Avatar of Syben

Status

Recent Statuses

1 yr ago
Current You shouldn't have children after 35... honestly, 35 is enough.
11 likes
3 yrs ago
If it’s out of your hands, then it deserves freedom from your mind too.

Bio

User has no bio, yet

Most Recent Posts

@RedDusk I think it's fine–more than fine. It is very worthy, and has me interested to know more. You hath delivered well.
@Lightning Fast & @Monochromatic Rainbow *dies of laughter* Just finished reading the IC. Oh. My. Talos.
@RedDusk You must prove your worth by being the strongest and most cunning of course! Everything goes.
@Blubaron45 You are welcome to join me. (Keep Reading)

Greeting and Salutations to those new and old. I am Aeon (the glorious) the creator and proprietor of Dust. Whereas Darcs and Mono, as it stands currently, are your two wonderful GM's, I am more of a spiritual guide. I understand my vision, but they may have their own. I'm currently in the process of being brought up to speed, but I am not here to assume control of Dust. I think they are doing a fine job, and whereas I will have a hand in the happenings, I am not here to reinstate myself as overlord GM of Dust.

So, onto the roleplay then. I have my character up, same as ever. She will be heading a faction called "The Seditio", a viking style social class group composed of only Immortals (planning to be numbered between 30-70 Immortals tops, though not set on anything specific quite yet.) Any and All are welcome, and if interested in a certain social position, whether it be Shaman, Advisor, Right or Left Hands, a Leg, A Jarl, A Karl (kaaaaaaarrrrrrrl, you can't do that kaaarl), or etc. Just PM me, there's always something. Though probably not Shaman, maybe a spiritual advisor hehe. Concerning the time skip, Isolone would have remained mostly quiet, excluding the few trade caravans every now again for supplies as the town is rebuild.

Current standing the town is moderate, functional, and defensible. There will be a description of the faction and the town soon-ish, and will be making a play at something soon.

Always Lurking.
-Aeon

P.s (edit) The Seditio were born from normals discreminating against Immortals.

Name: Alexandria Svet-Yulia
Aliases: Konung ("King") of the Seditio, The White-eyed Demon, The Red Bitch (derogatory).
Age: 21
Appeared Age: Early Twenties
Height: 5'2
Weight: 115lbs est.
Eye Color: Completely White
Hair Color: Platinum White
Physical Identifiers:
  • Two parallel scars encircling her neck, about 2 1/2 inches in width.
  • Multiple scars crisscrossing her back, varying between 1-2 inches in width.

Appearance: Alexandria isn't the kind of girl one would usually look twice at; unless concerned about her overall general size. A petite oval face, framed by long and haphazardly placed platinum white hair giving her kind of an eccentric look about her as she always hides her eyes behind goggles. Goggles that are usually reflective, or host to a one-way lens, which sit atop a proportionate bulb nose. Small, pert lips which are often set in a pressed line of determination, or puckered, and slightly askew in concentration.

Alexandria, herself, doesn't figure she's very attractive; despite having an average bust; the rest of her completes the picture of her miniatureness which narrow hips, a slender frame, and an almost non existent rump. Though there is evidence of some toned muscle wrapped about her body, she is hardly the picture of the ferocity that lies behind her goggles. She is apt at seeming menacing when she needs to be as of late, and has a shadowy, harder look about her when she does so.

Background

Residence: The village of Isolone.
Profession: Konung ("King") of the Seditio
Aligned Faction: Neutral (Unfavorable towards Standards, aka non-Immortals.)
Relatives: Unknown

Gear

Weapons:
  • Twin 9mm Pistols: Alexandria has come across a number of weapons in her travels, her 9mm pistol are the only ones she ever kept for personal use.
  • Twin Tactical Daggers: Alexandria carries two twin daggers, with 17 inch blades, and 7 in handles. These daggers can attach at the hilt, which will extend out slightly when done so, to become a 5 1/2 foot double ended sword staff.


