lightsaber(s) -
This lightsaber has been carried with her since it was first constructed, helping her defeat enemies and render weapons inoperable. The crystal burns a powerful yellow, shining in the darkest corridors.
Equipment – 500 credits, Homing Beacon x2, Computer Spike x3, Holocommunicator, personal X-Wing Starfighter (contains two days’ worth of military-grade rations, as well as one vambrace belonging to her father, equipped with stun darts).
Force Powers –
Growing up learning about the Force on Yavin IV, Anari spent considerable time focusing on a core group of Force powers that suited her personality and approach most. These powers enable her to make drawing her saber a last resort.
Force Push Force Pull Force Sense Force Jump Mind Trick Force Speed Force Clouding
Skills –
Computer Use – Anari is impressive behind a computer console in speed and knowledge, able to bypass security systems with relative ease to unlock new routes and possibilities. Managing and rerouting power, accessing files sealed tight—a couple of many talents she possesses. What she cannot access with her own talent, she will utilize computer spikes to get around. If even computer spikes fail, she’ll… improvise, rare as it is.
Languages - Anari speaks a variety of languages. Simple. Effective.
Indomitable Will – Even as a child Anari’s mental fortitude was beyond that of her superiors. She can withstand Force-assisted tortures and breaches into her mind, making her impossible to interrogate effectively for information regarding her or others. She would laugh at the frustration of those that tried if it wasn’t so pathetic.
Evasive Pilot – In the seat of a fighter, Anari is extremely difficult to lock on and shoot down. Those assisted by the Force have a better shot than more ‘normal’ aces. Get creative before she makes the jump to lightspeed.
Convincing – Anari can tell a lie as if it were truth, even without the aid of the Force to influence the mind of the one she works to convince.
Hand-to-hand specialization – Trained by her brother, Anari is not powerless even without her saber and Force powers. She knows of techniques to disarm foes in melee combat should her saber not be in reach.
Weaknesses –
Refusing Medical Assistance – Every wound is a lesson. Her stubbornness to accept medical assistance has made her stronger as both a Jedi and a person, at least in her mind. If she has taken a wound from combat, she will dress it however she can and continue forward. The only treatments she will accept are those designed to prevent the spread of infection and disease, as well as immunizations.
Loner – Anari has little interest in leading squads of soldiers and Jedi into battle, choosing to work alone for a majority of her life. Because of this, she cannot effectively inspire any who work under her, nor does she wish to.
Lack of presence – Her strength as an agent against the Dark Side is also her weakness. Because she does not want to stand out in any circumstance, Anari works to maintain a low profile across worlds and operations, leaving her without a reputation to make use of. This means that, unless working with forces she fought with in the past, she cannot allocate resources or favors from military leaders. As a Shadow, she does not mind this for herself, but if it came to seeking outside help there would be few she could count on.
Insubordination – Anari has a problem with being ordered, even since she was a Padawan. If she sees a better opportunity than the one presented to her, she will often go ‘off script’ if she believes there are better results to obtain by doing so. While her skills as a Jedi are praised, her frequent inability to do as she is told has led many of her peers from requesting her aid. Recruiting her means accepting that you will be questioned, and that she will always try to find the best way to resolve something quickly.
Protector – As one who believes herself a protector of the innocent, the innocent can be used against her. Her life means nothing to her, but what of the innocents across the galaxy you place in front of yourself? She places the safety of others above her own well-being. This can be used against her, and it has.
Personality –
Anari is compassionate despite the neutral expression she often wears. She often places herself in the shoes of those that have been wronged and who seek justice against those that have wronged them. The Jedi way was to be neutral in most affairs, yet she always saw the angles that made the most sense to her and found a side to support if it was just. This often led her to conflict with those who followed the code by the letter, frowning at her blatant support of one over the other, and led to her graduating from Padawan to Knight later than what she was capable of.
To strangers she is ‘spooky’ and distant, somehow managing to appear and disappear when they least expect her to, but to her comrades and friends both in the Order and the military, she is a breath of fresh air. She jokes, she smiles, she laughs with them—all things that they aren’t used to. It raises the question of what kind of Jedi she really is, and she has not found an answer other than that she is only herself and her experiences up to that point. Not wanting to lose who she is to the Code she follows, Anari balances her Jedi self with what she believes she really is without the instruction she received.
When it comes to facing foes, all goodness is concealed behind her focused stare and state of mind. She works to end conflicts before they even begin, but time and time again she’s seen that she cannot defuse every volatile situation with words and kindness alone. It is because of this that she trained her body and mind into that of a peacemaker who always works to disarm a foe and allow them to tire out before landing a blow of her own.
If innocent lives are on the line, she is faster, stronger, and more abusive than any have bear witness to. She will always do what she must, even if the Jedi way disagrees with her.
Backstory –
Born a twin from the love between Republic Fleet Admiral Nay-Su Sato, and Mandalorian Sardei Vorne of Clan Vorne, a Jedi serving aboard Nay-Su’s vessel sensed the strength of the Force within only her daughter and brought her to the Jedi. That was the most she was told when she was old enough to ask questions, and only because she never stopped asking them.
Her training in the Jedi Temple on Yavin IV was like any other... except, she had a curiosity that was not so easily sated. When she was not working rigorously in the training grounds to perfect her acrobatics or improve her defensive techniques against training remotes and droids, she was studying hard in the library, reading holobooks about the history of the Jedi and the Republic they served. She used her available free time to learn more about diplomacy. She took an interest in piloting and requested tutelage under the leader of the famed 'Rogue Squadron'--the best group of pilots within the New Republic. She took assignments that let her observe cultures foreign to her, helping broaden her mind and body to new environments and social circles.
By her current age, she often chooses to work alone, taking assignments involving investigation and discovery. She is currently en route to Gamorria to assist in the rise of criminal elements that seek to become problematic for the New Republic if left unchecked for too long.