Ammunition:
  • Dirty Rounds: 50: contained in five, 10 bullet clips.
  • High Grade Rounds: 20: contained in two, 10 bullet clips.
  • Heavy Ammunition: N/A

Hiking Backpack:
  • Medkit, Rope, Spare clothes and footwear, Sewing Kit, Water supply, Food, Burglary Kit, Small toolkit, Expandible crowbar, Spare shoelaces, Tape, Spare goggles, Flashlight, Fire starter, Water purifying tablets, Sunscreen, Waterproof bags, Thermal blanket, Sleeping bag, Pan, Utensils, Binoculars, Tarp.

Belt Pouches:
  • Ammunition, Pistol, Canteen, Headlamp, Compass, Map, Fire starter, Matches, Lighter.


Immortalis Information

Manifested Phenomena: Electricity And Lightning
Unique Abilities:
  • Battery: Alexandria's affinity for electricity has made her something of a living battery, meaning she can store electricity within herself by feeding off of pre existing electrical currents.
  • Dispersion: For a short period Alexandria can turn specific locations of her body, like a hand, into static electrical form, allowing her to manipulate electronics. This can also be performed on small, conductive items allowing Alexandria to move them as energy, rather than mass. This can only be performed by touching the object.
  • White Lightning: When Alex is in a considerable emotional state, her lightning will become "white hot", increasing in both temperature and force. However, she cannot normally do this.

Strengths:
  • Oo' Shiny: Alexandria was quite a good scavenger, able to make a living off of what she found. Despite giving that up, the skills remain and she has developed a keen eye for useful items in piles of junk, and is quite creative when repurposing the intended use of things.
  • Agility: Years of scavenging and running, have honed Alexandria's body to the point of being able to reach higher than average speeds and maintain them longer. This also allows her to perform acrobatic activities with relative ease; such as parkour.
  • Force of a Whip: Alex may not been strong, but she is honed like a strong, fine blade. Where she could never likely physically throw another person, she can lash out like a whip and obtain a decent amount of force due to her corded, whip like muscle structure. Where she is not raw strength, she is speed, and focus, and even a wagon could kill you if it went fast enough.

Weaknesses:
  • Conduit: Alexandria is a living electrical node, contact with water will begin to short circuit her and disperse any electrical energy she has into the water. This causes an arcing effect when caught in the rain.
  • Conductivity: Anything that isn't metal is nearly non-conductive meaning her power is ineffective against such surfaces, or armors. This excludes the heat x impact factor of her power.
  • ..Like A Rollercoaster Baby: Alex by no means, is emotionally stable. She's not stronger to emotional and nervous breakdowns, bouts of anger bordering on the extreme, and other such dysfunctions in her chemical process. Despite knowing this, and trying to work on it, she is as likely to stay calm as a bomb shop on fire in a crowded area, even if it's a small and controlled outburst.
  • Who You Gunna Call?: Alex has led some kind of life, as most people have, unfortunately she tends to be one of those people who can't banish her ghosts. She feels the heavy, overbearing weight of the important people in her life haunting her, their death always plaguing her, relentlessly. Even those who abused her still haunt her, and somehow her brain finds a way to incorporate some kind of guilt into that too. These ghosts and bad experiences have been known to send her into a highly unstable emotional state, though she usually isolates herself if she can.
  • Tick, Tick, Boom: Primal Rage is an influence from her Spark, Aeshma, and when she topples over the edge of anger there's nigh little that can be done to stop her, even in an out matched fight. She will fight tooth and nail and spit at this point, and is more than likely to awaken as there is little she can do to resist Aeshma's presence forcing its way forward. Unfortunately, they don't call Aesham "The Hunter" for nothing, and he plays with his food.
  • Manipulator: Alexandria cannot manifest electricity or lightning, and can only use that which is available to her.




Awakened State


Spark Name: Aeshma "The Hunter"

Innate Awakened Abilities:
  • Armor of the Spark: Every spark surrounds their host in a black, chitin like shell, or armor. Their host resides within the armor, typically in the fetal position as they do not control their armored state through direct physical movement. Rather, the spark intercepts the neural commands for movement, and manipulates the armor that way. The spark or the host may be in control, but not both. If a spark is only partially awakened, the host will be stuck in whatever partial state they enter, until they are able to fully awaken. Only then may they revert back to their normal self at will. Additionally, heavy damage to the armor will cause it to break and fall off, reverting back to the normal state of the host.
  • Voice of the Spark: Once awakened, the host and the spark may converse mentally. The Spark can share its knowledge, though since the phenomena is not innate to the spark itself, it can only give ideas and tips for power useage; The spark cannot teach its host mastery over their abilities. The spark can retain memories gathered from their host, recalling things they forget, or even noticing things the host themselves failed to, but only through the host's eyes. Many sparks may know each other, and may recognize other awakened forms. The awakened armor is unique to the spark, which is how sparks may recognize each other, even if the differences between two armor sets are very subtle.


Additional Abilities:
  • Heavy Draw: Aeshma can detect and draw electricity to himself. He can do this with a very large current of energy from nearly a mile away. The smaller the electrical current, the closer he has to be. This ability maxes out at just under a mile, no matter the potential strength of the electricity he detects.
  • Full Dispersion: Aeshma's awakened state gives Alex the power to become flash of lightning for about two seconds, but letting her move incredibly fast. This allows her to pass through her foes and electrocute them as if struck by actual lightning, and to travel along a conductive surface. This is a powerful ability, and its use is quite infrequent.

Additional Strengths:
  • I Can Smell Your Fear: Aeshma is a primal hunter. He has a great sense of tracking, akin to a predatory animal. It's very difficult for somebody to escape him by simply fleeing or hiding.
  • Faster Than A Speeding..: Aeshma is not a creature of strength, or of great endurance, but swiftness and precision. What he lacks in physical prowess, he makes up for quick reflexes and speed. Along with his instincts and razor sharp claws, he makes an incredibly deadly foe.
.
Additional Weaknesses:
  • Time Bomb: The more power that Aeshma uses, the more he charges the atmosphere around him. Negative and Positive Ions separate as a result of the static charge he gives off from using his power, causing dust to rise into the air. Over a short period of time the dust will gather and draw moisture, forming rainclouds. This effect can only occur outside.
  • Do Not Operate When Wet: Contact with water will short circuit Aeshma's stored power. Continuous contact will drain him until the Awakened State dissipates completely, removing Aeshma from control and leaving Alex with no power.
  • I Can't Fight This Feeling Anymore: As of yet, Alex and Aeshma both have very little control over the Awakened state. They may be able to retain full functionality for a time, but fighting the Primal Hunger is a battle quickly lost. It is a feeling, a desire, a need, that overrides whatever priority present and will send them into a bloody frenzy. It is theorized that saying this hunger will give them back control of the Awakened state, but alas that is merely an unproven hypothesis. The Primal Hunger does not differentiate between friend, foe, innocents, or even children. Nobody is safe, so hide yo' kids and hide yo' wife.
Was thinking about it, definately. Not sure what I'm gonna do yet, and finding a job may suck up all of my free time.

Surprise.

Life... is good. Since I've been away I just want to say I'm really impressed with the both of you, Mono and Darcs. I'm not here to take control away, as my life is still somewhat unstable and very busy, but it's much better. I recently just did a 27 hour drive from Arizona to Washington. Going through Cali was a drag, it looked like Arizona but with the cactus photoshopped out. Driving through Oregon and hunkering down in my car for the night near the border, after about 18 hours of driving, was beautiful. I slept next to a river, and listened to nature. The whole drive itself was very... spiritual. Washington is flat gorgeous, I live in Port Orchard now. I had somewhat of a falling out with my mother, and long story short, I consider myself an Orphan now, but in good humor. I mean, she can go do unspeakable things to herself, but I'm cool as a cucumber. Leaving behind Arizona removed most of the major problems with my life, the only real persistent one is wondering if I can overdose on Pizza, so delicious.

So, roleplay wise, I am 'around'. I'm not in a position, or a mind set to become overlord of the multiverse, but I am glad to see this still trudging on. I don't quite have the capacity to fully manage something of this responsibility. I'm up here in Washington, currently job hunting, and plan to work as much as humanly possibly. On top of that my bestie (whom I live with) has two kids and a hubby to worry about, so I've been helping out with errands, cooking, cleaning, the works. But I am 'around', for whatever is needed. Just to restate, I am happy to see my idea roleplay still lumbering on.

Anyways, I may consider the possibility of joining as a player, but I'll think more on that. Not sure how much of my time lies where, or how active I can/will be.

Always Watching~
-Aeon.

-Edit: I may start up writing a solo story, and just post chapters on the guild.

You have my full permission to kill Alex, but you must make it glorious, and painful.

I will still be around, here and there. I'm not quite sure what direction my life is heading at the moment. I'm going in for a mental health evaluation friday, so I'm just taking it a day at a time. I appreciate everybody's understanding, and someday I hope to return-- as a player.

But for now, day by day, hour by hour.
The Whole RP. Not just because of lack of activity, because that is certainly a problem. But also because of my life, I've been working, a lot. There's talk of making me a key holder (manager) at work, which means 10+ hours a day, five days a week. Right now I'm only doing about 25-30 hours, but I have very little time to come here and goad and push people to post and get things done, I have hardly any time to write any lore, and my timeframe is the exact opposite of those who want to collab with me. On top of my outside life duties, like helping my best friend pay a phone bill, or the friend that can't pay a traffic ticket and is likely to go to jail and really just wants to kill herself, and a whole shitstorm of drama I'm helping said friends sort through before they do anything rash or drastic because believe me, I know depression, I struggle with it myself. Which is another thing.

There's very little time in my day left to be on my computer, and I may just take up to freely writing a story on my own time instead of trying to GM a world and a crew and try to keep order and regulation, that nobody is following anyways despite the amount of effort and love I have put into this. I haven't been gone for these past couple of weeks, I've been here, reading and watching, just lurking, gauging the activity of our little community. Though highly disappointing, I feel with enough time and dedication, it could be resolved, or a better system worked out, but I no longer have that privilege of time.

Lately the only way to fight my crippling depression is to get out of this house; out of the stifling loneliness of my room; out of the frustrating reach of my mother; or the incredibly fed-up disappointment of an older brother I have. It's come to the point in my life where I can no longer be alone for too long, and unfortunately you guys are going to get the raw-end of this predicament. I have, however given it a lot of thought and consideration. So let me be clear–

I am stepping down from Dust, for the many reasons I have stated above. It is something I have to do to better myself, to retain my mental health and stability, and my drastic decrease in freetime. This was not a brash decision brought on by some melancholic thought. Yet, it would be a shame to see such a thing go to waste. Therefore, I will like to offer spiritual leadership of The Dust to either @Darcs or @Monochromatic Rainbow, should either of them wish to manage it. Otherwise, I do not feel anybody else is quite capable of continuing this roleplay. If the passing of the baton is accepted, I will pass along all information. Should you wish to hear the many ideas and explanations I have for things, I will do my best to pass along those thoughts too when I have the time, or simply start a new, breed your own ideas and thoughts and workings.

Thank you all for such a fun run, You have my sincerest apologies that my life has gotten in the way of our writing outlet. There are just other things that I must do.
@Darcs No. I have been lurking, watching, waiting. I see no hope for this.
© 2007-2026
BBCode Cheatsheet